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keypad.py
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keypad.py
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import pygame, os, requests, time, string, glob, struct, urllib, cv2, numpy, logging, json, random, pytz, io, re
from datetime import datetime, timedelta
from http.server import BaseHTTPRequestHandler, HTTPServer
from pygame.locals import *
from _thread import start_new_thread
from threading import Thread, current_thread
try:
from urlparse import urlparse
except ImportError:
from urllib.parse import urlparse
#useCustomTouchscreenHandling = True
#useX11 = False
#hideMouseCursor = True
#fixedSizeWindow = False
useCustomTouchscreenHandling = False # Set to true if you run a raspi with touchscreen and need custom handling for correct coordinates in framebuffer mode.
useX11 = False # Set to true to force X11 graphics
hideMouseCursor = False # Set to true for touchscreens
fixedSizeWindow = True # Set to true if you run in a window manager and want to force the window size. Use False if you use framebuffer
firstFloorMode = False # Set to true if you want special handling for arming/disarming the alarm system
weatherOnlyMode = False # Set to true if you ONLY want the weather page to be displayed
useLocalStation = False # Set to true if you want to directly fetch data from a local EcoWitt weather station
touchDebug = False
loadStreamOnStart = False
localTimezone = pytz.timezone('Europe/Vienna')
tempangle = 0
weatherDisplayActive = False
code = ""
displayCode = ""
alarmStatus = "loading..."
inactivityTime = 0
e_battery = '0'
e_pv = '0'
e_use = '0'
e_grid = '0'
e_battuse = '0'
e_curtime = '0'
e_curdate = '0'
animationOffset = 0
maxAnimationOffset = 300
energyServerAddress = "http://192.168.178.11"
weatherServerAddress = "https://167dgn.airforce/query"
localWeatherStationAddress = "http://GW200X-WH268X.fritz.box/get_livedata_info"
device_file = '/dev/hidraw0'
packet_length = 56
videoFeed = False
font = False
weatherData = False
localWeatherData = False
hist_pv = False
hist_grid = False
hist_use = False
hist_battuse = False
lastCustomEvent = False
forceSwitchVideo = False
mapImages = []
mapBackground = False
lastMapLoadAttempt = 0
localWeatherData = {}
class mapImage:
def __init__(self, image, timestamp, renderTimestamp):
self.image = image
self.timestamp = timestamp
self.renderTimestamp = renderTimestamp
def sortByTimestamp(element):
return int(element.timestamp)
def serve_forever(httpd):
with httpd:
httpd.serve_forever()
class ringRequestHandler(BaseHTTPRequestHandler):
def log_request(self, *args):
return
def do_GET(self):
global forceSwitchVideo
request_path = urlparse(self.path).path
#print('Request path: ' + request_path)
responsecode = 200
responsemessage = 'Succcess';
if (request_path == '/ring'):
forceSwitchVideo = True
# Send response
self.send_response(responsecode)
self.send_header('Content-type','text/html')
self.end_headers()
self.wfile.write(bytes(responsemessage, "utf8"))
def reloadStatus():
global alarmStatus
try:
r = requests.get('http://192.168.178.11:8081/get_status');
alarmStatus = r.text
except Exception as err:
print(f'Error occured: {err}')
alarmStatus = "malfunction"
if (alarmStatus == "armed_away" or alarmStatus == "armed_home"):
alarmStatus = "armed"
def sendCode(quietMode = False):
global code
global displayCode
global successSound
try:
r = False
if (quietMode == False):
r = requests.get('http://192.168.178.11:8081/code/'+code);
else:
r = requests.get('http://192.168.178.11:8081/codeQuiet/'+code);
if (r.status_code == 200):
successSound.play()
except Exception as err:
print(f'Error occured: {err}')
code = ""
displayCode = ""
def getSOC():
global energyServerAddress, e_battery, e_pv, e_use, e_grid, e_battuse, e_curtime, e_curdate
try:
r = requests.get(energyServerAddress + '/status/soc.txt');
energyStatus = r.text.split('\n')
e_battery = energyStatus[0]
e_pv = energyStatus[1]
e_use = energyStatus[2]
if e_use == '-0':
e_use = '0'
e_grid = energyStatus[3]
e_battuse = energyStatus[4]
if e_battuse == '-0':
e_battuse = '0'
e_curtime = energyStatus[5]
e_curdate = energyStatus[6]
except Exception as err:
print(f'Error occured: {err}')
def getHistograms():
global hist_pv, hist_grid, hist_use, hist_battuse, energyServerAddress
try:
