Simple tool to capture the environment from a camera to a cubemap texture in Unity.
- Open your scene in Unity.
- Place a camera where you want the environment to be captured from
- Optionally create a new cubemap (you can use the included example cubemap instead) - whichever you use will be overwritten!
- Make sure the cubemap has
Readable
enabled, and configure the settings as you like - Open the menu for
Tools > Skybox to CubeMap
- Assign the camera and a cubemap to overwrite
- Click on
Capture
- Open the menu for
Tools > Cubemap to Textures
- Assign the cubemap to convert
- Specify the path where the textures will be saved
- Click on
Convert
- Download the unitypackage from the Releases
- Import the unitypackage into your Unity project