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dam_breaking.xml
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<?xml version='1.0' encoding='utf-8'?>
<scene version="0.5.0">
<integrator type="volpath_simple">
<integer name="maxDepth" value="20"/>
</integrator>
<sensor type="perspective">
<float name="focusDistance" value="10000"/>
<float name="fov" value="50"/>
<string name="fovAxis" value="x"/>
<transform name="toWorld">
<scale x="-1"/>
<lookat target="1.45 0.4 0.75" origin="2.25 3.0 3.5" up="0 1 0"/>
</transform>
<sampler type="stratified">
<integer name="dimension" value="6"/>
<integer name="sampleCount" value="1024"/>
</sampler>
<film type="ldrfilm">
<boolean name="banner" value="false"/>
<float name="exposure" value="0"/>
<float name="gamma" value="-1"/>
<integer name="height" value="800"/>
<string name="pixelFormat" value="rgb"/>
<string name="toneMappingMethod" value="gamma"/>
<string name="tonemapMethod" value="gamma"/>
<integer name="width" value="1024"/>
<rfilter type="catmullrom"/>
</film>
</sensor>
<emitter type="envmap" id="envmapLight">
<string name="filename" value="textures/envmap.exr"/>
<transform name="toWorld">
<rotate y="1" angle="75"/>
</transform>
<float name="scale" value="2.75"/>
</emitter>
<bsdf type="diffuse" id="diffmat">
<rgb name="reflectance" value="0.4 0.4 0.4"/>
</bsdf>
<shape type="obj" id="water">
<string name="filename" value="data/hybrid_liquid_sim_demo3/frame_000040.obj"/>
<bsdf type="dielectric">
<float name="intIOR" value="1.2"/>
<float name="extIOR" value="1.0"/>
</bsdf>
<medium name="interior" type="homogeneous">
<rgb name="sigmaS" value="0, 0, 0"/>
<rgb name="sigmaA" value="4, 1.7, 1.5"/>
</medium>
</shape>
<shape type="obj" id="column1">
<string name="filename" value="objects/cylinder.obj"/>
<transform name="toWorld">
<rotate x="1" angle="90"/>
<translate x="100" y="10" z="37.5"/>
<scale x="0.01" y="0.075" z="0.01"/>
</transform>
<bsdf type="diffuse">
<rgb name="reflectance" value="0.35 0.0 0.0"/>
</bsdf>
</shape>
<shape type="obj" id="column2">
<string name="filename" value="objects/cylinder.obj"/>
<transform name="toWorld">
<rotate x="1" angle="90"/>
<translate x="150" y="10" z="75"/>
<scale x="0.01" y="0.075" z="0.01"/>
</transform>
<bsdf type="diffuse">
<rgb name="reflectance" value="0.35 0.0 0.0"/>
</bsdf>
</shape>
<shape type="obj" id="column3">
<string name="filename" value="objects/cylinder.obj"/>
<transform name="toWorld">
<rotate x="1" angle="90"/>
<translate x="200" y="10" z="112.5"/>
<scale x="0.01" y="0.075" z="0.01"/>
</transform>
<bsdf type="diffuse">
<rgb name="reflectance" value="0.35 0.0 0.0"/>
</bsdf>
</shape>
<shape type="serialized" id="floor">
<string name="filename" value="objects/floor.serialized"/>
<integer name="shapeIndex" value="0"/>
<transform name="toWorld">
<rotate x="1" angle="90"/>
<rotate z="1" angle="180"/>
<translate x="0.5" y="0.01" z="0.5"/>
<scale x="30" y="1" z="30"/>
</transform>
<ref name="bsdf" id="diffmat"/>
</shape>
</scene>