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Dependencies.cpp
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Dependencies.cpp
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// Copyright (c) 2020 Doug Binks
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgement in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
#include "TaskScheduler.h"
#include "Timer.h"
#include <stdio.h>
#include <inttypes.h>
#include <assert.h>
#ifndef _WIN32
#include <string.h>
#endif
using namespace enki;
TaskScheduler g_TS;
#include <vector>
// We use a task to launch the first task in the task graph
// as adding the tasks with many dependencies incurs an overhead,
// which we might not want to occur on the main thread
struct TaskLauncher : ITaskSet
{
ITaskSet* m_pTaskToLaunch = NULL;
void ExecuteRange( TaskSetPartition range, uint32_t threadnum ) override
{
(void)range;
g_TS.AddTaskSetToPipe( m_pTaskToLaunch );
}
};
struct TaskA : ITaskSet
{
void ExecuteRange( TaskSetPartition range, uint32_t threadnum ) override
{
(void)range;
printf("A on thread %u\n", threadnum);
}
};
struct TaskB : ITaskSet
{
Dependency m_Dependency;
void ExecuteRange( TaskSetPartition range, uint32_t threadnum ) override
{
(void)range;
printf("B on thread %u\n", threadnum);
}
};
struct TaskC : IPinnedTask
{
Dependency m_Dependencies[4];
void Execute() override
{
printf("C Pinned task on thread %u, should be %u\n", g_TS.GetThreadNum(), threadNum );
}
};
struct TaskD : ITaskSet
{
Dependency m_Dependency;
void ExecuteRange( TaskSetPartition range, uint32_t threadnum ) override
{
(void)range;
printf("D on thread %u\n", threadnum);
}
};
// If you need to wait on multiple dependencies, but don't need to do anything
// you can derive from ICompletable and add depedencies
struct TasksFinished : ICompletable
{
std::vector<Dependency> m_Dependencies;
Dependency m_DepencyOnLauncher; // could also store this in array above
};
static const int RUNS = 20;
int main(int argc, const char * argv[])
{
g_TS.Initialize();
// construct the graph once
TaskA taskA;
TaskB taskBs[4];
for( auto& task : taskBs )
{
task.SetDependency(task.m_Dependency,&taskA);
}
TaskC taskC; // Task C is a pinned task, defaults to running on thread 0 (this thread)
taskC.SetDependenciesArr( taskC.m_Dependencies, taskBs );
TaskD taskDs[10];
for( auto& task : taskDs )
{
task.SetDependency(task.m_Dependency,&taskC);
}
TasksFinished tasksFinished;
tasksFinished.SetDependenciesVec( tasksFinished.m_Dependencies, taskDs );
TaskLauncher taskLauncher;
taskLauncher.m_pTaskToLaunch = &taskA; //start with task A
// we need to add a dependency on the launcher to tasksFinished otherwise
// tasksFinished might be labelled as complete before taskA launched
tasksFinished.SetDependency( tasksFinished.m_DepencyOnLauncher, &taskLauncher );
// run graph many times
for( int run = 0; run< RUNS; ++run )
{
printf("Run %d / %d.....\n", run+1, RUNS);
g_TS.AddTaskSetToPipe( &taskLauncher );
g_TS.WaitforTask( &tasksFinished );
printf("Tasks Finished\n");
}
return 0;
}