#Â Age Of Empires
https://dzremre.github.io/ageofempires is a civilization and build order guide for Age of Empires II: Definitive Edition edition.
Age of Empires II: Definitive Edition is a classic real-time strategy game that has been reimagined and revitalized for a new generation. With updated graphics, improved gameplay mechanics, and enhanced spectator modes, the game offers a fresh take. Lead mighty civilizations, forge epic alliances, and conquer the ages in this dynamic real-time strategy game!
- Specialty: Infantry, Monk
- Package: The Conquerors
- Technology:
- Villagers carry +3
- Military units created 11% faster
- +5 Monk hit points for each Monastery technology
- Start with +50 gold
- Unique Technology:
- Atlatl (Skirmisher +1 attack, +1 range)
- Garland Wars (+4 infantary attack)
- Unique Unit:
- Jaguar Warrior (Infantry. With increased attack to infantry)
- Strong: Infantry
- Weak: Archer, Cavalry
- Eagle Warrior (Infantry. Fast for scouting and raiding) Unique to Aztecs, Incas and Mayans
- Strong: Archer, Monk
- Weak: Cavalry, Long Swordsmen
- Jaguar Warrior (Infantry. With increased attack to infantry)
- Team Bonus: Relics generate +33% gold
- Specialty: Elephant, Naval
- Package: Dynasties of India
- Technology:
- Elephant units receive 25% less damage and are more resistant to conversion
- Town Center spawn 2 Villagers when the next Age is reached
- Ships regenerate 15 HP per minute
- Monks have +3/+3P armor
- Unique Technology:
- Paiks (Rathas and Elephant units attack 20% faster)
- Mahayana (Villagers take 10% less population space)
- Unique Unit:
- Ratha (Cavarly Archer / Cavalry. Unique chariot that can switch between melee and ranged attacks)
- Strong: Infantry
- Weak: Skirmisher, Camel
- Ratha (Cavarly Archer / Cavalry. Unique chariot that can switch between melee and ranged attacks)
- Team Bonus: Trade units yield 10% food in addition to gold
- Specialty: Cavalry, Naval
- Package: The African Kingdoms
- Technology:
- Villagers move 10% faster
- Stable units are -15% in Castle, -20% in Imperial Age
- Ships move 10% faster
- Unique Technology:
- Kasbah (Team Castles work 25% faster)
- Maghrebi Camels (Camel unit regenerate)
- Unique Unit:
- Camel Archer (Cavalry Archer. With an attack bonus vs Cavalry Archer)
- Strong: Infantry, Cavalry Archer
- Weak: Skirmisher, Pikemen, Camel
- Genitour (Mounted Skirmisher. Trainable by Berbers and their allies)
- Strong: Archers
- Weak: Units at close range
- Camel Archer (Cavalry Archer. With an attack bonus vs Cavalry Archer)
- Team Bonus: Genitour are available at the Archery Range staring in the Castle Age
- Specialty: Gunpowder, Monk
- Package: Dawn of the Dukes
- Technology:
- Blacksmiths and Universities cost -100 wood
- Chemistry and Hand Cannoneer available in the Castle Age
- Spearman-line deals +25% bonus damage
- Fervor and Sanctity affect Villagers
- Mining Camp technologies free
- Unique Technology:
- Wagenburg Tactics (Gunpowder units move 15% faster)
- Hussite Reforms (Monks and Monastery technologies have their gold cost replaced by food)
- Unique Unit:
- Hussite Wagon (Siege weapon. Units behind it receive 50% less damage from incoming projectiles)
- Strong: Archers
- Weak: Siege
- Houfnice (Bombard Cannon. Siege weapon with long range)
- Strong: Siege, Building
- Weak: Melee Unit
- Hussite Wagon (Siege weapon. Units behind it receive 50% less damage from incoming projectiles)
- Team Bonus: Markets work 80% faster
- Specialty: Archer
- Package: The Age of Kings
- Technology:
- Town Centers cost -50% wood starting in the Castle Age
- Foot archers (Except Skirmishers) +1 range in the Castle and +1 in the Imperial Age
- Shepherds work 25% faster
- Unique Technology:
- Yeomen (+1 for foot archer range, +2 tower attack)
- Warwolf (Trebuchets do blast damage)
- Unique Unit:
- Longbowman (Archer. With very long range)
- Strong: Infantry
- Weak: Skirmisher, Cavalry
- Longbowman (Archer. With very long range)
- Team Bonus: Archery Ranges work 20% faster
- Specialty: Infantry, Cavalry
- Package: Definitive Edition
- Technology:
- Militia-line upgrades free
- Town Centers cost -50% stone
- Blacksmith and Siege Workshop technology upgrades cost -50% food
- Can build Krepost starting
- Unique Technology:
- Stirrups (Cavalry attack 33% faster)
- Bagains (Militia-line gains +5 armor)
- Unique Unit:
- Konnik (Cavalry. Fights on as infantry when felled)
- Strong: Infantry, Archer
- Weak: Camel, Monk
- Konnik (Cavalry. Fights on as infantry when felled)
- Team Bonus: Blacksmiths work 80% faster
- Specialty: Cavalry
- Package: Lords of the West
- Technology:
- Economic upgrades available one age earlier and cost -40% food
- Stable technologies are 50% cheaper
- Cavalier upgrade available in the Castle Age
- Gunpowder units have +25% attack
- Unique Technology:
- Burgundian Vineyards (Farmers slowly generate gold in addition to food)
- Flemish Revolution (Upgrades all existing Villagers to Flemish Militia. Create Flemish Militia at Town Center)
- Unique Unit:
- Coustillier (Cavalry. Which can charge its attack)
- Strong: Infantry, Archer
- Weak: Camel, Monk
- Flemish Militia (Infantry. Creating from Town Center)
- Strong: Cavalry
- Weak: Archer
- Coustillier (Cavalry. Which can charge its attack)
- Team Bonus: Relics generate both gold and food
- Specialty: Monk, Elephant
- Package: Rise of the Rajas
- Technology:
- Lumber Camp technologies free
- Infantry +1 atack per age (Starting in the Feudal Age)
- Battle Elephants +1/+1P armor
- Monastery technologies cost -50%
- Unique Technology:
- Howdah (Battle Elephants +1/+1P armor)
- Manipur Cavalry (Cavalry +5 attack vs Archers)
- Unique Unit:
- Arambai (Cavalry archer with a powerful but inaccurate dart attack)
- Strong: Infantry, Cavalry
- Weak: Archer
- Arambai (Cavalry archer with a powerful but inaccurate dart attack)
- Team Bonus: Relics are visible on the map from the game start
- Specialty: Defense
- Package: The Age of Kings
- Technology:
- Buildings have HP +10% Dark, +20% Fedual, +30% Castle, +40% Imperial Age
- Camel Riders, Skirmishers, Pikemans, Halberdiers costs -25%
- Fire Ships attack 25% faster
- Advance to the Imperial Age cost -33%
- Town Watch, Town Patrol free
- Unique Technology:
- Greek Fire (Fire Ships +1 range)
- Logistica (Cataphracts cause trample damage)
- Unique Unit:
- Cataphract (Cavalry. Heavily armored)
- Strong: Infantry
- Weak: Archers
- Cataphract (Cavalry. Heavily armored)
- Team Bonus: Monks heal 100% faster
- Specialty: Infantry, Siege
- Package: The Age of Kings
- Technology:
- Infantry move 15% faster (Starting in the Feudal Age)
- Lumberjacks work 15% faster
- Siege weapons fire 25% faster
- Can steal sheep, and sheep within one Celt unit's Line of Sight can not be stolen
- Unique Technology:
- Stronghold (Castles and towers fire 25% faster)
- Furor Celtica (Siege Workshop units have +40% HP)
- Unique Unit:
- Woad Raider (Infantry. Fast-moving)
- Strong: Infantry, Siege
- Weak: Archer, Cavalry
- Woad Raider (Infantry. Fast-moving)
- Team Bonus: Siege Workshops work 20% faster
- Specialty: Archer
- Package: The Age of Kings
- Technology:
- Start with +3 villagers, -40 wood, -200 food
- Technologies cost -10% Fedual, -15% Castle, -20% Imperial
- Town Centers support 10 population and +5 Line of Sight
- Demolition Ships +50% HP
- Unique Technology:
- Great Wall (Walls and towers +30% HP)
- Rocketry (Chu Ko Nu +2, Scorpions +4 attack)
- Unique Unit:
- Chu Ko Nu (Archer. Low range archer. Rapid-fire attack)