r = requests.get(energyServerAddress + '/status/lastpv.txt');
hist_pv = r.text.split('\n')
r = requests.get(energyServerAddress + '/status/lastgrid.txt');
hist_grid = r.text.split('\n')
r = requests.get(energyServerAddress + '/status/lastuse.txt');
hist_use = r.text.split('\n')
r = requests.get(energyServerAddress + '/status/lastbattuse.txt');
hist_battuse = r.text.split('\n')
except Exception as err:
print(f'Error in Histograms: {err}')
def getWeather():
global weatherData, weatherServerAddress
try:
r = requests.get(weatherServerAddress, verify=False);
p = re.compile('(?<!\\\\)\'')
data = p.sub('\"', r.text)
weatherData = json.loads(data)
except Exception as err:
print(f'Error in weather data: {err}')
print(data)
def isfloat(num):
try:
float(num)
return True
except ValueError:
return False
def getLocalWeather():
global localWeatherData, localWeatherStationAddress
try:
# print("Query local weather")
r = requests.get(localWeatherStationAddress);
localData = json.loads(r.text)
# print(r.text)
# localWeatherData = {}
for data in localData["common_list"]:
if (data["id"] == "0x02" and isfloat(data["val"])):
localWeatherData["curtemperature"] = float(data["val"])
if (data["id"] == "0x0B" and isfloat(data["val"].split()[0])):
localWeatherData["curwindspeed"] = float(data["val"].split()[0])
if (data["id"] == "0x0C" and isfloat(data["val"].split()[0])):
localWeatherData["curwindgust"] = float(data["val"].split()[0])
if (data["id"] == "0x0A" and isfloat(data["val"])):
localWeatherData["curwinddir"] = int(data["val"])
except Exception as err:
print(f'Error in local weather data: {err}')
def handleTouchscreen():
global lastCustomEvent, touchDebug
previousClickedState = False
while True:
try:
with open(device_file, 'rb') as f:
while True:
packet = f.read(packet_length)
if (touchDebug == True):
print("Received: %s" %(packet.hex()))
(tag, clicked, x, y) = struct.unpack_from('<c?HH', packet)
if (clicked == True and previousClickedState == False):
previousClickedState = True
if (touchDebug == True):
print("Pressed X=%d Y=%d" % (x, y))
lastCustomEvent = pygame.event.Event(pygame.JOYBUTTONDOWN, {'pos': (x, y), 'button': 1})
elif (clicked == False and previousClickedState == True):
previousClickedState = False
if (touchDebug == True):
print("Released X=%d Y=%d" % (x, y))
lastCustomEvent = pygame.event.Event(pygame.JOYBUTTONUP, {'pos': (x, y), 'button': 1})
time.sleep(0.01)
except Exception as err:
print(f'Error occured: {err}')
def handleInput(key):
global code
global displayCode
global buttonSound
global buttonErrorSound
global inactivityTime
inactivityTime = 0
if key == "C":
buttonSound.play()
code = ""
displayCode = ""
elif key == "E":
buttonSound.play()
sendCode(firstFloorMode)
elif len(code) < 5:
buttonSound.play()
code = code + key
displayCode = displayCode + "*"
else:
buttonErrorSound.play()
def drawHorizontalPowerAnimation(window, startx, starty, endx, endy, num_dots, dir, animationOffset, maxAnimationOffset):
if (dir == 0):
x = 0;
while (x < (endx - startx)):
if (x == animationOffset or (num_dots > 1 and x == animationOffset - 20) or (num_dots > 2 and x == animationOffset - 40) or (num_dots > 3 and x == animationOffset - 60) ):
for i in range(10):
if (x < (endx - startx)):
pygame.draw.line(window, (255,255,255), (x+startx, starty), (x+startx, endy), 1)
x += 1
else:
x += 1
else:
x = (endx - startx)
while (x > 0):
if (x == (maxAnimationOffset-animationOffset) or (num_dots > 1 and x == (maxAnimationOffset-animationOffset) - 20) or (num_dots > 2 and x == (maxAnimationOffset-animationOffset) - 40) or (num_dots > 3 and x == (maxAnimationOffset-animationOffset) - 60)):
for i in range(10):
if (x > 0):
pygame.draw.line(window, (255,255,255), (x+startx, starty), (x+startx, endy), 1)
x -= 1
else:
x -= 1
def drawVerticalPowerAnimation(window, startx, starty, endx, endy, num_dots, dir, animationOffset, maxAnimationOffset):
if (dir == 0):
y = 0;
while (y < (endy - starty)):
if (y == animationOffset or (num_dots > 1 and y == animationOffset - 20) or (num_dots > 2 and y == animationOffset - 40) or (num_dots > 3 and y == animationOffset - 60) ):
for i in range(10):
if (y < (endy - starty)):
pygame.draw.line(window, (255,255,255), (startx, y+starty), (endx, y+starty))
y += 1
else:
y += 1
else:
y = (endy - starty)
while (y > 0):
