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Releases: e-dog/ProceduralFairings

3.20

08 Nov 07:54
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Added the following changes by KortexM:

  • Ready for KSP 1.2 (recompiled, small changes to configs)
  • Added Interstage Nodes (no trusses) to Fairings and Interstage Fairing, two connections possible on each node (up & down)
  • A few code cleanups (foreach mostly)
  • Fixed Fuel Crossfeed (be aware that flow to/from interstage nodes is affected too!)
  • Fixed ghost nodes appearing when adding a new fairing base in the VAB/SPH
  • Fixed blue ghost lines (invalid fairing outline) when having multiple fairing bases in VAB/SPH
  • Fixed interstage nodes positions for Interstage Adapter when resized
  • Some UI fixes
  • Code cleanups (de-Linqed etc.)
  • All other bugs/features untouched (hopefully..)

3.17

08 May 18:54
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  • Rebuilt for KSP 1.1.2.
  • Fixed thermal issues with FAR (patch by NathanKell).
  • Fixed procedural mass issues (patch by NathanKell).
  • Fixed auto-strut joint issue (connecting to the same rigid body).
  • Improved payload auto-strut performance (strut heaviest part only).

3.16

20 Apr 09:31
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Updated for KSP 1.1 (build 1230).

3.15

27 Jun 10:26
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  • Updated for KSP 1.0.4.
  • Merged pull request for Procedural Parts bug fix.
  • Adjusted thermal parameters for KSP 1.0.4 (hopefully).

3.14

10 May 15:05
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  • Updated for the new FAR.
  • Reduced fairing shape update rate in the editor to 2 times per second.
  • Adjusted default fairing decoupler value to avoid "vessel changed" messages spammed by bugged KSP sliders.

3.13

03 May 16:00
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  • Updated for KSP 1.0.2.
  • Rewrote automatic payload struts, strutting all shielded parts now.
  • Fixed bug when it was impossible to revert sometimes.
  • Fixed slowdown in the editor when tweaking fairing sides.
  • Fixed thrust plate mass parameters.

3.12

28 Apr 01:21
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  • Updated for KSP 1.0.
  • Procedural fairings now use new stock airstream shielding and drag cube rendering.
  • Inline fairings now check if the top is closed by a single big part of the same vessel. Make sure that's the case or the shielding won't work.
  • Changed and rearranged tech limits for the new tech tree.
  • Converted textures to DDS.
  • Fixed manual shape UI issues.
  • Number of shielded parts is now displayed in the right-click menu for the fairing base. It might be inaccurate in the editor.
  • Removed old deprecated parts (non-resizable fairing bases etc).

3.11

17 Dec 07:59
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  • Updated for KSP 0.90.
  • Added optional manual fairing shape controls.
  • Fixed tech restrictions checking in science mode (patch by Zwa333).

3.10

11 Oct 15:40
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  • Updated KAE DLL for KSP 0.25.
  • Payload auto-struts by marce155.

3.09

03 Aug 13:10
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  • Updated KAE DLL.