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Merge pull request #1 from SgtBears/Develop
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Update to 1.4
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dguenms committed May 5, 2016
2 parents fa531ed + 15bdc59 commit d4fb40d
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Showing 7 changed files with 103 additions and 533 deletions.
200 changes: 100 additions & 100 deletions Assets/Modules/DoCSoundtracks/CIV4GameInfoSchema.xml
Original file line number Diff line number Diff line change
Expand Up @@ -217,6 +217,8 @@
<ElementType name="MovieFile" content="textOnly"/>
<ElementType name="MovieSound" content="textOnly"/>
<ElementType name="Sound" content="textOnly"/>
<ElementType name="bProselytizing" content="textOnly"/>
<ElementType name="bLocal" content="textOnly"/>
<ElementType name="ReligionInfo" content="eltOnly">
<element type="Type"/>
<element type="Description"/>
Expand All @@ -226,6 +228,8 @@
<element type="FreeUnitClass"/>
<element type="iFreeUnits"/>
<element type="iSpreadFactor"/>
<element type="bProselytizing" minOccurs="0"/>
<element type="bLocal" minOccurs="0"/>
<element type="GlobalReligionCommerces"/>
<element type="HolyCityCommerces"/>
<element type="StateReligionCommerces"/>
Expand Down Expand Up @@ -629,7 +633,7 @@
<ElementType name="CivicOptionInfo" content="eltOnly">
<element type="Type"/>
<element type="Description"/>
<element type="TraitNoUpkeeps"/>
<element type="TraitNoUpkeeps" minOccurs="0"/>
</ElementType>
<ElementType name="CivicOptionInfos" content="eltOnly">
<element type="CivicOptionInfo" maxOccurs="*"/>
Expand Down Expand Up @@ -683,12 +687,10 @@
<ElementType name="iStateReligionUnitProductionModifier" content="textOnly" dt:type="int"/>
<ElementType name="iStateReligionBuildingProductionModifier" content="textOnly" dt:type="int"/>
<ElementType name="iStateReligionFreeExperience" content="textOnly" dt:type="int"/>
<!-- Rhye - start -->
<ElementType name="bStabilityVassalBonus" content="textOnly" dt:type="boolean"/>
<ElementType name="bStabilityFoundBonus" content="textOnly" dt:type="boolean"/>
<ElementType name="bStabilityConquestBonus" content="textOnly" dt:type="boolean"/>
<ElementType name="bStabilityCommerceBonus" content="textOnly" dt:type="boolean"/>
<!-- Rhye - end -->
<ElementType name="Upkeep" content="textOnly"/>
<ElementType name="iYield" content="textOnly" dt:type="int"/>
<ElementType name="YieldModifiers" content="eltOnly">
Expand Down Expand Up @@ -762,7 +764,7 @@
<ElementType name="BuildingHealthChanges" content="eltOnly">
<element type="BuildingHealthChange" minOccurs="0" maxOccurs="*"/>
</ElementType>
<!-- Leoreth -->
<!-- Leoreth start -->
<ElementType name="iProductionModifier" content="textOnly" dt:type="int"/>
<ElementType name="BuildingProductionModifier" content="eltOnly">
<element type="BuildingType"/>
Expand All @@ -771,7 +773,7 @@
<ElementType name="BuildingProductionModifiers" content="eltOnly">
<element type="BuildingProductionModifier" minOccurs="0" maxOccurs="*"/>
</ElementType>
<!-- Leoreth -->
<!-- Leoreth end -->
<ElementType name="FeatureType" content="textOnly"/>
<ElementType name="FeatureHappinessChange" content="eltOnly">
<element type="FeatureType"/>
Expand Down Expand Up @@ -817,87 +819,85 @@
<element type="Civilopedia"/>
<element type="Strategy"/>
<element type="Help" minOccurs="0"/>
<element type="Button"/>
<element type="TechPrereq"/>
