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Fixing gitignore
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diosg-dege committed Apr 9, 2021
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10 changes: 10 additions & 0 deletions .gitignore
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.

# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates

.vs/
3 changes: 0 additions & 3 deletions .vs/ProjectSettings.json

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32 changes: 16 additions & 16 deletions README.md
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# dgVoodoo2
Glide/DirectX implementation on D3D11/12

<ul>
<li>Play your old Glide and DirectX games even on the latest, modern version of Windows.</li>
<li>Glide, Glide2, Glide3 and Glide3 Napalm versions are available</li>
<li>DirectDraw, D3D3/5/6/7, D3D8 and D3D9 are all available too</li>
<li>Good compatiblity with the original libraries, I think.</li>
<li>You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.</li>
<li>Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing that.</li>
<li>You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects.</li>
<li>For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos. Or just apply simple pixel multiplication.</li>
<li>You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing.</li>
</ul>

Thanks for the Vogons community for providing me useful feedbacks!
# dgVoodoo2
Glide/DirectX implementation on D3D11/12

<ul>
<li>Play your old Glide and DirectX games even on the latest, modern version of Windows.</li>
<li>Glide, Glide2, Glide3 and Glide3 Napalm versions are available</li>
<li>DirectDraw, D3D3/5/6/7, D3D8 and D3D9 are all available too</li>
<li>Good compatiblity with the original libraries, I think.</li>
<li>You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.</li>
<li>Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing that.</li>
<li>You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects.</li>
<li>For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos. Or just apply simple pixel multiplication.</li>
<li>You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing.</li>
</ul>

Thanks for the Vogons community for providing me useful feedbacks!
44 changes: 22 additions & 22 deletions dgVoodooAPI/SampleApp/SampleApp.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleApp", "SampleApp.vcxproj", "{CD7EACA5-A639-4264-9F8D-5044F8489A15}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{CD7EACA5-A639-4264-9F8D-5044F8489A15}.Debug|x86.ActiveCfg = Debug|Win32
{CD7EACA5-A639-4264-9F8D-5044F8489A15}.Debug|x86.Build.0 = Debug|Win32
{CD7EACA5-A639-4264-9F8D-5044F8489A15}.Release|x86.ActiveCfg = Release|Win32
{CD7EACA5-A639-4264-9F8D-5044F8489A15}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleApp", "SampleApp.vcxproj", "{CD7EACA5-A639-4264-9F8D-5044F8489A15}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{CD7EACA5-A639-4264-9F8D-5044F8489A15}.Debug|x86.ActiveCfg = Debug|Win32
{CD7EACA5-A639-4264-9F8D-5044F8489A15}.Debug|x86.Build.0 = Debug|Win32
{CD7EACA5-A639-4264-9F8D-5044F8489A15}.Release|x86.ActiveCfg = Release|Win32
{CD7EACA5-A639-4264-9F8D-5044F8489A15}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
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