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A guide with all the civilizations and build orders related to the Age of Empires.

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# Age Of Empires

https://dzremre.github.io/ageofempires is a civilization and build order guide for Age of Empires II: Definitive Edition edition.

Age of Empires II: Definitive Edition is a classic real-time strategy game that has been reimagined and revitalized for a new generation. With updated graphics, improved gameplay mechanics, and enhanced spectator modes, the game offers a fresh take. Lead mighty civilizations, forge epic alliances, and conquer the ages in this dynamic real-time strategy game!

Civilizations

Aztecs

  • Specialty: Infantry, Monk
  • Package: The Conquerors
  • Technology:
    • Villagers carry +3
    • Military units created 11% faster
    • +5 Monk hit points for each Monastery technology
    • Start with +50 gold
  • Unique Technology:
    • Atlatl (Skirmisher +1 attack, +1 range)
    • Garland Wars (+4 infantary attack)
  • Unique Unit:
    • Jaguar Warrior (Infantry. With increased attack to infantry)
      • Strong: Infantry
      • Weak: Archer, Cavalry
    • Eagle Warrior (Infantry. Fast for scouting and raiding) Unique to Aztecs, Incas and Mayans
      • Strong: Archer, Monk
      • Weak: Cavalry, Long Swordsmen
  • Team Bonus: Relics generate +33% gold

Bengalis

  • Specialty: Elephant, Naval
  • Package: Dynasties of India
  • Technology:
    • Elephant units receive 25% less damage and are more resistant to conversion
    • Town Center spawn 2 Villagers when the next Age is reached
    • Ships regenerate 15 HP per minute
    • Monks have +3/+3P armor
  • Unique Technology:
    • Paiks (Rathas and Elephant units attack 20% faster)
    • Mahayana (Villagers take 10% less population space)
  • Unique Unit:
    • Ratha (Cavarly Archer / Cavalry. Unique chariot that can switch between melee and ranged attacks)
      • Strong: Infantry
      • Weak: Skirmisher, Camel
  • Team Bonus: Trade units yield 10% food in addition to gold

Berbers

  • Specialty: Cavalry, Naval
  • Package: The African Kingdoms
  • Technology:
    • Villagers move 10% faster
    • Stable units are -15% in Castle, -20% in Imperial Age
    • Ships move 10% faster
  • Unique Technology:
    • Kasbah (Team Castles work 25% faster)
    • Maghrebi Camels (Camel unit regenerate)
  • Unique Unit:
    • Camel Archer (Cavalry Archer. With an attack bonus vs Cavalry Archer)
      • Strong: Infantry, Cavalry Archer
      • Weak: Skirmisher, Pikemen, Camel
    • Genitour (Mounted Skirmisher. Trainable by Berbers and their allies)
      • Strong: Archers
      • Weak: Units at close range
  • Team Bonus: Genitour are available at the Archery Range staring in the Castle Age

Bohemians

  • Specialty: Gunpowder, Monk
  • Package: Dawn of the Dukes
  • Technology:
    • Blacksmiths and Universities cost -100 wood
    • Chemistry and Hand Cannoneer available in the Castle Age
    • Spearman-line deals +25% bonus damage
    • Fervor and Sanctity affect Villagers
    • Mining Camp technologies free
  • Unique Technology:
    • Wagenburg Tactics (Gunpowder units move 15% faster)
    • Hussite Reforms (Monks and Monastery technologies have their gold cost replaced by food)
  • Unique Unit:
    • Hussite Wagon (Siege weapon. Units behind it receive 50% less damage from incoming projectiles)
      • Strong: Archers
      • Weak: Siege
    • Houfnice (Bombard Cannon. Siege weapon with long range)
      • Strong: Siege, Building
      • Weak: Melee Unit
  • Team Bonus: Markets work 80% faster

Britons

  • Specialty: Archer
  • Package: The Age of Kings
  • Technology:
    • Town Centers cost -50% wood starting in the Castle Age
    • Foot archers (Except Skirmishers) +1 range in the Castle and +1 in the Imperial Age
    • Shepherds work 25% faster
  • Unique Technology:
    • Yeomen (+1 for foot archer range, +2 tower attack)
    • Warwolf (Trebuchets do blast damage)
  • Unique Unit:
    • Longbowman (Archer. With very long range)
      • Strong: Infantry
      • Weak: Skirmisher, Cavalry
  • Team Bonus: Archery Ranges work 20% faster