if (y == (maxAnimationOffset-animationOffset) or (num_dots > 1 and y == (maxAnimationOffset-animationOffset) - 20) or (num_dots > 2 and y == (maxAnimationOffset-animationOffset) - 40) or (num_dots > 3 and y == (maxAnimationOffset-animationOffset) - 60)):
for i in range(10):
if (y > 0):
pygame.draw.line(window, (255,255,255), (startx, y+starty), (endx, y+starty))
y -= 1
else:
y -= 1
def printCentered(window, msg, color, x, y):
et = smallFont.render(msg, True, color)
width = len(msg) * 20
window.blit(et, (x- (width / 2), y))
def printCenteredBig(window, msg, color, x, y):
et = bigFont.render(msg, True, color)
width = len(msg) * 70
window.blit(et, (x- (width / 2), y))
def getDrawColor(color):
if color == "red":
return (255,0,0)
elif color == "green":
return (0,255,0)
elif color == "blue":
return (50,50,255)
elif color == "yellow":
return (255,200,0)
if color == "white":
return (200, 200, 200)
if color == "black":
return (0, 0, 0)
return (100,100,100)
def getDrawGradientColor(color, gradient):
if color == "red":
return (gradient,0,0)
elif color == "green":
return (0,gradient,0)
elif color == "blue":
return (0,0,gradient)
elif color == "purple":
return (gradient,0,gradient)
elif color == "yellow":
return (gradient,gradient,0)
elif color == "white":
return (gradient,gradient,gradient)
return (gradient, gradient, gradient)
def drawHistogram(window, values, color, xpos, ypos, maxValueStart = 0.0, drawEnergyBackflow = False):
pygame.draw.rect(window, (100,100,100), Rect(xpos-2,ypos-2,135,56), 1)
minValue = 0.001
maxValue = 0.001
if values != False:
for i, line in enumerate(values):
if (line != ''):
v = float(line)
if v > maxValue:
maxValue = v
if v < minValue:
minValue = v
if maxValueStart != 0.0:
maxValue = maxValueStart
if (drawEnergyBackflow == True):
if abs(minValue) > maxValue:
maxValue = abs(minValue)
#Draw gradient
for i, line in enumerate(values):
if (line != ''):
v = float(line)/maxValue
if (drawEnergyBackflow == False):
pygame.draw.line(window, getDrawGradientColor(color, 70+(i/1.5)), (xpos+i, ypos+(50-50*v)), (xpos+i, ypos + 50))
else:
c = color
if (color == "blue") and (v > 0.0):
c = "purple"
elif (color == "red") and (v < 0.0):
c = "yellow"
pygame.draw.line(window, getDrawGradientColor(c, 70+(i/1.5)), (xpos+i, ypos+(25-25*v)), (xpos+i, ypos + 25))
#Draw curve
prevValue = False
for i, line in enumerate(values):
if (line != ''):
v = float(line)/maxValue
if prevValue != False:
if (drawEnergyBackflow == False):
pygame.draw.line(window, getDrawColor(color), (xpos+i, ypos+(50-50*v)), (xpos+i-1, ypos + (50-50*prevValue)))
else:
pygame.draw.line(window, getDrawColor(color), (xpos+i, ypos+(25-25*v)), (xpos+i-1, ypos + (25-25*prevValue)))
prevValue = v
if (drawEnergyBackflow == False):
et = tinyFont.render(str(round(minValue/1000, 2)), True, getDrawColor(color))
else:
et = tinyFont.render("-" + str(round(maxValue/1000, 2)), True, getDrawColor(color))
window.blit(et, (xpos + 140, ypos + 40))
et = tinyFont.render(str(round(maxValue/1000, 2)), True, getDrawColor(color))
window.blit(et, (xpos + 140, ypos-6))
def displayVideo():
global lastCustomEvent, useCustomTouchscreenHandling, videoFeed, buttonSound, loadStreamOnStart
if (videoFeed == False or videoFeed.isOpened() != True):
window.fill(0)
pygame.draw.rect(window, (0, 0, 255), Rect(300,310,750,140), 2)
printCenteredBig(window, 'Loading...', (100,100,255), 685, 320)
pygame.display.flip()
videoFeed = cv2.VideoCapture("rtsp://192.168.178.107:554/stream=0")
keepRunning = True
lastCustomEvent = False
buttonIsReleased = False
startTime = time.time()
while(videoFeed.isOpened() and keepRunning):
currentTime = time.time()
if (currentTime - startTime > 300):
keepRunning = False
clock.tick(30)
ret, frame = videoFeed.read()
frame=cv2.cvtColor(frame,cv2.COLOR_BGR2RGB)
frame=numpy.rot90(frame)
frame=numpy.flipud(frame)
frame=pygame.surfarray.make_surface(frame)
window.fill(0)
window.blit(frame, (40,20))
pygame.display.flip()
event_list = pygame.event.get()
if (useCustomTouchscreenHandling == True and lastCustomEvent != False):
event_list.append(lastCustomEvent)
eventActive = False
for event in event_list:
if (useCustomTouchscreenHandling == False and event.type == pygame.MOUSEBUTTONDOWN) or (useCustomTouchscreenHandling == True and event.type == pygame.JOYBUTTONDOWN):
eventActive = True
if (eventActive == False):