- Strong: Infantry
- Weak: Archer, Siege
- Chu Ko Nu (Archer. Low range archer. Rapid-fire attack)
- Team Bonus: Farms start with +10% food
- Specialty: Cavalry
- Package: Definitive Edition
- Technology:
- Additional Town Center can be built in the Feudal Age
- Siege Workshop and Battering Ram available in the Feudal Age. Capped Ram upgrade available in Castle Age
- Archery Ranges and Stables cost -75% wood
- Cavalry 5% faster each age (Starting in the Feudal Age)
- Unique Technology:
- Steppe Husbandry (Light Cavalry, Steppe Lancers and Cavalry Archers trained 100% faster)
- Cuman Mercenaries (Team members can create 5 free Elite Kipchaks per Castle)
- Unique Unit:
- Kipchak (Cavalry Archer. With rapid-fire attack)
- Strong: Infantry
- Weak: Skirmisher
- Kipchak (Cavalry Archer. With rapid-fire attack)
- Team Bonus: Palisade Walls +33% HP
- Specialty: Infantry, Naval
- Package: Dynasties of India
- Technology:
- Receive +200 wood when advancing to the next age
- Fisherman and Fishing Ships carry +15
- Barracks technologies cost -50%
- Skirmishers and Elephant Archers attack 25% faster
- Unique Technology:
- Medical Corps (Elephant units regenerate 20 HP per minute)
- Wootz Steel (Infantry and cavalry attacks ignore armor)
- Unique Unit:
- Urimi Swordsman (Infantry. Which can charge its attack)
- Strong: Building, Infantry
- Weak: Archer
- Thirisadai (Warship. Unique warship that fires multiple projectiles)
- Strong: Warship
- Weak: -
- Urimi Swordsman (Infantry. Which can charge its attack)
- Team Bonus: Docks provide +5 population room
- Specialty: Archer
- Package: The African Kingdoms
- Technology:
- Archer fire 18% faster
- Receive +100 gold, +100 food when advancing to the next age
- Pikeman upgrade free
- Unique Technology:
- Royal Heirs (Shotel Warriors train nearly instantly)
- Torsion Engines (Increares blast radius of Siege Workshop units)
- Unique Unit:
- Shotel Warrior (Infantry. With high attack, fast training and moving speed)
- Strong: Infantry
- Weak: Archers
- Shotel Warrior (Infantry. With high attack, fast training and moving speed)
- Team Bonus: Towers and Outposts have +3 Line of Sight
- Specialty: Cavalry
- Package: The Age of Kings
- Technology:
- Castles cost -25%
- Cavalry +20% HP starting in the Feudal Age
- Mill technologies free
- Foragers work 15% faster
- Unique Technology:
- Bearded Axe (+1 Throwing Axeman range)
- Chivalry (Stables work 40% faster)
- Unique Unit:
- Throwing Axeman (Infantry. With ranged melee attack)
- Strong: Infantry
- Weak: Archer, Siege
- Throwing Axeman (Infantry. With ranged melee attack)
- Team Bonus: Knights +2 Line of Sight
- Specialty: Infantry
- Package: The Age of Kings
- Technology:
- Infantry cost -20% in Dark, -25% in Feudal, -30% in Castle, -35% in Imperial
- Infantry +1 attack vs buildings per age (Starting from Feudal Age)
- Villagers +5 attack vs wild boar. Hunters carry +15 meat
- Loom can be researched instantly
- +10 population in Imperial Age
- Unique Technology:
- Anarchy (Create Huskarls at Barracks)
- Perfusion (Barracks work 100% faster)
- Unique Unit:
- Huskarl (Infantry. With high pierce armor)
- Strong: Archer, Building
- Weak: Cavalry
- Huskarl (Infantry. With high pierce armor)
- Team Bonus: Barracks work 20% faster
- Specialty: Cavalry, Camel
- Package: Dynasties of India
- Technology:
- Start with 2 Forage Bushes
- Can garrison Mills with livestock to produce food
- Mounted units deal +20% bonus damage Feudal, +30% Castle, +40% Imperial Age
- Can garrison Docks with Fishing Ships
- Unique Technology:
- Kshatriyas (Military units cost -25% food)
- Frontier Guards (Camel Riders and Elephant Archers +4 melee armor)
- Unique Unit:
- Chakram Thrower (Infantry.)