Bulgarians

  • Specialty: Infantry, Cavalry
  • Package: Definitive Edition
  • Technology:
    • Militia-line upgrades free
    • Town Centers cost -50% stone
    • Blacksmith and Siege Workshop technology upgrades cost -50% food
    • Can build Krepost starting
  • Unique Technology:
    • Stirrups (Cavalry attack 33% faster)
    • Bagains (Militia-line gains +5 armor)
  • Unique Unit:
    • Konnik (Cavalry. Fights on as infantry when felled)
      • Strong: Infantry, Archer
      • Weak: Camel, Monk
  • Team Bonus: Blacksmiths work 80% faster

Burgundians

  • Specialty: Cavalry
  • Package: Lords of the West
  • Technology:
    • Economic upgrades available one age earlier and cost -40% food
    • Stable technologies are 50% cheaper
    • Cavalier upgrade available in the Castle Age
    • Gunpowder units have +25% attack
  • Unique Technology:
    • Burgundian Vineyards (Farmers slowly generate gold in addition to food)
    • Flemish Revolution (Upgrades all existing Villagers to Flemish Militia. Create Flemish Militia at Town Center)
  • Unique Unit:
    • Coustillier (Cavalry. Which can charge its attack)
      • Strong: Infantry, Archer
      • Weak: Camel, Monk
    • Flemish Militia (Infantry. Creating from Town Center)
      • Strong: Cavalry
      • Weak: Archer
  • Team Bonus: Relics generate both gold and food

Burmese

  • Specialty: Monk, Elephant
  • Package: Rise of the Rajas
  • Technology:
    • Lumber Camp technologies free
    • Infantry +1 atack per age (Starting in the Feudal Age)
    • Battle Elephants +1/+1P armor
    • Monastery technologies cost -50%
  • Unique Technology:
    • Howdah (Battle Elephants +1/+1P armor)
    • Manipur Cavalry (Cavalry +5 attack vs Archers)
  • Unique Unit:
    • Arambai (Cavalry archer with a powerful but inaccurate dart attack)
      • Strong: Infantry, Cavalry
      • Weak: Archer
  • Team Bonus: Relics are visible on the map from the game start

Byzantines

  • Specialty: Defense
  • Package: The Age of Kings
  • Technology:
    • Buildings have HP +10% Dark, +20% Fedual, +30% Castle, +40% Imperial Age
    • Camel Riders, Skirmishers, Pikemans, Halberdiers costs -25%
    • Fire Ships attack 25% faster
    • Advance to the Imperial Age cost -33%
    • Town Watch, Town Patrol free
  • Unique Technology:
    • Greek Fire (Fire Ships +1 range)
    • Logistica (Cataphracts cause trample damage)
  • Unique Unit:
    • Cataphract (Cavalry. Heavily armored)
      • Strong: Infantry
      • Weak: Archers
  • Team Bonus: Monks heal 100% faster

Celts

  • Specialty: Infantry, Siege
  • Package: The Age of Kings
  • Technology:
    • Infantry move 15% faster (Starting in the Feudal Age)
    • Lumberjacks work 15% faster
    • Siege weapons fire 25% faster
    • Can steal sheep, and sheep within one Celt unit's Line of Sight can not be stolen
  • Unique Technology:
    • Stronghold (Castles and towers fire 25% faster)
    • Furor Celtica (Siege Workshop units have +40% HP)
  • Unique Unit:
    • Woad Raider (Infantry. Fast-moving)
      • Strong: Infantry, Siege
      • Weak: Archer, Cavalry
  • Team Bonus: Siege Workshops work 20% faster

Chinese

  • Specialty: Archer
  • Package: The Age of Kings
  • Technology:
    • Start with +3 villagers, -40 wood, -200 food
    • Technologies cost -10% Fedual, -15% Castle, -20% Imperial
    • Town Centers support 10 population and +5 Line of Sight
    • Demolition Ships +50% HP
  • Unique Technology:
    • Great Wall (Walls and towers +30% HP)
    • Rocketry (Chu Ko Nu +2, Scorpions +4 attack)
  • Unique Unit:
    • Chu Ko Nu (Archer. Low range archer. Rapid-fire attack)
      • Strong: Infantry
      • Weak: Archer, Siege
  • Team Bonus: Farms start with +10% food

