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I have a use case where I'd like to define a custom TileMatrixSet that uses a nonary-tree instead of quad-tree (i.e. divide by
3
at each zoom level instead of2
.)By default,
TileMatrixSet.custom
uses a hardcoded value of2
for a quad-tree. This PR adds adecimation
argument to allow for other divisions when generating aTileMatrix
at each zoom level. The default value fordecimation
is set to2
so existing tools are unaffected. This PR also includes tests.