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Daniel Scalzi edited this page Mar 6, 2019 · 17 revisions

aventium softworks

Electron Launcher Wiki

A collection of support articles for Electron Launcher.

Wiki Contents

Why A Custom Launcher?

WesterosCraft uses a custom launcher for a variety of reasons:

  • Vanilla Minecraft has far too many restrictions that prevent us from creating the immersive world that we are able to build on a custom launcher. Through a custom launcher, we are able to create brand new custom blocks, from crates of fruit scattered across a marketplace, to dusty parchments in the work room of a maester.

  • It allows us complete freedom to add plugins, modifications and systems which both enhance the building, and exploration aspects that the server has to offer.

  • A custom launcher affords us the flexibility to change and adapt the way we run things as our community continues to grow. Suggestions from builders and visitors are able to be integrated with ease on our custom platform.

  • Eventually, the world we create will set the stage for a complex MMORPG experience, something impossible with vanilla Minecraft.

Launcher Data Folder

All game files are stored in the the data folder. You can change this value under Launcher Settings.

Default Locations

  • Windows AppData/Roaming/.westeroscraft/
  • macOS ~/Library/Application Support/.westeroscraft/
  • Linux /home/.westeroscraft/

Screenshots and world saves are stored in the instance folder for the corresponding server configuration. .westeroscraft/instances/{SERVER}


The launcher configuration files (config.json, distribution.json) are stored in the userData folder.

  • Windows %APPDATA%/Electron Launcher
  • macOS ~/Library/Application Support/Electron Launcher
  • Linux $XDG_CONFIG_HOME/Electron Launcher or ~/.config/Electron Launcher