Cumans

  • Specialty: Cavalry
  • Package: Definitive Edition
  • Technology:
    • Additional Town Center can be built in the Feudal Age
    • Siege Workshop and Battering Ram available in the Feudal Age. Capped Ram upgrade available in Castle Age
    • Archery Ranges and Stables cost -75% wood
    • Cavalry 5% faster each age (Starting in the Feudal Age)
  • Unique Technology:
    • Steppe Husbandry (Light Cavalry, Steppe Lancers and Cavalry Archers trained 100% faster)
    • Cuman Mercenaries (Team members can create 5 free Elite Kipchaks per Castle)
  • Unique Unit:
    • Kipchak (Cavalry Archer. With rapid-fire attack)
      • Strong: Infantry
      • Weak: Skirmisher
  • Team Bonus: Palisade Walls +33% HP

Dravidians

  • Specialty: Infantry, Naval
  • Package: Dynasties of India
  • Technology:
    • Receive +200 wood when advancing to the next age
    • Fisherman and Fishing Ships carry +15
    • Barracks technologies cost -50%
    • Skirmishers and Elephant Archers attack 25% faster
  • Unique Technology:
    • Medical Corps (Elephant units regenerate 20 HP per minute)
    • Wootz Steel (Infantry and cavalry attacks ignore armor)
  • Unique Unit:
    • Urimi Swordsman (Infantry. Which can charge its attack)
      • Strong: Building, Infantry
      • Weak: Archer
    • Thirisadai (Warship. Unique warship that fires multiple projectiles)
      • Strong: Warship
      • Weak: -
  • Team Bonus: Docks provide +5 population room

Ethiopians

  • Specialty: Archer
  • Package: The African Kingdoms
  • Technology:
    • Archer fire 18% faster
    • Receive +100 gold, +100 food when advancing to the next age
    • Pikeman upgrade free
  • Unique Technology:
    • Royal Heirs (Shotel Warriors train nearly instantly)
    • Torsion Engines (Increares blast radius of Siege Workshop units)
  • Unique Unit:
    • Shotel Warrior (Infantry. With high attack, fast training and moving speed)
      • Strong: Infantry
      • Weak: Archers
  • Team Bonus: Towers and Outposts have +3 Line of Sight

Franks

  • Specialty: Cavalry
  • Package: The Age of Kings
  • Technology:
    • Castles cost -25%
    • Cavalry +20% HP starting in the Feudal Age
    • Mill technologies free
    • Foragers work 15% faster
  • Unique Technology:
    • Bearded Axe (+1 Throwing Axeman range)
    • Chivalry (Stables work 40% faster)
  • Unique Unit:
    • Throwing Axeman (Infantry. With ranged melee attack)
      • Strong: Infantry
      • Weak: Archer, Siege
  • Team Bonus: Knights +2 Line of Sight

Goths

  • Specialty: Infantry
  • Package: The Age of Kings
  • Technology:
    • Infantry cost -20% in Dark, -25% in Feudal, -30% in Castle, -35% in Imperial
    • Infantry +1 attack vs buildings per age (Starting from Feudal Age)
    • Villagers +5 attack vs wild boar. Hunters carry +15 meat
    • Loom can be researched instantly
    • +10 population in Imperial Age
  • Unique Technology:
    • Anarchy (Create Huskarls at Barracks)
    • Perfusion (Barracks work 100% faster)
  • Unique Unit:
    • Huskarl (Infantry. With high pierce armor)
      • Strong: Archer, Building
      • Weak: Cavalry
  • Team Bonus: Barracks work 20% faster