buttonIsReleased = True
if (eventActive == True and buttonIsReleased == True):
keepRunning = False
buttonSound.play()
lastCustomEvent = False
if (loadStreamOnStart == False):
videoFeed.release()
def drawEnergyStatus(window, energypos_x, energypos_y):
global energyImage, e_battery, e_pv, e_use, e_battuse, hist_pv, hist_use
window.blit(energyImage, (energypos_x, energypos_y))
barHeightMax = 169
barHeight = barHeightMax * (float(e_battery) / 100.0)
window.fill((0,0,255), Rect(energypos_x+16,energypos_y+163+barHeightMax-barHeight,64,barHeight))
printCentered(window, e_battery+'%', (255, 255, 255), energypos_x+46, energypos_y+220)
et = smallFont.render(e_pv+'kW', True, (255,255,0))
window.blit(et, (energypos_x+400, energypos_y-15))
et = smallFont.render(e_use+'kW', True, (0,255,0))
window.blit(et, (energypos_x+400, energypos_y+380))
printCentered(window, e_grid+'kW', (255, 0, 0), energypos_x+440, energypos_y+290)
printCentered(window, e_battuse+'kW', (10, 10, 255), energypos_x+190, energypos_y+290)
drawHistogram(window, hist_pv, "yellow", energypos_x+400, energypos_y+30, 7800, False)
drawHistogram(window, hist_use, "green", energypos_x+400, energypos_y+425, 0.0, False)
drawHistogram(window, hist_grid, "red", energypos_x+520, energypos_y+310, 0.0, True)
drawHistogram(window, hist_battuse, "blue", energypos_x-18, energypos_y+360, 0.0, True)
numArrows = 0
battDirection = 0
fval = float(e_battuse)
window.fill((50,50,50), Rect(energypos_x+100,energypos_y+228,165,20))
if (fval < -0.1):
if (fval >= -0.7):
numBattArrows = 1
elif (fval >= -1.4):
numBattArrows = 2
else:
numBattArrows = 3
battDirection = 0
drawHorizontalPowerAnimation(window, energypos_x+100, energypos_y+228, energypos_x+265, energypos_y+248, numBattArrows, battDirection, animationOffset, maxAnimationOffset)
elif (fval >= 0.1):
if (fval <= 0.7):
numBattArrows = 1
elif (fval <= 1.4):
numBattArrows = 2
else:
numBattArrows = 3
battDirection = 1
drawHorizontalPowerAnimation(window, energypos_x+100, energypos_y+228, energypos_x+265, energypos_y+248, numBattArrows, battDirection, animationOffset, maxAnimationOffset)
fval = float(e_grid)
window.fill((50,50,50), Rect(energypos_x+375,energypos_y+228,155,20))
if (fval < -0.1):
if (fval >= -0.7):
numBattArrows = 1
elif (fval >= -1.4):
numBattArrows = 2
else:
numBattArrows = 3
battDirection = 0
drawHorizontalPowerAnimation(window, energypos_x+375, energypos_y+228, energypos_x+530, energypos_y+248, numBattArrows, battDirection, animationOffset, maxAnimationOffset)
elif (fval > 0.1):
if (fval <= 0.7):
numBattArrows = 1
elif (fval <= 1.4):
numBattArrows = 2
else:
numBattArrows = 3
battDirection = 1
drawHorizontalPowerAnimation(window, energypos_x+375, energypos_y+228, energypos_x+530, energypos_y+248, numBattArrows, battDirection, animationOffset, maxAnimationOffset)
fval = float(e_pv)
window.fill((50,50,50), Rect(energypos_x+310,energypos_y+85,20,100))
if (fval <= -0.1):
if (fval >= -0.7):
numBattArrows = 1
elif (fval >= -1.4):
numBattArrows = 2
else:
numBattArrows = 3
battDirection = 1
drawVerticalPowerAnimation(window, energypos_x+310, energypos_y+85, energypos_x+330, energypos_y+185, numBattArrows, battDirection, animationOffset, maxAnimationOffset)
elif (fval >= 0.1):
if (fval <= 0.7):
numBattArrows = 1
elif (fval <= 1.4):
numBattArrows = 2
else:
numBattArrows = 3
battDirection = 0
drawVerticalPowerAnimation(window, energypos_x+310, energypos_y+85, energypos_x+330, energypos_y+185, numBattArrows, battDirection, animationOffset, maxAnimationOffset)
fval = float(e_use)
window.fill((50,50,50), Rect(energypos_x+310,energypos_y+292,20,80))
if (fval <= -0.1):
if (fval >= -0.7):
numBattArrows = 1
elif (fval >= -1.4):
numBattArrows = 2
else:
numBattArrows = 3
battDirection = 1
drawVerticalPowerAnimation(window, energypos_x+310, energypos_y+292, energypos_x+330, energypos_y+372, numBattArrows, battDirection, animationOffset, maxAnimationOffset)
elif (fval >= 0.1):
if (fval <= 0.7):
numBattArrows = 1
elif (fval <= 1.4):
numBattArrows = 2
else:
numBattArrows = 3
battDirection = 0
drawVerticalPowerAnimation(window, energypos_x+310, energypos_y+292, energypos_x+330, energypos_y+372, numBattArrows, battDirection, animationOffset, maxAnimationOffset)
def drawWeatherDiagram(window, title, values, values2, color, color2, xpos, ypos, size = 600, maxValueStart = 0.0):
