My public Garry's Mod wiremod Expression 2 chip repo
If you want - you are more then welcome to commit/create issue(in which you can give also new ideas).
Have question? Try to get answer in FAQ or feel free to open an issue.
- Description: Separate project. Contains loader+drawer chip, which lets you draw any .png/.jpg image in gmod (only wiremod is required, how cool is that?).
- Contents:
- loader+drawer E2: Chip itself (instructions how to use are inside it).
- converted_images: Some pre-made images for you to test.
- readme: Gihub version of instruction how to use it.
Note
You should read readme's warning before using it.
- Description: Most popular folder, and folder that contains everything that didn't fit in/earned separate folder.
- Contents:
- Advanced Health System: Most advanced health system I've seen so far(that's why I've called it like that lol), as well as optimized as possible for given functionality.
- Anti NPC Minecraft Beacon: Minecraft beacon that kills npcs(and possible players) around it.
- Flashbang: Simple flashbang (requires CSS),
- Clock: Simple clock, that can make HL2 overwatch tell you the time by pressing E on it.
- Predator cloak: Simple, but a bit balanced cloak (makes you invisible).
- carspamlol: You heard me. Just shoots cars at your aim point. Nothing balanced about it :D.
- trippy shit: Just spawn it, and let it load (you shouldn't have any spawned holograms to make it as beautiful as possible).
- Door v3: Door of doors. Basically a door, that is pretty similar to the HL2/GMOD one.
- Blast door: Door that opens to top. Pretty simple.
- Description: Mini games that are to be played in E2.
- Contents:
- 2048: Classic 2048 game.
Battleship: Some day I will finish, optimize, and publish it.
- Description: Tools ;/.
- Contents:
- Holo creator: Makes a hologram out of props (read instructions inside to understand how to use it).
- Description: Libraries that other creators can find useful, and the one that my E2s use.
- Contents:
- Damage: Library that let's you deal as much damage to any entity/player as you need (damage extension is required).
- Dialog: Lets you make series of sounds, enabling making dialogues that are made out of npc words (iirc - clock uses it to tell you the time).
- Interpolations: A bunch of interpolation functions. (Partially deprecated due to wiremod implemented vector lerp, but still didn't make it for xv4, xv2, or other interpolations :D)
- Math: Some math functions.
- Ranger: Some simple useful ranger functions.
- String: Useful string functions. One of features is printout, which let you populate very big array, to then slowly spit out to console it's contents.
- Supertimers: Powerful timers, that are very similar to those used by starfall/GLua. They also can use callbacks, can be paused/resumed. Can return how much time left until new executions. Can execute N times, etc. You name it. Check it out!
- Description: Admin priv required/heavy abuse E2s.
- Contents:
- Screamer: Just scares a target.
- UlxMaulAbuse: Just spams !maul.
- Description: Some useful concepts that I often use as references.
- Contents:
- BesierInterpolation: Implements and shows how to use bezier interpolation.
- Sphere even spread: Shows how to evenly spread N points in sphere excluding/including inside of it.
- Rotation around axis: Shows how to rotate an entity around other entity/pos.
How to see amount of health from Advanced Health System?
Use any text screen/modular hud or just click C->RMB->Debug on that E2. E2 itself doesn't provide any graphical/chat announcements/info to make it portable inside any other contraptions, and as modular as possible.