Gurjaras

  • Specialty: Cavalry, Camel
  • Package: Dynasties of India
  • Technology:
    • Start with 2 Forage Bushes
    • Can garrison Mills with livestock to produce food
    • Mounted units deal +20% bonus damage Feudal, +30% Castle, +40% Imperial Age
    • Can garrison Docks with Fishing Ships
  • Unique Technology:
    • Kshatriyas (Military units cost -25% food)
    • Frontier Guards (Camel Riders and Elephant Archers +4 melee armor)
  • Unique Unit:
    • Chakram Thrower (Infantry.)
      • Strong: Infantry
      • Weak: Archer, Siege
    • Shrivamsha Rider (Cavalry)
      • Strong: Archer
      • Weak: Pikeman, Camel
    • Camel Scout (Camel Rider)
      • Strong: Cavalry
      • Weak: Archer, Pikeman, Monk
  • Team Bonus: Camel and elephant units created 25% faster

Hindustanis

  • Specialty: Camel, Gunpowder
  • Package:
  • Technology:
    • Villagers cost -10% Dark, -15% Feudal, -20% Castle, -25% Imperial Age
    • Camel Riders attack 20% faster
    • Gunpowder units +1/+1P armor
    • Can build Caravanserai in Imperial Age
  • Unique Technology:
    • Grand Trunk Road (All gold income 10% faster)
    • Shatagni (Hand Cannoneers +2 range)
  • Unique Unit:
    • Ghulam (Infantry. Thrusts its spear through multiple targets)
      • Strong: Archer
      • Weak: Cavalry
    • Imperial Camel Rider (Camel. Anti-Cavalry unit. Fast-moving)
      • Strong: Cavalry
      • Weak: Archer, Pikemen, Monk
  • Team Bonus: Camel and light cavalry units +2 attack vs buildings

Huns

  • Specialty: Cavalry
  • Package: The Conquerors
  • Technology:
    • Do not need houses, but start with -100 wood
    • Cavalry Archers cost -10% Castle, -20% Imperial Age
    • Trebuchets +30% accuracy
  • Unique Technology:
    • Marauders (Create Tarkans at stables)
    • Atheism (+100 years Relic, Wonder victories; enemy relics generate -50% resources)
  • Unique Unit:
    • Tarkan (Cavalry. With attack bonus vs building)
      • Strong: Archer, Building
      • Weak: Pikemen, Camel
  • Team Bonus: Stables work 20% faster

Incas

  • Specialty: Infantry
  • Package: The Forgotten
  • Technology:
    • Start with a free Llama
    • Villagers affected by Blacksmith upgrades starting in the Castle Age
    • Houses support 10 population
    • Buildings cost -15% stone
  • Unique Technology:
    • Andean Sling (Skirmishers and Slingers no minimum range)
    • Fabric Shields (Kamayuks, Slingers, Eagles +1/+2P armor)
  • Unique Unit:
    • Kamayuk (Infantry. Spearman with increased attack range)
      • Strong: Infantry, Cavalry
      • Weak: Archer
    • Slinger (Archer. Ranged anti-infantry unit that cannot attack at close range)
      • Strong: Infantry
      • Weak: Archer, Cavalry
    • Eagle Warrior (Infantry. Fast for scouting and raiding) Unique to Aztecs, Incas and Mayans
      • Strong: Archer, Monk
      • Weak: Cavalry, Long Swordsmen
  • Team Bonus: Spearmen and Skirmishers +2 line of sight

Italians

  • Specialty: Archer, Naval
  • Package: The Forgotten
  • Technology:
    • Advancing to the next age costs -15%
    • Dock and University technologies cost -33%
    • Fishing Ships cost -15%
    • Gunpowder units cost -20%
  • Unique Technology:
    • Pavise (foot archers and Condottieri +1 armor/+1 pierce armor)
    • Silk Road (trade units cost -50%)
  • Unique Unit:
    • Genoese Crossbowman (Archer. Anti cavalry archery unit)
      • Strong: Infantry, Cavalry
      • Weak: Archer, Siege
    • Condottiero (Infantry. Fast anti-gunpowder infantry. Trainable by Italians and their allies)
      • Strong: Gunpowder Units
      • Weak: Archer, Cavalry
  • Team Bonus: Condottiero available in the Barracks in Imperial Age