- Strong: Infantry
- Weak: Archer, Siege
- Shrivamsha Rider (Cavalry)
- Strong: Archer
- Weak: Pikeman, Camel
- Camel Scout (Camel Rider)
- Strong: Cavalry
- Weak: Archer, Pikeman, Monk
- Chakram Thrower (Infantry.)
- Team Bonus: Camel and elephant units created 25% faster
- Specialty: Camel, Gunpowder
- Package:
- Technology:
- Villagers cost -10% Dark, -15% Feudal, -20% Castle, -25% Imperial Age
- Camel Riders attack 20% faster
- Gunpowder units +1/+1P armor
- Can build Caravanserai in Imperial Age
- Unique Technology:
- Grand Trunk Road (All gold income 10% faster)
- Shatagni (Hand Cannoneers +2 range)
- Unique Unit:
- Ghulam (Infantry. Thrusts its spear through multiple targets)
- Strong: Archer
- Weak: Cavalry
- Imperial Camel Rider (Camel. Anti-Cavalry unit. Fast-moving)
- Strong: Cavalry
- Weak: Archer, Pikemen, Monk
- Ghulam (Infantry. Thrusts its spear through multiple targets)
- Team Bonus: Camel and light cavalry units +2 attack vs buildings
- Specialty: Cavalry
- Package: The Conquerors
- Technology:
- Do not need houses, but start with -100 wood
- Cavalry Archers cost -10% Castle, -20% Imperial Age
- Trebuchets +30% accuracy
- Unique Technology:
- Marauders (Create Tarkans at stables)
- Atheism (+100 years Relic, Wonder victories; enemy relics generate -50% resources)
- Unique Unit:
- Tarkan (Cavalry. With attack bonus vs building)
- Strong: Archer, Building
- Weak: Pikemen, Camel
- Tarkan (Cavalry. With attack bonus vs building)
- Team Bonus: Stables work 20% faster
- Specialty: Infantry
- Package: The Forgotten
- Technology:
- Start with a free Llama
- Villagers affected by Blacksmith upgrades starting in the Castle Age
- Houses support 10 population
- Buildings cost -15% stone
- Unique Technology:
- Andean Sling (Skirmishers and Slingers no minimum range)
- Fabric Shields (Kamayuks, Slingers, Eagles +1/+2P armor)
- Unique Unit:
- Kamayuk (Infantry. Spearman with increased attack range)
- Strong: Infantry, Cavalry
- Weak: Archer
- Slinger (Archer. Ranged anti-infantry unit that cannot attack at close range)
- Strong: Infantry
- Weak: Archer, Cavalry
- Eagle Warrior (Infantry. Fast for scouting and raiding) Unique to Aztecs, Incas and Mayans
- Strong: Archer, Monk
- Weak: Cavalry, Long Swordsmen
- Kamayuk (Infantry. Spearman with increased attack range)
- Team Bonus: Spearmen and Skirmishers +2 line of sight
- Specialty: Archer, Naval
- Package: The Forgotten
- Technology:
- Advancing to the next age costs -15%
- Dock and University technologies cost -33%
- Fishing Ships cost -15%
- Gunpowder units cost -20%
- Unique Technology:
- Pavise (foot archers and Condottieri +1 armor/+1 pierce armor)
- Silk Road (trade units cost -50%)
- Unique Unit:
- Genoese Crossbowman (Archer. Anti cavalry archery unit)
- Strong: Infantry, Cavalry
- Weak: Archer, Siege
- Condottiero (Infantry. Fast anti-gunpowder infantry. Trainable by Italians and their allies)
- Strong: Gunpowder Units
- Weak: Archer, Cavalry
- Genoese Crossbowman (Archer. Anti cavalry archery unit)
- Team Bonus: Condottiero available in the Barracks in Imperial Age
- Specialty: Infantry
- Package: The Age of Kings
- Technology:
- Fishing Ships 2x hit points; +2P armor; work rate +5% Dark, +10% Feudal, +15% Castle, +20% Imperial Age
- Mill, Lumber/Mining Camps cost -50%
- Infantry attack 33% faster starting in Feudal Age
- Unique Technology:
- Yasama (Towers shoot extra arrows)
- Kataparuto (Trebuchets fire, pack faster)
- Unique Unit:
- Samurai (Infantry. With fast attack)
- Strong: Infantry, Unique Units
- Weak: Archer