<element type="iAnarchyLength"/>
<element type="Upkeep"/>
<element type="iAIWeight"/>
<element type="iGreatPeopleRateModifier"/>
<element type="iGreatGeneralRateModifier"/>
<element type="iDomesticGreatGeneralRateModifier"/>
<element type="iStateReligionGreatPeopleRateModifier"/>
<element type="iDistanceMaintenanceModifier"/>
<element type="iNumCitiesMaintenanceModifier"/>
<element type="iCorporationMaintenanceModifier"/>
<element type="Button" minOccurs="0"/>
<element type="TechPrereq" minOccurs="0"/>
<element type="iAnarchyLength" minOccurs="0"/>
<element type="Upkeep" minOccurs="0"/>
<element type="iAIWeight" minOccurs="0"/>
<element type="iGreatPeopleRateModifier" minOccurs="0"/>
<element type="iGreatGeneralRateModifier" minOccurs="0"/>
<element type="iDomesticGreatGeneralRateModifier" minOccurs="0"/>
<element type="iStateReligionGreatPeopleRateModifier" minOccurs="0"/>
<element type="iDistanceMaintenanceModifier" minOccurs="0"/>
<element type="iNumCitiesMaintenanceModifier" minOccurs="0"/>
<element type="iCorporationMaintenanceModifier" minOccurs="0"/>
<element type="iCorporationCommerceModifier" minOccurs="0"/> <!-- Leoreth -->
<element type="iCorporationUnhappinessModifier" minOccurs="0"/> <!-- Leoreth -->
<element type="iWonderProductionModifier" minOccurs="0"/> <!-- Leoreth -->
<element type="iProcessModifier" minOccurs="0"/> <!-- Leoreth -->
<element type="iExtraHealth"/>
<element type="iExtraHealth" minOccurs="0"/>
<element type="iPollutionModifier" minOccurs="0"/> <!-- Leoreth -->
<element type="iFreeExperience"/>
<element type="iWorkerSpeedModifier"/>
<element type="iImprovementUpgradeRateModifier"/>
<element type="iMilitaryProductionModifier"/>
<element type="iBaseFreeUnits"/>
<element type="iBaseFreeMilitaryUnits"/>
<element type="iFreeUnitsPopulationPercent"/>
<element type="iFreeMilitaryUnitsPopulationPercent"/>
<element type="iGoldPerUnit"/>
<element type="iGoldPerMilitaryUnit"/>
<element type="iHappyPerMilitaryUnit"/>
<element type="iFreeExperience" minOccurs="0"/>
<element type="iWorkerSpeedModifier" minOccurs="0"/>
<element type="iImprovementUpgradeRateModifier" minOccurs="0"/>
<element type="iMilitaryProductionModifier" minOccurs="0"/>
<element type="iBaseFreeUnits" minOccurs="0"/>
<element type="iBaseFreeMilitaryUnits" minOccurs="0"/>
<element type="iFreeUnitsPopulationPercent" minOccurs="0"/>
<element type="iFreeMilitaryUnitsPopulationPercent" minOccurs="0"/>
<element type="iGoldPerUnit" minOccurs="0"/>
<element type="iGoldPerMilitaryUnit" minOccurs="0"/>
<element type="iHappyPerMilitaryUnit" minOccurs="0"/>
<element type="iMilitaryHappinessLimit" minOccurs="0"/> <!-- Leoreth -->
<element type="bMilitaryFoodProduction"/>
<element type="iMaxConscript"/>
<element type="bNoUnhealthyPopulation"/>
<element type="iExpInBorderModifier"/>
<element type="bBuildingOnlyHealthy"/>
<element type="iLargestCityHappiness"/>
<element type="iWarWearinessModifier"/>
<element type="iFreeSpecialist"/>
<element type="bMilitaryFoodProduction" minOccurs="0"/>
<element type="iMaxConscript" minOccurs="0"/>
<element type="bNoUnhealthyPopulation" minOccurs="0"/>
<element type="iExpInBorderModifier" minOccurs="0"/>
<element type="bBuildingOnlyHealthy" minOccurs="0"/>
<element type="iLargestCityHappiness" minOccurs="0"/>
<element type="iWarWearinessModifier" minOccurs="0"/>
<element type="iFreeSpecialist" minOccurs="0"/>
<element type="iCoreFreeSpecialist" minOccurs="0"/> <!-- Leoreth -->
