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CompletionAction.cpp
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CompletionAction.cpp
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// Copyright (c) 2020 Doug Binks
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgement in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
#include "TaskScheduler.h"
#include <stdio.h>
#include <inttypes.h>
#include <assert.h>
#ifndef _WIN32
#include <string.h>
#endif
using namespace enki;
TaskScheduler g_TS;
static std::atomic<int32_t> gs_CountAsRun = {0};
static std::atomic<int32_t> gs_CountAsDeleted = {0};
static std::atomic<int32_t> gs_CountBsRun = {0};
static std::atomic<int32_t> gs_CountBsDeleted = {0};
struct CompletionActionDelete : ICompletable
{
Dependency m_Dependency;
// We override OnDependenciesComplete to provide an 'action' which occurs after
// the dependency task is complete.
void OnDependenciesComplete( TaskScheduler* pTaskScheduler_, uint32_t threadNum_ )
{
// Call base class OnDependenciesComplete BEFORE deleting depedent task or self
ICompletable::OnDependenciesComplete( pTaskScheduler_, threadNum_ );
printf("CompletionActionDelete::OnDependenciesComplete called on thread %u\n", threadNum_ );
// In this example we delete the dependency, which is safe to do as the task
// manager will not dereference it at this point.
// However the dependency task should have no other dependents,
// This class can have dependencies.
delete m_Dependency.GetDependencyTask(); // also deletes this as member
}
};
struct SelfDeletingTaskB : ITaskSet
{
SelfDeletingTaskB()
{
m_TaskDeleter.SetDependency( m_TaskDeleter.m_Dependency, this );
}
~SelfDeletingTaskB()
{
++gs_CountBsDeleted;
printf("~SelfDeletingTaskB() called on thread %u\n\n", g_TS.GetThreadNum() );
}
void ExecuteRange( TaskSetPartition range_, uint32_t threadnum_ ) override
{
if( 0 == range_.start )
{
// whilst would normally loop over range_ doing work here we want to only output info once per task
++gs_CountBsRun;
printf("SelfDeletingTaskB on thread %u with set size %u\n", threadnum_, m_SetSize);
}
}
CompletionActionDelete m_TaskDeleter;
Dependency m_Dependency;
};
struct CompletionActionModifyDependentTaskAndDelete : ICompletable
{
Dependency m_Dependency;
ITaskSet* m_pTaskToModify = nullptr;
// We override OnDependenciesComplete to provide an 'action' which occurs after
// the dependency task is complete.
void OnDependenciesComplete( TaskScheduler* pTaskScheduler_, uint32_t threadNum_ )
{
// Modify following task before calling OnDependenciesComplete
m_pTaskToModify->m_SetSize = 10;
// Call base class OnDependenciesComplete AFTER modifying any depedent task
ICompletable::OnDependenciesComplete( pTaskScheduler_, threadNum_ );
printf("CompletionActionModifyDependentTaskAndDelete::OnDependenciesComplete called on thread %u\n", threadNum_ );
// In this example we delete the dependency, which is safe to do as the task
// manager will not dereference it at this point.
// However the dependency task should have no other dependents,
// This class can have dependencies.
delete m_Dependency.GetDependencyTask(); // also deletes this as member
}
};
struct SelfDeletingTaskA : ITaskSet
{
SelfDeletingTaskA()
{
m_TaskModifyAndDelete.SetDependency( m_TaskModifyAndDelete.m_Dependency, this );
SelfDeletingTaskB* pNextTask = new SelfDeletingTaskB();
// we set the dependency of pNextTask on the task deleter, not on this
pNextTask->SetDependency( pNextTask->m_Dependency, &m_TaskModifyAndDelete );
// Set the completion actions task to modify to be the following task
m_TaskModifyAndDelete.m_pTaskToModify = pNextTask;
}
~SelfDeletingTaskA()
{
++gs_CountAsDeleted;
printf("~SelfDeletingTaskA() called on thread %u\n\n", g_TS.GetThreadNum() );
}
void ExecuteRange( TaskSetPartition range_, uint32_t threadnum_ ) override
{
(void)range_;
++gs_CountAsRun;
printf("SelfDeletingTaskA on thread %u with set size %u\n", threadnum_, m_SetSize);
}
CompletionActionModifyDependentTaskAndDelete m_TaskModifyAndDelete;
};
static const int RUNS = 10;
int main(int argc, const char * argv[])
{
// This examples shows CompletionActions used to modify a following tasks parameters and delete tasks
// Task Graph for this example (with names shortened to fit on screen):
//
// pTaskSetA
// ->pCompletionActionA-Modify-ICompletable::OnDependenciesComplete-Delete
// ->pTaskSetB
// ->pCompletionActionB-ICompletable::OnDependenciesComplete-Delete
//
// Note that pTaskSetB must depend on pCompletionActionA NOT pTaskSetA or it could run at the same time as pCompletionActionA
// so cannot be modified.
g_TS.Initialize();
for( int run = 0; run< RUNS; ++run )
{
g_TS.AddTaskSetToPipe( new SelfDeletingTaskA() );
}
g_TS.WaitforAllAndShutdown();
printf("%d As run, %d deleted\n%d Bs run, %d deleted.", gs_CountAsRun.load(), gs_CountAsDeleted.load(), gs_CountBsRun.load(), gs_CountBsDeleted.load() );
if( gs_CountAsRun != gs_CountAsDeleted ||
gs_CountBsRun != gs_CountBsDeleted ||
gs_CountAsRun != gs_CountBsRun )
{
printf("ERROR\n");
return 1;
}
return 0;
}