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修复奥杜尔唤雷者上天入地BUG #6

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Jan 15, 2024
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4 changes: 2 additions & 2 deletions src/server/game/Entities/Unit/Unit.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -558,8 +558,8 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 T
data << GetPackGUID();

data << uint8(0); // new in 3.1
data << GetPositionX() << GetPositionY() << GetPositionZ();
data << GameTime::GetGameTimeMS().count();
data << GetPositionX() << GetPositionY() << GetPositionZ() + GetHoverHeight();
data << uint32(GameTime::GetGameTimeMS().count());
data << uint8(0);
data << uint32(sf);
data << TransitTime; // Time in between points
Expand Down