<element type="iTradeRoutes"/>
<element type="iTradeRoutes" minOccurs="0"/>
<element type="iCapitalTradeModifier" minOccurs="0"/> <!-- Leoreth -->
<element type="iDefensivePactTradeModifier" minOccurs="0"/> <!-- Leoreth -->
<element type="bNoForeignTrade"/>
<element type="bNoForeignTrade" minOccurs="0"/>
<element type="bNoForeignTradeModifier" minOccurs="0"/> <!-- Leoreth -->
<element type="bNoCorporations"/>
<element type="bNoForeignCorporations"/>
<element type="iCivicPercentAnger"/>
<element type="bStateReligion"/>
<element type="bNoNonStateReligionSpread"/>
<element type="iStateReligionHappiness"/>
<element type="iNonStateReligionHappiness"/>
<element type="iStateReligionUnitProductionModifier"/>
<element type="iStateReligionBuildingProductionModifier"/>
<element type="iStateReligionFreeExperience"/>
<!-- Rhye - start -->
<element type="bStabilityVassalBonus"/>
<element type="bStabilityFoundBonus"/>
<element type="bStabilityConquestBonus"/>
<element type="bStabilityCommerceBonus"/>
<!-- Rhye - end -->
<element type="YieldModifiers"/>
<element type="CapitalYieldModifiers"/>
<element type="TradeYieldModifiers"/>
<element type="CommerceModifiers"/>
<element type="CapitalCommerceModifiers"/>
<element type="SpecialistExtraCommerces"/>
<element type="bNoCorporations" minOccurs="0"/>
<element type="bNoForeignCorporations" minOccurs="0"/>
<element type="iCivicPercentAnger" minOccurs="0"/>
<element type="bStateReligion" minOccurs="0"/>
<element type="bNoNonStateReligionSpread" minOccurs="0"/>
<element type="iStateReligionHappiness" minOccurs="0"/>
<element type="iNonStateReligionHappiness" minOccurs="0"/>
<element type="iStateReligionUnitProductionModifier" minOccurs="0"/>
<element type="iStateReligionBuildingProductionModifier" minOccurs="0"/>
<element type="iStateReligionFreeExperience" minOccurs="0"/>
<element type="bStabilityVassalBonus" minOccurs="0"/>
<element type="bStabilityFoundBonus" minOccurs="0"/>
<element type="bStabilityConquestBonus" minOccurs="0"/>
<element type="bStabilityCommerceBonus" minOccurs="0"/>
<element type="YieldModifiers" minOccurs="0"/>
<element type="CapitalYieldModifiers" minOccurs="0"/>
<element type="TradeYieldModifiers" minOccurs="0"/>
<element type="CommerceModifiers" minOccurs="0"/>
<element type="CapitalCommerceModifiers" minOccurs="0"/>
<element type="SpecialistExtraCommerces" minOccurs="0"/>
<element type="SpecialistExtraYields" minOccurs="0"/> <!-- Leoreth -->
<element type="iSpecialistExtraYieldBaseThreshold" minOccurs="0"/> <!-- Leoreth -->
<element type="iSpecialistExtraYieldEraThreshold" minOccurs="0"/> <!-- Leoreth -->
<element type="SpecialistThresholdExtraYields" minOccurs="0"/> <!-- Leoreth -->
<element type="Hurrys"/>
<element type="SpecialBuildingNotRequireds"/>
<element type="SpecialistValids"/>
<element type="BuildingHappinessChanges"/>
<element type="BuildingHealthChanges"/>
<element type="Hurrys" minOccurs="0"/>
<element type="SpecialBuildingNotRequireds" minOccurs="0"/>
<element type="SpecialistValids" minOccurs="0"/>
<element type="BuildingHappinessChanges" minOccurs="0"/>
<element type="BuildingHealthChanges" minOccurs="0"/>
<element type="BuildingProductionModifiers" minOccurs="0"/> <!-- Leoreth -->
<element type="FeatureHappinessChanges"/>
<element type="ImprovementYieldChanges"/>
<element type="FeatureHappinessChanges" minOccurs="0"/>
<element type="ImprovementYieldChanges" minOccurs="0"/>
