diff --git a/other/FrutigerNeue.ttf b/other/FrutigerNeue.ttf new file mode 100644 index 0000000..e562ce7 Binary files /dev/null and b/other/FrutigerNeue.ttf differ diff --git a/other/main.css b/other/main.css index 0b834be..7d848a0 100644 --- a/other/main.css +++ b/other/main.css @@ -1,9 +1,9 @@ body { - font-family: Arial, sans-serif; + font-family: Frutiger, Arial, sans-serif; color: black; } h1, h3 { - font-family: Arial, sans-serif; + font-family: Frutiger, Arial, sans-serif; font-weight: bolder; /*text-decoration: underline;*/ letter-spacing: -0.5px; @@ -12,7 +12,7 @@ h1, h3 { font-size: 45px; } h2 { - font-family: Arial, sans-serif; + font-family: Frutiger, Arial, sans-serif; font-weight: bolder; /*text-decoration: underline;*/ letter-spacing: -0.5px; @@ -21,7 +21,7 @@ h2 { font-size: 25px; } p { - font-family: Arial, sans-serif; + font-family: Frutiger, Arial, sans-serif; padding: 0; margin: 0%; font-size: 20px; @@ -44,6 +44,25 @@ a:hover { } } -#xmlContent { - white-space: pre-wrap; /* Preserve whitespace and line breaks */ +.table-container { + margin: 0 auto; +} +table { + width: 100%; + max-width: 50%; /* Limiting to 40% of screen width */ + border-collapse: collapse; +} +th, td { + border: 1px solid #dddddd; + text-align: center; + padding: 5px; +} +th { + background-color: #f2f2f2; + color: #24292E; +} + +@font-face { + font-family: Frutiger; + src: url('FrutigerNeue.ttf'); } \ No newline at end of file diff --git a/other/wiki/index.html b/other/wiki/index.html index 17f7235..c01cd2b 100644 --- a/other/wiki/index.html +++ b/other/wiki/index.html @@ -2,17 +2,44 @@
- ++ | Stats | +Campaign | +Other | +
---|---|---|---|
Stick War II | +Game Constants | +Campaign Constants | +/ | +
Stick Empires | +Game Constants | +/ | +/ | +
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\ No newline at end of file diff --git a/other/wiki/resources/stickempires_data.md b/other/wiki/resources/stickempires_data.md index de1dcb2..60418fd 100644 --- a/other/wiki/resources/stickempires_data.md +++ b/other/wiki/resources/stickempires_data.md @@ -1,3 +1,4 @@ +# Stick Empires Data - **isTesting**: 0 - **debug**: 0 - **elementalsEnabled**: 1 @@ -41,1924 +42,1767 @@ - **towerSpawnDelay**: 750 - **incomeDisplay**: - **time**: 120 -- * - **hill**: - **goldCollectionRate**: 20 - **manaCollectionRate**: 20 - **frequency**: 120 -- * - **screenScrollSpeed**: 35 - **screenScrollGain**: 0.3 -- **Commands**: - - **move**: - - **name**: Move Command (M) - - **info**: Moves a unit to specified location without attacking units in the path - - **hotkey**: 68 +### Commands +- **move**: + - **name**: Move Command (M) + - **info**: Moves a unit to specified location without attacking units in the path + - **hotkey**: 68 + - **gold**: 0 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 0 +- **attackMove**: + - **name**: Attack Move Command (A) + - **info**: Moves to a specified location and attacks units that are in the path + - **hotkey**: 65 + - **gold**: 0 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 0 +- **hold**: + - **name**: Hold Command (H) + - **info**: Unit is unable to move but is able to attack units in reach + - **hotkey**: 72 + - **gold**: 0 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 0 +- **stand**: + - **name**: Stand Command (S) + - **info**: Cancels current command + - **hotkey**: 83 + - **gold**: 0 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 0 +- **garrison**: + - **name**: Garrison Command (G) + - **info**: Garrison unit inside castle + - **hotkey**: 71 + - **gold**: 0 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 0 +- **ungarrison**: + - **name**: Ungarrison Command (U) + - **info**: Ungarrison unit from castle + - **hotkey**: 85 + - **gold**: 0 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 0 +## Chaos +- **healRate**: .033 +- **poisonDuration**: 500 +- **maxTowers**: 2 +### Tech +- **towerSpawnI**: + - **name**: Tower Spawn I + - **cost**: 600 + - **mana**: 200 + - **effect**: 1 + - **time**: 800 + - **tip**: Spawn an uncontrolled ghostly unit from the center tower for no cost or population. +- **towerSpawnII**: + - **name**: Tower Spawn II + - **cost**: 2000 + - **mana**: 1000 + - **effect**: 1 + - **time**: 1200 + - **tip**: Spawn a more powerfull uncontrolled ghostly unit from the center tower for no cost or population. +- **minerTower**: + - **name**: Miner Tower Upgrade + - **cost**: 100 + - **mana**: 0 + - **effect**: 1 + - **time**: 900 + - **tip**: Allows miner to construct a static tower that automatically attacks the enemy. +- **statueHealth**: + - **name**: Statue health + - **cost**: 50 + - **mana**: 100 + - **effect**: 1 + - **time**: 600 + - **tip**: Increase statue health. +- **passiveIncomeGold1**: + - **name**: Passive Income Gold I + - **cost**: 150 + - **mana**: 100 + - **effect**: 1 + - **time**: 600 + - **tip**: Passively gain a small amount of gold and mana every few seconds. +- **passiveIncomeGold2**: + - **name**: Passive Income Gold II + - **cost**: 150 + - **mana**: 100 + - **effect**: 1 + - **time**: 600 + - **tip**: Passively gain a small amount of gold and mana every few seconds. +- **passiveIncomeGold3**: + - **name**: Passive Income Gold III + - **cost**: 150 + - **mana**: 100 + - **effect**: 1 + - **time**: 600 + - **tip**: Passively gain a small amount of gold and mana every few seconds. +- **passiveIncomeMana**: + - **name**: Passive Income Gold + - **cost**: 50 + - **mana**: 100 + - **effect**: 1 + - **time**: 600 + - **tip**: default tip +- **wingidonSpeed**: + - **name**: Speed + - **cost**: 100 + - **mana**: 100 + - **tip**: + - **time**: 30 +- **deadPoison**: + - **name**: Poison Guts + - **tip**: Deads can toggle on and off the ability to have their projectiles inflict poison. + - **cost**: 300 + - **mana**: 0 + - **time**: 600 +- **catPack**: + - **name**: Pack Mentality + - **tip**: Increasing the amount of Crawlers in your army will increase the damage of all Crawlers. + - **cost**: 50 + - **mana**: 100 + - **time**: 1800 +- **giantSize1**: + - **name**: Giant Growth I + - **cost**: 200 + - **mana**: 200 + - **effect**: 1 + - **time**: 1200 + - **tip**: Your Giants will increase in size and health. +- **giantSize2**: + - **name**: Giant Growth II + - **cost**: 400 + - **mana**: 400 + - **effect**: 1 + - **time**: 1800 + - **tip**: Your Giants will increase in size and health dramatically. +- **castleArchers**: + - **num**: 4 +- **castleArchers1**: + - **name**: Castle Dead I + - **tip**: An untargetable powerful Dead will appear high on your castle walls out of reach from the enemy. + - **num**: 5 + - **cost**: 300 + - **mana**: 0 + - **time**: 300 +- **castleArchers2**: + - **name**: Castle Dead level II + - **tip**: A 2nd untargetable powerful Dead will appear high on your castle walls out of reach from the enemy. + - **num**: 5 + - **cost**: 600 + - **mana**: 0 + - **time**: 500 +- **castleArchers3**: + - **name**: Castle Archer + - **tip**: A 3rd untargetable powerful Dead will appear high on your castle walls out of reach from the enemy. + - **num**: 5 + - **cost**: 1000 + - **mana**: 0 + - **time**: 700 +- **castleArchers4**: + - **name**: Castle Archer + - **tip**: Defensive castle archer that outranges all units + - **num**: 5 + - **cost**: 600 + - **mana**: 0 + - **time**: 800 +- **castleArchers5**: + - **name**: Castle Archer + - **tip**: Defensive castle archer that outranges all units + - **num**: 5 + - **cost**: 700 + - **mana**: 0 + - **time**: 900 +- **medusaPoison**: + - **name**: Venom Flux + - **tip**: Medusa and head of snakes spit a grotesk pool of poison on the ground. + - **num**: 5 + - **cost**: 200 + - **mana**: 0 + - **time**: 900 +- **knightCharge**: + - **name**: Charge + - **tip**: Jugger Knight will charge forward smashing into units. + - **num**: 5 + - **cost**: 50 + - **mana**: 100 + - **time**: 1200 +- **skeletonFistAttack**: + - **name**: Hell Fists + - **tip**: A powerful line of fists will smash up from the ground causing instant damage to anything in its path. + - **num**: 5 + - **cost**: 50 + - **mana**: 100 + - **time**: 1200 +- **catSpeed**: + - **name**: Predatory Edge + - **tip**: Massive run speed increase for Crawlers. + - **num**: 5 + - **cost**: 50 + - **mana**: 100 + - **time**: 1800 +### Units +- **miner**: + - **name**: Enslaved Miner + - **info**: Hard working miner. + - **role**: Worker + - **saying**: We had no choice. + - **hotkey**: 81 + - **gold**: 150 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 240 + - **armoured**: 0 + - **damage**: 4 + - **toArmour**: 2 + - **toNotArmour**: 0 + - **health**: 65 + - **upgradedHealth**: 90 + - **weaponReach**: 80 + - **mass**: 200 + - **maxForce**: 80 + - **dragForce**: 0.89 + - **scale**: 0.9 + - **maxVelocity**: 2.5 + - **upgradedMaxVelocity**: 4 + - **amour**: 1 + - **bagSize**: 75 + - **miningRate**: 37.5 + - **manaMineRate**: 7.5 + - **population**: 2 + - **tower**: + - **name**: Construct Tower + - **info**: Instructs miner to build a static tower to defend a position. + - **hotkey**: 81 + - **gold**: 300 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 600 + - **constructTime**: 400 + - **constructRange**: 50 + - **bomber**: + - **name**: Bomber + - **info**: Single use bomber unit. Explodes with area of effect damage. Best used against multiple oponents. + - **role**: AOE Assassin + - **saying**: Medusa wants you to have this! + - **hotkey**: 87 + - **gold**: 75 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 240 + - **armoured**: 0 + - **damage**: 0 + - **toArmour**: 5 + - **toNotArmour**: 0 + - **health**: 20 + - **weaponReach**: 40 + - **mass**: 100 + - **maxForce**: 80 + - **dragForce**: 0.89 + - **scale**: 0.7 + - **maxVelocity**: 7.5 + - **population**: 1 + - **explosionRadius**: 100 + - **explosionDamage**: 20 + - **fireDamage**: .0625 + - **fireFrames**: 160 + - **detonate**: + - **name**: Detonate Explosive + - **info**: Manual detonation of Bomber's explosives. + - **hotkey**: 81 - **gold**: 0 - **mana**: 0 - **effect**: 0 - **cooldown**: 0 - - * - - **attackMove**: - - **name**: Attack Move Command (A) - - **info**: Moves to a specified location and attacks units that are in the path - - **hotkey**: 65 + - **cat**: + - **name**: Crawler + - **info**: Quick unit that gains an attack advantage when fighting in a pack. + - **role**: Light Mele + - **saying**: Meeyowww! + - **hotkey**: 87 + - **gold**: 100 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 330 + - **armoured**: 0 + - **damage**: 5 + - **toArmour**: 0 + - **toNotArmour**: 2 + - **health**: 55 + - **weaponReach**: 80 + - **mass**: 100 + - **maxForce**: 110 + - **dragForce**: 0.89 + - **scale**: .8 + - **maxVelocity**: 7.5 + - **slowMaxVelocity**: 6 + - **population**: 1 + - **pack**: + - **name**: Pack Mentality + - **info**: As more crawlers enter the battlefield each crawlers damage output is increased. Stacks up to 5 times. + - **hotkey**: 87 - **gold**: 0 - **mana**: 0 - **effect**: 0 - **cooldown**: 0 - - * - - **hold**: - - **name**: Hold Command (H) - - **info**: Unit is unable to move but is able to attack units in reach - - **hotkey**: 72 + - **damagePerUnit**: 1.2 + - **stacks**: 5 + - **knight**: + - **name**: Jugger Knight + - **info**: Solid melee unit that is able to initiate battle with a devastating charge. + - **role**: Melee + - **saying**: Chaaaaaarrrrrrrrgeeee! + - **hotkey**: 87 + - **gold**: 450 + - **mana**: 50 + - **effect**: 0 + - **cooldown**: 600 + - **armoured**: 1 + - **damage**: 15 + - **toArmour**: 0 + - **toNotArmour**: 5 + - **health**: 400 + - **weaponReach**: 80 + - **mass**: 150 + - **maxForce**: 100 + - **dragForce**: 0.89 + - **scale**: 1.00 + - **maxVelocity**: 5.8 + - **population**: 3 + - **charge**: + - **name**: Charge + - **info**: Causes the unit to charge in a straight line straight up the battlefield. Stuns the first unit that is hit by this charge. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 15 + - **effect**: 50 + - **cooldown**: 500 + - **damage**: 25 + - **stun**: 100 + - **velocity**: 15 + - **force**: 200 + - **stunForce**: 10 + - **stunArea**: 100 + - **skelator**: + - **name**: Marrowkai + - **info**: Powerful mage that is able to fear units into combat and damage units in a line. + - **role**: Spellcaster + - **saying**: I am all that is left. + - **hotkey**: 81 + - **gold**: 400 + - **mana**: 400 + - **effect**: 30 + - **cooldown**: 600 + - **armoured**: 0 + - **damage**: 20 + - **toArmour**: 0 + - **toNotArmour**: 0 + - **health**: 250 + - **weaponReach**: 80 + - **mass**: 100 + - **maxForce**: 60 + - **dragForce**: 0.89 + - **scale**: 1.2 + - **maxVelocity**: 3 + - **population**: 4 + - **fist**: + - **name**: Undead Fists + - **info**: Summons undead fists from the grave to damage units in a line. + - **hotkey**: 87 + - **gold**: 0 + - **mana**: 20 + - **effect**: 0 + - **cooldown**: 600 + - **range**: 500 + - **damage**: 45 + - **area**: 6 + - **reaper**: + - **name**: Reaper + - **info**: Reaps an enemy unit into moving towards your army. + - **hotkey**: 81 - **gold**: 0 + - **mana**: 10 + - **effect**: 0 + - **cooldown**: 360 + - **range**: 700 - **mana**: 0 + - **amplification**: .15 + - **frames**: 100 + - **damage**: 40 + - **medusa**: + - **name**: Medusa + - **info**: Master of poison + - **role**: Spellcaster + - **saying**: You fools thought Inamorta belonged to you? + - **hotkey**: 87 + - **gold**: 500 + - **mana**: 400 + - **effect**: 0 + - **cooldown**: 900 + - **armoured**: 0 + - **damage**: 14 + - **toArmour**: 0 + - **superDamage**: 50 + - **toNotArmour**: 0 + - **health**: 250 + - **superHealth**: 2000 + - **weaponReach**: 80 + - **mass**: 100 + - **maxForce**: 60 + - **dragForce**: 0.89 + - **scale**: 1.2 + - **superScale**: 2 + - **maxVelocity**: 3 + - **population**: 5 + - **stone**: + - **name**: Stone Face + - **info**: Stones the opponent instantly killing any non giant unit. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 50 + - **effect**: 0 + - **cooldown**: 800 + - **superCooldown**: 300 + - **range**: 600 + - **damageToArmour**: 300 + - **damageToNotArmour**: 400 + - **poison**: + - **name**: Poison Spray + - **info**: Sprays a poison over the ground. + - **hotkey**: 87 + - **gold**: 0 + - **mana**: 30 + - **effect**: 0 + - **cooldown**: 500 + - **poison**: 9 + - **range**: 160 + - **area**: 200 + - **time**: 900 + - **giant**: + - **name**: Giant + - **info**: Clobbers the opponent causing area of effect damage. + - **role**: Heavy Mele + - **saying**: Stop moving puny things. + - **hotkey**: 87 + - **gold**: 1500 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 1200 + - **armoured**: 1 + - **damage**: 35 + - **toArmour**: 25 + - **toNotArmour**: 0 + - **health**: 1000 + - **weaponReach**: 150 + - **mass**: 1500 + - **maxForce**: 2000 + - **dragForce**: 0.89 + - **scale**: 2.2 + - **maxVelocity**: 3 + - **population**: 7 + - **healthI**: 1350 + - **healthII**: 1800 + - **growthIScale**: 2.5 + - **growthIIScale**: 3 + - **maxTargetsToHit**: 3 + - **stunTime**: 45 +- **wingidon**: + - **name**: Eclipsor + - **info**: A flying winged archer. + - **role**: Air Ranged + - **saying**: Shadows can hurt. + - **hotkey**: 81 + - **gold**: 400 + - **mana**: 150 + - **effect**: 0 + - **cooldown**: 600 + - **damage**: 13 + - **toArmour**: 0 + - **toNotArmour**: 5 + - **armoured**: 0 + - **health**: 90 + - **mass**: 75 + - **maxForce**: 70 + - **dragForce**: 0.89 + - **scale**: 1.2 + - **maxVelocity**: 5 + - **arrowVelocity**: 25 + - **legRotateAngleWhenFlying**: 30 + - **maximumRange**: 625 + - **population**: 3 + - **wind**: + - **name**: Wind + - **info**: Repels enemy ranged attacks + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 100 + - **effect**: 100 + - **cooldown**: 900 + - **strength**: 3 + - **dead**: + - **name**: Dead + - **info**: A zombie that uses pieces of its own body as projectiles. + - **role**: Rang + - **saying**: Ugrrhgh braaaaiins! + - **hotkey**: 81 + - **gold**: 300 + - **mana**: 100 + - **effect**: 100 + - **cooldown**: 450 + - **damage**: 8 + - **toArmour**: 5 + - **toNotArmour**: 0 + - **castleDamage**: 10 + - **castleToArmour**: 15 + - **castleToNotArmour**: 0 + - **castleRange**: 1350 + - **castlePoison**: 6 + - **armoured**: 1 + - **health**: 175 + - **mass**: 75 + - **maxForce**: 40 + - **dragForce**: 0.89 + - **scale**: 1 + - **maxVelocity**: 3 + - **arrowVelocity**: 20 + - **amour**: 0 + - **maximumRange**: 700 + - **population**: 3 + - **poison**: + - **name**: Poisoned Guts + - **info**: A toggle that activates poison mode. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 10 - **effect**: 0 - **cooldown**: 0 - - * - - **stand**: - - **name**: Stand Command (S) - - **info**: Cancels current command - - **hotkey**: 83 + - **damage**: 6 + - **tower**: + - **name**: Tower + - **info**: A tower that fires missiles at the enemy + - **hotkey**: 81 + - **gold**: 300 + - **mana**: 0 + - **effect**: 100 + - **cooldown**: 450 + - **damage**: 20 + - **toArmour**: 4 + - **toNotArmour**: 0 + - **armoured**: 1 + - **health**: 250 + - **mass**: 75 + - **maxForce**: 40 + - **dragForce**: 0.89 + - **scale**: 1 + - **maxVelocity**: 3 + - **arrowVelocity**: 40 + - **maximumRange**: 400 + - **population**: 0 + - **shotRate**: 35 + - **remove**: + - **name**: Destroy Tower + - **info**: Destroys the selected tower. + - **hotkey**: 81 - **gold**: 0 - **mana**: 0 - **effect**: 0 - **cooldown**: 0 - - * - - **garrison**: - - **name**: Garrison Command (G) - - **info**: Garrison unit inside castle - - **hotkey**: 71 +## Order +- **maxWalls**: 2 +### Tech +- **castleArchers**: + - **num**: 4 +- **passiveIncomeGold1**: + - **name**: Passive Income Gold 1 + - **cost**: 150 + - **mana**: 100 + - **effect**: 1 + - **time**: 600 + - **tip**: Passively gain a small amount of gold and mana every few seconds. +- **passiveIncomeGold2**: + - **name**: Passive Income Gold 2 + - **cost**: 150 + - **mana**: 100 + - **effect**: 1 + - **time**: 600 + - **tip**: Passively gain a small amount of gold and mana every few seconds. +- **passiveIncomeGold3**: + - **name**: Passive Income Gold 3 + - **cost**: 150 + - **mana**: 100 + - **effect**: 1 + - **time**: 600 + - **tip**: Passively gain a small amount of gold and mana every few seconds. Increasing the amount gained with each level up to a maximum of 3 levels +- **passiveIncomeMana**: + - **name**: Passive Income Mana + - **cost**: 50 + - **mana**: 100 + - **effect**: 1 + - **time**: 600 + - **tip**: default tip +- **castleArchers1**: + - **name**: Castle Archer + - **tip**: An untargetable powerful Archidon will appear high on your castle walls out of reach from the enemy. + - **num**: 5 + - **cost**: 300 + - **mana**: 0 + - **time**: 300 +- **castleArchers2**: + - **name**: Castle Archer + - **tip**: A second untargetable powerful Archidon will appear high on your castle walls out of reach from the enemy. + - **num**: 5 + - **cost**: 600 + - **mana**: 0 + - **time**: 500 +- **castleArchers3**: + - **name**: Castle Archer + - **tip**: A third untargetable powerful Archidon will appear high on your castle walls out of reach from the enemy. + - **num**: 5 + - **cost**: 1000 + - **mana**: 0 + - **time**: 700 +- **castleArchers4**: + - **name**: Castle Archer + - **tip**: A 4th untargetable powerful Archidon will appear high on your castle walls out of reach from the enemy. + - **num**: 5 + - **cost**: 600 + - **mana**: 0 + - **time**: 800 +- **castleArchers5**: + - **name**: Castle Archer + - **tip**: Defensive castle archer that outranges all units + - **num**: 5 + - **cost**: 700 + - **mana**: 0 + - **time**: 900 +- **flyingCrossbowmanStun**: + - **name**: Stun + - **tip**: Defensive castle archer that outranges all units + - **cost**: 100 + - **mana**: 100 + - **effect**: 1 + - **time**: 300 +- **rage**: + - **name**: Rage + - **cost**: 50 + - **mana**: 50 + - **effect**: 1 + - **time**: 1800 + - **tip**: Increased attack and movement speed for a short period of time. Upon activation the Swordwrath will lose a small portion of health. +- **block**: + - **name**: Shield Wall + - **cost**: 50 + - **mana**: 50 + - **effect**: 1 + - **time**: 600 + - **tip**: Speartons will move into a defensive stance reducing incoming damage by 40%. +- **spearThrow**: + - **name**: Spear Throw + - **cost**: 100 + - **mana**: 100 + - **effect**: 1 + - **time**: 300 + - **tip**: default tip +- **cloak**: + - **name**: Shinobi Level I + - **cost**: 100 + - **mana**: 100 + - **effect**: 1 + - **time**: 900 + - **tip**: Cloak and the next attack out of Shinobi will do increased damage and inflict poison on the enemy. +- **cloak2**: + - **name**: Cloak Level 2 + - **cost**: 150 + - **mana**: 150 + - **effect**: 1 + - **time**: 900 + - **tip**: Cloak and the next attack out of Shinobi will do massive increased damage and inflict poison on the enemy. +- **ninjaCriticalStrike**: + - **name**: Critical Strike + - **cost**: 100 + - **mana**: 200 + - **effect**: 1 + - **time**: 1200 + - **tip**: default tip +- **hardShot**: + - **name**: Hard Shot + - **cost**: 100 + - **mana**: 100 + - **effect**: 1 + - **time**: 300 + - **tip**: default tip +- **archidonQuickFire**: + - **name**: Quick Fire + - **cost**: 100 + - **mana**: 100 + - **effect**: 1 + - **time**: 300 + - **tip**: default tip +- **archidonFire**: + - **name**: Fire Arrows + - **cost**: 50 + - **mana**: 100 + - **effect**: 1 + - **time**: 1200 + - **tip**: Fire a single flaming arrow with extra range and damage. +- **archidonPoison**: + - **name**: Poison + - **cost**: 100 + - **mana**: 100 + - **effect**: 1 + - **time**: 300 + - **tip**: default tip +- **cure**: + - **name**: Cure + - **cost**: 100 + - **mana**: 100 + - **effect**: 1 + - **time**: 300 + - **tip**: A spell to cure a single poisoned unit. +- **reveal**: + - **name**: Reveal + - **cost**: 100 + - **mana**: 100 + - **effect**: 1 + - **time**: 300 + - **tip**: default tip +- **magikillWall**: + - **name**: Magikill Wall + - **cost**: 100 + - **mana**: 150 + - **effect**: 1 + - **time**: 1200 + - **tip**: Allows Magikill to cast a wall of electricty that damages all units that stand within it. +- **magikillNuke**: + - **name**: Nuke + - **cost**: 100 + - **mana**: 100 + - **effect**: 1 + - **time**: 300 + - **tip**: default tip +- **magikillPoison**: + - **name**: Poison Spray + - **cost**: 50 + - **mana**: 100 + - **effect**: 1 + - **time**: 600 + - **tip**: A directional spell that sprays multiple units infecting them with poison. +- **speartonShieldBash**: + - **name**: Shield Bash + - **cost**: 50 + - **mana**: 100 + - **effect**: 1 + - **time**: 600 + - **tip**: Speartons will smash back the enemy with their shields. +- **statueHealth**: + - **name**: Resilience + - **cost**: 50 + - **mana**: 100 + - **effect**: 1 + - **time**: 600 + - **tip**: Increased statue health. +- **giantSize1**: + - **name**: Giant Growth I + - **cost**: 200 + - **mana**: 200 + - **effect**: 1 + - **time**: 1200 + - **tip**: Your Giants will increase in size and health. +- **giantSize2**: + - **name**: Giant Growth II + - **cost**: 400 + - **mana**: 400 + - **effect**: 1 + - **time**: 1800 + - **tip**: Your Giants will increase in size and health dramatically. +- **minerSpeed**: + - **name**: Miner Hustle + - **cost**: 300 + - **mana**: 100 + - **effect**: 1 + - **time**: 600 + - **tip**: Increases miner speed and health. +- **goldPassive1**: + - **name**: Passive Income + - **cost**: 500 + - **mana**: 100 + - **effect**: 1 + - **time**: 400 + - **tip**: Increases the amount of passive income. +- **minerWall**: + - **name**: Miner Wall + - **cost**: 100 + - **mana**: 0 + - **effect**: 1 + - **time**: 330 + - **tip**: Constructs a wall that blocks the enemy. +- **crossbowFire**: + - **name**: Blazing Bolts + - **cost**: 400 + - **mana**: 0 + - **effect**: 1 + - **time**: 1200 + - **tip**: Allbowtross fire flaming bolts with increased damage. +### Units +- **statue**: + - **health**: 1600 + - **amour**: 1 + - **upgradedHealth**: 3000 +- **swordwrath**: + - **name**: Swordwrath + - **info**: High damaging unit with low survivability + - **role**: Melee + - **saying**: Limbs will sever at mere sight! + - **hotkey**: 50 + - **gold**: 125 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 360 + - **armoured**: 0 + - **health**: 85 + - **weaponReach**: 90 + - **damage**: 9 + - **rageDamage**: 0 + - **toArmour**: 6 + - **toNotArmour**: 0 + - **dragForce**: 0.89 + - **maxForce**: 100 + - **mass**: 100 + - **scale**: 1.0 + - **maxVelocity**: 5.0 + - **rage**: + - **name**: Rage + - **info**: Increase in attack speed and movement speed at the cost of a small portion of health. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 0 + - **effect**: 170 + - **cooldown**: 60 + - **healthLoss**: 15 + - **damageIncrease**: 0 + - **rageMaxVelocity**: 7 + - **amour**: 0 + - **population**: 1 +- **spearton**: + - **name**: Spearton + - **info**: Defensive unit used to tank damage + - **role**: Mele + - **saying**: Born to die, But not before them! + - **hotkey**: 52 + - **gold**: 450 + - **mana**: 50 + - **effect**: 0 + - **cooldown**: 600 + - **armoured**: 1 + - **damage**: 12 + - **toArmour**: 0 + - **toNotArmour**: 5 + - **createTime**: 600 + - **health**: 400 + - **weaponReach**: 90 + - **mass**: 150 + - **maxForce**: 100 + - **dragForce**: 0.89 + - **scale**: 0.9 + - **maxVelocity**: 5.8 + - **population**: 3 + - **shieldWall**: + - **name**: Shield Wall + - **info**: Toggles shield wall that reduces damage taken by 40% but removes ability to move. + - **hotkey**: 81 - **gold**: 0 - **mana**: 0 - **effect**: 0 - **cooldown**: 0 - - * - - **ungarrison**: - - **name**: Ungarrison Command (U) - - **info**: Ungarrison unit from castle - - **hotkey**: 85 + - **damageReduction**: 0.375 + - **shieldBash**: + - **name**: Shield Bash + - **info**: While in the shield wall state, spearton uses shield to push back opponents. + - **hotkey**: 87 + - **gold**: 0 + - **mana**: 10 + - **effect**: 0 + - **cooldown**: 180 + - **damage**: 25 + - **stunTime**: 100 + - **stunForce**: 9 + - **range**: 100 + - **ninja**: + - **name**: Shadowrath + - **info**: Cloak and the next attack out of Shinobi will do increased damage and inflict poison on the enemy. + - **role**: Scou + - **saying**: The last thing you never see. + - **hotkey**: 54 + - **gold**: 450 + - **mana**: 150 + - **effect**: 0 + - **cooldown**: 750 + - **armoured**: 0 + - **damage**: 14 + - **toArmour**: 0 + - **toNotArmour**: 5 + - **health**: 250 + - **weaponReach**: 120 + - **mass**: 50 + - **maxForce**: 60 + - **dragForce**: 0.89 + - **scale**: 0.9 + - **ninjaCopyDistance**: .5 + - **maxVelocity**: 7.5 + - **population**: 4 + - **fury**: + - **name**: Fury + - **info**: Damage increases with successive hits on a single target. Stacks up to 5 times. + - **hotkey**: 81 - **gold**: 0 - **mana**: 0 - **effect**: 0 - **cooldown**: 0 - - * -- * -- **Chaos**: - - **healRate**: .033 - - **poisonDuration**: 500 - - **maxTowers**: 2 - - **Tech**: - - **towerSpawnI**: - - **name**: Tower Spawn I - - **cost**: 600 - - **mana**: 200 - - **effect**: 1 - - **time**: 800 - - **tip**: Spawn an uncontrolled ghostly unit from the center tower for no cost or population. - - * - - **towerSpawnII**: - - **name**: Tower Spawn II - - **cost**: 2000 - - **mana**: 1000 - - **effect**: 1 - - **time**: 1200 - - **tip**: Spawn a more powerfull uncontrolled ghostly unit from the center tower for no cost or population. - - * - - **minerTower**: - - **name**: Miner Tower Upgrade - - **cost**: 100 - - **mana**: 0 - - **effect**: 1 - - **time**: 900 - - **tip**: Allows miner to construct a static tower that automatically attacks the enemy. - - * - - **statueHealth**: - - **name**: Statue health - - **cost**: 50 - - **mana**: 100 - - **effect**: 1 - - **time**: 600 - - **tip**: Increase statue health. - - * - - **passiveIncomeGold1**: - - **name**: Passive Income Gold I - - **cost**: 150 - - **mana**: 100 - - **effect**: 1 - - **time**: 600 - - **tip**: Passively gain a small amount of gold and mana every few seconds. - - * - - **passiveIncomeGold2**: - - **name**: Passive Income Gold II - - **cost**: 150 - - **mana**: 100 - - **effect**: 1 - - **time**: 600 - - **tip**: Passively gain a small amount of gold and mana every few seconds. - - * - - **passiveIncomeGold3**: - - **name**: Passive Income Gold III - - **cost**: 150 - - **mana**: 100 - - **effect**: 1 - - **time**: 600 - - **tip**: Passively gain a small amount of gold and mana every few seconds. - - * - - **passiveIncomeMana**: - - **name**: Passive Income Gold - - **cost**: 50 - - **mana**: 100 - - **effect**: 1 - - **time**: 600 - - **tip**: default tip - - * - - **wingidonSpeed**: - - **name**: Speed - - **cost**: 100 - - **mana**: 100 - - **tip**: - - **time**: 30 - - * - - **deadPoison**: - - **name**: Poison Guts - - **tip**: Deads can toggle on and off the ability to have their projectiles inflict poison. - - **cost**: 300 - - **mana**: 0 - - **time**: 600 - - * - - **catPack**: - - **name**: Pack Mentality - - **tip**: Increasing the amount of Crawlers in your army will increase the damage of all Crawlers. - - **cost**: 50 - - **mana**: 100 - - **time**: 1800 - - * - - **giantSize1**: - - **name**: Giant Growth I - - **cost**: 200 - - **mana**: 200 - - **effect**: 1 - - **time**: 1200 - - **tip**: Your Giants will increase in size and health. - - * - - **giantSize2**: - - **name**: Giant Growth II - - **cost**: 400 - - **mana**: 400 - - **effect**: 1 - - **time**: 1800 - - **tip**: Your Giants will increase in size and health dramatically. - - * - - **castleArchers**: - - **num**: 4 - - * - - **castleArchers1**: - - **name**: Castle Dead I - - **tip**: An untargetable powerful Dead will appear high on your castle walls out of reach from the enemy. - - **num**: 5 - - **cost**: 300 - - **mana**: 0 - - **time**: 300 - - * - - **castleArchers2**: - - **name**: Castle Dead level II - - **tip**: A 2nd untargetable powerful Dead will appear high on your castle walls out of reach from the enemy. - - **num**: 5 - - **cost**: 600 - - **mana**: 0 - - **time**: 500 - - * - - **castleArchers3**: - - **name**: Castle Archer - - **tip**: A 3rd untargetable powerful Dead will appear high on your castle walls out of reach from the enemy. - - **num**: 5 - - **cost**: 1000 - - **mana**: 0 - - **time**: 700 - - * - - **castleArchers4**: - - **name**: Castle Archer - - **tip**: Defensive castle archer that outranges all units - - **num**: 5 - - **cost**: 600 - - **mana**: 0 - - **time**: 800 - - * - - **castleArchers5**: - - **name**: Castle Archer - - **tip**: Defensive castle archer that outranges all units - - **num**: 5 - - **cost**: 700 - - **mana**: 0 - - **time**: 900 - - * - - **medusaPoison**: - - **name**: Venom Flux - - **tip**: Medusa and head of snakes spit a grotesk pool of poison on the ground. - - **num**: 5 - - **cost**: 200 - - **mana**: 0 - - **time**: 900 - - * - - **knightCharge**: - - **name**: Charge - - **tip**: Jugger Knight will charge forward smashing into units. - - **num**: 5 - - **cost**: 50 - - **mana**: 100 - - **time**: 1200 - - * - - **skeletonFistAttack**: - - **name**: Hell Fists - - **tip**: A powerful line of fists will smash up from the ground causing instant damage to anything in its path. - - **num**: 5 - - **cost**: 50 - - **mana**: 100 - - **time**: 1200 - - * - - **catSpeed**: - - **name**: Predatory Edge - - **tip**: Massive run speed increase for Crawlers. - - **num**: 5 - - **cost**: 50 - - **mana**: 100 - - **time**: 1800 - - * - - * - - **Units**: - - **miner**: - - **name**: Enslaved Miner - - **info**: Hard working miner. - - **role**: Worker - - **saying**: We had no choice. - - **hotkey**: 81 - - **gold**: 150 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 240 - - **armoured**: 0 - - **damage**: 4 - - **toArmour**: 2 - - **toNotArmour**: 0 - - **health**: 65 - - **upgradedHealth**: 90 - - **weaponReach**: 80 - - **mass**: 200 - - **maxForce**: 80 - - **dragForce**: 0.89 - - **scale**: 0.9 - - **maxVelocity**: 2.5 - - **upgradedMaxVelocity**: 4 - - **amour**: 1 - - **bagSize**: 75 - - **miningRate**: 37.5 - - **manaMineRate**: 7.5 - - **population**: 2 - - **tower**: - - **name**: Construct Tower - - **info**: Instructs miner to build a static tower to defend a position. - - **hotkey**: 81 - - **gold**: 300 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 600 - - **constructTime**: 400 - - **constructRange**: 50 - - * - - * - - **bomber**: - - **name**: Bomber - - **info**: Single use bomber unit. Explodes with area of effect damage. Best used against multiple oponents. - - **role**: AOE Assassin - - **saying**: Medusa wants you to have this! - - **hotkey**: 87 - - **gold**: 75 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 240 - - **armoured**: 0 - - **damage**: 0 - - **toArmour**: 5 - - **toNotArmour**: 0 - - **health**: 20 - - **weaponReach**: 40 - - **mass**: 100 - - **maxForce**: 80 - - **dragForce**: 0.89 - - **scale**: 0.7 - - **maxVelocity**: 7.5 - - **population**: 1 - - **explosionRadius**: 100 - - **explosionDamage**: 20 - - **fireDamage**: .0625 - - **fireFrames**: 160 - - **detonate**: - - **name**: Detonate Explosive - - **info**: Manual detonation of Bomber's explosives. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 0 - - * - - * - - **cat**: - - **name**: Crawler - - **info**: Quick unit that gains an attack advantage when fighting in a pack. - - **role**: Light Mele - - **saying**: Meeyowww! - - **hotkey**: 87 - - **gold**: 100 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 330 - - **armoured**: 0 - - **damage**: 5 - - **toArmour**: 0 - - **toNotArmour**: 2 - - **health**: 55 - - **weaponReach**: 80 - - **mass**: 100 - - **maxForce**: 110 - - **dragForce**: 0.89 - - **scale**: .8 - - **maxVelocity**: 7.5 - - **slowMaxVelocity**: 6 - - **population**: 1 - - **pack**: - - **name**: Pack Mentality - - **info**: As more crawlers enter the battlefield each crawlers damage output is increased. Stacks up to 5 times. - - **hotkey**: 87 - - **gold**: 0 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 0 - - **damagePerUnit**: 1.2 - - **stacks**: 5 - - * - - * - - **knight**: - - **name**: Jugger Knight - - **info**: Solid melee unit that is able to initiate battle with a devastating charge. - - **role**: Melee - - **saying**: Chaaaaaarrrrrrrrgeeee! - - **hotkey**: 87 - - **gold**: 450 - - **mana**: 50 - - **effect**: 0 - - **cooldown**: 600 - - **armoured**: 1 - - **damage**: 15 - - **toArmour**: 0 - - **toNotArmour**: 5 - - **health**: 400 - - **weaponReach**: 80 - - **mass**: 150 - - **maxForce**: 100 - - **dragForce**: 0.89 - - **scale**: 1.00 - - **maxVelocity**: 5.8 - - **population**: 3 - - **charge**: - - **name**: Charge - - **info**: Causes the unit to charge in a straight line straight up the battlefield. Stuns the first unit that is hit by this charge. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 15 - - **effect**: 50 - - **cooldown**: 500 - - **damage**: 25 - - **stun**: 100 - - **velocity**: 15 - - **force**: 200 - - **stunForce**: 10 - - **stunArea**: 100 - - * - - * - - **skelator**: - - **name**: Marrowkai - - **info**: Powerful mage that is able to fear units into combat and damage units in a line. - - **role**: Spellcaster - - **saying**: I am all that is left. - - **hotkey**: 81 - - **gold**: 400 - - **mana**: 400 - - **effect**: 30 - - **cooldown**: 600 - - **armoured**: 0 - - **damage**: 20 - - **toArmour**: 0 - - **toNotArmour**: 0 - - **health**: 250 - - **weaponReach**: 80 - - **mass**: 100 - - **maxForce**: 60 - - **dragForce**: 0.89 - - **scale**: 1.2 - - **maxVelocity**: 3 - - **population**: 4 - - **fist**: - - **name**: Undead Fists - - **info**: Summons undead fists from the grave to damage units in a line. - - **hotkey**: 87 - - **gold**: 0 - - **mana**: 20 - - **effect**: 0 - - **cooldown**: 600 - - **range**: 500 - - **damage**: 45 - - **area**: 6 - - * - - **reaper**: - - **name**: Reaper - - **info**: Reaps an enemy unit into moving towards your army. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 10 - - **effect**: 0 - - **cooldown**: 360 - - **range**: 700 - - **mana**: 0 - - **amplification**: .15 - - **frames**: 100 - - **damage**: 40 - - * - - * - - **medusa**: - - **name**: Medusa - - **info**: Master of poison - - **role**: Spellcaster - - **saying**: You fools thought Inamorta belonged to you? - - **hotkey**: 87 - - **gold**: 500 - - **mana**: 400 - - **effect**: 0 - - **cooldown**: 900 - - **armoured**: 0 - - **damage**: 14 - - **toArmour**: 0 - - **superDamage**: 50 - - **toNotArmour**: 0 - - **health**: 250 - - **superHealth**: 2000 - - **weaponReach**: 80 - - **mass**: 100 - - **maxForce**: 60 - - **dragForce**: 0.89 - - **scale**: 1.2 - - **superScale**: 2 - - **maxVelocity**: 3 - - **population**: 5 - - **stone**: - - **name**: Stone Face - - **info**: Stones the opponent instantly killing any non giant unit. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 50 - - **effect**: 0 - - **cooldown**: 800 - - **superCooldown**: 300 - - **range**: 600 - - **damageToArmour**: 300 - - **damageToNotArmour**: 400 - - * - - **poison**: - - **name**: Poison Spray - - **info**: Sprays a poison over the ground. - - **hotkey**: 87 - - **gold**: 0 - - **mana**: 30 - - **effect**: 0 - - **cooldown**: 500 - - **poison**: 9 - - **range**: 160 - - **area**: 200 - - **time**: 900 - - * - - * - - **giant**: - - **name**: Giant - - **info**: Clobbers the opponent causing area of effect damage. - - **role**: Heavy Mele - - **saying**: Stop moving puny things. - - **hotkey**: 87 - - **gold**: 1500 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 1200 - - **armoured**: 1 - - **damage**: 35 - - **toArmour**: 25 - - **toNotArmour**: 0 - - **health**: 1000 - - **weaponReach**: 150 - - **mass**: 1500 - - **maxForce**: 2000 - - **dragForce**: 0.89 - - **scale**: 2.2 - - **maxVelocity**: 3 - - **population**: 7 - - **healthI**: 1350 - - **healthII**: 1800 - - **growthIScale**: 2.5 - - **growthIIScale**: 3 - - **maxTargetsToHit**: 3 - - **stunTime**: 45 - - * - - **wingidon**: - - **name**: Eclipsor - - **info**: A flying winged archer. - - **role**: Air Ranged - - **saying**: Shadows can hurt. - - **hotkey**: 81 - - **gold**: 400 - - **mana**: 150 - - **effect**: 0 - - **cooldown**: 600 - - **damage**: 13 - - **toArmour**: 0 - - **toNotArmour**: 5 - - **armoured**: 0 - - **health**: 90 - - **mass**: 75 - - **maxForce**: 70 - - **dragForce**: 0.89 - - **scale**: 1.2 - - **maxVelocity**: 5 - - **arrowVelocity**: 25 - - **legRotateAngleWhenFlying**: 30 - - **maximumRange**: 625 - - **population**: 3 - - **wind**: - - **name**: Wind - - **info**: Repels enemy ranged attacks - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 100 - - **effect**: 100 - - **cooldown**: 900 - - **strength**: 3 - - * - - * - - **dead**: - - **name**: Dead - - **info**: A zombie that uses pieces of its own body as projectiles. - - **role**: Rang - - **saying**: Ugrrhgh braaaaiins! - - **hotkey**: 81 - - **gold**: 300 - - **mana**: 100 - - **effect**: 100 - - **cooldown**: 450 - - **damage**: 8 - - **toArmour**: 5 - - **toNotArmour**: 0 - - **castleDamage**: 10 - - **castleToArmour**: 15 - - **castleToNotArmour**: 0 - - **castleRange**: 1350 - - **castlePoison**: 6 - - **armoured**: 1 - - **health**: 175 - - **mass**: 75 - - **maxForce**: 40 - - **dragForce**: 0.89 - - **scale**: 1 - - **maxVelocity**: 3 - - **arrowVelocity**: 20 - - **amour**: 0 - - **maximumRange**: 700 - - **population**: 3 - - **poison**: - - **name**: Poisoned Guts - - **info**: A toggle that activates poison mode. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 10 - - **effect**: 0 - - **cooldown**: 0 - - **damage**: 6 - - * - - * - - **tower**: - - **name**: Tower - - **info**: A tower that fires missiles at the enemy - - **hotkey**: 81 - - **gold**: 300 - - **mana**: 0 - - **effect**: 100 - - **cooldown**: 450 - - **damage**: 20 - - **toArmour**: 4 - - **toNotArmour**: 0 - - **armoured**: 1 - - **health**: 250 - - **mass**: 75 - - **maxForce**: 40 - - **dragForce**: 0.89 - - **scale**: 1 - - **maxVelocity**: 3 - - **arrowVelocity**: 40 - - **maximumRange**: 400 - - **population**: 0 - - **shotRate**: 35 - - **remove**: - - **name**: Destroy Tower - - **info**: Destroys the selected tower. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 0 - - * - - * - - * -- * -- **Order**: - - **maxWalls**: 2 - - **Tech**: - - **castleArchers**: - - **num**: 4 - - * - - **passiveIncomeGold1**: - - **name**: Passive Income Gold 1 - - **cost**: 150 - - **mana**: 100 - - **effect**: 1 - - **time**: 600 - - **tip**: Passively gain a small amount of gold and mana every few seconds. - - * - - **passiveIncomeGold2**: - - **name**: Passive Income Gold 2 - - **cost**: 150 - - **mana**: 100 - - **effect**: 1 - - **time**: 600 - - **tip**: Passively gain a small amount of gold and mana every few seconds. - - * - - **passiveIncomeGold3**: - - **name**: Passive Income Gold 3 - - **cost**: 150 - - **mana**: 100 - - **effect**: 1 - - **time**: 600 - - **tip**: Passively gain a small amount of gold and mana every few seconds. Increasing the amount gained with each level up to a maximum of 3 levels - - * - - **passiveIncomeMana**: - - **name**: Passive Income Mana - - **cost**: 50 - - **mana**: 100 - - **effect**: 1 - - **time**: 600 - - **tip**: default tip - - * - - **castleArchers1**: - - **name**: Castle Archer - - **tip**: An untargetable powerful Archidon will appear high on your castle walls out of reach from the enemy. - - **num**: 5 - - **cost**: 300 - - **mana**: 0 - - **time**: 300 - - * - - **castleArchers2**: - - **name**: Castle Archer - - **tip**: A second untargetable powerful Archidon will appear high on your castle walls out of reach from the enemy. - - **num**: 5 - - **cost**: 600 - - **mana**: 0 - - **time**: 500 - - * - - **castleArchers3**: - - **name**: Castle Archer - - **tip**: A third untargetable powerful Archidon will appear high on your castle walls out of reach from the enemy. - - **num**: 5 - - **cost**: 1000 - - **mana**: 0 - - **time**: 700 - - * - - **castleArchers4**: - - **name**: Castle Archer - - **tip**: A 4th untargetable powerful Archidon will appear high on your castle walls out of reach from the enemy. - - **num**: 5 - - **cost**: 600 - - **mana**: 0 - - **time**: 800 - - * - - **castleArchers5**: - - **name**: Castle Archer - - **tip**: Defensive castle archer that outranges all units - - **num**: 5 - - **cost**: 700 - - **mana**: 0 - - **time**: 900 - - * - - **flyingCrossbowmanStun**: - - **name**: Stun - - **tip**: Defensive castle archer that outranges all units - - **cost**: 100 - - **mana**: 100 - - **effect**: 1 - - **time**: 300 - - * - - **rage**: - - **name**: Rage - - **cost**: 50 - - **mana**: 50 - - **effect**: 1 - - **time**: 1800 - - **tip**: Increased attack and movement speed for a short period of time. Upon activation the Swordwrath will lose a small portion of health. - - * - - **block**: - - **name**: Shield Wall - - **cost**: 50 - - **mana**: 50 - - **effect**: 1 - - **time**: 600 - - **tip**: Speartons will move into a defensive stance reducing incoming damage by 40%. - - * - - **spearThrow**: - - **name**: Spear Throw - - **cost**: 100 - - **mana**: 100 - - **effect**: 1 - - **time**: 300 - - **tip**: default tip - - * - - **cloak**: - - **name**: Shinobi Level I - - **cost**: 100 - - **mana**: 100 - - **effect**: 1 - - **time**: 900 - - **tip**: Cloak and the next attack out of Shinobi will do increased damage and inflict poison on the enemy. - - * - - **cloak2**: - - **name**: Cloak Level 2 - - **cost**: 150 - - **mana**: 150 - - **effect**: 1 - - **time**: 900 - - **tip**: Cloak and the next attack out of Shinobi will do massive increased damage and inflict poison on the enemy. - - * - - **ninjaCriticalStrike**: - - **name**: Critical Strike - - **cost**: 100 - - **mana**: 200 - - **effect**: 1 - - **time**: 1200 - - **tip**: default tip - - * - - **hardShot**: - - **name**: Hard Shot - - **cost**: 100 - - **mana**: 100 - - **effect**: 1 - - **time**: 300 - - **tip**: default tip - - * - - **archidonQuickFire**: - - **name**: Quick Fire - - **cost**: 100 - - **mana**: 100 - - **effect**: 1 - - **time**: 300 - - **tip**: default tip - - * - - **archidonFire**: - - **name**: Fire Arrows - - **cost**: 50 - - **mana**: 100 - - **effect**: 1 - - **time**: 1200 - - **tip**: Fire a single flaming arrow with extra range and damage. - - * - - **archidonPoison**: - - **name**: Poison - - **cost**: 100 - - **mana**: 100 - - **effect**: 1 - - **time**: 300 - - **tip**: default tip - - * + - **stacks**: 5 + - **bonus**: 5 + - **furyEffect**: 120 + - **stealth**: + - **name**: Stealth + - **info**: Allows the ninja to cloak for a period of time. Will not take damage and is not targatable by enemies during this state. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 30 + - **effect**: 200 + - **cooldown**: 900 + - **maxVelocity**: 4.5 + - **damageToArmour**: 25 + - **damageToNotArmour**: 50 + - **poison**: 4 + - **damageToArmour2**: 100 + - **damageToNotArmour2**: 200 + - **poison2**: 8 + - **magikill**: + - **name**: Magikill + - **info**: A damage dealing spell caster unit. + - **role**: Spellcaster + - **saying**: Today we summon unity! + - **hotkey**: 56 + - **gold**: 500 + - **mana**: 400 + - **effect**: 0 + - **cooldown**: 900 + - **armoured**: 0 + - **damage**: 5 + - **toArmour**: 0 + - **toNotArmour**: 0 + - **health**: 200 + - **weaponReach**: 90 + - **mass**: 80 + - **maxForce**: 60 + - **dragForce**: 0.89 + - **scale**: 1 + - **maxVelocity**: 3 + - **nuke**: + - **name**: Explosion + - **info**: Casts a small area of effect explosion . + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 400 + - **damage**: 20 + - **area**: 130 + - **range**: 420 + - **fireDamage**: .25 + - **fireFrames**: 270 + - **electricWall**: + - **name**: Electric Wall + - **info**: A line of electricty that damages all units across the field. + - **hotkey**: 69 + - **gold**: 0 + - **mana**: 35 + - **effect**: 0 + - **cooldown**: 360 + - **time**: 180 + - **area**: 75 + - **range**: 400 + - **damage**: 16 + - **frequency**: 15 + - **poisonSpray**: + - **name**: Poison Spray + - **info**: A spray of poison damages all units in a line. + - **hotkey**: 87 + - **gold**: 0 + - **mana**: 50 + - **effect**: 0 + - **cooldown**: 300 + - **time**: 60 + - **range**: 700 + - **area**: 80 + - **damage**: 10 + - **population**: 5 +- **monk**: + - **name**: Meric + - **info**: A support unit that is able to heal and cure your front line troops. + - **role**: Support + - **saying**: All is well, I cast a spell! + - **hotkey**: 55 + - **gold**: 300 + - **mana**: 200 + - **effect**: 0 + - **cooldown**: 450 + - **armoured**: 0 + - **damage**: 8 + - **toArmour**: 0 + - **toNotArmour**: 0 + - **health**: 180 + - **weaponReach**: 90 + - **mass**: 50 + - **maxForce**: 60 + - **dragForce**: 0.89 + - **scale**: 0.9 + - **maxVelocity**: 3 + - **amour**: 0 + - **heal**: + - **name**: Heal + - **info**: Heals a single unit. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 75 + - **amount**: 20 + - **duration**: 1 + - **range**: 450 - **cure**: - - **name**: Cure - - **cost**: 100 - - **mana**: 100 - - **effect**: 1 - - **time**: 300 - - **tip**: A spell to cure a single poisoned unit. - - * - - **reveal**: - - **name**: Reveal - - **cost**: 100 - - **mana**: 100 - - **effect**: 1 - - **time**: 300 - - **tip**: default tip - - * - - **magikillWall**: - - **name**: Magikill Wall - - **cost**: 100 - - **mana**: 150 - - **effect**: 1 - - **time**: 1200 - - **tip**: Allows Magikill to cast a wall of electricty that damages all units that stand within it. - - * - - **magikillNuke**: - - **name**: Nuke - - **cost**: 100 - - **mana**: 100 - - **effect**: 1 - - **time**: 300 - - **tip**: default tip - - * - - **magikillPoison**: - - **name**: Poison Spray - - **cost**: 50 - - **mana**: 100 - - **effect**: 1 - - **time**: 600 - - **tip**: A directional spell that sprays multiple units infecting them with poison. - - * - - **speartonShieldBash**: - - **name**: Shield Bash - - **cost**: 50 - - **mana**: 100 - - **effect**: 1 - - **time**: 600 - - **tip**: Speartons will smash back the enemy with their shields. - - * - - **statueHealth**: - - **name**: Resilience - - **cost**: 50 - - **mana**: 100 - - **effect**: 1 - - **time**: 600 - - **tip**: Increased statue health. - - * - - **giantSize1**: - - **name**: Giant Growth I - - **cost**: 200 - - **mana**: 200 - - **effect**: 1 - - **time**: 1200 - - **tip**: Your Giants will increase in size and health. - - * - - **giantSize2**: - - **name**: Giant Growth II - - **cost**: 400 - - **mana**: 400 - - **effect**: 1 - - **time**: 1800 - - **tip**: Your Giants will increase in size and health dramatically. - - * - - **minerSpeed**: - - **name**: Miner Hustle - - **cost**: 300 - - **mana**: 100 - - **effect**: 1 - - **time**: 600 - - **tip**: Increases miner speed and health. - - * - - **goldPassive1**: - - **name**: Passive Income - - **cost**: 500 - - **mana**: 100 - - **effect**: 1 - - **time**: 400 - - **tip**: Increases the amount of passive income. - - * - - **minerWall**: - - **name**: Miner Wall - - **cost**: 100 - - **mana**: 0 - - **effect**: 1 - - **time**: 330 - - **tip**: Constructs a wall that blocks the enemy. - - * - - **crossbowFire**: - - **name**: Blazing Bolts - - **cost**: 400 - - **mana**: 0 - - **effect**: 1 - - **time**: 1200 - - **tip**: Allbowtross fire flaming bolts with increased damage. - - * - - * - - **Units**: - - **statue**: - - **health**: 1600 - - **amour**: 1 - - **upgradedHealth**: 3000 - - * - - **swordwrath**: - - **name**: Swordwrath - - **info**: High damaging unit with low survivability - - **role**: Melee - - **saying**: Limbs will sever at mere sight! - - **hotkey**: 50 - - **gold**: 125 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 360 - - **armoured**: 0 - - **health**: 85 - - **weaponReach**: 90 - - **damage**: 9 - - **rageDamage**: 0 - - **toArmour**: 6 - - **toNotArmour**: 0 - - **dragForce**: 0.89 - - **maxForce**: 100 - - **mass**: 100 - - **scale**: 1.0 - - **maxVelocity**: 5.0 - - **rage**: - - **name**: Rage - - **info**: Increase in attack speed and movement speed at the cost of a small portion of health. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 0 - - **effect**: 170 - - **cooldown**: 60 - - **healthLoss**: 15 - - **damageIncrease**: 0 - - **rageMaxVelocity**: 7 - - * - - **amour**: 0 - - **population**: 1 - - * - - **spearton**: - - **name**: Spearton - - **info**: Defensive unit used to tank damage - - **role**: Mele - - **saying**: Born to die, But not before them! - - **hotkey**: 52 - - **gold**: 450 - - **mana**: 50 - - **effect**: 0 - - **cooldown**: 600 - - **armoured**: 1 - - **damage**: 12 - - **toArmour**: 0 - - **toNotArmour**: 5 - - **createTime**: 600 - - **health**: 400 - - **weaponReach**: 90 - - **mass**: 150 - - **maxForce**: 100 - - **dragForce**: 0.89 - - **scale**: 0.9 - - **maxVelocity**: 5.8 - - **population**: 3 - - **shieldWall**: - - **name**: Shield Wall - - **info**: Toggles shield wall that reduces damage taken by 40% but removes ability to move. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 0 - - **damageReduction**: 0.375 - - * - - **shieldBash**: - - **name**: Shield Bash - - **info**: While in the shield wall state, spearton uses shield to push back opponents. - - **hotkey**: 87 - - **gold**: 0 - - **mana**: 10 - - **effect**: 0 - - **cooldown**: 180 - - **damage**: 25 - - **stunTime**: 100 - - **stunForce**: 9 - - **range**: 100 - - * - - * - - **ninja**: - - **name**: Shadowrath - - **info**: Cloak and the next attack out of Shinobi will do increased damage and inflict poison on the enemy. - - **role**: Scou - - **saying**: The last thing you never see. - - **hotkey**: 54 - - **gold**: 450 - - **mana**: 150 - - **effect**: 0 - - **cooldown**: 750 - - **armoured**: 0 - - **damage**: 14 - - **toArmour**: 0 - - **toNotArmour**: 5 - - **health**: 250 - - **weaponReach**: 120 - - **mass**: 50 - - **maxForce**: 60 - - **dragForce**: 0.89 - - **scale**: 0.9 - - **ninjaCopyDistance**: .5 - - **maxVelocity**: 7.5 - - **population**: 4 - - **fury**: - - **name**: Fury - - **info**: Damage increases with successive hits on a single target. Stacks up to 5 times. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 0 - - **stacks**: 5 - - **bonus**: 5 - - **furyEffect**: 120 - - * - - **stealth**: - - **name**: Stealth - - **info**: Allows the ninja to cloak for a period of time. Will not take damage and is not targatable by enemies during this state. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 30 - - **effect**: 200 - - **cooldown**: 900 - - **maxVelocity**: 4.5 - - **damageToArmour**: 25 - - **damageToNotArmour**: 50 - - **poison**: 4 - - **damageToArmour2**: 100 - - **damageToNotArmour2**: 200 - - **poison2**: 8 - - * - - * - - **magikill**: - - **name**: Magikill - - **info**: A damage dealing spell caster unit. - - **role**: Spellcaster - - **saying**: Today we summon unity! - - **hotkey**: 56 - - **gold**: 500 - - **mana**: 400 - - **effect**: 0 - - **cooldown**: 900 - - **armoured**: 0 - - **damage**: 5 - - **toArmour**: 0 - - **toNotArmour**: 0 - - **health**: 200 - - **weaponReach**: 90 - - **mass**: 80 - - **maxForce**: 60 - - **dragForce**: 0.89 - - **scale**: 1 - - **maxVelocity**: 3 - - **nuke**: - - **name**: Explosion - - **info**: Casts a small area of effect explosion . - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 400 - - **damage**: 20 - - **area**: 130 - - **range**: 420 - - **fireDamage**: .25 - - **fireFrames**: 270 - - * - - **electricWall**: - - **name**: Electric Wall - - **info**: A line of electricty that damages all units across the field. - - **hotkey**: 69 - - **gold**: 0 - - **mana**: 35 - - **effect**: 0 - - **cooldown**: 360 - - **time**: 180 - - **area**: 75 - - **range**: 400 - - **damage**: 16 - - **frequency**: 15 - - * - - **poisonSpray**: - - **name**: Poison Spray - - **info**: A spray of poison damages all units in a line. - - **hotkey**: 87 - - **gold**: 0 - - **mana**: 50 - - **effect**: 0 - - **cooldown**: 300 - - **time**: 60 - - **range**: 700 - - **area**: 80 - - **damage**: 10 - - * - - **population**: 5 - - * - - **monk**: - - **name**: Meric - - **info**: A support unit that is able to heal and cure your front line troops. - - **role**: Support - - **saying**: All is well, I cast a spell! - - **hotkey**: 55 - - **gold**: 300 - - **mana**: 200 - - **effect**: 0 - - **cooldown**: 450 - - **armoured**: 0 - - **damage**: 8 - - **toArmour**: 0 - - **toNotArmour**: 0 - - **health**: 180 - - **weaponReach**: 90 - - **mass**: 50 - - **maxForce**: 60 - - **dragForce**: 0.89 - - **scale**: 0.9 - - **maxVelocity**: 3 - - **amour**: 0 - - **heal**: - - **name**: Heal - - **info**: Heals a single unit. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 75 - - **amount**: 20 - - **duration**: 1 - - **range**: 450 - - * - - **cure**: - - **name**: Cure - - **info**: Cures a single unit. - - **hotkey**: 87 - - **gold**: 0 - - **mana**: 5 - - **effect**: 0 - - **cooldown**: 90 - - **range**: 450 - - * - - **population**: 3 - - * - - **archer**: - - **name**: Archidon - - **info**: Basic ranged infantry. Strong in large numbers. - - **role**: Light Ranged - - **saying**: They will fall before they get a chance to stand. - - **hotkey**: 51 - - **gold**: 300 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 450 - - **damage**: 9 - - **toArmour**: 0 - - **toNotArmour**: 4 - - **castleDamage**: 14 - - **castleToArmour**: 0 - - **castleToNotArmour**: 0 - - **castleRange**: 1350 - - **castleArea**: 100 - - **castleAreaDamage**: 8 - - **armoured**: 0 - - **health**: 55 - - **mass**: 75 - - **maxForce**: 55 - - **dragForce**: 0.89 - - **scale**: 0.9 - - **maxVelocity**: 4.8 - - **arrowVelocity**: 30 - - **amour**: 0 - - **maximumRange**: 700 - - **fire**: - - **name**: Fire Arrow - - **info**: Shoots a single fire arrow into the air with increased range and damage. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 5 - - **effect**: 0 - - **cooldown**: 500 - - **range**: 1100 - - **velocity**: 27 - - **fireDamage**: .0886 - - **fireFrames**: 300 - - * - - **population**: 2 - - * - - **flyingCrossbowman**: - - **name**: Flying Crossbowman - - **info**: A flying ranged unit. - - **role**: Air Heavy Ranged - - **saying**: Our bolts will blaze. - - **hotkey**: 53 - - **gold**: 450 - - **mana**: 200 - - **effect**: 0 - - **cooldown**: 720 - - **damage**: 15 - - **toArmour**: 2 - - **toNotArmour**: 0 - - **armoured**: 1 - - **health**: 135 - - **mass**: 75 - - **maxForce**: 40 - - **dragForce**: 0.89 - - **scale**: 1.2 - - **maxVelocity**: 4 - - **arrowVelocity**: 25 - - **legRotateAngleWhenFlying**: 30 - - **maximumRange**: 625 - - **population**: 4 - - **fireDamageToArmour**: 4 - - **fireDamageToNotArmour**: 0 - - **fireDamage**: .033 - - **fireFrames**: 150 - - * - - **miner**: - - **name**: Miner - - **info**: Hard working miner. - - **role**: Worker - - **saying**: Gold please. - - **hotkey**: 49 - - **gold**: 150 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 240 - - **armoured**: 0 - - **damage**: 4 - - **toArmour**: 2 - - **toNotArmour**: 0 - - **health**: 65 - - **upgradedHealth**: 90 - - **weaponReach**: 80 - - **mass**: 200 - - **maxForce**: 80 - - **dragForce**: 0.89 - - **scale**: 0.9 - - **maxVelocity**: 2.5 - - **upgradedMaxVelocity**: 4 - - **amour**: 1 - - **bagSize**: 75 - - **miningRate**: 38 - - **manaMineRate**: 7.5 - - **population**: 2 - - **wall**: - - **name**: Wall - - **info**: Instructs miner to build a wall. - - **hotkey**: 81 - - **gold**: 200 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 600 - - **constructionTime**: 300 - - **constructRange**: 50 - - * - - * - - **wall**: - - **name**: Blocking Wall - - **info**: Wall - - **hotkey**: 81 - - **gold**: 200 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 1200 - - **health**: 400 - - **remove**: - - **name**: Destroy Wall - - **info**: Causes a wall to remove itself - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 0 - - * - - * - - **giant**: - - **name**: Enslaved Giant - - **info**: Captured from the depths of Chaos territory, against its will, the Enslaved Giant hurls giant bolders at your enemy. - - **role**: Heavy Range - - **saying**: I big rock throw. - - **hotkey**: 57 - - **gold**: 1500 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 1200 - - **armoured**: 1 - - **damage**: 30 - - **toArmour**: 25 - - **toNotArmour**: 0 - - **debrisDamage**: 0 - - **health**: 800 - - **maximumRange**: 550 - - **weaponReach**: 90 - - **mass**: 1500 - - **maxForce**: 3000 - - **dragForce**: 0.89 - - **scale**: 2 - - **maxVelocity**: 3 - - **baseDamage**: 150 - - **population**: 7 - - **projectileVelocity**: 20 - - **healthI**: 1100 - - **healthII**: 1500 - - **growthIScale**: 2.5 - - **growthIIScale**: 3 - - **stunTime**: 45 - - * - - * -- * -- **Elemental**: - - **protectionAmount**: .35 - - **protectionTime**: 300 - - **Tech**: - - **castleArchers1**: - - **name**: Castle Element I - - **tip**: An untargetable powerful Air Elemental will appear high on your castle walls out of reach from the enemy. - - **num**: 5 - - **cost**: 300 - - **mana**: 0 - - **time**: 300 - - * - - **castleArchers2**: - - **name**: Castle Element level II - - **tip**: A 2nd untargetable powerful Air Elemental will appear high on your castle walls out of reach from the enemy. - - **num**: 5 - - **cost**: 600 - - **mana**: 0 - - **time**: 500 - - * - - **castleArchers3**: - - **name**: Castle Element - - **tip**: A 3rd untargetable powerful Air Elemental will appear high on your castle walls out of reach from the enemy. - - **num**: 5 - - **cost**: 1000 - - **mana**: 0 - - **time**: 700 - - * - - **split1**: - - **name**: Clone level 1 - - **tip**: The unit V will gain the ability to create two clones upon command. - - **num**: 5 - - **cost**: 100 - - **mana**: 100 - - **time**: 800 - - * - - **split2**: - - **name**: Clone level 2 - - **tip**: The unit V's clones will do increased damage. - - **num**: 5 - - **cost**: 150 - - **mana**: 150 - - **time**: 1200 - - * - - **treePoison**: - - **name**: Scorpling Health - - **tip**: Increases Scorpling health. - - **num**: 5 - - **cost**: 200 - - **mana**: 200 - - **time**: 1200 - - * - - **treePoison2**: - - **name**: Scorpling Poison - - **tip**: Scorplings will cause poison damage. - - **num**: 5 - - **cost**: 200 - - **mana**: 200 - - **time**: 1200 - - * - - **lavaPool**: - - **name**: Meteor strike - - **tip**: Fire rain ability will include flaming meteors creating a pile of burning rocks causing burn damage. - - **num**: 5 - - **cost**: 300 - - **mana**: 100 - - **time**: 900 - - * - - **tornado**: - - **name**: Tornado - - **tip**: Unlock the Cycloids ability to cast the Tornado spell. - - **num**: 5 - - **cost**: 200 - - **mana**: 100 - - **time**: 900 - - * - - **waterHealUpgrade**: - - **name**: Advanced Healing - - **tip**: Increased the amount healed when using Sacrificial Mass Heal Ability. - - **num**: 5 - - **cost**: 300 - - **mana**: 100 - - **time**: 1200 - - * - - * - - **Units**: - - **airElement**: - - **name**: Air Elemental - - **info**: A flying range unit that casts a powerful bolt of lighting on a single target. - - **role**: Air Light Ranged - - **saying**: I'm always calm before I storm. - - **hotkey**: 51 - - **gold**: 400 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 600 - - **damage**: 23 - - **toArmour**: 7 - - **toNotArmour**: 0 - - **castleDamage**: 20 - - **castleToArmour**: 0 - - **castleToNotArmour**: 0 - - **castleRange**: 1350 - - **castleArea**: 150 - - **castleBurnDamage**: .0533 - - **castleBurnFrames**: 300 - - **castleAreaDamage**: 8 - - **armoured**: 0 - - **health**: 85 - - **mass**: 75 - - **maxForce**: 60 - - **dragForce**: 0.89 - - **scale**: 0.9 - - **maxVelocity**: 5.5 - - **velocity**: 12 - - **amour**: 0 - - **population**: 3 - - **arrowVelocity**: 500 - - **legRotateAngleWhenFlying**: 30 - - **maximumRange**: 580 - - * - - **waterElement**: - - **name**: Water Elemental - - **info**: Quick support unit with mass heal and cure upon death. Also has ability to freeze an enemy into a block of ice. - - **role**: Suppor - - **saying**: I am life you are death. - - **hotkey**: 51 - - **gold**: 350 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 360 - - **damage**: 0 - - **toArmour**: 0 - - **toNotArmour**: 4 - - **castleDamage**: 14 - - **castleToArmour**: 0 - - **castleToNotArmour**: 0 - - **castleRange**: 1350 - - **castleArea**: 100 - - **castleAreaDamage**: 8 - - **armoured**: 0 - - **health**: 150 - - **mass**: 65 - - **maxForce**: 55 - - **dragForce**: 0.89 - - **scale**: 0.9 - - **maxVelocity**: 6.2 - - **velocity**: 18 - - **amour**: 0 - - **maximumRange**: 400 - - **population**: 2 - - **healRadius**: 250 - - **healAmount**: 65 - - **maxHealAmount**: 260 - - **healRadiusUpgrade**: 350 - - **healAmountUpgrade**: 175 - - **maxHealAmountUpgrade**: 875 - - **heal**: - - **name**: Sacrificial Mass Heal - - **info**: This unit will sacrifice itself creating a explosion of healing and curing power healing all nearby friendly units. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 300 - - **range**: 800 - - * - - * - - **earthElement**: - - **name**: Earth Elemental - - **info**: A cheap basic ground unit with a stun attack. It can also transform into a miner. - - **role**: Light Melee - - **saying**: We will, we will, punch you! - - **hotkey**: 51 - - **gold**: 150 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 120 - - **weaponReach**: 80 - - **damage**: 7 - - **toArmour**: 6 - - **toNotArmour**: 0 - - **stunXForce**: 1 - - **stunYForce**: 1 - - **stunFrames**: 45 - - **armoured**: 0 - - **health**: 100 - - **mass**: 75 - - **maxForce**: 55 - - **dragForce**: 0.89 - - **scale**: 1.0 - - **maxVelocity**: 5 - - **maximumRange**: 400 - - **population**: 2 - - * - - **fireElement**: - - **name**: Fire Elemental - - **info**: A ranged ground unit that throws a ball of fire. This unit can kite and its projectile causes burn damage. - - **role**: Ranged - - **saying**: Everything burns if its hot enough. - - **hotkey**: 51 - - **gold**: 450 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 480 - - **burnDamage**: .0808 - - **burnFrames**: 210 - - **damage**: 10 - - **toArmour**: 7 - - **toNotArmour**: 0 - - **armoured**: 0 - - **health**: 100 - - **mass**: 75 - - **maxForce**: 55 - - **dragForce**: 0.89 - - **scale**: 0.9 - - **maxVelocity**: 4.8 - - **velocity**: 17 - - **amour**: 0 - - **maximumRange**: 575 - - **population**: 3 - - * - - **scorpionElement**: - - **name**: Scorpling - - **info**: A unit spawned from the mouth of the Treature. This fast weak unit has the ability to poison with its attack if upgraded. - - **role**: Light Melee - - **saying**: Brrddttt brddttt. - - **hotkey**: 51 - - **gold**: 0 - - **mana**: 10 - - **effect**: 0 - - **weaponReach**: 80 - - **cooldown**: 30 - - **damage**: 7 - - **toArmour**: 0 - - **toNotArmour**: 3 - - **poisonDamage**: 6 - - **level2Health**: 85 - - **level2Scale**: 1.55 - - **armoured**: 0 - - **health**: 60 - - **mass**: 55 - - **maxForce**: 34 - - **dragForce**: 0.89 - - **scale**: 1.25 - - **maxVelocity**: 10 - - **velocity**: 18 - - **maximumRange**: 400 - - **population**: 0 - - * - - **treeElement**: - - **name**: Treature - - **info**: A massive slow moving caster that can spawn Scorplings and suck life from its enemies. - - **role**: Heavy Caster - - **saying**: Say hello to my little friends. - - **hotkey**: 51 - - **gold**: 0 - - **mana**: 100 - - **effect**: 0 - - **cooldown**: 0 - - **damage**: 9 - - **toArmour**: 0 - - **toNotArmour**: 4 - - **armoured**: 1 - - **health**: 500 - - **mass**: 200 - - **maxForce**: 80 - - **dragForce**: 0.89 - - **scale**: 1.1 - - **maxVelocity**: 11 - - **velocity**: 5 - - **maximumRange**: 400 - - **population**: 9 - - **stunAmount**: 30 - - **damageAmount**: 40 - - **healAmount**: 1 - - **healDuration**: 40 - - **scorpionSpawnManaCost**: 3 - - **respawnTime**: 642 - - **flower**: - - **name**: Death Blossom - - **info**: Casts a row of dead flowers that chase the targeted enemy then stun them with a spike root stealing life and blossoming the dead flowers. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 30 - - **effect**: 0 - - **cooldown**: 560 - - **range**: 800 - - * - - **root**: - - **name**: Summon Scorplings - - **info**: The tree will root itself into the ground and summon Scorplings from its hollow. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 330 - - **range**: 800 - - * - - * - - **hurricaneElement**: - - **name**: Cycloid - - **info**: A flying melee support caster with the ability to protect units and throw powerful stunning tornados. - - **role**: Ai - - **saying**: The skies belong to me. - - **hotkey**: 51 - - **gold**: 0 - - **mana**: 100 - - **effect**: 0 - - **cooldown**: 0 - - **damage**: 20 - - **toArmour**: 5 - - **toNotArmour**: 0 - - **weaponReach**: 100 - - **armoured**: 0 - - **health**: 250 - - **mass**: 75 - - **maxForce**: 60 - - **dragForce**: 0.89 - - **scale**: 1.3 - - **maxVelocity**: 8 - - **velocity**: 18 - - **maximumRange**: 400 - - **population**: 4 - - **hurricane**: - - **name**: Tornado - - **info**: Summons a large tornado causing a path of destruction. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 35 - - **effect**: 0 - - **cooldown**: 560 - - **amount**: 20 - - **duration**: 1 - - **range**: 550 - - **stunFrames**: 120 - - **stunForce**: 4 - - **damage**: 30 - - **area**: 50 - - * - - **protect**: - - **name**: Protect - - **info**: Casts a temporary shield on itself or a targeted friendly unit. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 20 - - **effect**: 0 - - **cooldown**: 600 - - **range**: 500 - - * - - * - - **lavaElement**: - - **name**: Charrog - - **info**: Heavy armored ground infantry with the ability to burrow and burn. - - **role**: Mele - - **saying**: Soon your pain will be gone. - - **hotkey**: 51 - - **gold**: 0 - - **mana**: 100 - - **effect**: 0 - - **cooldown**: 0 - - **weaponReach**: 80 - - **damage**: 10 - - **toArmour**: 4 - - **toNotArmour**: 0 - - **towerSpawnIIHealth**: 1400 - - **towerSpawnIIDamage**: 25 - - **towerSpawnIIScale**: 2 - - **armoured**: 1 - - **health**: 650 - - **mass**: 100 - - **maxForce**: 80 - - **dragForce**: 0.89 - - **scale**: 1.2 - - **maxVelocity**: 5.4 - - **maxVelocityUnderground**: 4.2 - - **velocity**: 22 - - **maximumRange**: 400 - - **population**: 4 - - **radiant**: - - **name**: Radiant Heat - - **info**: The Charrog will glow with heat causing burn damage to all nearby units. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 30 - - **effect**: 300 - - **cooldown**: 600 - - **range**: 75 - - **damage**: .1 - - **frames**: 90 - - * - - **burrow**: - - **name**: Burrow - - **info**: The Charrog will dig itself into the ground and can not be detected or damaged by the enemy. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 0 - - **effect**: 550 - - **cooldown**: 560 - - **amount**: 20 - - **duration**: 1 - - **range**: 100 - - **damage**: 50 - - **stun**: 60 - - * - - **unburrow**: - - **name**: Unburrow - - **info**: The Charrog will shoot out from the ground then slam himself on down stunning and damaging nearby units. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 75 - - * - - * - - **chrome**: - - **name**: V - - **info**: A powerful caster and leader of Elementals. V can clone itself into 3, teleport and possess other units. - - **role**: Spellcaste - - **saying**: I will be your God once again! - - **hotkey**: 81 - - **gold**: 150 - - **mana**: 100 - - **effect**: 0 - - **cooldown**: 240 - - **weaponReach**: 80 - - **armoured**: 0 - - **damage**: 30 - - **toArmour**: 0 - - **toNotArmour**: 5 - - **health**: 200 - - **upgradedHealth**: 450 - - **mass**: 75 - - **maxForce**: 70 - - **dragForce**: 0.89 - - **scale**: 0.9 - - **maxVelocity**: 5 - - **population**: 10 - - **convert**: - - **name**: Possess - - **info**: Target an enemy unit to control it for as long as you can maintain Possess mode. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 50 - - **effect**: 0 - - **cooldown**: 600 - - **range**: 600 - - * - - **split**: - - **name**: Clone - - **info**: Creates two identical looking V units which auto attack the enemy. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 50 - - **effect**: 0 - - **cooldown**: 900 - - **range**: 400 - - **splitDamage1**: .33 - - **splitDamage2**: .66 - - **cloneAfterDeadFrames**: 900 - - * - - **teleport**: - - **name**: Flash - - **info**: Instant teleportation to and through to the targeted location. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 200 - - **range**: 600 - - * - - * - - **firestormElement**: - - **name**: Infernos - - **info**: A powerfull caster with the ability to summon the mighty dragon "Vastolis" and call down a rain of fire. - - **role**: Spellcaster - - **saying**: Awaken Vastolis, it's time to feed! - - **hotkey**: 81 - - **gold**: 150 - - **mana**: 100 - - **effect**: 0 - - **cooldown**: 240 - - **weaponReach**: 80 - - **armoured**: 0 - - **damage**: 4 - - **toArmour**: 2 - - **toNotArmour**: 0 - - **health**: 225 - - **upgradedHealth**: 90 - - **mass**: 200 - - **maxForce**: 150 - - **dragForce**: 0.89 - - **scale**: 1 - - **maxVelocity**: 4 - - **population**: 5 - - **firestorm**: - - **name**: Dragon Call - - **info**: Summon the mighty dragon "Vastolis" from the depths to cause mass devastation to the enemy. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 30 - - **effect**: 0 - - **cooldown**: 900 - - **range**: 600 - - **area**: 130 - - **fireFrames**: 100 - - **fireDamage**: .5 - - **damage**: 70 - - **stunForce**: 4 - - * - - **firebreath**: - - **name**: Fire Rain - - **info**: Calls down a rain of fire to the selected location inflicting burn damage on the enemy. Upgradable to Meteor Strike for increased damage. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 20 - - **effect**: 0 - - **cooldown**: 500 - - **range**: 575 - - **area**: 250 - - **damage**: 8 - - **rainDamage**: 7 - - **cometDamage**: 25 - - **poolFireFrames**: 35 - - **poolFireDamage**: 1 - - * - - * - - **miner**: - - **name**: Chompler - - **info**: A hard working miner that will eat gold and collect it in his back, as well as pray for mana at the statue. It can also attack with its sharp beak and claws. - - **role**: Worker - - **saying**: It's all about texture - - **hotkey**: 81 - - **gold**: 150 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 240 - - **weaponReach**: 80 - - **armoured**: 0 - - **damage**: 4 - - **toArmour**: 2 - - **toNotArmour**: 0 - - **health**: 65 - - **upgradedHealth**: 90 - - **weaponReach**: 80 - - **mass**: 200 - - **maxForce**: 80 - - **dragForce**: 0.89 - - **scale**: 1.2 - - **maxVelocity**: 2.5 - - **upgradedMaxVelocity**: 4 - - **amour**: 1 - - **bagSize**: 75 - - **miningRate**: 37.5 - - **manaMineRate**: 7.5 - - **population**: 2 - - **morph**: - - **name**: Morph - - **info**: Converts unit into a miner - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 0 - - * - - * - - **fireWater**: - - **name**: Scorch - - **info**: The most powerful known explosion that will cause mass knock back and burn damage. - - **hotkey**: 81 - - **gold**: 150 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 0 - - **damage**: 50 - - **burnDamage**: 1 - - **burnFrames**: 30 - - **stunFrames**: 45 - - **stunForce**: 1 - - **range**: 200 - - **pushBack**: 25 - - * - - **sandstorm**: - - **name**: Blind Gate - - **info**: A temporary gate rises from the ground that the enemy cannot see past. - - **hotkey**: 81 - - **gold**: 150 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 0 - - **lifeFrames**: 1200 - - * - - * -- * + - **name**: Cure + - **info**: Cures a single unit. + - **hotkey**: 87 + - **gold**: 0 + - **mana**: 5 + - **effect**: 0 + - **cooldown**: 90 + - **range**: 450 + - **population**: 3 +- **archer**: + - **name**: Archidon + - **info**: Basic ranged infantry. Strong in large numbers. + - **role**: Light Ranged + - **saying**: They will fall before they get a chance to stand. + - **hotkey**: 51 + - **gold**: 300 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 450 + - **damage**: 9 + - **toArmour**: 0 + - **toNotArmour**: 4 + - **castleDamage**: 14 + - **castleToArmour**: 0 + - **castleToNotArmour**: 0 + - **castleRange**: 1350 + - **castleArea**: 100 + - **castleAreaDamage**: 8 + - **armoured**: 0 + - **health**: 55 + - **mass**: 75 + - **maxForce**: 55 + - **dragForce**: 0.89 + - **scale**: 0.9 + - **maxVelocity**: 4.8 + - **arrowVelocity**: 30 + - **amour**: 0 + - **maximumRange**: 700 + - **fire**: + - **name**: Fire Arrow + - **info**: Shoots a single fire arrow into the air with increased range and damage. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 5 + - **effect**: 0 + - **cooldown**: 500 + - **range**: 1100 + - **velocity**: 27 + - **fireDamage**: .0886 + - **fireFrames**: 300 + - **population**: 2 +- **flyingCrossbowman**: + - **name**: Flying Crossbowman + - **info**: A flying ranged unit. + - **role**: Air Heavy Ranged + - **saying**: Our bolts will blaze. + - **hotkey**: 53 + - **gold**: 450 + - **mana**: 200 + - **effect**: 0 + - **cooldown**: 720 + - **damage**: 15 + - **toArmour**: 2 + - **toNotArmour**: 0 + - **armoured**: 1 + - **health**: 135 + - **mass**: 75 + - **maxForce**: 40 + - **dragForce**: 0.89 + - **scale**: 1.2 + - **maxVelocity**: 4 + - **arrowVelocity**: 25 + - **legRotateAngleWhenFlying**: 30 + - **maximumRange**: 625 + - **population**: 4 + - **fireDamageToArmour**: 4 + - **fireDamageToNotArmour**: 0 + - **fireDamage**: .033 + - **fireFrames**: 150 +- **miner**: + - **name**: Miner + - **info**: Hard working miner. + - **role**: Worker + - **saying**: Gold please. + - **hotkey**: 49 + - **gold**: 150 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 240 + - **armoured**: 0 + - **damage**: 4 + - **toArmour**: 2 + - **toNotArmour**: 0 + - **health**: 65 + - **upgradedHealth**: 90 + - **weaponReach**: 80 + - **mass**: 200 + - **maxForce**: 80 + - **dragForce**: 0.89 + - **scale**: 0.9 + - **maxVelocity**: 2.5 + - **upgradedMaxVelocity**: 4 + - **amour**: 1 + - **bagSize**: 75 + - **miningRate**: 38 + - **manaMineRate**: 7.5 + - **population**: 2 + - **wall**: + - **name**: Wall + - **info**: Instructs miner to build a wall. + - **hotkey**: 81 + - **gold**: 200 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 600 + - **constructionTime**: 300 + - **constructRange**: 50 + - **wall**: + - **name**: Blocking Wall + - **info**: Wall + - **hotkey**: 81 + - **gold**: 200 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 1200 + - **health**: 400 + - **remove**: + - **name**: Destroy Wall + - **info**: Causes a wall to remove itself + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 0 + - **giant**: + - **name**: Enslaved Giant + - **info**: Captured from the depths of Chaos territory, against its will, the Enslaved Giant hurls giant bolders at your enemy. + - **role**: Heavy Range + - **saying**: I big rock throw. + - **hotkey**: 57 + - **gold**: 1500 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 1200 + - **armoured**: 1 + - **damage**: 30 + - **toArmour**: 25 + - **toNotArmour**: 0 + - **debrisDamage**: 0 + - **health**: 800 + - **maximumRange**: 550 + - **weaponReach**: 90 + - **mass**: 1500 + - **maxForce**: 3000 + - **dragForce**: 0.89 + - **scale**: 2 + - **maxVelocity**: 3 + - **baseDamage**: 150 + - **population**: 7 + - **projectileVelocity**: 20 + - **healthI**: 1100 + - **healthII**: 1500 + - **growthIScale**: 2.5 + - **growthIIScale**: 3 + - **stunTime**: 45 +## Elemental +- **protectionAmount**: .35 +- **protectionTime**: 300 +### Tech +- **castleArchers1**: + - **name**: Castle Element I + - **tip**: An untargetable powerful Air Elemental will appear high on your castle walls out of reach from the enemy. + - **num**: 5 + - **cost**: 300 + - **mana**: 0 + - **time**: 300 +- **castleArchers2**: + - **name**: Castle Element level II + - **tip**: A 2nd untargetable powerful Air Elemental will appear high on your castle walls out of reach from the enemy. + - **num**: 5 + - **cost**: 600 + - **mana**: 0 + - **time**: 500 +- **castleArchers3**: + - **name**: Castle Element + - **tip**: A 3rd untargetable powerful Air Elemental will appear high on your castle walls out of reach from the enemy. + - **num**: 5 + - **cost**: 1000 + - **mana**: 0 + - **time**: 700 +- **split1**: + - **name**: Clone level 1 + - **tip**: The unit V will gain the ability to create two clones upon command. + - **num**: 5 + - **cost**: 100 + - **mana**: 100 + - **time**: 800 +- **split2**: + - **name**: Clone level 2 + - **tip**: The unit V's clones will do increased damage. + - **num**: 5 + - **cost**: 150 + - **mana**: 150 + - **time**: 1200 +- **treePoison**: + - **name**: Scorpling Health + - **tip**: Increases Scorpling health. + - **num**: 5 + - **cost**: 200 + - **mana**: 200 + - **time**: 1200 +- **treePoison2**: + - **name**: Scorpling Poison + - **tip**: Scorplings will cause poison damage. + - **num**: 5 + - **cost**: 200 + - **mana**: 200 + - **time**: 1200 +- **lavaPool**: + - **name**: Meteor strike + - **tip**: Fire rain ability will include flaming meteors creating a pile of burning rocks causing burn damage. + - **num**: 5 + - **cost**: 300 + - **mana**: 100 + - **time**: 900 +- **tornado**: + - **name**: Tornado + - **tip**: Unlock the Cycloids ability to cast the Tornado spell. + - **num**: 5 + - **cost**: 200 + - **mana**: 100 + - **time**: 900 +- **waterHealUpgrade**: + - **name**: Advanced Healing + - **tip**: Increased the amount healed when using Sacrificial Mass Heal Ability. + - **num**: 5 + - **cost**: 300 + - **mana**: 100 + - **time**: 1200 +### Units +- **airElement**: + - **name**: Air Elemental + - **info**: A flying range unit that casts a powerful bolt of lighting on a single target. + - **role**: Air Light Ranged + - **saying**: I'm always calm before I storm. + - **hotkey**: 51 + - **gold**: 400 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 600 + - **damage**: 23 + - **toArmour**: 7 + - **toNotArmour**: 0 + - **castleDamage**: 20 + - **castleToArmour**: 0 + - **castleToNotArmour**: 0 + - **castleRange**: 1350 + - **castleArea**: 150 + - **castleBurnDamage**: .0533 + - **castleBurnFrames**: 300 + - **castleAreaDamage**: 8 + - **armoured**: 0 + - **health**: 85 + - **mass**: 75 + - **maxForce**: 60 + - **dragForce**: 0.89 + - **scale**: 0.9 + - **maxVelocity**: 5.5 + - **velocity**: 12 + - **amour**: 0 + - **population**: 3 + - **arrowVelocity**: 500 + - **legRotateAngleWhenFlying**: 30 + - **maximumRange**: 580 +- **waterElement**: + - **name**: Water Elemental + - **info**: Quick support unit with mass heal and cure upon death. Also has ability to freeze an enemy into a block of ice. + - **role**: Suppor + - **saying**: I am life you are death. + - **hotkey**: 51 + - **gold**: 350 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 360 + - **damage**: 0 + - **toArmour**: 0 + - **toNotArmour**: 4 + - **castleDamage**: 14 + - **castleToArmour**: 0 + - **castleToNotArmour**: 0 + - **castleRange**: 1350 + - **castleArea**: 100 + - **castleAreaDamage**: 8 + - **armoured**: 0 + - **health**: 150 + - **mass**: 65 + - **maxForce**: 55 + - **dragForce**: 0.89 + - **scale**: 0.9 + - **maxVelocity**: 6.2 + - **velocity**: 18 + - **amour**: 0 + - **maximumRange**: 400 + - **population**: 2 + - **healRadius**: 250 + - **healAmount**: 65 + - **maxHealAmount**: 260 + - **healRadiusUpgrade**: 350 + - **healAmountUpgrade**: 175 + - **maxHealAmountUpgrade**: 875 + - **heal**: + - **name**: Sacrificial Mass Heal + - **info**: This unit will sacrifice itself creating a explosion of healing and curing power healing all nearby friendly units. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 300 + - **range**: 800 + - **earthElement**: + - **name**: Earth Elemental + - **info**: A cheap basic ground unit with a stun attack. It can also transform into a miner. + - **role**: Light Melee + - **saying**: We will, we will, punch you! + - **hotkey**: 51 + - **gold**: 150 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 120 + - **weaponReach**: 80 + - **damage**: 7 + - **toArmour**: 6 + - **toNotArmour**: 0 + - **stunXForce**: 1 + - **stunYForce**: 1 + - **stunFrames**: 45 + - **armoured**: 0 + - **health**: 100 + - **mass**: 75 + - **maxForce**: 55 + - **dragForce**: 0.89 + - **scale**: 1.0 + - **maxVelocity**: 5 + - **maximumRange**: 400 + - **population**: 2 +- **fireElement**: + - **name**: Fire Elemental + - **info**: A ranged ground unit that throws a ball of fire. This unit can kite and its projectile causes burn damage. + - **role**: Ranged + - **saying**: Everything burns if its hot enough. + - **hotkey**: 51 + - **gold**: 450 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 480 + - **burnDamage**: .0808 + - **burnFrames**: 210 + - **damage**: 10 + - **toArmour**: 7 + - **toNotArmour**: 0 + - **armoured**: 0 + - **health**: 100 + - **mass**: 75 + - **maxForce**: 55 + - **dragForce**: 0.89 + - **scale**: 0.9 + - **maxVelocity**: 4.8 + - **velocity**: 17 + - **amour**: 0 + - **maximumRange**: 575 + - **population**: 3 +- **scorpionElement**: + - **name**: Scorpling + - **info**: A unit spawned from the mouth of the Treature. This fast weak unit has the ability to poison with its attack if upgraded. + - **role**: Light Melee + - **saying**: Brrddttt brddttt. + - **hotkey**: 51 + - **gold**: 0 + - **mana**: 10 + - **effect**: 0 + - **weaponReach**: 80 + - **cooldown**: 30 + - **damage**: 7 + - **toArmour**: 0 + - **toNotArmour**: 3 + - **poisonDamage**: 6 + - **level2Health**: 85 + - **level2Scale**: 1.55 + - **armoured**: 0 + - **health**: 60 + - **mass**: 55 + - **maxForce**: 34 + - **dragForce**: 0.89 + - **scale**: 1.25 + - **maxVelocity**: 10 + - **velocity**: 18 + - **maximumRange**: 400 + - **population**: 0 +- **treeElement**: + - **name**: Treature + - **info**: A massive slow moving caster that can spawn Scorplings and suck life from its enemies. + - **role**: Heavy Caster + - **saying**: Say hello to my little friends. + - **hotkey**: 51 + - **gold**: 0 + - **mana**: 100 + - **effect**: 0 + - **cooldown**: 0 + - **damage**: 9 + - **toArmour**: 0 + - **toNotArmour**: 4 + - **armoured**: 1 + - **health**: 500 + - **mass**: 200 + - **maxForce**: 80 + - **dragForce**: 0.89 + - **scale**: 1.1 + - **maxVelocity**: 11 + - **velocity**: 5 + - **maximumRange**: 400 + - **population**: 9 + - **stunAmount**: 30 + - **damageAmount**: 40 + - **healAmount**: 1 + - **healDuration**: 40 + - **scorpionSpawnManaCost**: 3 + - **respawnTime**: 642 + - **flower**: + - **name**: Death Blossom + - **info**: Casts a row of dead flowers that chase the targeted enemy then stun them with a spike root stealing life and blossoming the dead flowers. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 30 + - **effect**: 0 + - **cooldown**: 560 + - **range**: 800 + - **root**: + - **name**: Summon Scorplings + - **info**: The tree will root itself into the ground and summon Scorplings from its hollow. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 330 + - **range**: 800 + - **hurricaneElement**: + - **name**: Cycloid + - **info**: A flying melee support caster with the ability to protect units and throw powerful stunning tornados. + - **role**: Ai + - **saying**: The skies belong to me. + - **hotkey**: 51 + - **gold**: 0 + - **mana**: 100 + - **effect**: 0 + - **cooldown**: 0 + - **damage**: 20 + - **toArmour**: 5 + - **toNotArmour**: 0 + - **weaponReach**: 100 + - **armoured**: 0 + - **health**: 250 + - **mass**: 75 + - **maxForce**: 60 + - **dragForce**: 0.89 + - **scale**: 1.3 + - **maxVelocity**: 8 + - **velocity**: 18 + - **maximumRange**: 400 + - **population**: 4 + - **hurricane**: + - **name**: Tornado + - **info**: Summons a large tornado causing a path of destruction. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 35 + - **effect**: 0 + - **cooldown**: 560 + - **amount**: 20 + - **duration**: 1 + - **range**: 550 + - **stunFrames**: 120 + - **stunForce**: 4 + - **damage**: 30 + - **area**: 50 + - **protect**: + - **name**: Protect + - **info**: Casts a temporary shield on itself or a targeted friendly unit. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 20 + - **effect**: 0 + - **cooldown**: 600 + - **range**: 500 + - **lavaElement**: + - **name**: Charrog + - **info**: Heavy armored ground infantry with the ability to burrow and burn. + - **role**: Mele + - **saying**: Soon your pain will be gone. + - **hotkey**: 51 + - **gold**: 0 + - **mana**: 100 + - **effect**: 0 + - **cooldown**: 0 + - **weaponReach**: 80 + - **damage**: 10 + - **toArmour**: 4 + - **toNotArmour**: 0 + - **towerSpawnIIHealth**: 1400 + - **towerSpawnIIDamage**: 25 + - **towerSpawnIIScale**: 2 + - **armoured**: 1 + - **health**: 650 + - **mass**: 100 + - **maxForce**: 80 + - **dragForce**: 0.89 + - **scale**: 1.2 + - **maxVelocity**: 5.4 + - **maxVelocityUnderground**: 4.2 + - **velocity**: 22 + - **maximumRange**: 400 + - **population**: 4 + - **radiant**: + - **name**: Radiant Heat + - **info**: The Charrog will glow with heat causing burn damage to all nearby units. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 30 + - **effect**: 300 + - **cooldown**: 600 + - **range**: 75 + - **damage**: .1 + - **frames**: 90 + - **burrow**: + - **name**: Burrow + - **info**: The Charrog will dig itself into the ground and can not be detected or damaged by the enemy. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 0 + - **effect**: 550 + - **cooldown**: 560 + - **amount**: 20 + - **duration**: 1 + - **range**: 100 + - **damage**: 50 + - **stun**: 60 + - **unburrow**: + - **name**: Unburrow + - **info**: The Charrog will shoot out from the ground then slam himself on down stunning and damaging nearby units. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 75 + - **chrome**: + - **name**: V + - **info**: A powerful caster and leader of Elementals. V can clone itself into 3, teleport and possess other units. + - **role**: Spellcaste + - **saying**: I will be your God once again! + - **hotkey**: 81 + - **gold**: 150 + - **mana**: 100 + - **effect**: 0 + - **cooldown**: 240 + - **weaponReach**: 80 + - **armoured**: 0 + - **damage**: 30 + - **toArmour**: 0 + - **toNotArmour**: 5 + - **health**: 200 + - **upgradedHealth**: 450 + - **mass**: 75 + - **maxForce**: 70 + - **dragForce**: 0.89 + - **scale**: 0.9 + - **maxVelocity**: 5 + - **population**: 10 + - **convert**: + - **name**: Possess + - **info**: Target an enemy unit to control it for as long as you can maintain Possess mode. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 50 + - **effect**: 0 + - **cooldown**: 600 + - **range**: 600 + - **split**: + - **name**: Clone + - **info**: Creates two identical looking V units which auto attack the enemy. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 50 + - **effect**: 0 + - **cooldown**: 900 + - **range**: 400 + - **splitDamage1**: .33 + - **splitDamage2**: .66 + - **cloneAfterDeadFrames**: 900 + - **teleport**: + - **name**: Flash + - **info**: Instant teleportation to and through to the targeted location. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 200 + - **range**: 600 + - **firestormElement**: + - **name**: Infernos + - **info**: A powerfull caster with the ability to summon the mighty dragon "Vastolis" and call down a rain of fire. + - **role**: Spellcaster + - **saying**: Awaken Vastolis, it's time to feed! + - **hotkey**: 81 + - **gold**: 150 + - **mana**: 100 + - **effect**: 0 + - **cooldown**: 240 + - **weaponReach**: 80 + - **armoured**: 0 + - **damage**: 4 + - **toArmour**: 2 + - **toNotArmour**: 0 + - **health**: 225 + - **upgradedHealth**: 90 + - **mass**: 200 + - **maxForce**: 150 + - **dragForce**: 0.89 + - **scale**: 1 + - **maxVelocity**: 4 + - **population**: 5 + - **firestorm**: + - **name**: Dragon Call + - **info**: Summon the mighty dragon "Vastolis" from the depths to cause mass devastation to the enemy. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 30 + - **effect**: 0 + - **cooldown**: 900 + - **range**: 600 + - **area**: 130 + - **fireFrames**: 100 + - **fireDamage**: .5 + - **damage**: 70 + - **stunForce**: 4 + - **firebreath**: + - **name**: Fire Rain + - **info**: Calls down a rain of fire to the selected location inflicting burn damage on the enemy. Upgradable to Meteor Strike for increased damage. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 20 + - **effect**: 0 + - **cooldown**: 500 + - **range**: 575 + - **area**: 250 + - **damage**: 8 + - **rainDamage**: 7 + - **cometDamage**: 25 + - **poolFireFrames**: 35 + - **poolFireDamage**: 1 +- **miner**: + - **name**: Chompler + - **info**: A hard working miner that will eat gold and collect it in his back, as well as pray for mana at the statue. It can also attack with its sharp beak and claws. + - **role**: Worker + - **saying**: It's all about texture + - **hotkey**: 81 + - **gold**: 150 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 240 + - **weaponReach**: 80 + - **armoured**: 0 + - **damage**: 4 + - **toArmour**: 2 + - **toNotArmour**: 0 + - **health**: 65 + - **upgradedHealth**: 90 + - **weaponReach**: 80 + - **mass**: 200 + - **maxForce**: 80 + - **dragForce**: 0.89 + - **scale**: 1.2 + - **maxVelocity**: 2.5 + - **upgradedMaxVelocity**: 4 + - **amour**: 1 + - **bagSize**: 75 + - **miningRate**: 37.5 + - **manaMineRate**: 7.5 + - **population**: 2 + - **morph**: + - **name**: Morph + - **info**: Converts unit into a miner + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 0 +- **fireWater**: + - **name**: Scorch + - **info**: The most powerful known explosion that will cause mass knock back and burn damage. + - **hotkey**: 81 + - **gold**: 150 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 0 + - **damage**: 50 + - **burnDamage**: 1 + - **burnFrames**: 30 + - **stunFrames**: 45 + - **stunForce**: 1 + - **range**: 200 + - **pushBack**: 25 +- **sandstorm**: + - **name**: Blind Gate + - **info**: A temporary gate rises from the ground that the enemy cannot see past. + - **hotkey**: 81 + - **gold**: 150 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 0 + - **lifeFrames**: 1200 - **credits**: Created by: Jason Whitham, Brock White and Winston Zhang. Directed, Animated, Written, and Balanced by: Jason Whitham (CRAZY JAY) diff --git a/other/wiki/resources/swii_campaign_data.md b/other/wiki/resources/swii_campaign_data.md index 166de2f..0011be3 100644 --- a/other/wiki/resources/swii_campaign_data.md +++ b/other/wiki/resources/swii_campaign_data.md @@ -1,729 +1,730 @@ -- **level**: - - **title**: "Tutorial" - - **number**: "1" - - **map**: "2" - - **story**: "Many of the empires you previously controlled are now rebels that have fled to the outskirts of their homelands. You are faced with the threat of attack. Speartons have rebuilt and declared war against your diminished army." - - **controller**: "CampaignTutorial" - - **points**: "1 - - - **player**: - - **race**: "Order" - - **statueHealth**: "1500" - - **unit**: Swordwrath - - - **oponent**: - - **race**: "Order" - - **statueHealth**: "400" - - **raceName**: Speartons - - **statue**: spearton - - **unit**: Spearton - - - **normal**: 1.8 - - **hard**: 1.2 - - **insane**: .7 - - **normalHealthScale**: 0.5 - - **tip**: Tip: You must out number the more powerful enemy. - -- **level**: - - **title**: "Blot out the sun: Archidons Declare War" - - **number**: "2" - - **map**: "4" - - **story**: "The Archidon Empire wants revenge and their land back. They have declared war against your Empire." - - **controller**: "CampaignArcher" +# Stick War 2 Campaign Data +## level +- **title**: "Tutorial" +- **number**: "1" +- **map**: "2" +- **story**: "Many of the empires you previously controlled are now rebels that have fled to the outskirts of their homelands. You are faced with the threat of attack. Speartons have rebuilt and declared war against your diminished army." +- **controller**: "CampaignTutorial" +- **points**: "1 +- **normal**: 1.8 +- **hard**: 1.2 +- **insane**: .7 +- **normalHealthScale**: 0.5 +- **tip**: Tip: You must out number the more powerful enemy. + +### player +- **race**: "Order" +- **statueHealth**: "1500" +- **unit**: Swordwrath + +### oponent +- **race**: "Order" +- **statueHealth**: "400" +- **raceName**: Speartons +- **statue**: spearton +- **unit**: Spearton + +## level +- **title**: "Blot out the sun: Archidons Declare War" +- **number**: "2" +- **map**: "4" +- **story**: "The Archidon Empire wants revenge and their land back. They have declared war against your Empire." +- **controller**: "CampaignArcher" - **points**: "1" - - **unlock**: Spearton - - **normal**: 1.8 - - **hard**: 1.4 - - **insane**: .7 - - **normalHealthScale**: .5 - - **tip**: Tip: The Speartons heavy armor is good at blocking arrows. - - **player**: +- **unlock**: Spearton +- **normal**: 1.8 +- **hard**: 1.4 +- **insane**: .7 +- **normalHealthScale**: .5 +- **tip**: Tip: The Speartons heavy armor is good at blocking arrows. + +### player - **race**: "Order" - **statueHealth**: "1000" - - **unit**: Swordwrath - - **unit**: Spearton - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Swordwrath - - **startingUnit**: Swordwrath +- **unit**: Swordwrath +- **unit**: Spearton +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Swordwrath +- **startingUnit**: Swordwrath - - **oponent**: +### oponent - **race**: "Order" - **statueHealth**: "800" - - **raceName**: Archidons - - **statue**: archidon - - **unit**: Swordwrath - - **unit**: Archidon - - **unit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Swordwrath - - **UnitComposition**: - - **Swordwrath**: 4 - - **Archidon**: 25 +- **raceName**: Archidons +- **statue**: archidon +- **unit**: Swordwrath +- **unit**: Archidon +- **unit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Swordwrath +- **UnitComposition**: + - **Swordwrath**: 4 + - **Archidon**: 25 -- **level**: +## level - **title**: "Silent Assassins: Ninjas Declare War" - **number**: "3" - **map**: "5" - **story**: "When the nations fled your control , some of the more cunning Swordwrath managed to escape and rebuild. They trained themselves into a new breed of Swordwrath more intelligent and skilled. This new race is called Shadowrath. " - **controller**: "CampaignShadow" - **points**: "1" - - **unlock**: Archidon - - **normal**: 1.7 - - **hard**: 1.4 - - **insane**: .85 - - **normalHealthScale**: .4 - - **tip**: Tip: Cure poison and heal your units by garrisoning inside your castle walls. - - **player**: +- **unlock**: Archidon +- **normal**: 1.7 +- **hard**: 1.4 +- **insane**: .85 +- **normalHealthScale**: .4 +- **tip**: Tip: Cure poison and heal your units by garrisoning inside your castle walls. +### player - **race**: "Order" - **statueHealth**: "1200" - - **unit**: Swordwrath - - **unit**: Spearton - - **unit**: Archidon - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Archidon - - **startingUnit**: Swordwrath - - - **oponent**: +- **unit**: Swordwrath +- **unit**: Spearton +- **unit**: Archidon +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Archidon +- **startingUnit**: Swordwrath + +### oponent - **race**: "Order" - **statueHealth**: "1200" - - **raceName**: Shadowrath - - **unit**: Ninja - - **unit**: Swordwrath - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Swordwrath - - **UnitComposition**: - - **Swordwrath**: 4 - - **Ninja**: 15 +- **raceName**: Shadowrath +- **unit**: Ninja +- **unit**: Swordwrath +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Swordwrath +- **UnitComposition**: + - **Swordwrath**: 4 + - **Ninja**: 15 -- **level**: +## level - **title**: "Magic in the Air: Wizards and monks Declare War " - **number**: "4" - **map**: "2" - **story**: "The Rebel Magikill have trained the women of their empire in the art of magic, creating powerful Merics with the ability to heal and cure." - **controller**: "" - **points**: "1" - - **hasInsaneWall**: true - - **unlock**: Ninja - - **normal**: 1.7 - - **hard**: 1.6 - - **insane**: .9 - - **normalHealthScale**: .6 - - **normalDamageScale**: .5 - - **tip**: Tip: Take advantage of the Shadowrath cloak ability "Shinobi" to assassinate the powerful Magikill and Merics. - - **player**: +- **hasInsaneWall**: true +- **unlock**: Ninja +- **normal**: 1.7 +- **hard**: 1.6 +- **insane**: .9 +- **normalHealthScale**: .6 +- **normalDamageScale**: .5 +- **tip**: Tip: Take advantage of the Shadowrath cloak ability "Shinobi" to assassinate the powerful Magikill and Merics. +### player - **race**: "Order" - **statueHealth**: "700" - - **unit**: Swordwrath - - **unit**: Spearton - - **unit**: Archidon - - **unit**: Ninja - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Swordwrath - - - **oponent**: +- **unit**: Swordwrath +- **unit**: Spearton +- **unit**: Archidon +- **unit**: Ninja +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Swordwrath + +### oponent - **race**: "Order" - **statueHealth**: "1200" - - **castleArcher**: 1 - - **raceName**: Magikill - - **mana**: 400 - - **gold**: 700 - - **statue**: magikill - - **unit**: Magikill - - **unit**: Monk - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Monk - - **UnitComposition**: - - **Monk**: 2 - - **Magikill**: 8 +- **castleArcher**: 1 +- **raceName**: Magikill +- **mana**: 400 +- **gold**: 700 +- **statue**: magikill +- **unit**: Magikill +- **unit**: Monk +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Monk +- **UnitComposition**: + - **Monk**: 2 + - **Magikill**: 8 -- **level**: +## level - **title**: "Rebels United" - **number**: "4" - **map**: "1" - **story**: "All rebels armys join together to crush the Order Empire." - **controller**: "" - **points**: "1" - - **hasInsaneWall**: true - - **unlock**: Magikill - - **unlock**: Monk - - **normal**: 1.65 - - **hard**: 1.5 - - **insane**: .85 - - **normalHealthScale**: .6 - - **normalDamageScale**: .5 - - **tip**: Tip: Use your abilities in combination and create a strategy to defend and conquer. - - **player**: +- **hasInsaneWall**: true +- **unlock**: Magikill +- **unlock**: Monk +- **normal**: 1.65 +- **hard**: 1.5 +- **insane**: .85 +- **normalHealthScale**: .6 +- **normalDamageScale**: .5 +- **tip**: Tip: Use your abilities in combination and create a strategy to defend and conquer. +### player - **race**: "Order" - **statueHealth**: "1500" - - **unit**: Swordwrath - - **unit**: Spearton - - **unit**: Archidon - - **unit**: Ninja - - **unit**: Magikill - - **unit**: Monk - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Swordwrath - - **startingUnit**: Spearton - - **startingUnit**: Ninja - - **startingUnit**: Magikill - - **startingUnit**: Monk - - - **oponent**: +- **unit**: Swordwrath +- **unit**: Spearton +- **unit**: Archidon +- **unit**: Ninja +- **unit**: Magikill +- **unit**: Monk +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Swordwrath +- **startingUnit**: Spearton +- **startingUnit**: Ninja +- **startingUnit**: Magikill +- **startingUnit**: Monk + +### oponent - **race**: "Order" - **statueHealth**: "1500" - - **raceName**: Rebels - - **unit**: Swordwrath - - **unit**: Spearton - - **unit**: Archidon - - **unit**: Ninja - - **unit**: Magikill - - **unit**: Monk - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Swordwrath - - **startingUnit**: Spearton - - **startingUnit**: Ninja - - **startingUnit**: Monk - - **UnitComposition**: - - **Swordwrath**: 4 - - **Spearton**: 5 - - **Ninja**: 3 - - **Magikill**: 3 - - **Monk**: 2 +- **raceName**: Rebels +- **unit**: Swordwrath +- **unit**: Spearton +- **unit**: Archidon +- **unit**: Ninja +- **unit**: Magikill +- **unit**: Monk +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Swordwrath +- **startingUnit**: Spearton +- **startingUnit**: Ninja +- **startingUnit**: Monk +- **UnitComposition**: + - **Swordwrath**: 4 + - **Spearton**: 5 + - **Ninja**: 3 + - **Magikill**: 3 + - **Monk**: 2 -- **level**: +## level - **title**: "Massive Battle" - **number**: "6" - **map**: "3" - **story**: "Sometimes what seems like the end is merely the beginning of the end." - **controller**: "CampaignCutScene1" - **points**: "1" - - **hasInsaneWall**: true - - **normal**: 1.75 - - **hard**: .95 - - **insane**: .8 - - **normalHealthScale**: .5 - - **tip**: Tip: Giants attack very slowly, try attacking once, then run your units behind them, attack and repeat. - - **player**: +- **hasInsaneWall**: true +- **normal**: 1.75 +- **hard**: .95 +- **insane**: .8 +- **normalHealthScale**: .5 +- **tip**: Tip: Giants attack very slowly, try attacking once, then run your units behind them, attack and repeat. +### player - **race**: "Order" - **statueHealth**: "1500" - - **statue**: swordwrath - - **unit**: Swordwrath - - **unit**: Spearton - - **unit**: Archidon - - **unit**: Ninja - - **unit**: Magikill - - **unit**: Monk - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Swordwrath - - - **oponent**: +- **statue**: swordwrath +- **unit**: Swordwrath +- **unit**: Spearton +- **unit**: Archidon +- **unit**: Ninja +- **unit**: Magikill +- **unit**: Monk +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Swordwrath + +### oponent - **race**: "Chaos" - **statueHealth**: "1500" - - **raceName**: Giants - - **unit**: Giant - - **startingUnit**: ChaosMiner - - **startingUnit**: ChaosMiner - - **startingUnit**: ChaosMiner - - **startingUnit**: ChaosMiner - - **startingUnit**: Giant - - **castleArcher**: 1 +- **raceName**: Giants +- **unit**: Giant +- **startingUnit**: ChaosMiner +- **startingUnit**: ChaosMiner +- **startingUnit**: ChaosMiner +- **startingUnit**: ChaosMiner +- **startingUnit**: Giant +- **castleArcher**: 1 -- **level**: +## level - **title**: "Explosive War: Bombers Attack" - **number**: "7" - **map**: "2" - **story**: "Medusa vows to whipe Order Empire out of Inamorta. Her first display of power is to send some of her minion bombers and Giants to destroy you." - **controller**: "CampaignBomber" - **points**: "1" - - **hasInsaneWall**: true - - **unlock**: EnslavedGiant - - **normal**: 1.6 - - **hard**: .95 - - **insane**: .8 - - **normalHealthScale**: .55 - - **tip**: Tip: Bombers do area effect damage, keep your units spread out. - - **player**: +- **hasInsaneWall**: true +- **unlock**: EnslavedGiant +- **normal**: 1.6 +- **hard**: .95 +- **insane**: .8 +- **normalHealthScale**: .55 +- **tip**: Tip: Bombers do area effect damage, keep your units spread out. +### player - **race**: "Order" - **statueHealth**: "1500" - - **statue**: swordwrath - - **unit**: Swordwrath - - **unit**: Spearton - - **unit**: Archidon - - **unit**: Ninja - - **unit**: Magikill - - **unit**: Monk - - **unit**: EnslavedGiant - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Swordwrath - - - **oponent**: +- **statue**: swordwrath +- **unit**: Swordwrath +- **unit**: Spearton +- **unit**: Archidon +- **unit**: Ninja +- **unit**: Magikill +- **unit**: Monk +- **unit**: EnslavedGiant +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Swordwrath + +### oponent - **race**: "Chaos" - **statueHealth**: "1500" - - **raceName**: Bombers - - **statue**: giant - - **unit**: Bomber - - **unit**: Giant - - **startingUnit**: ChaosMiner - - **startingUnit**: ChaosMiner - - **startingUnit**: ChaosMiner - - **startingUnit**: ChaosMiner - - **startingUnit**: ChaosMiner - - **startingUnit**: Bomber - - **startingUnit**: Bomber - - **startingUnit**: Bomber - - **startingUnit**: Bomber - - **castleArcher**: 1 - - **UnitComposition**: - - **Bomber**: 0 - - **Giant**: 8 +- **raceName**: Bombers +- **statue**: giant +- **unit**: Bomber +- **unit**: Giant +- **startingUnit**: ChaosMiner +- **startingUnit**: ChaosMiner +- **startingUnit**: ChaosMiner +- **startingUnit**: ChaosMiner +- **startingUnit**: ChaosMiner +- **startingUnit**: Bomber +- **startingUnit**: Bomber +- **startingUnit**: Bomber +- **startingUnit**: Bomber +- **castleArcher**: 1 +- **UnitComposition**: + - **Bomber**: 0 + - **Giant**: 8 -- **level**: +## level - **title**: "The Night is Dark: Juggerknights Attack" - **number**: "8" - **map**: "3" - **story**: "Medusa unleashes her most ferocious heavily armored infantry." - **controller**: "CampaignKnight" - **points**: "1" - - **hasInsaneWall**: true - - **normal**: 1.7 - - **hard**: 1.4 - - **insane**: .8 - - **normalHealthScale**: .6 - - **tip**: Tip: Giants are effective against heavily armored units. - - **player**: +- **hasInsaneWall**: true +- **normal**: 1.7 +- **hard**: 1.4 +- **insane**: .8 +- **normalHealthScale**: .6 +- **tip**: Tip: Giants are effective against heavily armored units. +### player - **race**: "Order" - **statueHealth**: "1500" - - **statue**: swordwrath - - **unit**: Swordwrath - - **unit**: Spearton - - **unit**: Archidon - - **unit**: Ninja - - **unit**: Magikill - - **unit**: Monk - - **unit**: EnslavedGiant - - **startingUnit**: Swordwrath - - **startingUnit**: Swordwrath - - **startingUnit**: Swordwrath - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Miner - - - **oponent**: +- **statue**: swordwrath +- **unit**: Swordwrath +- **unit**: Spearton +- **unit**: Archidon +- **unit**: Ninja +- **unit**: Magikill +- **unit**: Monk +- **unit**: EnslavedGiant +- **startingUnit**: Swordwrath +- **startingUnit**: Swordwrath +- **startingUnit**: Swordwrath +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Miner + +### oponent - **race**: "Chaos" - **statueHealth**: "1500" - - **raceName**: Juggerknights - - **unit**: Bomber - - **unit**: Knight - - **unit**: Giant - - **startingUnit**: Bomber - - **startingUnit**: Bomber - - **startingUnit**: Knight - - **startingUnit**: ChaosMiner - - **startingUnit**: ChaosMiner - - **startingUnit**: ChaosMiner - - **startingUnit**: ChaosMiner - - **UnitComposition**: - - **Bomber**: 5 - - **Knight**: 8 - - **Giant**: 2 +- **raceName**: Juggerknights +- **unit**: Bomber +- **unit**: Knight +- **unit**: Giant +- **startingUnit**: Bomber +- **startingUnit**: Bomber +- **startingUnit**: Knight +- **startingUnit**: ChaosMiner +- **startingUnit**: ChaosMiner +- **startingUnit**: ChaosMiner +- **startingUnit**: ChaosMiner +- **UnitComposition**: + - **Bomber**: 5 + - **Knight**: 8 + - **Giant**: 2 -- **level**: +## level - **title**: "Undead War: Deadly Deads Attack" - **number**: "9" - **map**: "2" - **story**: "Medusa attacks by revealing the Deads, an undead zombie that throws their own poisonous body parts." - **controller**: "CampaignDeads" - **points**: "1" - - **hasInsaneWall**: true - - **normal**: 1.8 - - **hard**: 1.4 - - **insane**: .9 - - **normalHealthScale**: .55 - - **tip**: Tip: Use your Merics to cure the poison from the Deads. Garrisoning Units "G" will also cure and heal. - - **player**: +- **hasInsaneWall**: true +- **normal**: 1.8 +- **hard**: 1.4 +- **insane**: .9 +- **normalHealthScale**: .55 +- **tip**: Tip: Use your Merics to cure the poison from the Deads. Garrisoning Units "G" will also cure and heal. +### player: - **race**: "Order" - **statueHealth**: "1500" - - **statue**: swordwrath - - **unit**: Swordwrath - - **unit**: Spearton - - **unit**: Archidon - - **unit**: Ninja - - **unit**: Magikill - - **unit**: Monk - - **unit**: EnslavedGiant - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Swordwrath - - - **oponent**: +- **statue**: swordwrath +- **unit**: Swordwrath +- **unit**: Spearton +- **unit**: Archidon +- **unit**: Ninja +- **unit**: Magikill +- **unit**: Monk +- **unit**: EnslavedGiant +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Swordwrath + +### opponent: - **race**: "Chaos" - **statueHealth**: "1500" - - **raceName**: Deads - - **statue**: dead - - **unit**: Bomber - - **unit**: Knight - - **unit**: Giant - - **unit**: Dead - - **startingUnit**: ChaosMiner - - **startingUnit**: ChaosMiner - - **startingUnit**: ChaosMiner - - **startingUnit**: ChaosMiner - - **startingUnit**: Dead - - **UnitComposition**: - - **Bomber**: 4 - - **Knight**: 3 - - **Dead**: 20 - - **Giant**: 1 +- **raceName**: Deads +- **statue**: dead +- **unit**: Bomber +- **unit**: Knight +- **unit**: Giant +- **unit**: Dead +- **startingUnit**: ChaosMiner +- **startingUnit**: ChaosMiner +- **startingUnit**: ChaosMiner +- **startingUnit**: ChaosMiner +- **startingUnit**: Dead +- **UnitComposition**: + - **Bomber**: 4 + - **Knight**: 3 + - **Dead**: 20 + - **Giant**: 1 -- **level**: +## level: - **title**: " 4 legged Fury: Crawlers Attack" - **number**: "10" - **map**: "4" - **story**: "Medusa Unleashes the Crawlers, a fast assassin that becomes more powerful in a pack." - **controller**: "" - **points**: "1" - - **hasInsaneWall**: true - - **normal**: 1.6 - - **hard**: 1.3 - - **insane**: .8 - - **normalHealthScale**: .7 - - **tip**: Tip: Crawlers are more powerful in numbers. Spash damage from a castle archer will help. Archidons are a good choice but not without protection. - - **player**: +- **hasInsaneWall**: true +- **normal**: 1.6 +- **hard**: 1.3 +- **insane**: .8 +- **normalHealthScale**: .7 +- **tip**: Tip: Crawlers are more powerful in numbers. Spash damage from a castle archer will help. Archidons are a good choice but not without protection. +### player: - **race**: "Order" - **statueHealth**: "1500" - - **statue**: swordwrath - - **unit**: Swordwrath - - **unit**: Spearton - - **unit**: Archidon - - **unit**: Ninja - - **unit**: Magikill - - **unit**: Monk - - **unit**: EnslavedGiant - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Swordwrath - - - **oponent**: +- **statue**: swordwrath +- **unit**: Swordwrath +- **unit**: Spearton +- **unit**: Archidon +- **unit**: Ninja +- **unit**: Magikill +- **unit**: Monk +- **unit**: EnslavedGiant +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Swordwrath + +### opponent: - **race**: "Chaos" - **statueHealth**: "1500" - - **raceName**: Crawlers - - **unit**: Bomber - - **unit**: Knight - - **unit**: Giant - - **unit**: Dead - - **unit**: Cat - - **startingUnit**: ChaosMiner - - **startingUnit**: ChaosMiner - - **startingUnit**: ChaosMiner - - **startingUnit**: Cat - - **UnitComposition**: - - **Bomber**: 3 - - **Knight**: 2 - - **Dead**: 2 - - **Cat**: 20 - - **Giant**: 1 - +- **raceName**: Crawlers +- **unit**: Bomber +- **unit**: Knight +- **unit**: Giant +- **unit**: Dead +- **unit**: Cat +- **startingUnit**: ChaosMiner +- **startingUnit**: ChaosMiner +- **startingUnit**: ChaosMiner +- **startingUnit**: Cat +- **UnitComposition**: + - **Bomber**: 3 + - **Knight**: 2 + - **Dead**: 2 + - **Cat**: 20 + - **Giant**: 1 -- **level**: + +## level: - **title**: "Shadow