From a station on the moon of the planet Neptune you, FUTUREMAN, have been launched into a time beyond time, a space beyond space.
Betwixt stygian skies spied through the cranial vistas of psychogenesis atop wind torn ramparts that survey a thousand futures lay the electric edifice of a star tower.
- Insert cassette tape into Commodore 64 tape drive
- LOAD "ITEC",8,1
- RUN
- Open & run itec.prg
This game requires two joysticks
- Directions - Guide FUTUREMANs movements
- Action - Switch between FUTUREMANs available actions (TALK, PSYCOPHASER and ???)
- Action Specific
- PSYCOPHASER
- Directions - Guide the phaser bolts movement
- Action - Fire a phaser bolt
- TALK
- Directions - Focus attention in direction
- Action - Try speaking in focused direction
- ???
- Directions - ???
- Action - ???
- PSYCOPHASER
- Main.asm
- Program entry point and main structure
- Subroutines.asm & Macros.asm
- Reusable code for things like checking joystick input, updating animations, moving sprites, collision detection, etc.
- MemoryMap.asm
- Memory locations for all the things we care about
- Data.asm
- Animation data and some constants
Made in loving homage to the 1998 album Into the Electric Castle by Arjen Lucassen / Ayreon