Archive games after 24h in GCS and restore automatically #172
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This reduces storage costs from $5/GB/month to about $0.02/GB/month (250x) with almost no downside. It also uses gzip which provides another 3x compression ratio, reducing cost again. So what was costing $150/month previously to store 10 million games, and required us to drop the database, now would only cost $0.20/month.
Need to test thoroughly in setwihfriends-dev before I can promote to production. Don't want to lose a bunch of data!