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Unity-ARFoundation-echo3D-demo-Reverse-Pictionary

An AR Reverse Pictionary app demo built with echo3D.

Game loop

The display tells you what to draw (for example, "Draw a boat!" and a time counter ticking down from 20 seconds starts.
The controls to move the pen are the four buttons on your screen, which are to turn left/right and move forward/back. You should see a black line be drawn as you move forward/back. When the time runs out, the board will clear, and you will be given a new item/goal to draw, and the timer will be reset. Hand the device to the next person, and good luck to them as they try to draw the object before the time runs out!

Changing the metadata in echo3D

You can add or delete the "drawing goals" and their time (in seconds) in the metadata for the notepad object. To do so, simply add an entry with the key being the drawing goal (e.g., "house"), and its value being the time allocated to draw it before the timer runs out (e.g., "20").

Register

If you don't have an echo3D API key yet, make sure to register for FREE at echo3D.

Setup

Run

Real-time updates

Add/remove/edit models in the console and notice that the interactive models in the AR scene changes automatically.

Learn more

Refer to our documentation to learn more about how to use Unity, AR Foundation, and echo3D.

Support

Feel free to reach out at support@echo3D.co or join our support channel on Slack.

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An AR reverse pictionary demo with Unity, AR Foundation, and echo3D.

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