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Unity Debugger Extension for Visual Studio Code

STATEMENT

Sadly, I don't have enough time to work on this extension and most of the time I don't even have a need to debug Unity code. Even original developers and maintainers are giving up on this extension, e.g. see https://github.com/Unity-Technologies/vscode-unity-debug/issues/207#issuecomment-1131464573

So I doubt there will be updates in the future. :(


NOTE: This is a fork of an original Unity debugger extension and should be considered as Preview version of Unity debugger extension. See here for the reasons of fork creation. Please refer to this repo for actual source code of extension.


This extension is not officially supported by Unity Technologies.

Use Visual Studio Code to debug your Unity C# projects.

Setup

  • Open your Unity project folder in the Visual Studio Code.

  • Select the debug view on the left and click the cogwheel.

Debug View

  • In the drop down list select “Unity Debugger”. If you do not have Unity Debugger in the list, then you already have a .vscode/Launch.json file in your project that you must delete first.

Debugger List

  • You will now have a .vscode/Launch.json file in your Unity project folder and can select which Unity target you wish to debug.

Debugger List

  • All done. You can now debug your C# scripts in VS Code by setting a breakpoint in a C# script from your project, switching to the debug view and clicking the green triangle button to attach to Unity. Enter play mode in Unity and the breakpoint should hit in VS code.

Attach to Process Picker

New in version 1.1.0 it is now possible to select which Unity process you want to attach to from a quick pick menu.

  • In the command palette type "Unity Attach Debugger"

  • Wait a bit for the Unity processes list to appear at the top of the VS Code window.

  • Select the Unity process you wish to attach the debugger to.

Usage

Strings in the variable view is truncated to 100 characters, with appended ellipsis. "Example wor...". To view the entire value of this string add it to the watch fields. In addition, evaluating the variable using the debugger console will reveal the same result.

Building

To build this repository, clone it then get all submodules:

git clone https://github.com/Unity-Technologies/vscode-unity-debug
cd vscode-unity-debug
git submodule update --init --recursive

Then open VSCode-UnityDebug.sln in Visual Studio.

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