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Added suggested changes to frameworks.yml to include tk-framework-unr…
…ealqt, required by the engine
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# Copyright (c) 2017 Shotgun Software Inc. | ||
# | ||
# CONFIDENTIAL AND PROPRIETARY | ||
# | ||
# This work is provided "AS IS" and subject to the Shotgun Pipeline Toolkit | ||
# Source Code License included in this distribution package. See LICENSE. | ||
# By accessing, using, copying or modifying this work you indicate your | ||
# agreement to the Shotgun Pipeline Toolkit Source Code License. All rights | ||
# not expressly granted therein are reserved by Shotgun Software Inc. | ||
# | ||
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# Author: Diego Garcia Huerta | ||
# Contact: https://www.linkedin.com/in/diegogh/ | ||
# | ||
# YOU SHOULD MERGE these entries into your frameworks.yml config file, as | ||
# THIS FILE BY ITSELF WILL NOT WORK | ||
# These are the additions to get substancepainter engine up and running with the | ||
# default tk-apps | ||
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frameworks: | ||
# unrealqt - PySide build for Unreal (Windows-only) | ||
tk-framework-unrealqt_v1.x.x: | ||
location: | ||
type: git_branch | ||
path: https://github.com/shotgunsoftware/tk-framework-unrealqt.git | ||
branch: master | ||
version: 58c2f7b | ||
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