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p5.gui.js
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p5.gui.js
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//
(function() {
// list of guis
var guis = [];
// default slider params
var sliderMin = 1;
var sliderMax = 100;
var sliderStep = 1;
// default gui provider
var guiProvider = 'QuickSettings';
// Create a GUI using QuickSettings (or DAT.GUI or ...)
p5.prototype.createGui = function(label, x, y, provider) {
label = label || 'GUI';
x = x || 20;
y = y || 20;
provider = provider || guiProvider;
var gui;
// create a gui using the provider
if (provider === 'QuickSettings') {
if (QuickSettings) {
console.log('Creating p5.gui powered by QuickSettings.');
gui = new QSGui(label, x, y);
} else {
console.log('QuickSettings not found. Is the script included in your HTML?');
gui = new DummyGui(label, x, y);
}
} else {
console.log('Unknown GUI provider ' + provider);
gui = new DummyGui(label, x, y);
}
// add it to the list of guis
guis.push(gui);
// return it
return gui;
};
p5.prototype.removeGui = function(gui) {
// TODO: implement this
};
// update defaults used for creation of sliders
p5.prototype.sliderRange = function(vmin, vmax, vstep) {
sliderMin = vmin;
sliderMax = vmax;
sliderStep = vstep;
};
// extend default behaviour of noLoop()
p5.prototype.noLoop = function() {
this._loop = false;
for (var i = 0; i < guis.length; i++) {
guis[i].noLoop();
}
};
// extend default behaviour of loop()
p5.prototype.loop = function() {
for (var i = 0; i < guis.length; i++) {
guis[i].loop();
}
this._loop = true;
this._draw();
};
// interface for quicksettings
function QSGui(label, x, y) {
var qs = QuickSettings.create(x, y, label);
this.prototype = qs;
// addGlobals(global1, global2, ...) to add the selected globals
this.addGlobals = function() {
qs.bindGlobals(arguments);
};
// addObject(object) to add all params of the object
// addObject(object, param1, param2, ...) to add selected params
this.addObject = function() {
// get object
object = arguments[0];
// convert arguments object to array
var params = [];
if (arguments.length > 1) {
params = Array.prototype.slice.call(arguments)
params = params.slice(1);
}
// if no arguments are provided take all keys of the object
if (params.length === 0) {
params = object.keys();
}
qs.bindParams(object, params);
};
this.addButton = function(title, callback) {
qs.addButton(title, callback);
};
this.setValue = function(title, value) {
qs.setValue(title, value);
};
this.setBoolean = function(title, index) {
qs.setValue(title, Math.round(index));
}
this.setDropDownIndex = function(title, index) {
qs.setValue(title, Math.round(index));
};
this.addHTML = function(title, html) {
qs.addHTML(title, html);
}
// noLoop() to call draw every time the gui changes when we are not looping
this.noLoop = function() {
qs.setGlobalChangeHandler(draw);
};
this.loop = function() {
qs.setGlobalChangeHandler(null);
};
this.show = function() { qs.show(); };
this.hide = function() { qs.hide(); };
}
// Just a Dummy object that provides the GUI interface
function DummyGui() {
var f = function() {};
this.addGlobals = f;
this.noLoop = f;
this.addObject = f;
this.show = f;
}
// Extend Quicksettings
// so it can magically create a GUI for parameters passed by name
QuickSettings.bindParams = function(object, params) {
// iterate over all the arguments
for (var i = 0; i < params.length; i++) {
var arg = params[i];
var val = object[arg];
var typ = typeof val;
// console.log(typ, arg, val);
switch (typ) {
case 'object':
// color triple ?
if (val instanceof Array && val.length === 3 && typeof val[0] === 'number') {
// create color according to the current color mode
var c = color(val[0], val[1], val[2]);
// get decimal RGB values
var c2 = c.levels.slice(0, 3);
// create HTML color code
var vcolor = '#' + c2.map(function(value) {
return ('0' + value.toString(16)).slice(-2);
}).join('');
this.bindColor(arg, vcolor, object);
} else {
// multiple choice drop down list
this.bindDropDown(arg, val, object);
object[arg] = val[0];
}
break;
case 'number':
// values as defined by magic variables or gui.sliderRange()
var vmin = object[arg + 'Min'] || object[arg + 'min'] || sliderMin;
var vmax = object[arg + 'Max'] || object[arg + 'max'] || sliderMax;
var vstep = object[arg + 'Step'] || object[arg + 'step'] || sliderStep;
// the actual values can still overrule the limits set by magic
var vmin = min(val, vmin);
var vmax = max(val, vmax);
// set the range
this.bindRange(arg, vmin, vmax, val, vstep, object);
break;
case 'string':
var HEX6 = /^#([a-f0-9]{2})([a-f0-9]{2})([a-f0-9]{2})$/i;
if (HEX6.test(val)) {
// HTML color value (such as #ff0000)
this.bindColor(arg, val, object);
} else {
// String value
this.bindText(arg, val, object);
}
break;
case 'boolean':
this.bindBoolean(arg, object[arg], object);
break;
}
}
};
// bind params that are defined globally
QuickSettings.bindGlobals = function(params) {
this.bindParams(window, params);
};
})();