pygame.draw.rect(window, (100,100,100), Rect(xpos-2,ypos-2,size+5,106), 1)
minValue = 0.001
maxValue = 0.001
if values != False:
for i, line in enumerate(values):
v = float(line)
if v > maxValue:
maxValue = v
if v < minValue:
minValue = v
if maxValueStart != 0.0:
maxValue = maxValueStart
if (values2 != False):
for i, line in enumerate(values2):
v = float(line)
if v > maxValue:
maxValue = v
if v < minValue:
minValue = v
if maxValueStart != 0.0:
maxValue = maxValueStart
maxSpan = maxValue-minValue
if (maxValue < minValue):
maxSpan = minValue - maxValue
print("min="+str(minValue)+" max="+str(maxValue)+" span="+str(maxSpan))
#Draw gradient
medianValue1 = 0
for i, line in enumerate(values):
originalValue = float(line)
v = (originalValue-minValue) / maxSpan
if (medianValue1 == 0):
medianValue1 = v
average = (v+medianValue1) / 2
pygame.draw.line(window, getDrawGradientColor(color, 20+(i/5)), (xpos+i, ypos+(100-100*average)), (xpos+i, ypos + 100 - 100*(-minValue / maxSpan) ))
window.set_at((int(xpos+i), int(ypos + 100 - 100*(-minValue / maxSpan))), getDrawColor("white"))
medianValue1 = average
#Draw curve
prevValue = False
medianValue1 = 0
for i, line in enumerate(values):
originalValue = float(line)
v = (originalValue-minValue) / maxSpan
if (medianValue1 == 0):
medianValue1 = v
average = (v+medianValue1) / 2
print ("ov = " + str(originalValue) + " av="+str(average))
if prevValue != False:
pygame.draw.line(window, getDrawColor(color), (xpos+i, ypos+(100-100*average)), (xpos+i-1, ypos + (100-100*prevValue)))
prevValue = average
medianValue1 = average
if (values2 != False):
#Draw values2 curve
prevValue = False
medianValue1 = 0
for i, line in enumerate(values2):
v = float(line)/maxValue
if (medianValue1 == 0):
medianValue1 = v
average = (v+medianValue1) / 2
if prevValue != False:
pygame.draw.line(window, getDrawColor(color2), (xpos+i, ypos+(100-100*average)), (xpos+i-1, ypos + (100-100*prevValue)))
prevValue = average
medianValue1 = average
et = tinyFont.render(str(round(minValue, 1)), True, getDrawColor(color))
window.blit(et, (xpos + size + 5, ypos + 88))
et = tinyFont.render(str(round(maxValue, 1)), True, getDrawColor(color))
window.blit(et, (xpos + size + 5, ypos-6))
et = tinyFont.render(title, True, getDrawColor(color))
window.blit(et, (xpos , ypos - 20))
def drawWindrose(window, angle, speed, x, y):
global windroseBgImage, windroseRedImage, windroseYellowImage, windroseGreenImage
image = windroseRedImage
if (speed < 20):
image = windroseGreenImage
elif (speed < 30):
image = windroseYellowImage
rotated_image = pygame.transform.rotate(image, 360-angle)
new_rect = rotated_image.get_rect(center = image.get_rect(center = (x, y)).center)
new_rect.center = (x+250, y+250)
window.blit(windroseBgImage, (x, y))
window.blit(rotated_image, new_rect)
et = smallFont.render("N", True, getDrawColor("red"))
window.blit(et, (x+245, y+15))
et = smallFont.render("S", True, getDrawColor("black"))
window.blit(et, (x+245, y+470))
et = smallFont.render("W", True, getDrawColor("black"))
window.blit(et, (x+20, y+240))
et = smallFont.render("E", True, getDrawColor("black"))
window.blit(et, (x+475, y+240))
def renderMap(window, frame):
global mapBackground, mapImages, localTimezone, mediumFont, lastMapLoadAttempt
cropWindow = (1080, 985, 690, 660)
if (mapBackground == False):
# r = requests.get("https://meteoradar.co.uk/content/maps/kaart-eu-tmc.png");
# mapBackground = pygame.image.load(io.BytesIO(r.content))
mapBackground = pygame.image.load('map.png')
curTime = time.time()
if (curTime - lastMapLoadAttempt > 20) :
lastMapLoadAttempt = curTime
# Build a list of timestamps for the images to fetch
nowDT = datetime.now(pytz.timezone('UTC')) - timedelta(minutes=15)
last_quarter_minute = 15 * (nowDT.minute // 15)
stepTime = nowDT.replace(minute = last_quarter_minute)
timestamps = []
dts = []
for i in range(12):
timestamp = stepTime.strftime("%Y%m%d%H%M")
timestamps.append(timestamp)
dts.append(stepTime)
stepTime = stepTime - timedelta(minutes=15)
# Sort by increasing timestamp
timestamps.reverse()
dts.reverse()
for dt in dts:
timestamp = dt.strftime("%Y%m%d%H%M")
# print("T: " + timestamp)
imageIsLoaded = False
for i in mapImages:
if i.timestamp == timestamp:
imageIsLoaded = True
if (imageIsLoaded == False):
print("Image " + timestamp + " loading...")
