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Our game developed for the 2019 edition of the Global Game Jam

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diogotito/Homeseek_GGJ2019

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Homeseek

You're an abandoned kitten lost in a city trying to find a new loving home. Find clues scattered all over the city and try to guess which house will welcome you! You'll have to survive avoiding kennel trucks that can catch you while you're searching for more clues.

This is a puzzle game with a voxel art style and a top down view developed for the 2019 edition of the Global Game Jam

  • Download a playable build of this game.
  • GGJ page (the game we uploaded there is buggier)

How to play

Controls

  • W A S D / arrow keys - move
  • Spacebar - Interact with a house, hide clue display
  • Mouse - Review clues

Gameplay

Your goal is to find the house that the clues placed on the map are referring to. When you think you've found that house, knock its door to find out if you got it right. You only have 2 guesses, so think wisely!

There are a total of 5 clues, each related with a different sense (sight, hearing, taste, smell and touch). You can review the clues you've found by clicking on the icons at the top right corner.

As you find new clues, you will start being pursued by kennel trucks. Avoid them at all costs!

Tools used

  • Unity - Game engine
  • MagicaVoxel - All the 3D art was created with this tool
  • FMOD - Audio engine that integrates with Unity

The jammers

  • Ana Caçador - Graphics designer (3D art, logo, title screen design)
  • Daniel Guerreiro - Sound engineer (background music and SFX)
  • Diogo Almiro - 3D art, scripting (UI)
  • Diogo Marques - Scripting (gameplay and animations)
  • Marcus Reis - 3D art
  • Pedro Granja - Scripting (gameplay and AI) and level design
  • Susana Gamito - Scripting (gameplay, sound, UI and input processing), particle systems and level design

Screenshots