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fourPointTransformUtility.py
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fourPointTransformUtility.py
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import numpy as np
import cv2
def order_points(pts):
#initialize a life of coordinates that will be ordered
#such that the first entry in the list is the top-left
#the second entry is the top-right, the third is the
#bottom-right, and the fourth is the bottom-left
rect= np.zeros((4,2), dtype = "float32")
#the top-left point will have the smallest sum, whereas
#the bottom-right point will have the largest sum
s = pts.sum(axis = 1)
rect[0] = pts[np.argmin(s)]
rect[2] = pts[np.argmax(s)]
#now, compute the difference between the point, the
#top-right point will have smallest difference,
#whereas the bottom-left will have the largest difference
diff = np.diff(pts, axis = 1)
rect[1] = pts[np.argmin(diff)]
rect[3] = pts[np.argmax(diff)]
#return the ordered coordinates
return rect
def four_point_tranform(image, pts):
#obtain the consistent oder of the points an unpack them individually
rect = order_points(pts)
(tl, tr, br, bl) = rect
#compute the width of the new image, which will be the maximum distance between bottom-right and
#bottom-left x-coordinates or the top-right and top-left x-cpprdinates
widthA = np.sqrt(((br[0]- bl[0])**2) + ((br[1] - bl[1])**2))
widthB = np.sqrt(((tr[0]- tl[0])**2) + ((tr[1] - tl[1])**2))
maxWidth = max(int(widthA), int(widthB))
#computer th height of the new image, which will be the maximum distance between the top-right and
# bottom-right y-coordinates or the top-left and bottom-left y-coordinates
heightA = np.sqrt(((tr[0] - br[0])**2) + ((tr[1] - br[1])**2))
heightB = np.sqrt(((tl[0] - bl[0])**2) + ((tl[1] - bl[1])**2))
maxHeight = max(int(heightA), int(heightB))
#now that we have the dimensions of the mew image, construct the set of destination points to obtain
# a "bird eye view", (i.e top-down view) of the image, again specifying points in the top-left,
# top-right, bottom-right, and bottom-left order
dst = np.array([
[0, 0],
[maxWidth - 1, 0],
[maxWidth - 1, maxHeight - 1],
[0, maxHeight - 1]], dtype = "float32")
#compute the perspective tranform matrix and then apply it
M = cv2.getPerspectiveTransform(rect, dst)
warped = cv2.warpPerspective(image,M, (maxWidth, maxHeight))
#return the warped image
return warped