url = "https://api.meteoradar.co.uk/image/1.0/?time=" + timestamp + "&type=radareuropabliksem#f"
renderTimestamp = dt.astimezone(localTimezone).strftime("%H:%M")
daemon = Thread(target=getMapFrame, args=(url,timestamp,renderTimestamp), daemon=True, name=timestamp)
daemon.start()
# getMapFrame(url, timestamp, renderTimestamp);
print("Done!")
mapImages.sort(key=sortByTimestamp)
# If we loaded more than 12 images, delete the oldest one
while len (mapImages) > 12:
mapImages.pop(0)
window.blit(mapBackground, (50, 60), cropWindow)
actualFrame = frame
if (actualFrame > 11):
actualFrame = 11
try:
window.blit(mapImages[actualFrame].image, (50, 60), cropWindow)
rect = pygame.Surface((218,58), pygame.SRCALPHA, 32)
rect.fill((0,0,0,220))
window.blit(rect, (515,75))
et = mediumFont.render(mapImages[actualFrame].renderTimestamp, True, (0, 0, 0))
window.blit(et, (522, 70))
et = mediumFont.render(mapImages[actualFrame].renderTimestamp, True, (255, 255, 255))
window.blit(et, (520, 68))
except:
print("Error rendering animation frame")
def getMapFrame(url: str, timestamp: str, renderTimestamp: str):
global mapImages
r = requests.get(url)
try:
image = pygame.image.load(io.BytesIO(r.content)).convert_alpha()
mapImages.append(mapImage(image, timestamp, renderTimestamp))
except:
print("Error loading animation frame")
def displayWeather(window):
global lastCustomEvent, useCustomTouchscreenHandling, videoFeed, buttonSound, loadStreamOnStart, windReloadTime, useLocalStation
global weatherData, localWeatherData, localTimezone
global tempangle
# if (tempangle > 360):
# tempangle = 0
# weatherData["curwinddir"] = random.uniform(0.0, 360.0)
# tempangle = tempangle + 2
keepRunning = True
lastCustomEvent = False
buttonIsReleased = False
startTime = time.time()
weatherReloadTime = 0
displayMap = False
mapFrame = 0
while(keepRunning):
currentTime = time.time()
# if (currentTime - startTime > 300):
# keepRunning = False
if (currentTime - weatherReloadTime > 30):
weatherReloadTime = currentTime
start_new_thread(getWeather,())
if (useLocalStation == True):
if (currentTime - windReloadTime > 3):
windReloadTime = currentTime
start_new_thread(getLocalWeather,())
clock.tick(2)
if ((displayMap == True and currentTime - startTime >= 10) or (displayMap == False and currentTime - startTime >= 5)):
displayMap = not displayMap
startTime = currentTime
mapFrame = 0
if (weatherData == False):
return
window.fill(0)
et = smallFont.render(datetime.now(localTimezone).strftime("%H:%M:%S"), True, (130,130,130))
window.blit(et, (10, 10))
x = 60
y = 70
if (displayMap):
renderMap(window, mapFrame)
mapFrame = mapFrame + 1
if (mapFrame > 20):
mapFrame = 0
else:
drawWeatherDiagram(window, "Wind km/h", weatherData["windspeeds"], weatherData["windgusts"], "white", "red", x, y)
y += 140
drawWeatherDiagram(window, "Temperatur °C", weatherData["temperature"], False, "green", False, x, y)
y += 140
drawWeatherDiagram(window, "Luftfeuchte %", weatherData["humidity"], False, "blue", False, x, y)
y += 140
drawWeatherDiagram(window, "Sonnenstrahlung W/m2", weatherData["solarradiation"], False, "yellow", False, x, y)
y += 140
drawWeatherDiagram(window, "Regen mm/h", weatherData["rain"], False, "purple", False, x, y)
windSpeed = weatherData["curwindspeed"]
windDirection = weatherData["curwinddir"]
windGust = weatherData["curwindgust"]
temperature = weatherData["curtemperature"]
if (useLocalStation == True and localWeatherData != False and "curwindspeed" in localWeatherData):
windSpeed = localWeatherData["curwindspeed"]
windDirection = localWeatherData["curwinddir"]
windGust = localWeatherData["curwindgust"]
temperature = localWeatherData["curtemperature"]
drawWindrose(window, windDirection, windGust, 800, 50)
windcolor = "red"
if windGust < 20:
windcolor = "green"
elif windGust < 30:
windcolor = "yellow"
et = mediumFont.render(f'{windGust:.1f}' + " km/h", True, getDrawColor(windcolor))
window.blit(et, (900, 580))
