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Position Based Fluids

Dependencies

Compiling

Create a build directory and use the following commands to compile the project:

cmake [path to source directory]
make

This will create the executable src/pbf. Note that it has to be executed with the subdirectories shaders and textures in its working directory. This documentation can be generated with make doc.

References

This position based fluids implementation is based on the following scientific paper:

http://www.matthiasmueller.info/publications/pbf_sig_preprint.pdf

Furthermore techniques from the following papers have been used:

http://www.sci.utah.edu/~csilva/papers/cgf.pdf

http://beowulf.lcs.mit.edu/18.337-2008/lectslides/scan.pdf

http://developer.download.nvidia.com/presentations/2010/gdc/Direct3D_Effects.pdf

Documentation

More extensive documentation than the current doxygen generated reference will be available shortly.

Demonstration videos of a former version of the implementation can currently be found at (they were recorded using a NVIDIA GeForce GTX 560 Ti): http://mokaga.userpage.fu-berlin.de/pbfvids/