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Adrenaline scripts are written in delphi/pascal syntax so If you want to better understand them or be able to modify them you could read something about those languages. I'm gonna be doing a 1-80 leveler script for Interlude that includes some quests like pet quests, nobless, etc. TODO list: - The teleport function currently teleports to the first location in the gatekeeper dialog if the destination is not reachable from this gatekeeper, and keeps repeating until the destination is reachable. The number of teleports should be minimized. A way could be to find from which city the destination is reachable, if that city is in the current gatekeeper dialog then we've finished, else look for a city to go to the previous city and see if it's reachable and so on. - Add a function in which you specify a hunting zone and it does the necessary teleports and movements to arrive. There could be an array of hunting grounds to having to write only the name or to write a number corresponding to the hunting grund and depending of the huntingGround string it would go to a different position. - The killAgroMobs procedure should suspend the movement thread until finished killing the mobs. - The killAgroMobs procedure should check for mobs attacking not only you but any party member and kill them. - The moveInCity procedure currently checks a range of 250 around every respawn of the city. It would be better for it to work in all the city. Let's say the city has a range of 5000 (the range I think is the radius of a circle), it would need small circles in the different locations of the city and they should completely fill the city range. It would start by the shops, if you are in the range of a shop you move to the door, then move to a place of the square of the city in which the previous shops where. The difficult part will be checking if the city range is completely filled, the dumb way to do it would be whenever the script doesn't work you check the location and increase the range of the part of the city in which you are.
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