- Samurai (Infantry. With fast attack)
- Team Bonus: Galleys have a +50% longer Line of Sight
- Specialty: Siege, Elephant
- Package: Rise of the Rajas
- Technology:
- No buildings required to advance to the next age or to unlock other buildings
- Farmers don't require Mills/Town Centers to drop off food
- Battle Elephants move 10% faster
- Villagers can garrison in Houses
- Unique Technology:
- Tusk Swords (Battle Elephants +3 attack)
- Double Crossbow (Ballista Elephants and Scorpions fire two projectiles)
- Unique Unit:
- Ballista Elephant (Mounted Scorpion. Elephant equipped with a Scorpion. Can destroy trees)
- Strong: Infantry, Archer
- Weak: Cavalry, Siege
- Ballista Elephant (Mounted Scorpion. Elephant equipped with a Scorpion. Can destroy trees)
- Team Bonus: Scorpions have +1 range
- Specialty: Defense, Naval
- Package: The Conquerors
- Technology:
- Villagers +3 line of sight
- Stone miners work 20% faster
- Tower upgrades free (Bombard Tower requires Chemistry)
- Archer armor upgrades free
- Military units (except siege weapons) cost -20% wood
- Unique Technology:
- Eupseong (Watch Towers, Guard Towers and Keeps +2 range)
- Shinkichon (Mangonel-line +1 range)
- Unique Unit:
- War Wagon (Cavalry Archer. Heavily armored cavalry archer unit)
- Strong: Infantry, Archer
- Weak: Skirmisher, Pikemen, Camel
- Turtle Ship (War Ship. Slow, ironclad)
- Strong: Warship, Building
- Weak: -
- War Wagon (Cavalry Archer. Heavily armored cavalry archer unit)
- Team Bonus: Mangonel-line minimum range reduced
- Specialty: Cavalry, Monk
- Package: Definitive Edition
- Technology:
- Start with +150 food
- Spearman-line and Skirmishers move 10% faster
- Each garrisoned relic gives +1 attack to Knights and Leitis (maximum +4)
- Unique Technology:
- Hill Forts (Town Centers +3 range)
- Tower Shields (Spearman-line and Skirmishers +2P armor)
- Unique Unit:
- Leitis (Cavalry. With attack that ignores armor)
- Strong: Strong vs armored units
- Weak: -
- Winged Hussar (Cavalry. Fast for scouting and raiding. Resistant to conversion) Unique to Poles and Lithuanians
- Strong: Monk, Gunpowder Units
- Weak: Pikeman, Camel
- Leitis (Cavalry. With attack that ignores armor)
- Team Bonus: Monasteries work 20% faster
- Specialty: Cavalry
- Package: The Forgotten
- Technology:
- Villagers kill wolves with 1 strike
- Forging, Iron Casting, Blast Furnace free
- Scout Cavalry, Light Cavalry, Hussar cost -15%
- Unique Technology:
- Corvinian Army (Magyar Huszars cost no gold)
- Recurve Bow (Cavalry archers +1 range, +1 attack)
- Unique Unit:
- Magyar Huszar (Cavalry. Light Cavalry unit with a bonus vs siege)
- Strong: Siege
- Weak: Pikemen, Camel
- Magyar Huszar (Cavalry. Light Cavalry unit with a bonus vs siege)
- Team Bonus: Foot archers +2 line of sight
- Specialty: Naval
- Package: Rise of the Rajas
- Technology:
- Advancing to the next age 66% faster
- Fish Traps cost -33% and provide 3X food
- Battle Elephants cost -30% in Castle, -40% in Imperial Age
- Unique Technology:
- Thalassocracy (Upgrades Docks to Harbors, which fire arrows)
- Forced Levy (Militia-line gold cost is replaced by additional food cost)
- Unique Unit:
- Karambit Warrior (Infantry. Cheap and only takes half a population unit)
- Strong: Strong in high numbers
- Weak: Cavalry, Archer
- Karambit Warrior (Infantry. Cheap and only takes half a population unit)
- Team Bonus: Docks +100% Line of Sight
- Specialty: Infantry
- Package: The African Kingdoms
- Technology:
- Buildings cost -15% wood
- Barracks units +1P armor per age (Starting from Feudal Age)
- Gold Mines last 30% longer
- Unique Technology:
- Tigui (Town Centers fire arrows when ungarrisoned)
- Farimba (Cavalry +5 attack)
- Unique Unit:
- Gbeto (Infantry. With ranged melee attack, fast-moving)
- Strong: Infantry
- Weak: Archer, Siege
- Gbeto (Infantry. With ranged melee attack, fast-moving)
- Team Bonus: Universities work 80% faster
- Specialty: Archer
- Package: The Conquerors
- Technology:
- Start with +1 villager, but -50 food
- Resources last 15% longer
- Archers cost -10% Feudal, -20% Castle, -30% Imperial Age
- Unique Technology:
- Hul'che Javelineers (Skirmishers throw a second projectile)
- El Dorado (Eagle Warriors have +40 hit points)
- Unique Unit:
- Plumed Archer (Archer. Fast-moving archer)
- Strong: Infantry, Archer
- Weak: Cavalry
- Eagle Warrior (Infantry. Fast for scouting and raiding) Unique to Aztecs, Incas and Mayans
- Strong: Archer, Monk
- Weak: Cavalry, Long Swordsmen
- Plumed Archer (Archer. Fast-moving archer)
- Team Bonus: Walls cost -50%
- Specialty: Cavalry Archer
- Package: The Age of Kings
- Technology:
- Cavalry archers fire 25% faster
- Light Cavalry, Hussars, Steppe Lancers +30% hit points
- Hunters work 40% faster
- Unique Technology:
- Nomads (lost houses do not decrease population headroom)
- Drill (Siege Workshop units move 50% faster)
- Unique Unit:
- Mangudai (Cavalry Archer. With fast-firing attack)
- Strong: Infantry, Siege
- Weak: Skirmisher, Pikemen, Camel
- Mangudai (Cavalry Archer. With fast-firing attack)
- Team Bonus: Scout Cavalry, Light Cavalry, Hussar +2 Line of Sight
- Specialty: Cavalry
- Package: The Age of Kings
- Technology:
- Start with +50 wood, food
- Town Center, Dock 2x hit points; work rate +10% Feudal, +15% Castle, +20% Imperial Age
- Unique Technology:
- Kamandaran (Archer-line gold cost is replaced by additional wood cost)
- Mahouts (War Elephants 30% faster)
- Unique Unit:
- War Elephant (Cavalry. Slow and powerful cavalry)
- Strong: Building, Units at close range
- Weak: Monk
- War Elephant (Cavalry. Slow and powerful cavalry)
- Team Bonus: Knights have +2 attack against archers
- Specialty: Cavalry
- Package: Dawn of the Dukes
- Technology:
- Villagers regenerate 5 HP per minute in Dark, 10 in Feudal, 15 in Castle, 20 in Imperial Age
- Folwark replaces Mill
- Stone Miners generate gold in addition to stone
- Unique Technology:
- Szlachta Privileges (Knights cost -60% gold)
- Lechitic Legacy (Light Cavalry deals trample damage)
- Unique Unit:
- Obuch (Infantry. Which can damage the armor of units it is fighting)
- Strong: Infantry, Building
- Weak: Archers at long range
- Winged Hussar (Cavalry. Fast for scouting and raiding. Resistant to conversion) Unique to Poles and Lithuanians
- Strong: Monk, Gunpowder Units
- Weak: Pikeman, Camel
- Obuch (Infantry. Which can damage the armor of units it is fighting)
- Team Bonus: Scout Cavalry, Light Cavalry, Hussar +1 attack vs. Archers
- Specialty: Gunpowder, Naval
- Package: The African Kingdoms
- Technology:
- All units cost -20% gold
- Foragers generate wood in addition to food
- Ships +10% HP
- Can build Feitoria in Imperial Age
- Unique Technology:
- Carrack (Ships +1/+1 armor)
- Arquebus (gunpowder units more accurate)
- Unique Unit:
- Organ Gun (Siege unit. Fires a volley of bullets. Very effective against large groups of units)
- Strong: Large groups of units
- Cavalry, Mangonel
- Caravel (War Ship. Fires bolts that pierce multiple units)
- Strong: Large groups of ships
- Weak: Fire Ship
- Organ Gun (Siege unit. Fires a volley of bullets. Very effective against large groups of units)
- Team Bonus: Technologies researched 25% faster
- Specialty: Camel, Naval
- Package: The Age of Kings
- Technology:
- Market trade cost only 5%
- Markets cost -100 wood
- Transport Ships 2x hit points, 2x carry capacity
- Galleys attack 25% faster
- Camel units +10 hit points
- Unique Technology:
- Zealotry (Camel units +20 hit points)
- Counterweights (Trebuchets and Mangonel-line +15% attack)
- Unique Unit:
- Mameluke (Camel. With ranged melee attack)
- Strong: Cavalry
- Weak: Archer
- Mameluke (Camel. With ranged melee attack)
- Team Bonus: Foot archers +2 attack vs. buildings
- Specialty: Infantry, Cavalry
- Package: Lords of the West
- Technology:
- Start with +100 stone
- Castles and Town Centers built 100% faster
- Land military units (except siege weapons) receive 33% less bonus damage
- Farm upgrades provide +100% additional food
- Donjon replaces Watch Tower-line
- Unique Technology:
- First Crusade Each Town Center (maximum 5) spawns a one-time batch of 7 Serjeants; units more resistant to conversion)
- Hauberk (Knights +1/+2P armor)
- Unique Unit:
- Serjeant (Infantry. Which can construct Donjons)
- Strong: -
- Weak: -
- Serjeant (Infantry. Which can construct Donjons)
- Team Bonus: Transport Ships +5 line of sight and cost -50%
- Specialty: Infantry, Siege
- Package: The Forgotten
- Technology:
- Farmers work 10% faster
- Supplies free
- Siege Workshop units 15% cheaper
- Unique Technology:
- Detinets (Replaces 40% of Castles' and Towers' stone cost with wood)
- Druzhina Infantry damage adjacent units)
- Unique Unit:
- Boyar (Cavalry. Resistant to melee attack)
- Strong: -
- Weak: -
- Boyar (Cavalry. Resistant to melee attack)
- Team Bonus: Military buildings provide +5 population room
- Specialty: Gunpowder, Monk
- Package: The Conquerors
- Technology:
- Builders work 30% faster
- Blacksmith upgrades don't cost gold
- Cannon Galleons benefit from Ballistics (fire faster, more accurately)
- Gunpowder units fire 18% faster
- Unique Technology:
- Inquisition (Monks convert faster)
- Supremacy (Villagers stronger in combat)
- Unique Unit:
- Conquistador (Mounted hand cannoneer)
- Strong: Infantry
- Weak: Pikemen, Skirmisher, Monk
- Missionary (Mounted Monk. Faster than Monk but with less sight and range)
- Strong: Slow, Non-ranged units
- Weak: Light Cavalry, Ranged units
- Conquistador (Mounted hand cannoneer)
- Team Bonus: Trade units generate +25% gold
- Specialty: Cavalry Archer
- Package: Definitive Edition
- Technology:
- Villagers gather +50% food from herdables
- New Town Centers spawn 2 Sheep starting in the Castle Age
- Units deal +25% damage when fighting from higher elevation
- Thumb Ring, Parthian Tactics free
- Unique Technology:
- Silk Armor (Light Cavalry, Steppe Lancers and Cavalry Archers receive +1/+1P armor)
- Timurid Siegecraft (Trebuchets +2 range, enables Flaming Camels)
- Unique Unit:
- Keshik (Raiding Cavalry. Generates gold when fighting other units)
- Strong: -
- Weak: -
- Flaming Camel (Petard. Camel loaded with flammable hay and brush)
- Strong: Mounted unit, especially elephant
- Weak: Infantry, Archer
- Keshik (Raiding Cavalry. Generates gold when fighting other units)
- Team Bonus: Cavalry Archers +2 Line of Sight
- Specialty: Infantry
- Package: The Age of Kings
- Technology:
- Monks healing range 2x
- Towers garrison 2x units
- Murder Holes, Herbal Medicine free
- Farms cost -40%
- Town Center garrison +10
- Barracks and Stable units +1 armor in Castle and Imperial Age (+2 total)
- Unique Technology:
