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If I'm correct the later part should filter the bounding boxes over several frames while the first part only looks at the current frame. I do notice much more bounding boxes when deleting the later part.
However, with the later part enabled, the application freezes on my iPhone when there or more then 3 bounding boxes. When I remove the following line it works, but this also disables the filtering:
this.boxSavedOutlines = temp;
Does it work for you?
Does someone have an idea on what may cause the application to freeze? I thought of some multithreading conflict to the List, but add lock (also to the AnchorCreator.cs) do not seem to work
We already check for them in the first place(PhoneARCamera.cs):
And then we check again:
Or am I missing something? By deleting the latter it works just as fine.
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