if (windGust > windSpeed + 10.0):
et = smallFont.render(f'{windSpeed:.1f}' + " km/h Minimum", True, getDrawColor(windcolor))
window.blit(et, (900, 645))
et = mediumFont.render(f'{temperature:.1f}' + "°C", True, getDrawColor("white"))
window.blit(et, (900, 680))
pygame.display.flip()
event_list = pygame.event.get()
if (useCustomTouchscreenHandling == True and lastCustomEvent != False):
event_list.append(lastCustomEvent)
eventActive = False
for event in event_list:
if (useCustomTouchscreenHandling == False and event.type == pygame.MOUSEBUTTONDOWN) or (useCustomTouchscreenHandling == True and event.type == pygame.JOYBUTTONDOWN):
eventActive = True
if (eventActive == False):
buttonIsReleased = True
if (eventActive == True and buttonIsReleased == True):
keepRunning = False
buttonSound.play()
lastCustomEvent = False
class CamSpriteObject(pygame.sprite.Sprite):
def __init__(self, x, y, _buttonText):
super().__init__()
global videoFont
width = 205
height = 80
self.buttonText = _buttonText
self.original_image = pygame.Surface((width, height), pygame.SRCALPHA)
pygame.draw.rect(self.original_image, (0,128,0), Rect(0,0,width,height), 4)
textSurface = videoFont.render(self.buttonText, True, (0,255,0), None)
self.original_image.blit(textSurface, (28, 15))
self.click_image = pygame.Surface((width, height), pygame.SRCALPHA)
pygame.draw.rect(self.click_image, (0,128,0), Rect(0,0,width, height))
textSurface2 = videoFont.render(self.buttonText, True, (0,0,0), None)
self.click_image.blit(textSurface2, (28, 15))
self.image = self.original_image
self.rect = self.image.get_rect(center = (x, y))
self.clicked = False
def reset(self):
self.clicked = False
self.image = self.original_image
def update(self, event_list):
global buttonSound
for event in event_list:
if (useCustomTouchscreenHandling == False and event.type == pygame.MOUSEBUTTONDOWN) or (useCustomTouchscreenHandling == True and event.type == pygame.JOYBUTTONDOWN):
if self.rect.collidepoint(event.pos):
self.clicked = True
buttonSound.play()
displayVideo()
self.image = self.click_image if self.clicked else self.original_image
class WeatherSpriteObject(pygame.sprite.Sprite):
def __init__(self, x, y, _buttonText):
super().__init__()
global videoFont
width = 205
height = 80
self.buttonText = _buttonText
self.original_image = pygame.Surface((width, height), pygame.SRCALPHA)
pygame.draw.rect(self.original_image, (0,128,0), Rect(0,0,width,height), 4)
textSurface = videoFont.render(self.buttonText, True, (0,255,0), None)
self.original_image.blit(textSurface, (10, 15))
self.click_image = pygame.Surface((width, height), pygame.SRCALPHA)
pygame.draw.rect(self.click_image, (0,128,0), Rect(0,0,width, height))
textSurface2 = videoFont.render(self.buttonText, True, (0,0,0), None)
self.click_image.blit(textSurface2, (10, 15))
self.image = self.original_image
self.rect = self.image.get_rect(center = (x, y))
self.clicked = False
def reset(self):
self.clicked = False
self.image = self.original_image
def update(self, event_list):
global buttonSound, weatherDisplayActive
for event in event_list:
if (useCustomTouchscreenHandling == False and event.type == pygame.MOUSEBUTTONDOWN) or (useCustomTouchscreenHandling == True and event.type == pygame.JOYBUTTONDOWN):
if self.rect.collidepoint(event.pos):
self.clicked = True
buttonSound.play()
weatherDisplayActive = not weatherDisplayActive
self.image = self.click_image if self.clicked else self.original_image
class SpriteObject(pygame.sprite.Sprite):
def __init__(self, x, y, _buttonText):
super().__init__()
global font
self.fadeCounter = 0
self.buttonText = _buttonText
self.original_image = pygame.Surface((128, 128), pygame.SRCALPHA)
pygame.draw.rect(self.original_image, (0,128,0), Rect(0,0,128,128), 4)
textSurface = font.render(self.buttonText, True, (0,255,0), None)
self.original_image.blit(textSurface, (25, 15))
self.click_image = pygame.Surface((128, 128), pygame.SRCALPHA)
pygame.draw.rect(self.click_image, (0,128,0), Rect(0,0,128,128))