<element type="DomainProductionModifiers" minOccurs="0"/> <!-- Leoreth -->
<element type="DomainExperienceModifiers" minOccurs="0"/> <!-- Leoreth -->
<element type="WeLoveTheKing"/>
<element type="WeLoveTheKing" minOccurs="0"/>
</ElementType>
<ElementType name="CivicInfos" content="eltOnly">
<element type="CivicInfo" maxOccurs="*"/>
Expand Down Expand Up @@ -1265,37 +1265,37 @@
<ElementType name="EspionageMissionInfo" content="eltOnly">
<element type="Type"/>
<element type="Description"/>
<element type="iCost"/>
<element type="bIsPassive"/>
<element type="bIsTwoPhases"/>
<element type="bTargetsCity"/>
<element type="bSelectPlot"/>
<element type="TechPrereq"/>
<element type="iVisibilityLevel"/>
<element type="bInvestigateCity"/>
<element type="bSeeDemographics"/>
<element type="bNoActiveMissions"/>
<element type="bSeeResearch"/>
<element type="bDestroyImprovement"/>
<element type="iDifficultyMod"/>
<element type="iDestroyBuildingCostFactor"/>
<element type="iDestroyUnitCostFactor"/>
<element type="iDestroyProjectCostFactor"/>
<element type="iDestroyProductionCostFactor"/>
<element type="iBuyUnitCostFactor"/>
<element type="iBuyCityCostFactor"/>
<element type="iStealTreasuryTypes"/>
<element type="iCityInsertCultureAmountFactor"/>
<element type="iCityInsertCultureCostFactor"/>
<element type="iCityPoisonWaterCounter"/>
<element type="iCityUnhappinessCounter"/>
<element type="iCityRevoltCounter"/>
<element type="iBuyTechCostFactor"/>
<element type="iSwitchCivicCostFactor"/>
<element type="iSwitchReligionCostFactor"/>
<element type="iPlayerAnarchyCounter"/>
<element type="iCounterespionageNumTurns"/>
<element type="iCounterespionageMod"/>
<element type="iCost" minOccurs="0"/>
<element type="bIsPassive" minOccurs="0"/>
<element type="bIsTwoPhases" minOccurs="0"/>
<element type="bTargetsCity" minOccurs="0"/>
<element type="bSelectPlot" minOccurs="0"/>
<element type="TechPrereq" minOccurs="0"/>
<element type="iVisibilityLevel" minOccurs="0"/>
<element type="bInvestigateCity" minOccurs="0"/>
<element type="bSeeDemographics" minOccurs="0"/>
<element type="bNoActiveMissions" minOccurs="0"/>
<element type="bSeeResearch" minOccurs="0"/>
<element type="bDestroyImprovement" minOccurs="0"/>
<element type="iDifficultyMod" minOccurs="0"/>
<element type="iDestroyBuildingCostFactor" minOccurs="0"/>
<element type="iDestroyUnitCostFactor" minOccurs="0"/>
<element type="iDestroyProjectCostFactor" minOccurs="0"/>
<element type="iDestroyProductionCostFactor" minOccurs="0"/>
<element type="iBuyUnitCostFactor" minOccurs="0"/>
<element type="iBuyCityCostFactor" minOccurs="0"/>
<element type="iStealTreasuryTypes" minOccurs="0"/>
<element type="iCityInsertCultureAmountFactor" minOccurs="0"/>
<element type="iCityInsertCultureCostFactor" minOccurs="0"/>
<element type="iCityPoisonWaterCounter" minOccurs="0"/>
<element type="iCityUnhappinessCounter" minOccurs="0"/>
<element type="iCityRevoltCounter" minOccurs="0"/>
<element type="iBuyTechCostFactor" minOccurs="0"/>
<element type="iSwitchCivicCostFactor" minOccurs="0"/>
<element type="iSwitchReligionCostFactor" minOccurs="0"/>
<element type="iPlayerAnarchyCounter" minOccurs="0"/>
<element type="iCounterespionageNumTurns" minOccurs="0"/>
<element type="iCounterespionageMod" minOccurs="0"/>
</ElementType>
<ElementType name="EspionageMissionInfos" content="eltOnly">
<element type="EspionageMissionInfo" maxOccurs="*"/>
Expand Down
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