- BREAKING CHANGES (see the example)
- Rewrite of the API.
- Introduced batched rendering of multiple sprites
- Added Sprite class
- Added Texture class
- BREAKING CHANGES (see the example)
- Context widget parameter renamed to contextBuilder now accepts closure which is run before the next setup is run, effectively recreacting context during the lifecycle
- BREAKING CHANGES (see the example)
- API change to use custom Context class as data storage and plain engine lifecycle functions for manipulating it
- Minor fixes
- Rendamed Backend class to Game class
- Removed Event Type
- Reexported core libraries and types
- Minor changes
- Basic pointer events
- Release this as a low level package with backend class which can be extended however you want
- API experimentation
- Initial release.