- Ironclad (siege weapons extra melee armor)
- Crenellations (+3 range Castles garrisoned infantry fire arrows)
- Unique Unit:
- Teutonic Knight (Infantry. Slow and powerful)
- Strong: Melee units
- Weak: Archer, Scorpion
- Teutonic Knight (Infantry. Slow and powerful)
- Team Bonus: Units resist conversion
- Specialty: Gunpowder
- Package: The Age of Kings
- Technology:
- Gunpowder units +25% hit points; researching gunpowder technologies costs -50%; Chemistry free
- Gold miners work 20% faster
- Scout Cavalry, Light Cavalry, Hussar +1P armor
- Light Cavalry and Hussar upgrades free
- Unique Technology:
- Sipahi (Cavalry Archers +20 HP)
- Artillery (+2 range Bombard Towers, Bombard Cannons, Cannon Galleons)
- Unique Unit:
- Janissary (Hand Cannoneer. With longer range and no minimum range)
- Strong: Infantry
- Weak: Archer
- Janissary (Hand Cannoneer. With longer range and no minimum range)
- Team Bonus: Gunpowder units created 25% faster
- Specialty: Archer
- Package: Rise of the Rajas
- Technology:
- Enemy positions are revealed at the start of the game
- Economic upgrades cost no wood
- Archery Range units +20% HP
- Conscription free
- Unique Technology:
- Chatras (Battle Elephants +100 HP)
- Paper Money (Lumberjacks slowly generate gold in addition to wood)
- Unique Unit:
- Rattan Archer (Archer. With high pierce armor)
- Strong: Infantry, Archer
- Weak: Skirmisher, Cavalry
- Imperial Skirmisher (Skirmisher. Ranged anti-archer unit that cannot attack at close range. Trainable by Vietnamese and their allies)
- Strong: Archer
- Weak: Units at close range
- Rattan Archer (Archer. With high pierce armor)
- Team Bonus: Imperial Skirmisher upgrade available in the Imperial Age
- Specialty: Infantry, Naval
- Package: The Age of Kings
- Technology:
- Warships cost -15% Feudal Age, -15% Castle Age, -20% Imperial Age
- Infantry +20% hit points starting in Feudal Age
- Wheelbarrow, Hand Cart free
- Unique Technology:
- Chieftains (infantry deal bonus damage to cavalry)
- Berserkergang (Berserks regenerate faster)
- Unique Unit:
- Berserk (Infantry. Slowly heals itself)
- Strong: Infantry, Siege
- Weak: Archers
- Longboat (Warship. Fires multiple arrows)
- Strong: War Galley, Land Unit, Building
- Weak: -
- Berserk (Infantry. Slowly heals itself)
- Team Bonus: Docks cost -15%
- 1997 - Age of Empires
- 1998 - Age of Empires: The Rise of Rome
- 1999 - Age of Empires II: The Age of Kings
- 2000 - Age of Empires II: The Conquerors
- 2002 - Age of Mythology
- 2003 - Age of Mythology: The Titans
- 2005 - Age of Empires III
- 2006 - Age of Empires III: The WarChiefs
- 2007 - Age of Empires III: The Asian Dynasties
- 2013 - Age of Empires II: HD Edition
- 2013 - Age of Empires II: The Forgotten
- 2014 - Age of Mythology: Extended Edition
- 2015 - Age of Empires II: The African Kingdoms
- 2016 - Age of Mythology: Tale of the Dragon
- 2016 - Age of Empires II: Rise of the Rajas
- 2018 - Age of Empires: Definitive Edition
- 2019 - Age of Empires II: Definitive Edition
- 2020 - Age of Empires III: Definitive Edition
- 2021 - Age of Empires II: Definitive Edition - Lords of the West
- 2021 - Age of Empires III: Definitive Edition - United States Civilization
- 2021 - Age of Empires III: Definitive Edition - The African Royals
- 2021 - Age of Empires II: Definitive Edition - Dawn of the Dukes
- 2021 - Age of Empires IV
- 2021 - Age of Empires III: Definitive Edition - Mexico Civilization
- 2022 - Age of Empires II: Definitive Edition - Dynasties of India
- 2022 - Age of Empires III: Definitive Edition - Knights of the Mediterranean