Japanese

  • Specialty: Infantry
  • Package: The Age of Kings
  • Technology:
    • Fishing Ships 2x hit points; +2P armor; work rate +5% Dark, +10% Feudal, +15% Castle, +20% Imperial Age
    • Mill, Lumber/Mining Camps cost -50%
    • Infantry attack 33% faster starting in Feudal Age
  • Unique Technology:
    • Yasama (Towers shoot extra arrows)
    • Kataparuto (Trebuchets fire, pack faster)
  • Unique Unit:
    • Samurai (Infantry. With fast attack)
      • Strong: Infantry, Unique Units
      • Weak: Archer
  • Team Bonus: Galleys have a +50% longer Line of Sight

Khmer

  • Specialty: Siege, Elephant
  • Package: Rise of the Rajas
  • Technology:
    • No buildings required to advance to the next age or to unlock other buildings
    • Farmers don't require Mills/Town Centers to drop off food
    • Battle Elephants move 10% faster
    • Villagers can garrison in Houses
  • Unique Technology:
    • Tusk Swords (Battle Elephants +3 attack)
    • Double Crossbow (Ballista Elephants and Scorpions fire two projectiles)
  • Unique Unit:
    • Ballista Elephant (Mounted Scorpion. Elephant equipped with a Scorpion. Can destroy trees)
      • Strong: Infantry, Archer
      • Weak: Cavalry, Siege
  • Team Bonus: Scorpions have +1 range

Koreans

  • Specialty: Defense, Naval
  • Package: The Conquerors
  • Technology:
    • Villagers +3 line of sight
    • Stone miners work 20% faster
    • Tower upgrades free (Bombard Tower requires Chemistry)
    • Archer armor upgrades free
    • Military units (except siege weapons) cost -20% wood
  • Unique Technology:
    • Eupseong (Watch Towers, Guard Towers and Keeps +2 range)
    • Shinkichon (Mangonel-line +1 range)
  • Unique Unit:
    • War Wagon (Cavalry Archer. Heavily armored cavalry archer unit)
      • Strong: Infantry, Archer
      • Weak: Skirmisher, Pikemen, Camel
    • Turtle Ship (War Ship. Slow, ironclad)
      • Strong: Warship, Building
      • Weak: -
  • Team Bonus: Mangonel-line minimum range reduced

Lithuanians

  • Specialty: Cavalry, Monk
  • Package: Definitive Edition
  • Technology:
    • Start with +150 food
    • Spearman-line and Skirmishers move 10% faster
    • Each garrisoned relic gives +1 attack to Knights and Leitis (maximum +4)
  • Unique Technology:
    • Hill Forts (Town Centers +3 range)
    • Tower Shields (Spearman-line and Skirmishers +2P armor)
  • Unique Unit:
    • Leitis (Cavalry. With attack that ignores armor)
      • Strong: Strong vs armored units
      • Weak: -
    • Winged Hussar (Cavalry. Fast for scouting and raiding. Resistant to conversion) Unique to Poles and Lithuanians
      • Strong: Monk, Gunpowder Units
      • Weak: Pikeman, Camel
  • Team Bonus: Monasteries work 20% faster

Magyars

  • Specialty: Cavalry
  • Package: The Forgotten
  • Technology:
    • Villagers kill wolves with 1 strike
    • Forging, Iron Casting, Blast Furnace free
    • Scout Cavalry, Light Cavalry, Hussar cost -15%
  • Unique Technology:
    • Corvinian Army (Magyar Huszars cost no gold)
    • Recurve Bow (Cavalry archers +1 range, +1 attack)
  • Unique Unit:
    • Magyar Huszar (Cavalry. Light Cavalry unit with a bonus vs siege)
      • Strong: Siege
      • Weak: Pikemen, Camel
  • Team Bonus: Foot archers +2 line of sight

Malay

  • Specialty: Naval
  • Package: Rise of the Rajas
  • Technology:
    • Advancing to the next age 66% faster
    • Fish Traps cost -33% and provide 3X food
    • Battle Elephants cost -30% in Castle, -40% in Imperial Age
  • Unique Technology:
    • Thalassocracy (Upgrades Docks to Harbors, which fire arrows)
    • Forced Levy (Militia-line gold cost is replaced by additional food cost)
  • Unique Unit:
    • Karambit Warrior (Infantry. Cheap and only takes half a population unit)
      • Strong: Strong in high numbers
      • Weak: Cavalry, Archer
  • Team Bonus: Docks +100% Line of Sight

