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State.cs
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// Copyright 2004 Dominic Cooney. All Rights Reserved.
/*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
namespace Earley
{
internal sealed class State
{
readonly IList<Item> items = new List<Item>();
internal State() { }
internal void Add(Item item)
{
if (item == null) throw new ArgumentNullException();
if (Contains(item)) throw new InvalidOperationException();
items.Add(item);
}
internal bool Contains(Item item)
{
if (item == null) throw new ArgumentNullException();
return items.Contains(item);
}
internal int Count
{
get { return items.Count; }
}
// gets items in this state with the dot before non-terminals that
// contain the specified production
internal IList<Item> GetItems(Production production)
{
if (production == null) throw new ArgumentNullException();
IList<Item> result = new List<Item>();
foreach (Item item in items)
{
if (!item.AtEnd &&
item.Symbol is Nonterminal &&
((Nonterminal)item.Symbol).Contains(production))
{
result.Add(item);
}
}
return result;
}
internal Item this[int index]
{
get { return items[index]; }
}
internal Item Import(Item item)
{
if (item == null) throw new ArgumentNullException();
if (Contains(item))
{
Item existing = this[item];
if (!existing.IsImportCompatible(item))
{
throw new ArgumentException();
}
return existing;
}
else
{
Add(item);
return item;
}
}
private Item this[Item item]
{
get
{
foreach (Item existing in items)
{
if (existing.Equals(item))
{
return existing;
}
}
return null;
}
}
}
}