of the moon: Eclipsors Attack." - **number**: "11" - **map**: "0" - **story**: "Medusa's tricks seem to never end. The Eclipsor is revealed, a flying archer that can only be hit by projectile units." - **controller**: "" - **points**: "1" - - **hasInsaneWall**: true - - **normal**: 1.7 - - **hard**: 1.5 - - **insane**: .9 - - **normalHealthScale**: .75 - - **tip**: Tip: Use your Archidons in large numbers to pick the Eclipsors out of the sky. Enslaved Giants and Magikill will also hit air units. - - **player**: +- **hasInsaneWall**: true +- **normal**: 1.7 +- **hard**: 1.5 +- **insane**: .9 +- **normalHealthScale**: .75 +- **tip**: Tip: Use your Archidons in large numbers to pick the Eclipsors out of the sky. Enslaved Giants and Magikill will also hit air units. +### player: - **race**: "Order" - **statueHealth**: "1500" - - **statue**: swordwrath - - **unit**: Swordwrath - - **unit**: Spearton - - **unit**: Archidon - - **unit**: Ninja - - **unit**: Magikill - - **unit**: Monk - - **unit**: EnslavedGiant - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Swordwrath - - **startingUnit**: Swordwrath - - **startingUnit**: Archidon - - - **oponent**: +- **statue**: swordwrath +- **unit**: Swordwrath +- **unit**: Spearton +- **unit**: Archidon +- **unit**: Ninja +- **unit**: Magikill +- **unit**: Monk +- **unit**: EnslavedGiant +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Swordwrath +- **startingUnit**: Swordwrath +- **startingUnit**: Archidon + +### opponent: - **race**: "Chaos" - **statueHealth**: "1500" - - **raceName**: Eclipsors - - **statue**: wingadon - - **unit**: Bomber - - **unit**: Knight - - **unit**: Giant - - **unit**: Dead - - **unit**: Cat - - **unit**: Wingadon - - **startingUnit**: ChaosMiner - - **startingUnit**: ChaosMiner - - **startingUnit**: ChaosMiner - - **startingUnit**: Wingadon - - **UnitComposition**: - - **Bomber**: 3 - - **Knight**: 1 - - **Dead**: 1 - - **Cat**: 6 - - **Wingadon**: 20 - - **Giant**: 1 - +- **raceName**: Eclipsors +- **statue**: wingadon +- **unit**: Bomber +- **unit**: Knight +- **unit**: Giant +- **unit**: Dead +- **unit**: Cat +- **unit**: Wingadon +- **startingUnit**: ChaosMiner +- **startingUnit**: ChaosMiner +- **startingUnit**: ChaosMiner +- **startingUnit**: Wingadon +- **UnitComposition**: + - **Bomber**: 3 + - **Knight**: 1 + - **Dead**: 1 + - **Cat**: 6 + - **Wingadon**: 20 + - **Giant**: 1 -- **level**: + +## level: - **title**: "Bone Pile: Marrowkai summon war" - **number**: "12" - **map**: "2" - **story**: "You have mimicked the flight of the Eclipsor and crafted technology to have your own flying unit that wields a crossbow. Meanwhile a new Chaos Mage, the Marrowkai, is reaping havoc." - **controller**: "" - **points**: "1" - - **hasInsaneWall**: true - - **unlock**: FlyingCrossbowman - - **normal**: 1.65 - - **hard**: 1.4 - - **insane**: .8 - - **normalHealthScale**: .7 - - **tip**: Tip: A clocked Shadowrath can not be targetted by the enemey. - - **player**: +- **hasInsaneWall**: true +- **unlock**: FlyingCrossbowman +- **normal**: 1.65 +- **hard**: 1.4 +- **insane**: .8 +- **normalHealthScale**: .7 +- **tip**: Tip: A clocked Shadowrath can not be targetted by the enemey. +### player: - **race**: "Order" - **statueHealth**: "1500" - - **statue**: swordwrath - - **unit**: Swordwrath - - **unit**: Spearton - - **unit**: Archidon - - **unit**: Ninja - - **unit**: Magikill - - **unit**: FlyingCrossbowman - - **unit**: Monk - - **unit**: EnslavedGiant - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Swordwrath - - **startingUnit**: Magikill - - **startingUnit**: FlyingCrossbowman - - - **oponent**: +- **statue**: swordwrath +- **unit**: Swordwrath +- **unit**: Spearton +- **unit**: Archidon +- **unit**: Ninja +- **unit**: Magikill +- **unit**: FlyingCrossbowman +- **unit**: Monk +- **unit**: EnslavedGiant +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Swordwrath +- **startingUnit**: Magikill +- **startingUnit**: FlyingCrossbowman + +### opponent: - **race**: "Chaos" - **statueHealth**: "1500" - - **raceName**: Marrowkai - - **unit**: Bomber - - **unit**: Knight - - **unit**: Giant - - **unit**: Dead - - **unit**: Cat - - **unit**: Wingadon - - **unit**: SkelatalMage - - **startingUnit**: ChaosMiner - - **startingUnit**: ChaosMiner - - **startingUnit**: ChaosMiner - - **startingUnit**: ChaosMiner - - **startingUnit**: Cat - - **startingUnit**: SkelatalMage - - **startingUnit**: Wingadon - - **UnitComposition**: - - **Bomber**: 3 - - **Knight**: 2 - - **Dead**: 2 - - **Cat**: 3 - - **Wingadon**: 3 - - **SkelatalMage**: 4 - - **Giant**: 2 - +- **raceName**: Marrowkai +- **unit**: Bomber +- **unit**: Knight +- **unit**: Giant +- **unit**: Dead +- **unit**: Cat +- **unit**: Wingadon +- **unit**: SkelatalMage +- **startingUnit**: ChaosMiner +- **startingUnit**: ChaosMiner +- **startingUnit**: ChaosMiner +- **startingUnit**: ChaosMiner +- **startingUnit**: Cat +- **startingUnit**: SkelatalMage +- **startingUnit**: Wingadon +- **UnitComposition**: + - **Bomber**: 3 + - **Knight**: 2 + - **Dead**: 2 + - **Cat**: 3 + - **Wingadon**: 3 + - **SkelatalMage**: 4 + - **Giant**: 2 -- **level**: + +## level: - **title**: "Medusa's Gates: The Chaos Capital is in sight. " - **number**: "13" - **map**: "6" - **story**: "You are on the outskirts of Medusas homeland. A final push is near." - **controller**: "" - **points**: "1" - - **hasInsaneWall**: true - - **normal**: 1.6 - - **hard**: 1.4 - - **insane**: .8 - - **normalHealthScale**: .7 - - **tip**: Tip: Take out key units first. - - **player**: +- **hasInsaneWall**: true +- **normal**: 1.6 +- **hard**: 1.4 +- **insane**: .8 +- **normalHealthScale**: .7 +- **tip**: Tip: Take out key units first. +### player: - **race**: "Order" - **statueHealth**: "1500" - - **statue**: swordwrath - - **unit**: Swordwrath - - **unit**: Spearton - - **unit**: Archidon - - **unit**: Ninja - - **unit**: Magikill - - **unit**: Monk - - **unit**: FlyingCrossbowman - - **unit**: EnslavedGiant - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Swordwrath - - **startingUnit**: Spearton - - **startingUnit**: Ninja - - **startingUnit**: Magikill - - **startingUnit**: Monk - - **startingUnit**: FlyingCrossbowman - -- **oponent**: +- **statue**: swordwrath +- **unit**: Swordwrath +- **unit**: Spearton +- **unit**: Archidon +- **unit**: Ninja +- **unit**: Magikill +- **unit**: Monk +- **unit**: FlyingCrossbowman +- **unit**: EnslavedGiant +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Swordwrath +- **startingUnit**: Spearton +- **startingUnit**: Ninja +- **startingUnit**: Magikill +- **startingUnit**: Monk +- **startingUnit**: FlyingCrossbowman + +### opponent: - **race**: "Chaos" - **statueHealth**: "1500" - - **raceName**: Chaos Empire - - **unit**: Bomber - - **unit**: Knight - - **unit**: Giant - - **unit**: Dead - - **unit**: Cat - - **unit**: Wingadon - - **unit**: SkelatalMage - - **startingUnit**: ChaosMiner - - **startingUnit**: ChaosMiner - - **startingUnit**: ChaosMiner - - **startingUnit**: ChaosMiner - - **startingUnit**: Bomber - - **startingUnit**: Bomber - - **startingUnit**: Dead - - **startingUnit**: Knight - - **startingUnit**: Cat - - **startingUnit**: Wingadon - - **startingUnit**: SkelatalMage - - **UnitComposition**: - - **Bomber**: 3 - - **Knight**: 3 - - **Dead**: 4 - - **Cat**: 7 - - **Wingadon**: 4 - - **SkelatalMage**: 4 - - **Giant**: 2 - +- **raceName**: Chaos Empire +- **unit**: Bomber +- **unit**: Knight +- **unit**: Giant +- **unit**: Dead +- **unit**: Cat +- **unit**: Wingadon +- **unit**: SkelatalMage +- **startingUnit**: ChaosMiner +- **startingUnit**: ChaosMiner +- **startingUnit**: ChaosMiner +- **startingUnit**: ChaosMiner +- **startingUnit**: Bomber +- **startingUnit**: Bomber +- **startingUnit**: Dead +- **startingUnit**: Knight +- **startingUnit**: Cat +- **startingUnit**: Wingadon +- **startingUnit**: SkelatalMage +- **UnitComposition**: + - **Bomber**: 3 + - **Knight**: 3 + - **Dead**: 4 + - **Cat**: 7 + - **Wingadon**: 4 + - **SkelatalMage**: 4 + - **Giant**: 2 -- **level**: + +## level: - **title**: "Medusa and the Full Chaos Empire: Final battle" - **number**: "14" - **map**: "7" - **story**: "You have pushed Medusa and her Chaos Empire back to their Capital. They have no where left to run. Do not hold back! Inamorta is at stake." - **controller**: "CampaignCutScene2" - **points**: "1" - - **hasInsaneWall**: true - - **normal**: 1.6 - - **hard**: 1.4 - - **insane**: .78 - - **normalHealthScale**: .7 - - **tip**: Tip: Use everything you have learned up to this point to fight the most difficult battle of all. - - **player**: +- **hasInsaneWall**: true +- **normal**: 1.6 +- **hard**: 1.4 +- **insane**: .78 +- **normalHealthScale**: .7 +- **tip**: Tip: Use everything you have learned up to this point to fight the most difficult battle of all. +### player: - **race**: "Order" - **statueHealth**: "1500" - - **mana**: 1000 - - **gold**: 1000 - - **statue**: swordwrath - - **unit**: Swordwrath - - **unit**: Spearton - - **unit**: Archidon - - **unit**: Ninja - - **unit**: Magikill - - **unit**: Monk - - **unit**: EnslavedGiant - - **unit**: FlyingCrossbowman - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Miner - - **startingUnit**: Swordwrath - - **startingUnit**: Spearton - - **startingUnit**: Archidon - - **startingUnit**: Ninja - - **startingUnit**: Magikill - - **startingUnit**: Monk - - **startingUnit**: EnslavedGiant - - - **oponent**: +- **mana**: 1000 +- **gold**: 1000 +- **statue**: swordwrath +- **unit**: Swordwrath +- **unit**: Spearton +- **unit**: Archidon +- **unit**: Ninja +- **unit**: Magikill +- **unit**: Monk +- **unit**: EnslavedGiant +- **unit**: FlyingCrossbowman +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Miner +- **startingUnit**: Swordwrath +- **startingUnit**: Spearton +- **startingUnit**: Archidon +- **startingUnit**: Ninja +- **startingUnit**: Magikill +- **startingUnit**: Monk +- **startingUnit**: EnslavedGiant + +### opponent: - **race**: "Chaos" - **statueHealth**: "1500" - - **raceName**: Medusa - - **mana**: 1000 - - **gold**: 1000 - - **statue**: medusa - - **unit**: Bomber - - **unit**: Knight - - **unit**: Giant - - **unit**: Dead - - **unit**: Cat - - **unit**: Wingadon - - **unit**: SkelatalMage - - **startingUnit**: ChaosMiner - - **startingUnit**: ChaosMiner - - **startingUnit**: ChaosMiner - - **startingUnit**: ChaosMiner - - **startingUnit**: Bomber - - **startingUnit**: Bomber - - **startingUnit**: Dead - - **startingUnit**: Knight - - **startingUnit**: Giant - - **startingUnit**: Cat - - **startingUnit**: Cat - - **startingUnit**: Wingadon - - **startingUnit**: SkelatalMage - - **UnitComposition**: - - **Bomber**: 2 - - **Knight**: 2 - - **Dead**: 3 - - **Cat**: 3 - - **Wingadon**: 4 - - **SkelatalMage**: 4 - - **Giant**: 2 - - **Medusa**: 1 \ No newline at end of file +- **raceName**: Medusa +- **mana**: 1000 +- **gold**: 1000 +- **statue**: medusa +- **unit**: Bomber +- **unit**: Knight +- **unit**: Giant +- **unit**: Dead +- **unit**: Cat +- **unit**: Wingadon +- **unit**: SkelatalMage +- **startingUnit**: ChaosMiner +- **startingUnit**: ChaosMiner +- **startingUnit**: ChaosMiner +- **startingUnit**: ChaosMiner +- **startingUnit**: Bomber +- **startingUnit**: Bomber +- **startingUnit**: Dead +- **startingUnit**: Knight +- **startingUnit**: Giant +- **startingUnit**: Cat +- **startingUnit**: Cat +- **startingUnit**: Wingadon +- **startingUnit**: SkelatalMage +- **UnitComposition**: + - **Bomber**: 2 + - **Knight**: 2 + - **Dead**: 3 + - **Cat**: 3 + - **Wingadon**: 4 + - **SkelatalMage**: 4 + - **Giant**: 2 + - **Medusa**: 1 \ No newline at end of file diff --git a/other/wiki/resources/swii_data.md b/other/wiki/resources/swii_data.md index 776ce6c..64888cd 100644 --- a/other/wiki/resources/swii_data.md +++ b/other/wiki/resources/swii_data.md @@ -1,1109 +1,1110 @@ -- **Chaos** - - **healRate**: .033 - - **poisonDuration**: 500 - - **maxTowers**: 2 - - **Tech**: - - **towerSpawnI**: - - **name**: Tower Spawn I - - **cost**: 600 - - **mana**: 200 - - **effect**: 1 - - **time**: 800 - - **tip**: Spawn an uncontrolled ghostly unit from the center tower for no cost or population. - - **towerSpawnII**: - - **name**: Tower Spawn II - - **cost**: 2000 - - **mana**: 1000 - - **effect**: 1 - - **time**: 1200 - - **tip**: Spawn a more powerfull uncontrolled ghostly unit from the center tower for no cost or population. - - **minerTower**: - - **name**: Miner Tower Upgrade - - **cost**: 50 - - **mana**: 100 - - **effect**: 1 - - **time**: 1200 - - **tip**: Allows miner to construct a static tower that automatically attacks the enemy. - - **statueHealth**: - - **name**: Statue health - - **cost**: 50 - - **mana**: 100 - - **effect**: 1 - - **time**: 600 - - **tip**: Increase statue health. - - **passiveIncomeGold1**: - - **name**: Passive Income Gold I - - **cost**: 150 - - **mana**: 100 - - **effect**: 1 - - **time**: 600 - - **tip**: Passively gain a small amount of gold and mana every few seconds. - - **passiveIncomeGold2**: - - **name**: Passive Income Gold II - - **cost**: 150 - - **mana**: 100 - - **effect**: 1 - - **time**: 600 - - **tip**: Passively gain a small amount of gold and mana every few seconds. - - **passiveIncomeGold3**: - - **name**: Passive Income Gold III - - **cost**: 150 - - **mana**: 100 - - **effect**: 1 - - **time**: 600 - - **tip**: Passively gain a small amount of gold and mana every few seconds. - - **passiveIncomeMana**: - - **name**: Passive Income Gold - - **cost**: 50 - - **mana**: 100 - - **effect**: 1 - - **time**: 600 - - **tip**: default tip - - **wingidonSpeed**: - - **name**: Speed - - **cost**: 100 - - **mana**: 100 - - **time**: 30 - - **deadPoison**: - - **name**: Poison Guts - - **tip**: Deads can toggle on and off the ability to have their projectiles inflict poison. - - **cost**: 300 - - **mana**: 0 - - **time**: 600 - - **catPack**: - - **name**: Pack Mentality - - **tip**: Increasing the amount of Crawlers in your army will increase the damage of all Crawlers. - - **cost**: 200 - - **mana**: 100 - - **time**: 1800 - - **giantSize1**: - - **name**: Giant Growth I - - **cost**: 100 - - **mana**: 100 - - **effect**: 1 - - **time**: 600 - - **tip**: Your Giants will increase in size and health. - - **giantSize2**: - - **name**: Giant Growth II - - **cost**: 100 - - **mana**: 150 - - **effect**: 1 - - **time**: 600 - - **tip**: Your Giants will increase in size and health dramatically. - - **castleArchers**: - - **num**: 4 - - **castleArchers1**: - - **name**: Castle Dead I - - **tip**: An untargetable powerful Dead will appear high on your castle walls out of reach from the enemy. - - **num**: 5 - - **cost**: 300 - - **mana**: 0 - - **time**: 300 - - **castleArchers2**: - - **name**: Castle Dead level II - - **tip**: A 2nd untargetable powerful Dead will appear high on your castle walls out of reach from the enemy. - - **num**: 5 - - **cost**: 400 - - **mana**: 0 - - **time**: 500 - - **castleArchers3**: - - **name**: Castle Archer - - **tip**: A 3rd untargetable powerful Dead will appear high on your castle walls out of reach from the enemy. - - **num**: 5 - - **cost**: 500 - - **mana**: 0 - - **time**: 700 - - **castleArchers4**: - - **name**: Castle Archer - - **tip**: Defensive castle archer that outranges all units - - **num**: 5 - - **cost**: 600 - - **mana**: 0 - - **time**: 800 - - **castleArchers5**: - - **name**: Castle Archer - - **tip**: Defensive castle archer that outranges all units - - **num**: 5 - - **cost**: 700 - - **mana**: 0 - - **time**: 900 - - **medusaPoison**: - - **name**: Venom Flux - - **tip**: Medusa and head of snakes spit a grotesk pool of poison on the ground. - - **num**: 5 - - **cost**: 200 - - **mana**: 0 - - **time**: 900 - - **knightCharge**: - - **name**: Charge - - **tip**: Jugger Knight will charge forward smashing into units. - - **num**: 5 - - **cost**: 50 - - **mana**: 100 - - **time**: 1200 - - **skeletonFistAttack**: - - **name**: Hell Fists - - **tip**: A powerful line of fists will smash up from the ground causing instant damage to anything in its path. - - **num**: 5 - - **cost**: 50 - - **mana**: 100 - - **time**: 1200 - - **catSpeed**: - - **name**: Predatory Edge - - **tip**: Massive run speed increase for Crawlers. - - **num**: 5 - - **cost**: 50 - - **mana**: 100 - - **time**: 1800 - - **Units**: - - **miner**: - - **name**: Enslaved Miner - - **info**: Hard working miner. - - **hotkey**: 81 - - **gold**: 150 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 240 - - **armoured**: 0 - - **damage**: 4 - - **toArmour**: 2 - - **toNotArmour**: 0 - - **health**: 65 - - **upgradedHealth**: 90 - - **weaponReach**: 80 - - **mass**: 200 - - **maxForce**: 80 - - **dragForce**: 0.89 - - **scale**: 0.9 - - **maxVelocity**: 2.5 - - **upgradedMaxVelocity**: 4 - - **amour**: 1 - - **bagSize**: 75 - - **miningRate**: 37.5 - - **manaMineRate**: 7.5 - - **population**: 2 - - **tower**: - - **name**: Construct Tower - - **info**: Instructs miner to build a static tower to defend a position. - - **hotkey**: 81 - - **gold**: 300 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 210 - - **constructTime**: 150 - - **constructRange**: 50 - - **bomber**: - - **name**: Bomber - - **info**: Single use bomber unit. Explodes with area of effect damage. Best used against multiple oponents. - - **hotkey**: 87 - - **gold**: 75 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 240 - - **armoured**: 0 - - **damage**: 0 - - **toArmour**: 5 - - **toNotArmour**: 0 - - **health**: 20 - - **weaponReach**: 40 - - **mass**: 100 - - **maxForce**: 80 - - **dragForce**: 0.89 - - **scale**: 0.7 - - **maxVelocity**: 7.5 - - **population**: 1 - - **explosionRadius**: 100 - - **explosionDamage**: 20 - - **detonate**: - - **name**: Detonate Explosive - - **info**: Manualy detonation of Bomber's explosives. - - **hotkey**: 81 - - **gold**: 300 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 0 - - **cat**: - - **name**: Crawler - - **info**: Quick unit that gains an attack advantage when fighting in a pack. - - **hotkey**: 87 - - **gold**: 100 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 360 - - **armoured**: 0 - - **damage**: 5 - - **toArmour**: 0 - - **toNotArmour**: 2 - - **health**: 55 - - **weaponReach**: 80 - - **mass**: 150 - - **maxForce**: 110 - - **dragForce**: 0.89 - - **scale**: .8 - - **maxVelocity**: 8 - - **slowMaxVelocity**: 6 - - **population**: 1 - - **pack**: - - **name**: Pack Mentality - - **info**: As more crawlers enter the battlefield each crawlers damage output is increased. Stacks up to 5 times. - - **hotkey**: 87 - - **gold**: 0 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 0 - - **damagePerUnit**: 1.2 - - **stacks**: 5 - - **knight**: - - **name**: Jugger Knight - - **info**: Solid melee unit that is able to initiate battle with a devastating charge. - - **hotkey**: 87 - - **gold**: 450 - - **mana**: 50 - - **effect**: 0 - - **cooldown**: 600 - - **armoured**: 1 - - **damage**: 15 - - **toArmour**: 0 - - **toNotArmour**: 5 - - **health**: 400 - - **weaponReach**: 80 - - **mass**: 150 - - **maxForce**: 100 - - **dragForce**: 0.89 - - **scale**: 1.00 - - **maxVelocity**: 5.8 - - **population**: 3 - - **charge**: - - **name**: Charge - - **info**: Causes the unit to charge in a straight line straight up the battlefield. Stuns the first unit that is hit by this charge. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 15 - - **effect**: 50 - - **cooldown**: 500 - - **damage**: 25 - - **stun**: 100 - - **velocity**: 15 - - **force**: 200 - - **stunForce**: 10 - - **stunArea**: 100 - - **skelator**: - - **name**: Marrowkai - - **info**: Powerful mage that is able to fear units into combat and damage units in a line. - - **hotkey**: 81 - - **gold**: 400 - - **mana**: 400 - - **effect**: 30 - - **cooldown**: 600 - - **armoured**: 1 - - **damage**: 20 - - **toArmour**: 0 - - **toNotArmour**: 0 - - **health**: 250 - - **weaponReach**: 80 - - **mass**: 100 - - **maxForce**: 60 - - **dragForce**: 0.89 - - **scale**: 1.2 - - **maxVelocity**: 3 - - **population**: 4 - - **fist**: - - **name**: Undead Fists - - **info**: Summons undead fists from the grave to damage units in a line. - - **hotkey**: 87 - - **gold**: 0 - - **mana**: 20 - - **effect**: 0 - - **cooldown**: 600 - - **range**: 400 - - **mana**: 100 - - **damage**: 18 - - **area**: 3 - - **reaper**: - - **name**: Reaper - - **info**: Reaps an enemy unit into moving towards your army. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 10 - - **effect**: 0 - - **cooldown**: 360 - - **range**: 700 - - **mana**: 0 - - **amplification**: .15 - - **frames**: 100 - - **damage**: 40 - - **medusa**: - - **name**: Medusa - - **info**: Master of poison - - **hotkey**: 87 - - **gold**: 500 - - **mana**: 500 - - **effect**: 0 - - **cooldown**: 900 - - **armoured**: 0 - - **damage**: 14 - - **toArmour**: 0 - - **superDamage**: 50 - - **toNotArmour**: 0 - - **health**: 250 - - **superHealth**: 2000 - - **weaponReach**: 80 - - **mass**: 100 - - **maxForce**: 60 - - **dragForce**: 0.89 - - **scale**: 1.2 - - **superScale**: 2 - - **maxVelocity**: 3 - - **population**: 5 - - **stone**: - - **name**: Stone Face - - **info**: Stones the opponent instantly killing any non giant unit. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 50 - - **effect**: 0 - - **cooldown**: 800 - - **superCooldown**: 300 - - **range**: 600 - - **damageToArmour**: 300 - - **damageToNotArmour**: 400 - - **poison**: - - **name**: Poison Spray - - **info**: Sprays a poison over the ground. - - **hotkey**: 87 - - **gold**: 0 - - **mana**: 30 - - **effect**: 0 - - **cooldown**: 500 - - **poison**: 5 - - **range**: 160 - - **area**: 200 - - **time**: 900 - - **giant**: - - **name**: Giant - - **info**: Clobbers the opponent causing area of effect damage. - - **hotkey**: 87 - - **gold**: 1500 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 1200 - - **armoured**: 1 - - **damage**: 35 - - **toArmour**: 25 - - **toNotArmour**: 0 - - **health**: 800 - - **weaponReach**: 150 - - **mass**: 1500 - - **maxForce**: 2000 - - **dragForce**: 0.89 - - **scale**: 2.2 - - **maxVelocity**: 3 - - **population**: 7 - - **healthI**: 1100 - - **healthII**: 1500 - - **growthIScale**: 2.5 - - **growthIIScale**: 3 - - **maxTargetsToHit**: 3 - - **stunTime**: 45 - - **wingidon**: - - **name**: Eclipsor - - **info**: A flying winged archer. - - **hotkey**: 81 - - **gold**: 400 - - **mana**: 150 - - **effect**: 0 - - **cooldown**: 400 - - **damage**: 14 - - **toArmour**: 0 - - **toNotArmour**: 5 - - **armoured**: 0 - - **health**: 100 - - **mass**: 75 - - **maxForce**: 70 - - **dragForce**: 0.89 - - **scale**: 1.2 - - **maxVelocity**: 5 - - **arrowVelocity**: 25 - - **legRotateAngleWhenFlying**: 30 - - **maximumRange**: 625 - - **population**: 3 - - **wind**: - - **name**: Wind - - **info**: Repels enemy ranged attacks - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 100 - - **effect**: 100 - - **cooldown**: 900 - - **strength**: 3 - - **dead**: - - **name**: Dead - - **info**: A zombie that uses pieces of its own body as projectiles. - - **hotkey**: 81 - - **gold**: 300 - - **mana**: 100 - - **effect**: 100 - - **cooldown**: 450 - - **damage**: 8 - - **toArmour**: 5 - - **toNotArmour**: 0 - - **castleDamage**: 8 - - **castleToArmour**: 9 - - **castleToNotArmour**: 0 - - **castleRange**: 1350 - - **castlePoison**: 6 - - **armoured**: 1 - - **health**: 175 - - **mass**: 75 - - **maxForce**: 40 - - **dragForce**: 0.89 - - **scale**: 1 - - **maxVelocity**: 3 - - **arrowVelocity**: 20 - - **amour**: 0 - - **maximumRange**: 700 - - **population**: 3 - - **poison**: - - **name**: Poisoned Guts - - **info**: A toggle that activates poison mode. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 10 - - **effect**: 0 - - **cooldown**: 0 - - **damage**: 6 - - **tower**: - - **name**: Tower - - **info**: A tower that fires missiles at the enemy - - **hotkey**: 81 - - **gold**: 300 - - **mana**: 0 - - **effect**: 100 - - **cooldown**: 450 - - **damage**: 20 - - **toArmour**: 4 - - **toNotArmour**: 0 - - **armoured**: 1 - - **health**: 250 - - **mass**: 75 - - **maxForce**: 40 - - **dragForce**: 0.89 - - **scale**: 1 - - **maxVelocity**: 3 - - **arrowVelocity**: 40 - - **maximumRange**: 400 - - **population**: 0 - - **shotRate**: 45 - - **remove**: - - **name**: Destroy Tower - - **info**: Destroys the selected tower. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 0 -- **Order**: - - **maxWalls**: 2 - - **Tech**: - - **castleArchers**: - - **num**: 4 - - **passiveIncomeGold1**: - - **name**: Passive Income Gold 1 - - **cost**: 150 - - **mana**: 100 - - **effect**: 1 - - **time**: 600 - - **tip**: Passively gain a small amount of gold and mana every few seconds. - - **passiveIncomeGold2**: - - **name**: Passive Income Gold 2 - - **cost**: 150 - - **mana**: 100 - - **effect**: 1 - - **time**: 600 - - **tip**: Passively gain a small amount of gold and mana every few seconds. - - **passiveIncomeGold3**: - - **name**: Passive Income Gold 3 - - **cost**: 150 - - **mana**: 100 - - **effect**: 1 - - **time**: 600 - - **tip**: Passively gain a small amount of gold and mana every few seconds. Increasing the amount gained with each level up to a maximum of 3 levels - - **passiveIncomeMana**: - - **name**: Passive Income Mana - - **cost**: 50 - - **mana**: 100 - - **effect**: 1 - - **time**: 600 - - **tip**: default tip - - **castleArchers1**: - - **name**: Castle Archer - - **tip**: An untargetable powerful Archidon will appear high on your castle walls out of reach from the enemy. - - **num**: 5 - - **cost**: 300 - - **mana**: 0 - - **time**: 300 - - **castleArchers2**: - - **name**: Castle Archer - - **tip**: A second untargetable powerful Archidon will appear high on your castle walls out of reach from the enemy. - - **num**: 5 - - **cost**: 400 - - **mana**: 0 - - **time**: 500 - - **castleArchers3**: - - **name**: Castle Archer - - **tip**: A third untargetable powerful Archidon will appear high on your castle walls out of reach from the enemy. - - **num**: 5 - - **cost**: 500 - - **mana**: 0 - - **time**: 700 - - **castleArchers4**: - - **name**: Castle Archer - - **tip**: A 4th untargetable powerful Archidon will appear high on your castle walls out of reach from the enemy. - - **num**: 5 - - **cost**: 600 - - **mana**: 0 - - **time**: 800 - - **castleArchers5**: - - **name**: Castle Archer - - **tip**: Defensive castle archer that outranges all units - - **num**: 5 - - **cost**: 700 - - **mana**: 0 - - **time**: 900 - - **flyingCrossbowmanStun**: - - **name**: Stun - - **tip**: Defensive castle archer that outranges all units - - **cost**: 100 - - **mana**: 100 - - **effect**: 1 - - **time**: 300 - - **rage**: - - **name**: Rage - - **cost**: 50 - - **mana**: 50 - - **effect**: 1 - - **time**: 1800 - - **tip**: Increased attack and movement speed for a short period of time. Upon activation the Swordwrath will lose a small portion of health. - - **block**: - - **name**: Shield Wall - - **cost**: 50 - - **mana**: 50 - - **effect**: 1 - - **time**: 600 - - **tip**: Speartons will move into a defensive stance reducing incoming damage by 40%. - - **spearThrow**: - - **name**: Spear Throw - - **cost**: 100 - - **mana**: 100 - - **effect**: 1 - - **time**: 300 - - **tip**: default tip - - **cloak**: - - **name**: Shinobi Level I - - **cost**: 100 - - **mana**: 100 - - **effect**: 1 - - **time**: 900 - - **tip**: Cloak and the next attack out of Shinobi will do increased damage and inflict poison on the enemy. - - **cloak2**: - - **name**: Cloak Level 2 - - **cost**: 150 - - **mana**: 150 - - **effect**: 1 - - **time**: 900 - - **tip**: Cloak and the next attack out of Shinobi will do massive increased damage and inflict poison on the enemy. - - **ninjaCriticalStrike**: - - **name**: Critical Strike - - **cost**: 100 - - **mana**: 200 - - **effect**: 1 - - **time**: 1200 - - **tip**: default tip - - **hardShot**: - - **name**: Hard Shot - - **cost**: 100 - - **mana**: 100 - - **effect**: 1 - - **time**: 300 - - **tip**: default tip - - **archidonQuickFire**: - - **name**: Quick Fire - - **cost**: 100 - - **mana**: 100 - - **effect**: 1 - - **time**: 300 - - **tip**: default tip - - **archidonFire**: - - **name**: Fire Arrows - - **cost**: 50 - - **mana**: 100 - - **effect**: 1 - - **time**: 1200 - - **tip**: Fire a single flaming arrow with extra range and damage. - - **archidonPoison**: - - **name**: Poison - - **cost**: 100 - - **mana**: 100 - - **effect**: 1 - - **time**: 300 - - **tip**: default tip - - **cure**: - - **name**: Cure - - **cost**: 100 - - **mana**: 100 - - **effect**: 1 - - **time**: 300 - - **tip**: A spell to cure a single poisoned unit. - - **reveal**: - - **name**: Reveal - - **cost**: 100 - - **mana**: 100 - - **effect**: 1 - - **time**: 300 - - **tip**: default tip - - **magikillWall**: - - **name**: Magikill Wall - - **cost**: 100 - - **mana**: 150 - - **effect**: 1 - - **time**: 1200 - - **tip**: Allows Magikill to cast a wall of electricty that damages all units that stand within it. - - **magikillNuke**: - - **name**: Nuke - - **cost**: 100 - - **mana**: 100 - - **effect**: 1 - - **time**: 300 - - **tip**: default tip - - **magikillPoison**: - - **name**: Poison Spray - - **cost**: 50 - - **mana**: 100 - - **effect**: 1 - - **time**: 600 - - **tip**: A directional spell that sprays multiple units infecting them with poison. - - **speartonShieldBash**: - - **name**: Shield Bash - - **cost**: 50 - - **mana**: 100 - - **effect**: 1 - - **time**: 600 - - **tip**: Speartons will smash back the enemy with their shields. - - **statueHealth**: - - **name**: Resilience - - **cost**: 50 - - **mana**: 100 - - **effect**: 1 - - **time**: 600 - - **tip**: Increased statue health. - - **giantSize1**: - - **name**: Giant Growth I - - **cost**: 100 - - **mana**: 100 - - **effect**: 1 - - **time**: 600 - - **tip**: Your Giants will increase in size and health. - - **giantSize2**: - - **name**: Giant Growth II - - **cost**: 100 - - **mana**: 150 - - **effect**: 1 - - **time**: 600 - - **tip**: Your Giants will increase in size and health dramatically. - - **minerSpeed**: - - **name**: Miner Hustle - - **cost**: 300 - - **mana**: 100 - - **effect**: 1 - - **time**: 600 - - **tip**: Increases miner speed and health. - - **goldPassive1**: - - **name**: Passive Income - - **cost**: 500 - - **mana**: 100 - - **effect**: 1 - - **time**: 400 - - **tip**: Increases the amount of passive income. - - **minerWall**: - - **name**: Miner Wall - - **cost**: 100 - - **mana**: 0 - - **effect**: 1 - - **time**: 330 - - **tip**: Constructs a wall that blocks the enemy. - - **crossbowFire**: - - **name**: Blazing Bolts - - **cost**: 400 - - **mana**: 0 - - **effect**: 1 - - **time**: 1200 - - **tip**: Allbowtross fire flaming bolts with increased damage. - - **Units**: - - **statue**: - - **health**: 1600 - - **amour**: 1 - - **upgradedHealth**: 3000 - - **swordwrath**: - - **name**: Swordwrath - - **info**: High damaging unit with low survivability - - **hotkey**: 50 - - **gold**: 150 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 360 - - **armoured**: 0 - - **health**: 85 - - **weaponReach**: 90 - - **damage**: 9 - - **rageDamage**: 0 - - **toArmour**: 6 - - **toNotArmour**: 0 - - **dragForce**: 0.89 - - **maxForce**: 100 - - **mass**: 100 - - **scale**: 1.0 - - **maxVelocity**: 5.0 - - **rage**: - - **name**: Rage - - **info**: Increase in attack speed and movement speed at the cost of a small portion of health. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 0 - - **effect**: 170 - - **cooldown**: 30 - - **healthLoss**: 10 - - **damageIncrease**: 0 - - **rageMaxVelocity**: 7 - - **amour**: 0 - - **population**: 1 - - **spearton**: - - **name**: Spearton - - **info**: Defensive unit used to tank damage - - **hotkey**: 52 - - **gold**: 450 - - **mana**: 50 - - **effect**: 0 - - **cooldown**: 600 - - **armoured**: 1 - - **damage**: 12 - - **toArmour**: 0 - - **toNotArmour**: 5 - - **createTime**: 600 - - **health**: 400 - - **weaponReach**: 90 - - **mass**: 150 - - **maxForce**: 100 - - **dragForce**: 0.89 - - **scale**: 0.9 - - **maxVelocity**: 5.8 - - **population**: 3 - - **shieldWall**: - - **name**: Shield Wall - - **info**: Toggles shield wall that reduces damage taken by 40% but removes ability to move. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 0 - - **damageReduction**: 0.4 - - **shieldBash**: - - **name**: Shield Bash - - **info**: While in the shield wall state, spearton uses shield to push back opponents. - - **hotkey**: 87 - - **gold**: 0 - - **mana**: 10 - - **effect**: 0 - - **cooldown**: 180 - - **damage**: 25 - - **stunTime**: 100 - - **stunForce**: 9 - - **ninja**: - - **name**: Shadowrath - - **info**: Cloak and the next attack out of Shinobi will do increased damage and inflict poison on the enemy. - - **hotkey**: 54 - - **gold**: 450 - - **mana**: 150 - - **effect**: 0 - - **cooldown**: 750 - - **armoured**: 0 - - **damage**: 14 - - **toArmour**: 0 - - **toNotArmour**: 5 - - **health**: 250 - - **weaponReach**: 120 - - **mass**: 50 - - **maxForce**: 60 - - **dragForce**: 0.89 - - **scale**: 0.9 - - **ninjaCopyDistance**: .5 - - **maxVelocity**: 7.5 - - **population**: 4 - - **fury**: - - **name**: Fury - - **info**: Damage increases with successive hits on a single target. Stacks up to 5 times. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 0 - - **stacks**: 5 - - **bonus**: 5 - - **furyEffect**: 120 - - **stealth**: - - **name**: Stealth - - **info**: Allows the ninja to cloak for a period of time. Will not take damage and is not targatable by enemies during this state. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 20 - - **effect**: 200 - - **cooldown**: 900 - - **maxVelocity**: 4.5 - - **damageToArmour**: 25 - - **damageToNotArmour**: 50 - - **poison**: 3 - - **damageToArmour2**: 100 - - **damageToNotArmour2**: 200 - - **poison2**: 3 - - **magikill**: - - **name**: Magikill - - **info**: A damage dealing spell caster unit. - - **hotkey**: 56 - - **gold**: 500 - - **mana**: 500 - - **effect**: 0 - - **cooldown**: 900 - - **armoured**: 0 - - **damage**: 5 - - **toArmour**: 0 - - **toNotArmour**: 0 - - **health**: 200 - - **weaponReach**: 90 - - **mass**: 80 - - **maxForce**: 60 - - **dragForce**: 0.89 - - **scale**: 1 - - **maxVelocity**: 3 - - **nuke**: - - **name**: Explosion - - **info**: Casts a small area of effect explosion . - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 400 - - **damage**: 60 - - **area**: 130 - - **range**: 420 - - **electricWall**: - - **name**: Electric Wall - - **info**: A line of electricty that damages all units across the field. - - **hotkey**: 69 - - **gold**: 0 - - **mana**: 35 - - **effect**: 0 - - **cooldown**: 360 - - **time**: 180 - - **area**: 75 - - **range**: 400 - - **damage**: 16 - - **frequency**: 15 - - **poisonSpray**: - - **name**: Poison Spray - - **info**: A spray of poison damages all units in a line. - - **hotkey**: 87 - - **gold**: 0 - - **mana**: 50 - - **effect**: 0 - - **cooldown**: 200 - - **time**: 60 - - **range**: 700 - - **area**: 80 - - **damage**: 15 - - **population**: 5 - - **monk**: - - **name**: Meric - - **info**: A support unit that is able to heal and cure your front line troops. - - **hotkey**: 55 - - **gold**: 300 - - **mana**: 200 - - **effect**: 0 - - **cooldown**: 450 - - **armoured**: 0 - - **damage**: 8 - - **toArmour**: 0 - - **toNotArmour**: 0 - - **health**: 180 - - **weaponReach**: 90 - - **mass**: 50 - - **maxForce**: 60 - - **dragForce**: 0.89 - - **scale**: 0.9 - - **maxVelocity**: 3 - - **amour**: 0 - - **heal**: - - **name**: Heal - - **info**: Heals a single unit. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 75 - - **amount**: 20 - - **duration**: 1 - - **range**: 450 - - **cure**: - - **name**: Cure - - **info**: Cures a single unit. - - **hotkey**: 87 - - **gold**: 0 - - **mana**: 5 - - **effect**: 0 - - **cooldown**: 90 - - **range**: 450 - - **population**: 3 - - **archer**: - - **name**: Archidon - - **info**: Basic ranged infantry. Strong in large numbers. - - **hotkey**: 51 - - **gold**: 350 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 450 - - **damage**: 9 - - **toArmour**: 0 - - **toNotArmour**: 4 - - **castleDamage**: 14 - - **castleToArmour**: 0 - - **castleToNotArmour**: 0 - - **castleRange**: 1350 - - **castleArea**: 100 - - **castleAreaDamage**: 8 - - **armoured**: 0 - - **health**: 55 - - **mass**: 75 - - **maxForce**: 55 - - **dragForce**: 0.89 - - **scale**: 0.9 - - **maxVelocity**: 4.8 - - **arrowVelocity**: 30 - - **amour**: 0 - - **maximumRange**: 700 - - **fire**: - - **name**: Fire Arrow - - **info**: Shoots a single fire arrow into the air with increased range and damage. - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 5 - - **effect**: 0 - - **cooldown**: 450 - - **range**: 900 - - **velocity**: 27 - - **damage**: 10 - - **population**: 2 - - **flyingCrossbowman**: - - **name**: Flying Crossbowman - - **info**: A flying ranged unit. - - **hotkey**: 53 - - **gold**: 450 - - **mana**: 200 - - **effect**: 0 - - **cooldown**: 500 - - **damage**: 15 - - **toArmour**: 2 - - **toNotArmour**: 0 - - **armoured**: 1 - - **health**: 135 - - **mass**: 75 - - **maxForce**: 40 - - **dragForce**: 0.89 - - **scale**: 1.2 - - **maxVelocity**: 4 - - **arrowVelocity**: 25 - - **legRotateAngleWhenFlying**: 30 - - **maximumRange**: 625 - - **population**: 4 - - **fireDamageToArmour**: 8 - - **fireDamageToNotArmour**: 3 - - **miner**: - - **name**: Miner - - **info**: Hard working miner. - - **hotkey**: 49 - - **gold**: 150 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 240 - - **armoured**: 0 - - **damage**: 4 - - **toArmour**: 2 - - **toNotArmour**: 0 - - **health**: 65 - - **upgradedHealth**: 90 - - **weaponReach**: 80 - - **mass**: 200 - - **maxForce**: 80 - - **dragForce**: 0.89 - - **scale**: 0.9 - - **maxVelocity**: 2.5 - - **upgradedMaxVelocity**: 4 - - **amour**: 1 - - **bagSize**: 75 - - **miningRate**: 38 - - **manaMineRate**: 7.5 - - **population**: 2 - - **wall**: - - **name**: Wall - - **info**: Instructs miner to build a wall. - - **hotkey**: 81 - - **gold**: 200 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 600 - - **constructionTime**: 200 - - **constructRange**: 50 - - **wall**: - - **name**: Blocking Wall - - **info**: Wall - - **hotkey**: 81 - - **gold**: 200 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 1200 - - **health**: 400 - - **remove**: - - **name**: Destroy Wall - - **info**: Causes a wall to remove itself - - **hotkey**: 81 - - **gold**: 0 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 0 - - **giant**: - - **name**: Enslaved Giant - - **info**: Captured from the depths of Chaos territory, against its will, the Enslaved Giant hurls giant bolders at your enemy. - - **hotkey**: 57 - - **gold**: 1500 - - **mana**: 0 - - **effect**: 0 - - **cooldown**: 1200 - - **armoured**: 1 - - **damage**: 40 - - **toArmour**: 30 - - **toNotArmour**: 0 - - **debrisDamage**: 0 - - **health**: 800 - - **maximumRange**: 550 - - **weaponReach**: 90 - - **mass**: 1500 - - **maxForce**: 3000 - - **dragForce**: 0.89 - - **scale**: 2 - - **maxVelocity**: 3 - - **baseDamage**: 150 - - **population**: 7 - - **projectileVelocity**: 20 - - **healthI**: 1100 - - **healthII**: 1500 - - **growthIScale**: 2.5 - - **growthIIScale**: 3 - - **stunTime**: 45 +# Stick War 2 Data +## Chaos +- **healRate**: .033 +- **poisonDuration**: 500 +- **maxTowers**: 2 +### Tech +- **towerSpawnI**: + - **name**: Tower Spawn I + - **cost**: 600 + - **mana**: 200 + - **effect**: 1 + - **time**: 800 + - **tip**: Spawn an uncontrolled ghostly unit from the center tower for no cost or population. +- **towerSpawnII**: + - **name**: Tower Spawn II + - **cost**: 2000 + - **mana**: 1000 + - **effect**: 1 + - **time**: 1200 + - **tip**: Spawn a more powerfull uncontrolled ghostly unit from the center tower for no cost or population. +- **minerTower**: + - **name**: Miner Tower Upgrade + - **cost**: 50 + - **mana**: 100 + - **effect**: 1 + - **time**: 1200 + - **tip**: Allows miner to construct a static tower that automatically attacks the enemy. +- **statueHealth**: + - **name**: Statue health + - **cost**: 50 + - **mana**: 100 + - **effect**: 1 + - **time**: 600 + - **tip**: Increase statue health. +- **passiveIncomeGold1**: + - **name**: Passive Income Gold I + - **cost**: 150 + - **mana**: 100 + - **effect**: 1 + - **time**: 600 + - **tip**: Passively gain a small amount of gold and mana every few seconds. +- **passiveIncomeGold2**: + - **name**: Passive Income Gold II + - **cost**: 150 + - **mana**: 100 + - **effect**: 1 + - **time**: 600 + - **tip**: Passively gain a small amount of gold and mana every few seconds. +- **passiveIncomeGold3**: + - **name**: Passive Income Gold III + - **cost**: 150 + - **mana**: 100 + - **effect**: 1 + - **time**: 600 + - **tip**: Passively gain a small amount of gold and mana every few seconds. +- **passiveIncomeMana**: + - **name**: Passive Income Gold + - **cost**: 50 + - **mana**: 100 + - **effect**: 1 + - **time**: 600 + - **tip**: default tip +- **wingidonSpeed**: + - **name**: Speed + - **cost**: 100 + - **mana**: 100 + - **time**: 30 +- **deadPoison**: + - **name**: Poison Guts + - **tip**: Deads can toggle on and off the ability to have their projectiles inflict poison. + - **cost**: 300 + - **mana**: 0 + - **time**: 600 +- **catPack**: + - **name**: Pack Mentality + - **tip**: Increasing the amount of Crawlers in your army will increase the damage of all Crawlers. + - **cost**: 200 + - **mana**: 100 + - **time**: 1800 +- **giantSize1**: + - **name**: Giant Growth I + - **cost**: 100 + - **mana**: 100 + - **effect**: 1 + - **time**: 600 + - **tip**: Your Giants will increase in size and health. +- **giantSize2**: + - **name**: Giant Growth II + - **cost**: 100 + - **mana**: 150 + - **effect**: 1 + - **time**: 600 + - **tip**: Your Giants will increase in size and health dramatically. +- **castleArchers**: + - **num**: 4 +- **castleArchers1**: + - **name**: Castle Dead I + - **tip**: An untargetable powerful Dead will appear high on your castle walls out of reach from the enemy. + - **num**: 5 + - **cost**: 300 + - **mana**: 0 + - **time**: 300 +- **castleArchers2**: + - **name**: Castle Dead level II + - **tip**: A 2nd untargetable powerful Dead will appear high on your castle walls out of reach from the enemy. + - **num**: 5 + - **cost**: 400 + - **mana**: 0 + - **time**: 500 +- **castleArchers3**: + - **name**: Castle Archer + - **tip**: A 3rd untargetable powerful Dead will appear high on your castle walls out of reach from the enemy. + - **num**: 5 + - **cost**: 500 + - **mana**: 0 + - **time**: 700 +- **castleArchers4**: + - **name**: Castle Archer + - **tip**: Defensive castle archer that outranges all units + - **num**: 5 + - **cost**: 600 + - **mana**: 0 + - **time**: 800 +- **castleArchers5**: + - **name**: Castle Archer + - **tip**: Defensive castle archer that outranges all units + - **num**: 5 + - **cost**: 700 + - **mana**: 0 + - **time**: 900 +- **medusaPoison**: + - **name**: Venom Flux + - **tip**: Medusa and head of snakes spit a grotesk pool of poison on the ground. + - **num**: 5 + - **cost**: 200 + - **mana**: 0 + - **time**: 900 +- **knightCharge**: + - **name**: Charge + - **tip**: Jugger Knight will charge forward smashing into units. + - **num**: 5 + - **cost**: 50 + - **mana**: 100 + - **time**: 1200 +- **skeletonFistAttack**: + - **name**: Hell Fists + - **tip**: A powerful line of fists will smash up from the ground causing instant damage to anything in its path. + - **num**: 5 + - **cost**: 50 + - **mana**: 100 + - **time**: 1200 +- **catSpeed**: + - **name**: Predatory Edge + - **tip**: Massive run speed increase for Crawlers. + - **num**: 5 + - **cost**: 50 + - **mana**: 100 + - **time**: 1800 +### Units +- **miner**: + - **name**: Enslaved Miner + - **info**: Hard working miner. + - **hotkey**: 81 + - **gold**: 150 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 240 + - **armoured**: 0 + - **damage**: 4 + - **toArmour**: 2 + - **toNotArmour**: 0 + - **health**: 65 + - **upgradedHealth**: 90 + - **weaponReach**: 80 + - **mass**: 200 + - **maxForce**: 80 + - **dragForce**: 0.89 + - **scale**: 0.9 + - **maxVelocity**: 2.5 + - **upgradedMaxVelocity**: 4 + - **amour**: 1 + - **bagSize**: 75 + - **miningRate**: 37.5 + - **manaMineRate**: 7.5 + - **population**: 2 + - **tower**: + - **name**: Construct Tower + - **info**: Instructs miner to build a static tower to defend a position. + - **hotkey**: 81 + - **gold**: 300 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 210 + - **constructTime**: 150 + - **constructRange**: 50 +- **bomber**: + - **name**: Bomber + - **info**: Single use bomber unit. Explodes with area of effect damage. Best used against multiple oponents. + - **hotkey**: 87 + - **gold**: 75 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 240 + - **armoured**: 0 + - **damage**: 0 + - **toArmour**: 5 + - **toNotArmour**: 0 + - **health**: 20 + - **weaponReach**: 40 + - **mass**: 100 + - **maxForce**: 80 + - **dragForce**: 0.89 + - **scale**: 0.7 + - **maxVelocity**: 7.5 + - **population**: 1 + - **explosionRadius**: 100 + - **explosionDamage**: 20 + - **detonate**: + - **name**: Detonate Explosive + - **info**: Manualy detonation of Bomber's explosives. + - **hotkey**: 81 + - **gold**: 300 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 0 +- **cat**: + - **name**: Crawler + - **info**: Quick unit that gains an attack advantage when fighting in a pack. + - **hotkey**: 87 + - **gold**: 100 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 360 + - **armoured**: 0 + - **damage**: 5 + - **toArmour**: 0 + - **toNotArmour**: 2 + - **health**: 55 + - **weaponReach**: 80 + - **mass**: 150 + - **maxForce**: 110 + - **dragForce**: 0.89 + - **scale**: .8 + - **maxVelocity**: 8 + - **slowMaxVelocity**: 6 + - **population**: 1 + - **pack**: + - **name**: Pack Mentality + - **info**: As more crawlers enter the battlefield each crawlers damage output is increased. Stacks up to 5 times. + - **hotkey**: 87 + - **gold**: 0 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 0 + - **damagePerUnit**: 1.2 + - **stacks**: 5 +- **knight**: + - **name**: Jugger Knight + - **info**: Solid melee unit that is able to initiate battle with a devastating charge. + - **hotkey**: 87 + - **gold**: 450 + - **mana**: 50 + - **effect**: 0 + - **cooldown**: 600 + - **armoured**: 1 + - **damage**: 15 + - **toArmour**: 0 + - **toNotArmour**: 5 + - **health**: 400 + - **weaponReach**: 80 + - **mass**: 150 + - **maxForce**: 100 + - **dragForce**: 0.89 + - **scale**: 1.00 + - **maxVelocity**: 5.8 + - **population**: 3 + - **charge**: + - **name**: Charge + - **info**: Causes the unit to charge in a straight line straight up the battlefield. Stuns the first unit that is hit by this charge. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 15 + - **effect**: 50 + - **cooldown**: 500 + - **damage**: 25 + - **stun**: 100 + - **velocity**: 15 + - **force**: 200 + - **stunForce**: 10 + - **stunArea**: 100 +- **skelator**: + - **name**: Marrowkai + - **info**: Powerful mage that is able to fear units into combat and damage units in a line. + - **hotkey**: 81 + - **gold**: 400 + - **mana**: 400 + - **effect**: 30 + - **cooldown**: 600 + - **armoured**: 1 + - **damage**: 20 + - **toArmour**: 0 + - **toNotArmour**: 0 + - **health**: 250 + - **weaponReach**: 80 + - **mass**: 100 + - **maxForce**: 60 + - **dragForce**: 0.89 + - **scale**: 1.2 + - **maxVelocity**: 3 + - **population**: 4 + - **fist**: + - **name**: Undead Fists + - **info**: Summons undead fists from the grave to damage units in a line. + - **hotkey**: 87 + - **gold**: 0 + - **mana**: 20 + - **effect**: 0 + - **cooldown**: 600 + - **range**: 400 + - **mana**: 100 + - **damage**: 18 + - **area**: 3 + - **reaper**: + - **name**: Reaper + - **info**: Reaps an enemy unit into moving towards your army. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 10 + - **effect**: 0 + - **cooldown**: 360 + - **range**: 700 + - **mana**: 0 + - **amplification**: .15 + - **frames**: 100 + - **damage**: 40 +- **medusa**: + - **name**: Medusa + - **info**: Master of poison + - **hotkey**: 87 + - **gold**: 500 + - **mana**: 500 + - **effect**: 0 + - **cooldown**: 900 + - **armoured**: 0 + - **damage**: 14 + - **toArmour**: 0 + - **superDamage**: 50 + - **toNotArmour**: 0 + - **health**: 250 + - **superHealth**: 2000 + - **weaponReach**: 80 + - **mass**: 100 + - **maxForce**: 60 + - **dragForce**: 0.89 + - **scale**: 1.2 + - **superScale**: 2 + - **maxVelocity**: 3 + - **population**: 5 + - **stone**: + - **name**: Stone Face + - **info**: Stones the opponent instantly killing any non giant unit. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 50 + - **effect**: 0 + - **cooldown**: 800 + - **superCooldown**: 300 + - **range**: 600 + - **damageToArmour**: 300 + - **damageToNotArmour**: 400 + - **poison**: + - **name**: Poison Spray + - **info**: Sprays a poison over the ground. + - **hotkey**: 87 + - **gold**: 0 + - **mana**: 30 + - **effect**: 0 + - **cooldown**: 500 + - **poison**: 5 + - **range**: 160 + - **area**: 200 + - **time**: 900 +- **giant**: + - **name**: Giant + - **info**: Clobbers the opponent causing area of effect damage. + - **hotkey**: 87 + - **gold**: 1500 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 1200 + - **armoured**: 1 + - **damage**: 35 + - **toArmour**: 25 + - **toNotArmour**: 0 + - **health**: 800 + - **weaponReach**: 150 + - **mass**: 1500 + - **maxForce**: 2000 + - **dragForce**: 0.89 + - **scale**: 2.2 + - **maxVelocity**: 3 + - **population**: 7 + - **healthI**: 1100 + - **healthII**: 1500 + - **growthIScale**: 2.5 + - **growthIIScale**: 3 + - **maxTargetsToHit**: 3 + - **stunTime**: 45 +- **wingidon**: + - **name**: Eclipsor + - **info**: A flying winged archer. + - **hotkey**: 81 + - **gold**: 400 + - **mana**: 150 + - **effect**: 0 + - **cooldown**: 400 + - **damage**: 14 + - **toArmour**: 0 + - **toNotArmour**: 5 + - **armoured**: 0 + - **health**: 100 + - **mass**: 75 + - **maxForce**: 70 + - **dragForce**: 0.89 + - **scale**: 1.2 + - **maxVelocity**: 5 + - **arrowVelocity**: 25 + - **legRotateAngleWhenFlying**: 30 + - **maximumRange**: 625 + - **population**: 3 + - **wind**: + - **name**: Wind + - **info**: Repels enemy ranged attacks + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 100 + - **effect**: 100 + - **cooldown**: 900 + - **strength**: 3 +- **dead**: + - **name**: Dead + - **info**: A zombie that uses pieces of its own body as projectiles. + - **hotkey**: 81 + - **gold**: 300 + - **mana**: 100 + - **effect**: 100 + - **cooldown**: 450 + - **damage**: 8 + - **toArmour**: 5 + - **toNotArmour**: 0 + - **castleDamage**: 8 + - **castleToArmour**: 9 + - **castleToNotArmour**: 0 + - **castleRange**: 1350 + - **castlePoison**: 6 + - **armoured**: 1 + - **health**: 175 + - **mass**: 75 + - **maxForce**: 40 + - **dragForce**: 0.89 + - **scale**: 1 + - **maxVelocity**: 3 + - **arrowVelocity**: 20 + - **amour**: 0 + - **maximumRange**: 700 + - **population**: 3 + - **poison**: + - **name**: Poisoned Guts + - **info**: A toggle that activates poison mode. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 10 + - **effect**: 0 + - **cooldown**: 0 + - **damage**: 6 +- **tower**: + - **name**: Tower + - **info**: A tower that fires missiles at the enemy + - **hotkey**: 81 + - **gold**: 300 + - **mana**: 0 + - **effect**: 100 + - **cooldown**: 450 + - **damage**: 20 + - **toArmour**: 4 + - **toNotArmour**: 0 + - **armoured**: 1 + - **health**: 250 + - **mass**: 75 + - **maxForce**: 40 + - **dragForce**: 0.89 + - **scale**: 1 + - **maxVelocity**: 3 + - **arrowVelocity**: 40 + - **maximumRange**: 400 + - **population**: 0 + - **shotRate**: 45 + - **remove**: + - **name**: Destroy Tower + - **info**: Destroys the selected tower. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 0 +## Order +- **maxWalls**: 2 +### Tech +- **castleArchers**: + - **num**: 4 +- **passiveIncomeGold1**: + - **name**: Passive Income Gold 1 + - **cost**: 150 + - **mana**: 100 + - **effect**: 1 + - **time**: 600 + - **tip**: Passively gain a small amount of gold and mana every few seconds. +- **passiveIncomeGold2**: + - **name**: Passive Income Gold 2 + - **cost**: 150 + - **mana**: 100 + - **effect**: 1 + - **time**: 600 + - **tip**: Passively gain a small amount of gold and mana every few seconds. +- **passiveIncomeGold3**: + - **name**: Passive Income Gold 3 + - **cost**: 150 + - **mana**: 100 + - **effect**: 1 + - **time**: 600 + - **tip**: Passively gain a small amount of gold and mana every few seconds. Increasing the amount gained with each level up to a maximum of 3 levels +- **passiveIncomeMana**: + - **name**: Passive Income Mana + - **cost**: 50 + - **mana**: 100 + - **effect**: 1 + - **time**: 600 + - **tip**: default tip +- **castleArchers1**: + - **name**: Castle Archer + - **tip**: An untargetable powerful Archidon will appear high on your castle walls out of reach from the enemy. + - **num**: 5 + - **cost**: 300 + - **mana**: 0 + - **time**: 300 +- **castleArchers2**: + - **name**: Castle Archer + - **tip**: A second untargetable powerful Archidon will appear high on your castle walls out of reach from the enemy. + - **num**: 5 + - **cost**: 400 + - **mana**: 0 + - **time**: 500 +- **castleArchers3**: + - **name**: Castle Archer + - **tip**: A third untargetable powerful Archidon will appear high on your castle walls out of reach from the enemy. + - **num**: 5 + - **cost**: 500 + - **mana**: 0 + - **time**: 700 +- **castleArchers4**: + - **name**: Castle Archer + - **tip**: A 4th untargetable powerful Archidon will appear high on your castle walls out of reach from the enemy. + - **num**: 5 + - **cost**: 600 + - **mana**: 0 + - **time**: 800 +- **castleArchers5**: + - **name**: Castle Archer + - **tip**: Defensive castle archer that outranges all units + - **num**: 5 + - **cost**: 700 + - **mana**: 0 + - **time**: 900 +- **flyingCrossbowmanStun**: + - **name**: Stun + - **tip**: Defensive castle archer that outranges all units + - **cost**: 100 + - **mana**: 100 + - **effect**: 1 + - **time**: 300 +- **rage**: + - **name**: Rage + - **cost**: 50 + - **mana**: 50 + - **effect**: 1 + - **time**: 1800 + - **tip**: Increased attack and movement speed for a short period of time. Upon activation the Swordwrath will lose a small portion of health. +- **block**: + - **name**: Shield Wall + - **cost**: 50 + - **mana**: 50 + - **effect**: 1 + - **time**: 600 + - **tip**: Speartons will move into a defensive stance reducing incoming damage by 40%. +- **spearThrow**: + - **name**: Spear Throw + - **cost**: 100 + - **mana**: 100 + - **effect**: 1 + - **time**: 300 + - **tip**: default tip +- **cloak**: + - **name**: Shinobi Level I + - **cost**: 100 + - **mana**: 100 + - **effect**: 1 + - **time**: 900 + - **tip**: Cloak and the next attack out of Shinobi will do increased damage and inflict poison on the enemy. +- **cloak2**: + - **name**: Cloak Level 2 + - **cost**: 150 + - **mana**: 150 + - **effect**: 1 + - **time**: 900 + - **tip**: Cloak and the next attack out of Shinobi will do massive increased damage and inflict poison on the enemy. +- **ninjaCriticalStrike**: + - **name**: Critical Strike + - **cost**: 100 + - **mana**: 200 + - **effect**: 1 + - **time**: 1200 + - **tip**: default tip +- **hardShot**: + - **name**: Hard Shot + - **cost**: 100 + - **mana**: 100 + - **effect**: 1 + - **time**: 300 + - **tip**: default tip +- **archidonQuickFire**: + - **name**: Quick Fire + - **cost**: 100 + - **mana**: 100 + - **effect**: 1 + - **time**: 300 + - **tip**: default tip +- **archidonFire**: + - **name**: Fire Arrows + - **cost**: 50 + - **mana**: 100 + - **effect**: 1 + - **time**: 1200 + - **tip**: Fire a single flaming arrow with extra range and damage. +- **archidonPoison**: + - **name**: Poison + - **cost**: 100 + - **mana**: 100 + - **effect**: 1 + - **time**: 300 + - **tip**: default tip +- **cure**: + - **name**: Cure + - **cost**: 100 + - **mana**: 100 + - **effect**: 1 + - **time**: 300 + - **tip**: A spell to cure a single poisoned unit. +- **reveal**: + - **name**: Reveal + - **cost**: 100 + - **mana**: 100 + - **effect**: 1 + - **time**: 300 + - **tip**: default tip +- **magikillWall**: + - **name**: Magikill Wall + - **cost**: 100 + - **mana**: 150 + - **effect**: 1 + - **time**: 1200 + - **tip**: Allows Magikill to cast a wall of electricty that damages all units that stand within it. +- **magikillNuke**: + - **name**: Nuke + - **cost**: 100 + - **mana**: 100 + - **effect**: 1 + - **time**: 300 + - **tip**: default tip +- **magikillPoison**: + - **name**: Poison Spray + - **cost**: 50 + - **mana**: 100 + - **effect**: 1 + - **time**: 600 + - **tip**: A directional spell that sprays multiple units infecting them with poison. +- **speartonShieldBash**: + - **name**: Shield Bash + - **cost**: 50 + - **mana**: 100 + - **effect**: 1 + - **time**: 600 + - **tip**: Speartons will smash back the enemy with their shields. +- **statueHealth**: + - **name**: Resilience + - **cost**: 50 + - **mana**: 100 + - **effect**: 1 + - **time**: 600 + - **tip**: Increased statue health. +- **giantSize1**: + - **name**: Giant Growth I + - **cost**: 100 + - **mana**: 100 + - **effect**: 1 + - **time**: 600 + - **tip**: Your Giants will increase in size and health. +- **giantSize2**: + - **name**: Giant Growth II + - **cost**: 100 + - **mana**: 150 + - **effect**: 1 + - **time**: 600 + - **tip**: Your Giants will increase in size and health dramatically. +- **minerSpeed**: + - **name**: Miner Hustle + - **cost**: 300 + - **mana**: 100 + - **effect**: 1 + - **time**: 600 + - **tip**: Increases miner speed and health. +- **goldPassive1**: + - **name**: Passive Income + - **cost**: 500 + - **mana**: 100 + - **effect**: 1 + - **time**: 400 + - **tip**: Increases the amount of passive income. +- **minerWall**: + - **name**: Miner Wall + - **cost**: 100 + - **mana**: 0 + - **effect**: 1 + - **time**: 330 + - **tip**: Constructs a wall that blocks the enemy. +- **crossbowFire**: + - **name**: Blazing Bolts + - **cost**: 400 + - **mana**: 0 + - **effect**: 1 + - **time**: 1200 + - **tip**: Allbowtross fire flaming bolts with increased damage. +### Units +- **statue**: + - **health**: 1600 + - **amour**: 1 + - **upgradedHealth**: 3000 +- **swordwrath**: + - **name**: Swordwrath + - **info**: High damaging unit with low survivability + - **hotkey**: 50 + - **gold**: 150 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 360 + - **armoured**: 0 + - **health**: 85 + - **weaponReach**: 90 + - **damage**: 9 + - **rageDamage**: 0 + - **toArmour**: 6 + - **toNotArmour**: 0 + - **dragForce**: 0.89 + - **maxForce**: 100 + - **mass**: 100 + - **scale**: 1.0 + - **maxVelocity**: 5.0 + - **rage**: + - **name**: Rage + - **info**: Increase in attack speed and movement speed at the cost of a small portion of health. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 0 + - **effect**: 170 + - **cooldown**: 30 + - **healthLoss**: 10 + - **damageIncrease**: 0 + - **rageMaxVelocity**: 7 + - **amour**: 0 + - **population**: 1 +- **spearton**: + - **name**: Spearton + - **info**: Defensive unit used to tank damage + - **hotkey**: 52 + - **gold**: 450 + - **mana**: 50 + - **effect**: 0 + - **cooldown**: 600 + - **armoured**: 1 + - **damage**: 12 + - **toArmour**: 0 + - **toNotArmour**: 5 + - **createTime**: 600 + - **health**: 400 + - **weaponReach**: 90 + - **mass**: 150 + - **maxForce**: 100 + - **dragForce**: 0.89 + - **scale**: 0.9 + - **maxVelocity**: 5.8 + - **population**: 3 + - **shieldWall**: + - **name**: Shield Wall + - **info**: Toggles shield wall that reduces damage taken by 40% but removes ability to move. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 0 + - **damageReduction**: 0.4 + - **shieldBash**: + - **name**: Shield Bash + - **info**: While in the shield wall state, spearton uses shield to push back opponents. + - **hotkey**: 87 + - **gold**: 0 + - **mana**: 10 + - **effect**: 0 + - **cooldown**: 180 + - **damage**: 25 + - **stunTime**: 100 + - **stunForce**: 9 +- **ninja**: + - **name**: Shadowrath + - **info**: Cloak and the next attack out of Shinobi will do increased damage and inflict poison on the enemy. + - **hotkey**: 54 + - **gold**: 450 + - **mana**: 150 + - **effect**: 0 + - **cooldown**: 750 + - **armoured**: 0 + - **damage**: 14 + - **toArmour**: 0 + - **toNotArmour**: 5 + - **health**: 250 + - **weaponReach**: 120 + - **mass**: 50 + - **maxForce**: 60 + - **dragForce**: 0.89 + - **scale**: 0.9 + - **ninjaCopyDistance**: .5 + - **maxVelocity**: 7.5 + - **population**: 4 + - **fury**: + - **name**: Fury + - **info**: Damage increases with successive hits on a single target. Stacks up to 5 times. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 0 + - **stacks**: 5 + - **bonus**: 5 + - **furyEffect**: 120 + - **stealth**: + - **name**: Stealth + - **info**: Allows the ninja to cloak for a period of time. Will not take damage and is not targatable by enemies during this state. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 20 + - **effect**: 200 + - **cooldown**: 900 + - **maxVelocity**: 4.5 + - **damageToArmour**: 25 + - **damageToNotArmour**: 50 + - **poison**: 3 + - **damageToArmour2**: 100 + - **damageToNotArmour2**: 200 + - **poison2**: 3 +- **magikill**: + - **name**: Magikill + - **info**: A damage dealing spell caster unit. + - **hotkey**: 56 + - **gold**: 500 + - **mana**: 500 + - **effect**: 0 + - **cooldown**: 900 + - **armoured**: 0 + - **damage**: 5 + - **toArmour**: 0 + - **toNotArmour**: 0 + - **health**: 200 + - **weaponReach**: 90 + - **mass**: 80 + - **maxForce**: 60 + - **dragForce**: 0.89 + - **scale**: 1 + - **maxVelocity**: 3 + - **nuke**: + - **name**: Explosion + - **info**: Casts a small area of effect explosion . + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 400 + - **damage**: 60 + - **area**: 130 + - **range**: 420 + - **electricWall**: + - **name**: Electric Wall + - **info**: A line of electricty that damages all units across the field. + - **hotkey**: 69 + - **gold**: 0 + - **mana**: 35 + - **effect**: 0 + - **cooldown**: 360 + - **time**: 180 + - **area**: 75 + - **range**: 400 + - **damage**: 16 + - **frequency**: 15 + - **poisonSpray**: + - **name**: Poison Spray + - **info**: A spray of poison damages all units in a line. + - **hotkey**: 87 + - **gold**: 0 + - **mana**: 50 + - **effect**: 0 + - **cooldown**: 200 + - **time**: 60 + - **range**: 700 + - **area**: 80 + - **damage**: 15 + - **population**: 5 +- **monk**: + - **name**: Meric + - **info**: A support unit that is able to heal and cure your front line troops. + - **hotkey**: 55 + - **gold**: 300 + - **mana**: 200 + - **effect**: 0 + - **cooldown**: 450 + - **armoured**: 0 + - **damage**: 8 + - **toArmour**: 0 + - **toNotArmour**: 0 + - **health**: 180 + - **weaponReach**: 90 + - **mass**: 50 + - **maxForce**: 60 + - **dragForce**: 0.89 + - **scale**: 0.9 + - **maxVelocity**: 3 + - **amour**: 0 + - **heal**: + - **name**: Heal + - **info**: Heals a single unit. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 75 + - **amount**: 20 + - **duration**: 1 + - **range**: 450 + - **cure**: + - **name**: Cure + - **info**: Cures a single unit. + - **hotkey**: 87 + - **gold**: 0 + - **mana**: 5 + - **effect**: 0 + - **cooldown**: 90 + - **range**: 450 + - **population**: 3 +- **archer**: + - **name**: Archidon + - **info**: Basic ranged infantry. Strong in large numbers. + - **hotkey**: 51 + - **gold**: 350 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 450 + - **damage**: 9 + - **toArmour**: 0 + - **toNotArmour**: 4 + - **castleDamage**: 14 + - **castleToArmour**: 0 + - **castleToNotArmour**: 0 + - **castleRange**: 1350 + - **castleArea**: 100 + - **castleAreaDamage**: 8 + - **armoured**: 0 + - **health**: 55 + - **mass**: 75 + - **maxForce**: 55 + - **dragForce**: 0.89 + - **scale**: 0.9 + - **maxVelocity**: 4.8 + - **arrowVelocity**: 30 + - **amour**: 0 + - **maximumRange**: 700 + - **fire**: + - **name**: Fire Arrow + - **info**: Shoots a single fire arrow into the air with increased range and damage. + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 5 + - **effect**: 0 + - **cooldown**: 450 + - **range**: 900 + - **velocity**: 27 + - **damage**: 10 + - **population**: 2 +- **flyingCrossbowman**: + - **name**: Flying Crossbowman + - **info**: A flying ranged unit. + - **hotkey**: 53 + - **gold**: 450 + - **mana**: 200 + - **effect**: 0 + - **cooldown**: 500 + - **damage**: 15 + - **toArmour**: 2 + - **toNotArmour**: 0 + - **armoured**: 1 + - **health**: 135 + - **mass**: 75 + - **maxForce**: 40 + - **dragForce**: 0.89 + - **scale**: 1.2 + - **maxVelocity**: 4 + - **arrowVelocity**: 25 + - **legRotateAngleWhenFlying**: 30 + - **maximumRange**: 625 + - **population**: 4 + - **fireDamageToArmour**: 8 + - **fireDamageToNotArmour**: 3 +- **miner**: + - **name**: Miner + - **info**: Hard working miner. + - **hotkey**: 49 + - **gold**: 150 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 240 + - **armoured**: 0 + - **damage**: 4 + - **toArmour**: 2 + - **toNotArmour**: 0 + - **health**: 65 + - **upgradedHealth**: 90 + - **weaponReach**: 80 + - **mass**: 200 + - **maxForce**: 80 + - **dragForce**: 0.89 + - **scale**: 0.9 + - **maxVelocity**: 2.5 + - **upgradedMaxVelocity**: 4 + - **amour**: 1 + - **bagSize**: 75 + - **miningRate**: 38 + - **manaMineRate**: 7.5 + - **population**: 2 + - **wall**: + - **name**: Wall + - **info**: Instructs miner to build a wall. + - **hotkey**: 81 + - **gold**: 200 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 600 + - **constructionTime**: 200 + - **constructRange**: 50 +- **wall**: + - **name**: Blocking Wall + - **info**: Wall + - **hotkey**: 81 + - **gold**: 200 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 1200 + - **health**: 400 + - **remove**: + - **name**: Destroy Wall + - **info**: Causes a wall to remove itself + - **hotkey**: 81 + - **gold**: 0 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 0 +- **giant**: + - **name**: Enslaved Giant + - **info**: Captured from the depths of Chaos territory, against its will, the Enslaved Giant hurls giant bolders at your enemy. + - **hotkey**: 57 + - **gold**: 1500 + - **mana**: 0 + - **effect**: 0 + - **cooldown**: 1200 + - **armoured**: 1 + - **damage**: 40 + - **toArmour**: 30 + - **toNotArmour**: 0 + - **debrisDamage**: 0 + - **health**: 800 + - **maximumRange**: 550 + - **weaponReach**: 90 + - **mass**: 1500 + - **maxForce**: 3000 + - **dragForce**: 0.89 + - **scale**: 2 + - **maxVelocity**: 3 + - **baseDamage**: 150 + - **population**: 7 + - **projectileVelocity**: 20 + - **healthI**: 1100 + - **healthII**: 1500 + - **growthIScale**: 2.5 + - **growthIIScale**: 3 + - **stunTime**: 45 - **credits**: Created by: Jason Whitham, Brock White and Winston Zhang. Directed, Animated, Written, and Balanced by: Jason Whitham (CRAZY JAY) Programmed by: Brock White Art by: Winston Zhang Special thanks for additional ideas: Sawyer Bateman Voice Acting by: Piotr Michael Music by: Symphony of Specters Sound Effects by: Pepper Thanks to Stickpage.com and the Stick Page Community! ©Copyright Stickpage \ No newline at end of file diff --git a/other/wiki/stickempiresdata.html b/other/wiki/stickempiresdata.html index cb04556..d414948 100644 --- a/other/wiki/stickempiresdata.html +++ b/other/wiki/stickempiresdata.html @@ -8,7 +8,6 @@ -