Malians

  • Specialty: Infantry
  • Package: The African Kingdoms
  • Technology:
    • Buildings cost -15% wood
    • Barracks units +1P armor per age (Starting from Feudal Age)
    • Gold Mines last 30% longer
  • Unique Technology:
    • Tigui (Town Centers fire arrows when ungarrisoned)
    • Farimba (Cavalry +5 attack)
  • Unique Unit:
    • Gbeto (Infantry. With ranged melee attack, fast-moving)
      • Strong: Infantry
      • Weak: Archer, Siege
  • Team Bonus: Universities work 80% faster

Mayans

  • Specialty: Archer
  • Package: The Conquerors
  • Technology:
    • Start with +1 villager, but -50 food
    • Resources last 15% longer
    • Archers cost -10% Feudal, -20% Castle, -30% Imperial Age
  • Unique Technology:
    • Hul'che Javelineers (Skirmishers throw a second projectile)
    • El Dorado (Eagle Warriors have +40 hit points)
  • Unique Unit:
    • Plumed Archer (Archer. Fast-moving archer)
      • Strong: Infantry, Archer
      • Weak: Cavalry
    • Eagle Warrior (Infantry. Fast for scouting and raiding) Unique to Aztecs, Incas and Mayans
      • Strong: Archer, Monk
      • Weak: Cavalry, Long Swordsmen
  • Team Bonus: Walls cost -50%

Mongols

  • Specialty: Cavalry Archer
  • Package: The Age of Kings
  • Technology:
    • Cavalry archers fire 25% faster
    • Light Cavalry, Hussars, Steppe Lancers +30% hit points
    • Hunters work 40% faster
  • Unique Technology:
    • Nomads (lost houses do not decrease population headroom)
    • Drill (Siege Workshop units move 50% faster)
  • Unique Unit:
    • Mangudai (Cavalry Archer. With fast-firing attack)
      • Strong: Infantry, Siege
      • Weak: Skirmisher, Pikemen, Camel
  • Team Bonus: Scout Cavalry, Light Cavalry, Hussar +2 Line of Sight

Persians

  • Specialty: Cavalry
  • Package: The Age of Kings
  • Technology:
    • Start with +50 wood, food
    • Town Center, Dock 2x hit points; work rate +10% Feudal, +15% Castle, +20% Imperial Age
  • Unique Technology:
    • Kamandaran (Archer-line gold cost is replaced by additional wood cost)
    • Mahouts (War Elephants 30% faster)
  • Unique Unit:
    • War Elephant (Cavalry. Slow and powerful cavalry)
      • Strong: Building, Units at close range
      • Weak: Monk
  • Team Bonus: Knights have +2 attack against archers

Poles

  • Specialty: Cavalry
  • Package: Dawn of the Dukes
  • Technology:
    • Villagers regenerate 5 HP per minute in Dark, 10 in Feudal, 15 in Castle, 20 in Imperial Age
    • Folwark replaces Mill
    • Stone Miners generate gold in addition to stone
  • Unique Technology:
    • Szlachta Privileges (Knights cost -60% gold)
    • Lechitic Legacy (Light Cavalry deals trample damage)
  • Unique Unit:
    • Obuch (Infantry. Which can damage the armor of units it is fighting)
      • Strong: Infantry, Building
      • Weak: Archers at long range
    • Winged Hussar (Cavalry. Fast for scouting and raiding. Resistant to conversion) Unique to Poles and Lithuanians
      • Strong: Monk, Gunpowder Units
      • Weak: Pikeman, Camel
  • Team Bonus: Scout Cavalry, Light Cavalry, Hussar +1 attack vs. Archers

Portuguese

  • Specialty: Gunpowder, Naval
  • Package: The African Kingdoms
  • Technology:
    • All units cost -20% gold
    • Foragers generate wood in addition to food
    • Ships +10% HP
    • Can build Feitoria in Imperial Age
  • Unique Technology:
    • Carrack (Ships +1/+1 armor)
    • Arquebus (gunpowder units more accurate)
  • Unique Unit:
    • Organ Gun (Siege unit. Fires a volley of bullets. Very effective against large groups of units)
      • Strong: Large groups of units
      • Cavalry, Mangonel
    • Caravel (War Ship. Fires bolts that pierce multiple units)
      • Strong: Large groups of ships
      • Weak: Fire Ship
  • Team Bonus: Technologies researched 25% faster

Saracens

  • Specialty: Camel, Naval
  • Package: The Age of Kings
  • Technology:
    • Market trade cost only 5%
    • Markets cost -100 wood
    • Transport Ships 2x hit points, 2x carry capacity
    • Galleys attack 25% faster
    • Camel units +10 hit points
  • Unique Technology:
    • Zealotry (Camel units +20 hit points)
    • Counterweights (Trebuchets and Mangonel-line +15% attack)
  • Unique Unit:
    • Mameluke (Camel. With ranged melee attack)
      • Strong: Cavalry
      • Weak: Archer
  • Team Bonus: Foot archers +2 attack vs. buildings

Sicilians

  • Specialty: Infantry, Cavalry
  • Package: Lords of the West
  • Technology:
    • Start with +100 stone
    • Castles and Town Centers built 100% faster
    • Land military units (except siege weapons) receive 33% less bonus damage
    • Farm upgrades provide +100% additional food
    • Donjon replaces Watch Tower-line
  • Unique Technology:
    • First Crusade Each Town Center (maximum 5) spawns a one-time batch of 7 Serjeants; units more resistant to conversion)
    • Hauberk (Knights +1/+2P armor)
  • Unique Unit:
    • Serjeant (Infantry. Which can construct Donjons)
      • Strong: -
      • Weak: -
  • Team Bonus: Transport Ships +5 line of sight and cost -50%

Slavs

  • Specialty: Infantry, Siege
  • Package: The Forgotten
  • Technology:
    • Farmers work 10% faster
    • Supplies free
    • Siege Workshop units 15% cheaper
  • Unique Technology:
    • Detinets (Replaces 40% of Castles' and Towers' stone cost with wood)
    • Druzhina Infantry damage adjacent units)
  • Unique Unit:
    • Boyar (Cavalry. Resistant to melee attack)
      • Strong: -
      • Weak: -
  • Team Bonus: Military buildings provide +5 population room

Spanish

  • Specialty: Gunpowder, Monk
  • Package: The Conquerors
  • Technology:
    • Builders work 30% faster
    • Blacksmith upgrades don't cost gold
    • Cannon Galleons benefit from Ballistics (fire faster, more accurately)
    • Gunpowder units fire 18% faster
  • Unique Technology:
    • Inquisition (Monks convert faster)
    • Supremacy (Villagers stronger in combat)
  • Unique Unit:
    • Conquistador (Mounted hand cannoneer)
      • Strong: Infantry
      • Weak: Pikemen, Skirmisher, Monk
    • Missionary (Mounted Monk. Faster than Monk but with less sight and range)
      • Strong: Slow, Non-ranged units
      • Weak: Light Cavalry, Ranged units
  • Team Bonus: Trade units generate +25% gold

Tatars

  • Specialty: Cavalry Archer
  • Package: Definitive Edition
  • Technology:
    • Villagers gather +50% food from herdables
    • New Town Centers spawn 2 Sheep starting in the Castle Age
    • Units deal +25% damage when fighting from higher elevation
    • Thumb Ring, Parthian Tactics free
  • Unique Technology:
    • Silk Armor (Light Cavalry, Steppe Lancers and Cavalry Archers receive +1/+1P armor)
    • Timurid Siegecraft (Trebuchets +2 range, enables Flaming Camels)
  • Unique Unit:
    • Keshik (Raiding Cavalry. Generates gold when fighting other units)
      • Strong: -
      • Weak: -
    • Flaming Camel (Petard. Camel loaded with flammable hay and brush)
      • Strong: Mounted unit, especially elephant
      • Weak: Infantry, Archer
  • Team Bonus: Cavalry Archers +2 Line of Sight

Teutons

  • Specialty: Infantry
  • Package: The Age of Kings
  • Technology:
    • Monks healing range 2x
    • Towers garrison 2x units
    • Murder Holes, Herbal Medicine free
    • Farms cost -40%
    • Town Center garrison +10
    • Barracks and Stable units +1 armor in Castle and Imperial Age (+2 total)
  • Unique Technology:
    • Ironclad (siege weapons extra melee armor)
    • Crenellations (+3 range Castles garrisoned infantry fire arrows)
  • Unique Unit:
    • Teutonic Knight (Infantry. Slow and powerful)
      • Strong: Melee units
      • Weak: Archer, Scorpion
  • Team Bonus: Units resist conversion

Turks

  • Specialty: Gunpowder
  • Package: The Age of Kings
  • Technology:
    • Gunpowder units +25% hit points; researching gunpowder technologies costs -50%; Chemistry free
    • Gold miners work 20% faster
    • Scout Cavalry, Light Cavalry, Hussar +1P armor
    • Light Cavalry and Hussar upgrades free
  • Unique Technology:
    • Sipahi (Cavalry Archers +20 HP)
    • Artillery (+2 range Bombard Towers, Bombard Cannons, Cannon Galleons)
  • Unique Unit:
    • Janissary (Hand Cannoneer. With longer range and no minimum range)
      • Strong: Infantry
      • Weak: Archer
  • Team Bonus: Gunpowder units created 25% faster

Vietnamese

  • Specialty: Archer
  • Package: Rise of the Rajas
  • Technology:
    • Enemy positions are revealed at the start of the game
    • Economic upgrades cost no wood
    • Archery Range units +20% HP
    • Conscription free
  • Unique Technology:
    • Chatras (Battle Elephants +100 HP)
    • Paper Money (Lumberjacks slowly generate gold in addition to wood)
  • Unique Unit:
    • Rattan Archer (Archer. With high pierce armor)
      • Strong: Infantry, Archer
      • Weak: Skirmisher, Cavalry
    • Imperial Skirmisher (Skirmisher. Ranged anti-archer unit that cannot attack at close range. Trainable by Vietnamese and their allies)
      • Strong: Archer
      • Weak: Units at close range
  • Team Bonus: Imperial Skirmisher upgrade available in the Imperial Age

Vikings

  • Specialty: Infantry, Naval
  • Package: The Age of Kings
  • Technology:
    • Warships cost -15% Feudal Age, -15% Castle Age, -20% Imperial Age
    • Infantry +20% hit points starting in Feudal Age
    • Wheelbarrow, Hand Cart free
  • Unique Technology:
    • Chieftains (infantry deal bonus damage to cavalry)
    • Berserkergang (Berserks regenerate faster)
  • Unique Unit:
    • Berserk (Infantry. Slowly heals itself)
      • Strong: Infantry, Siege
      • Weak: Archers
    • Longboat (Warship. Fires multiple arrows)
      • Strong: War Galley, Land Unit, Building
      • Weak: -
  • Team Bonus: Docks cost -15%

Release History

  • 1997 - Age of Empires
  • 1998 - Age of Empires: The Rise of Rome
  • 1999 - Age of Empires II: The Age of Kings
  • 2000 - Age of Empires II: The Conquerors
  • 2002 - Age of Mythology
  • 2003 - Age of Mythology: The Titans
  • 2005 - Age of Empires III
  • 2006 - Age of Empires III: The WarChiefs
  • 2007 - Age of Empires III: The Asian Dynasties
  • 2013 - Age of Empires II: HD Edition
  • 2013 - Age of Empires II: The Forgotten
  • 2014 - Age of Mythology: Extended Edition
  • 2015 - Age of Empires II: The African Kingdoms
  • 2016 - Age of Mythology: Tale of the Dragon
  • 2016 - Age of Empires II: Rise of the Rajas
  • 2018 - Age of Empires: Definitive Edition
  • 2019 - Age of Empires II: Definitive Edition
  • 2020 - Age of Empires III: Definitive Edition
  • 2021 - Age of Empires II: Definitive Edition - Lords of the West
  • 2021 - Age of Empires III: Definitive Edition - United States Civilization
  • 2021 - Age of Empires III: Definitive Edition - The African Royals
  • 2021 - Age of Empires II: Definitive Edition - Dawn of the Dukes
  • 2021 - Age of Empires IV
  • 2021 - Age of Empires III: Definitive Edition - Mexico Civilization
  • 2022 - Age of Empires II: Definitive Edition - Dynasties of India
  • 2022 - Age of Empires III: Definitive Edition - Knights of the Mediterranean