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This repository has been archived by the owner on Nov 1, 2022. It is now read-only.
Trying to reproduce this but sometimes when you connect into Glitch, it captures the game window and says "Connection Closed", you enter a command and then all of the status bar is grey on the bottom, directions etc.
Also, I've noticed and trying to re-produce this also there is a slightly delay in commands. For example when running some scripts it seems to enter commands twice so an example:
fire
load
Its basically not waiting for the RT and inputting the commands. I did these tests with just the Genie Hunt scripts. Without running Lich direct Genie works flawless. This is somewhat fixable with the last command trigger but even that does not always fix the issue as commands then get behind in scripts and has to be restarted.
The text was updated successfully, but these errors were encountered:
SF handles input MUCH faster then Genie ever did or does. There are always small delays with genie vs SF when it comes to commands. I am wondering with Lich perhaps being in the middle if its doing a slight delay as well which is causing some of the scripts to Double send because it did not detect the first command quick enough.
Easy enough workaround is just using delay/pause commands in your genie scripts.
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Trying to reproduce this but sometimes when you connect into Glitch, it captures the game window and says "Connection Closed", you enter a command and then all of the status bar is grey on the bottom, directions etc.
Also, I've noticed and trying to re-produce this also there is a slightly delay in commands. For example when running some scripts it seems to enter commands twice so an example:
fire
load
Its basically not waiting for the RT and inputting the commands. I did these tests with just the Genie Hunt scripts. Without running Lich direct Genie works flawless. This is somewhat fixable with the last command trigger but even that does not always fix the issue as commands then get behind in scripts and has to be restarted.
The text was updated successfully, but these errors were encountered: