Skip to content

dingdio/Witcher3-Blender-Tools

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

44 Commits
 
 
 
 
 
 
 
 

Repository files navigation

Witcher 3 Blender Tools

Blender addon for working with Witcher 3 files with some support for Witcher 2 files. Get the latest Release

Features

Witcher 3

  • Mesh importer/export (.w2mesh)
  • Rig import/export (.w2rig, .json)
  • Animation import/export (.w2anims, .json)
  • Map importer (.w2l, .w2w)
  • Basic map layer definition export for radish tools (.yml)
  • Characters/Entity definition (.w2ent) importer
  • WIP Scene/Cutscene import (.w2scene, .w2cutscene)
  • Lipsync Animation (.cr2w)

Witcher 2 / REDkit

  • .w2mesh import
  • .w2rig import
  • .w2l import
  • Works best with REDkit files.

Check out the wiki for info on usage.

Requirements

Recommended

Installation

Put "io_import_w2l" folder into your blender addons folder Launch Blender and activate the addon in Blender Preferences

Settings for Witcher 3

in the addon settings add your own paths to:

  • uncook_path = main repo where you exported all the game bundles with wcclite.exe .w2mesh files, .w2mi files, .w2ent etc.
  • tex_uncook_path = repo folder with ALL exported .tga/.png/.dds from the game
  • apx_uncook_path = repo folder with ALL exported .apx from the game

Settings for Witcher 2 / REDKit

  • Witcher 2 Path = This should be the path to your Wither 2 Instalation with REDKit also installed.

WolvenKit 7 integration

  • WolvenKit 7 CLI = path to WolvenKit.CLI.exe
  • Your Wolvenkit Project Path = this is the default path meshes will export to. The mesh importer will also check this project first for raw .tga files when loading a new w2mesh

Optional Setup

Speech / Lipsync repo settings

  • Extracted Lipsync repo = folder with .cr2w files
  • Converted wem files = folder with (.ogg)s
  • Wiki about speech

FBX repo settings

The tools now import and export w2mesh directly it is not recommended to use FBX

Since wcclite.exe has trouble exporting many fbx from the Witcher 3 game I have uploaded my collection of .fbx files along with Redcloth items in .apx format. Find them in this folder: Folder Link These files are now optional for map/character loader since .w2mesh is now read directly. There is a toggle in settings to use fbx.

Links