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wakfu-autobuild

Build Status codecov install size

A CLI tool that can find the equipment combination with the highest damage factor.

screenshot

Install

npm install -g wakfu-autobuild

Usage

Usage:
  wakfu-autobuild [options]

Options:
  --level=<number>                  character level. [default: 1]
  --min-level=<number>              minimum item level. [default: 0]
  --element=<number>                number of elements that the character uses. [default: 1]
  
  --require=<constrains>            a comma separated constrain list. Each constrain is composed by a property name,
                                    the "=" symbol, and a value. Example: "ap=5,control=3"
              
  --base-ap=<number>                base ap. [default: 6]
  --base-mastery=<number>           base mastery given by passive or buff. [default: 0]
  --base-critical-hit=<number>      base critical hit % given by passive or buff. [default: 0]
  --base-critical-mastery=<number>  base critical mastery given by passive or buff. [default: 0]
  --base-damage-inflicted=<number>  base damage inflicted %. [default: 0]
  
  --second-mastery=<masteries>      a comma separated secondary mastery list. Example: "singleTarget,melee".
  
  --major=<number>                  calculate major points. [default: 0]
  
  --disable-category=<types>        a comma separated category list. Example: "costume,accessory"
  --disable-item=<ids>              a comma separated list of item id. Example: "24674,22609"
  --use-item=<ids>                  a comma separated list of item id. Example: "26581,17543"
  
  --ap-to-damage                    calculate ap as a damage modifier.
  --range-to-damage                 calculate range as a damage modifier. This adds 3 damage inflicted for each
                                    range.
                                    
  --score-only                      do not search for items but only calculate the score of the current stat given
                                    by --base-xxx options.

Details:

  • Equipment whose level is lower --min-level and higher --level are excluded. It doesn't calculate kit skill.

  • --element decides how to calculate elemental mastery. Suppose an equipment gives 100 mastery in two elements. The tool adds 100 mastery for single-element character and adds 100 * 2 / 3 mastery for tri-element character.

  • --ap-to-damage calculates AP as a damage modifier since you can cast more spells with more AP. However this is not strictly true because some spells have cooldown and can't be used multiple times in one turn.

  • --major option treats major points as items and find the best combination with other equipment. You get one major point at level 25, 75, 125, and 175.

    If you want to exclude/use specific majors, target them with id 1~7.

  • Available options for --require:

    [
      'ap',                 'areaMastery',
      'armorReceived',      'berserkMastery',
      'block',              'control',
      'criticalHit',        'criticalMastery',
      'criticalResistance', 'distanceMastery',
      'dodge',              'forceOfWill',
      'healingMastery',     'hp',
      'initiative',         'kitSkill',
      'lock',               'meleeMastery',
      'mp',                 'prospecting',
      'range',              'rearMastery',
      'rearResistance',     'singleTargetMastery',
      'wisdom',             'wp'
    ]
  • Available options for --second-mastery:

    [
      'area',
      'berserk',
      'distance',
      'healing',
      'melee',
      'rear',
      'singleTarget'
    ]
  • Available options for --disable-category:

    [
      'accessory', 'back',
      'belt',      'chest',
      'costume',   'firstWeapon',
      'head',      'heavyWeapon',
      'legs',      'mounts',
      'neck',      'pet',
      'ring',      'secondWeapon',
      'shoulders'
    ]

Examples

Find some equipments for 12ap, lv.155, AoE, fire/earth Cra

wakfu-autobuild --level 155 --element 2 --require control=2 --base-mastery 334 --base-critical-hit 33 --base-critical-mastery 208 --base-damage-inflicted 44 --second-mastery distance,area --disable-category accessory --range-to-damage --ap-to-damage --major 3

Find some equipments for lv.140 Astrub Knight

wakfu-autobuild --level 140 --element 1 --require mp=2 --base-mastery 301 --base-critical-hit 11  --second-mastery singleTarget,melee --ap-to-damage

Calculate the score of autobuild for lv.166 pandora

wakfu-autobuild --base-ap 12 --base-mastery 1148 --base-critical-hit 38 --ap-to-damage --score-only

Known issues

  1. Static elemental mastery might not work correctly. To simplify the process e.g. "15 water mastery" will be converted to "15 mastery of 1 element".

  2. Per (1), Rokau's Club is treated as "20 mastery of 2 random elements".

  3. Some classes get extra damage with specific stat e.g. Cra gains 3% damage inflicted for each range. Currently they are hand-crafted. Please raise feature requests to add more for other classes.

  4. Set effects are not included. This affects the search result for low level items (and PvP items?).

Cache

After fetching item data, it will be stored in the temporary folder (%temp%/wakfu-autobuild on Windows). While running, the tool checks wakfu version and decides whether to rebuild the item data.

However, this won't work when the tool itself has changed. For example, 0.4.0 doesn't process pets and mounts and the bug had been fixed at 0.4.1. In this case, you have to delete the cache folder manually to make it rebuild item data.

Changelog

  • 0.4.2 (Apr 29, 2022)

    • Add: support armorReceived effect.
    • Fix: elemental mastery on pets/mounts doesn't scale with level.
    • Fix: --level and --min-level won't exclude pets/mounts anymore.
    • Change: multiple static elemental mastery/resistance will be merge into a single effect. i.e. 15 fire mastery / 15 water mastery would become 15 mastery of 2 random elements instead of 15 mastery of 1 random elements / 15 mastery of 1 random elements
  • 0.4.1 (Apr 28, 2022)

    • Add: --min-level argument.
    • Add: support pets and mounts.
  • 0.4.0 (Jul 23, 2020)

    • Fix: dfs the final result to avoid memory overflow.
    • Breaking: drop --pool-size option.
  • 0.3.0 (Jul 13, 2020)

    • Fix: solve negative effects correctly.
    • Add: --major option.
    • Add: --disable-item and --use-item options.
    • Add: --score-only option.
    • Add: --pool-size option. Improve performance.
    • Breaking: decrease default ap from 7 to 6. This affects the final score.
    • Breaking: exclude costume.
  • 0.2.0 (Jun 7, 2020)

    • Rewrite the solver, improve performance.
    • Display alternative item in the result.
  • 0.1.0 (Jun 6, 2020)

    • Initial release.