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Semaphore.cpp
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/******************************************************************************/
/* */
/* Copyright (c) 2010, 2014 Lukasz Bienczyk <lukasz.bienczyk@gmail.com>, */
/* Radoslaw Kolodziejczyk <radek.kolodziejczyk@gmail.com>, */
/* Sylwester Wysocki <sw143@wp.pl> */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining a */
/* copy of this software and associated documentation files (the "Software"), */
/* to deal in the Software without restriction, including without limitation */
/* the rights to use, copy, modify, merge, publish, distribute, sublicense, */
/* and/or sell copies of the Software, and to permit persons to whom the */
/* Software is furnished to do so, subject to the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be included in */
/* all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR */
/* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, */
/* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL */
/* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER */
/* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING */
/* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER */
/* DEALINGS IN THE SOFTWARE. */
/* */
/******************************************************************************/
#include <stdio.h>
#include "Semaphore.h"
#include <Tegenaria/Debug.h>
namespace Tegenaria
{
Semaphore::Semaphore(int initValue, const char *name)
{
//
// Windows.
//
#ifdef WIN32
{
semaphore_ = CreateSemaphore(NULL, initValue, 1, NULL);
}
//
// Linux, MacOS.
//
#else
{
sem_init(&semaphore_, 0, initValue);
}
#endif
//
// Common.
//
if (name)
{
DEBUG3("Created named Semaphore '%s'.\n", name);
name_ = name;
}
else
{
char buf[16];
snprintf(buf, sizeof(buf), "%p", this);
name_ = buf;
DEBUG3("Created anonymous Semaphore '%s'.\n", name_.c_str());
}
DBG_SET_ADD("Semaphore", this, name_.c_str());
}
Semaphore::~Semaphore()
{
DEBUG3("Destroying Semaphore [%s]...\n", name_.c_str());
#ifdef WIN32
CloseHandle(semaphore_);
#else
sem_destroy(&semaphore_);
#endif
DBG_SET_DEL("Semaphore", this);
}
//
// Wait until semafore reach signaled state.
//
// TIP#1: Use signal() function to change object into signaled state.
//
// TIP#2: Use isSignaled() to check is semaphore signaled without falling into
// waiting loop.
//
// timeout - timeout in ms, -1 for infinite (IN/OPT).
//
// RETURNS: 0 on success,
// 1 on timeout,
// -1 if error.
//
int Semaphore::wait(int timeout)
{
int result = 0;
DBG_SET_ADD("Semaphore wait", this, name_.c_str());
//
// Windows.
//
#ifdef WIN32
{
if (timeout == -1)
{
DEBUG5("Waiting on Sempahore [%s] by thread #[%d]...\n", name_.c_str(), GetCurrentThreadId());
result = (int) WaitForSingleObject(semaphore_, INFINITE);
}
else
{
DEBUG5("Waiting on Sempahore [%s] by thread #[%d] with timeout [%d]...\n", name_.c_str(), GetCurrentThreadId(), timeout);
result = (int) WaitForSingleObject(semaphore_, timeout);
}
if (result == WAIT_OBJECT_0)
{
result = 0;
}
else if (result == WAIT_TIMEOUT)
{
result = -1;
}
else
{
result = (int) GetLastError();
}
DEBUG4("Finished waiting on Sempahore [%s] by thread #[%d] with timeout [%d] and result [%d]...\n", name_.c_str(), GetCurrentThreadId(), timeout, result);
}
//
// Linux, MacOS.
//
#else
{
if (timeout == -1)
{
DEBUG5("Waiting on Semaphore [%s]...\n", name_.c_str());
while ((result = sem_wait(&semaphore_)) != 0 && GetLastError() == EINTR)
{
}
}
else
{
DEBUG5("Waiting on Semaphore [%s] with timeout [%d]...\n", name_.c_str(), timeout);
struct timespec ts = {0};
clock_gettime(CLOCK_REALTIME, &ts);
ts.tv_sec += timeout / 1000;
ts.tv_nsec += (timeout % 1000) * 1000000;
while ((result = sem_timedwait(&semaphore_, &ts)) != 0 && GetLastError() == EINTR)
{
}
}
if (result == EAGAIN)
{
result = -1;
}
else if (result != 0)
{
result = errno;
}
}
#endif
DBG_SET_DEL("Semaphore wait", this);
DEBUG4("Finished waiting on Sempahore [%s] with timeout [%d] and result [%d]...\n", name_.c_str(), timeout, result);
return result;
}
void Semaphore::signal()
{
DEBUG5("Signalling Semaphore [%s]...\n", name_.c_str());
#ifdef WIN32
ReleaseSemaphore(semaphore_, 1, NULL);
#else
sem_post(&semaphore_);
#endif
DEBUG4("Semaphore [%s] signalled...\n", name_.c_str());
}
//
// Decrement the counter of the semaphore. Do not block if traditional
// wait() would block.
//
int Semaphore::tryWait()
{
int result = -1;
DEBUG5("Trying a wait on Semaphore [%s].\n", name_.c_str());
//
// Windows.
//
#ifdef WIN32
{
result = WaitForSingleObject(semaphore_, 0);
if (result != WAIT_OBJECT_0)
{
DEBUG4("Wait would block or an error occured. Error is [%d]\n", GetLastError());
}
}
//
// Linux, MacOS.
//
#else
{
while ((result = sem_trywait(&semaphore_)) != 0 && GetLastError() == EINTR)
{
}
if (result != 0)
{
DEBUG4("Wait would block or an error occured. Error is [%d]\n", GetLastError());
}
}
#endif
return result;
}
//
// Retrieve currect semaphore counter.
//
int Semaphore::getState()
{
int value = 0;
//
// Windows.
//
#ifdef WIN32
{
Error("ERROR: Semaphore::getState() not implemented on Windows.");
value = -1;
}
//
// Linux, MacOS.
//
#else
{
sem_getvalue(&semaphore_, &value);
}
#endif
return value;
}
//
// Decrement the counter untill the wait call would block.
//
int Semaphore::unwind()
{
int result = 0;
DEBUG5("Unwinding semaphore [%s]...\n", name_.c_str());
while(tryWait() == 0)
{
result++;
}
return result;
}
int Semaphore::unwoundWait(int timeout)
{
unwind();
return this -> wait(timeout);
}
void Semaphore::setName(const char *name)
{
if (name)
{
DEBUG5("Renaming semaphore [%s] to [%s]...\n", name_.c_str(), name);
name_ = name;
}
}
} /* namespace Tegenaria */