textSurface2 = font.render(self.buttonText, True, (0,0,0), None)
self.click_image.blit(textSurface2, (25, 15))
self.image = self.original_image
self.rect = self.image.get_rect(center = (x, y))
self.clicked = False
def reset(self):
self.clicked = False
self.image = self.original_image
def update(self, event_list):
global buttonSound
for event in event_list:
if (useCustomTouchscreenHandling == False and event.type == pygame.MOUSEBUTTONDOWN) or (useCustomTouchscreenHandling == True and event.type == pygame.JOYBUTTONDOWN):
if self.rect.collidepoint(event.pos):
self.clicked = True
self.fadeCounter = 10
handleInput(self.buttonText)
if (self.fadeCounter > 1):
self.fadeCounter -= 1;
self.original_image = pygame.Surface((128, 128), pygame.SRCALPHA)
self.original_image.fill((0,self.fadeCounter*25,0), Rect(0,0,128,128))
pygame.draw.rect(self.original_image, (0,128,0), Rect(0,0,128,128), 4)
textSurface = font.render(self.buttonText, True, (0,255,0), None)
self.original_image.blit(textSurface, (25, 15))
elif (self.fadeCounter == 1):
self.fadeCounter -= 1;
self.original_image = pygame.Surface((128, 128), pygame.SRCALPHA)
pygame.draw.rect(self.original_image, (0,128,0), Rect(0,0,128,128), 4)
textSurface = font.render(self.buttonText, True, (0,255,0), None)
self.original_image.blit(textSurface, (25, 15))
self.image = self.click_image if self.clicked else self.original_image
if (useX11 == True):
os.environ["SDL_VIDEODRIVER"] = "x11"
#else:
# os.environ["SDL_VIDEODRIVER"] = "rpi"
# os.environ["SDL_FBDEV"] = "/dev/fb0"
#pygame.mixer.pre_init(44100, -16, 2, 512)
pygame.mixer.pre_init(44100, -16, 2, 1024)
pygame.mixer.init()
pygame.init()
pygame.display.set_caption('keypad')
if (fixedSizeWindow == False):
window = pygame.display.set_mode()
else:
window = pygame.display.set_mode((1366, 768)) #Windows
if (hideMouseCursor == True):
pygame.mouse.set_cursor((8,8),(0,0),(0,0,0,0,0,0,0,0),(0,0,0,0,0,0,0,0))
font = pygame.font.Font(os.path.join('SQR721BE.TTF'), 80)
videoFont = pygame.font.Font(os.path.join('SQR721BE.TTF'), 40)
bigFont = pygame.font.Font(os.path.join('Terminal.ttf'), 100)
mediumFont = pygame.font.Font(os.path.join('Terminal.ttf'), 60)
smallFont = pygame.font.Font(os.path.join('Terminal.ttf'), 30)
tinyFont = pygame.font.Font(os.path.join('Terminal.ttf'), 15)
buttonSound = pygame.mixer.Sound("button.wav")
buttonErrorSound = pygame.mixer.Sound("buttonerror.wav")
successSound = pygame.mixer.Sound("success.wav")
energyImage = pygame.image.load('bgcolor_big.png')
windroseBgImage = pygame.image.load('windrose_bg.png').convert_alpha()
windroseRedImage = pygame.image.load('windrose_red.png').convert_alpha()
windroseYellowImage = pygame.image.load('windrose_yellow.png').convert_alpha()
windroseGreenImage = pygame.image.load('windrose_green.png').convert_alpha()
clock = pygame.time.Clock()
keypad_x = 900
keypad_y = 100
codeinput_x = 250
codeinput_y = 120
energypos_x = 80
energypos_y = 140
buttonGroup1 = pygame.sprite.Group([
SpriteObject(keypad_x, keypad_y, "1"),
SpriteObject(keypad_x+150, keypad_y, "2"),
SpriteObject(keypad_x+300, keypad_y, "3"),
SpriteObject(keypad_x, keypad_y+150, "4"),
SpriteObject(keypad_x+150, keypad_y+150, "5"),
SpriteObject(keypad_x+300, keypad_y+150, "6"),
SpriteObject(keypad_x, keypad_y+300, "7"),
SpriteObject(keypad_x+150, keypad_y+300, "8"),
SpriteObject(keypad_x+300, keypad_y+300, "9"),
SpriteObject(keypad_x, keypad_y+450, "C"),
SpriteObject(keypad_x+150, keypad_y+450, "0"),
SpriteObject(keypad_x+300, keypad_y+450, "E"),
CamSpriteObject(keypad_x+262, keypad_y+585, "Video"),
WeatherSpriteObject(keypad_x+38, keypad_y+585, "Wetter"),
])
run = True
reloadCounter = 0
energyReloadTime = 0
histogramReloadTime = 0
weatherReloadTime = 0
windReloadTime = 0
if (loadStreamOnStart == True):
videoFeed = cv2.VideoCapture("rtsp://192.168.178.107:554/stream=0")
if (useCustomTouchscreenHandling == True):
start_new_thread(handleTouchscreen, ())