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[example] Array example using a grid #74

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@VietnameseRick VietnameseRick commented Jun 12, 2024

#69

Checklist

  • Create a 10x10 grid
  • Allow players to move from one hex to another.
  • Store the players in an Array
  • Create impl to check if a player is in the Array on the location

@VietnameseRick
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I will write test for grid example in the near time

fn is_neighbor(self: GridTile, other: GridTile) -> bool;
fn tiles_within_range(self: GridTile, range: u32) -> Array<GridTile>;
}

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can use:

#[generate_trait]

to make code cleaner

@@ -0,0 +1,2 @@
## Grid map using Array

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add a brief explanation in the readme

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Great start - added some comments. Could you also add some comments within the code explaining the array section.

VietnameseRick and others added 3 commits June 17, 2024 01:38
Co-authored-by: Loaf <90423308+ponderingdemocritus@users.noreply.github.com>
Co-authored-by: Loaf <90423308+ponderingdemocritus@users.noreply.github.com>
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2 participants