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game.h
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game.h
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/*
* XFrisk - The classic board game for X
* Copyright (C) 1993-1999 Elan Feingold (elan@aetherworks.com)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: game.h,v 1.6 1999/11/13 21:58:31 morphy Exp $
*/
#ifndef _GAME
#define _GAME
#include "types.h"
#define PLACE_ONE 0
#define PLACE_MULTIPLE 1
#define PLACE_ALL 2
void GAME_PlaceClick(Int32 iCountry, Int32 iPlaceType);
void GAME_PlaceArmies(Int32 iCountry, Int32 iNumArmies);
Flag GAME_ValidPlaceDst(Int32 iPlaceDst);
void GAME_MoveArmies(Int32 iSrcCountry, Int32 iDstCountry,
Int32 iNumArmies);
void GAME_MoveClick(Int32 iCountry);
Flag GAME_ValidMoveSrc(Int32 iMoveSrc);
Flag GAME_ValidMoveDst(Int32 iMoveSrc, Int32 iMoveDst);
void GAME_DoAttack(Int32 iSrcCountry, Int32 iDstCountry,
Flag fCacheNotify);
void GAME_Attack(Int32 iSrcCountry, Int32 iDstCountry);
void GAME_AttackClick(Int32 iCountry);
Flag GAME_ValidAttackSrc(Int32 iCountry, Flag fVerbose);
Flag GAME_ValidAttackDst(Int32 iAttackSrc, Int32 iCountry, Flag fVerbose);
Flag GAME_ValidAttackDice(Int32 iAttackDice, Int32 iCountry);
Flag GAME_IsEnemyAdjacent(Int32 iCountry);
Flag GAME_IsFrontierAdjacent(Int32 srcCountry, Int32 destCountry);
Int32 GAME_FindEnemyAdjacent(Int32 iCountry);
void GAME_SetTurnArmiesOfPlayer(Int32 iCurrentPlayer);
Int32 GAME_GetContinentBonus(Int32 iPlayer);
void GAME_PlayerDied(Int32 iDeadPlayer);
void GAME_GetCard(Int32 iPlayer);
void GAME_ExchangeCards(Int32 *piCards);
void GAME_MissionAccomplied(Int32 iWinner, Int16 iTyp, Int32 iNum1, Int32 iNum2);
void GAME_Victory(Int32 iWinner);
void GAME_GameOverMan(void);
void GAME_EndTurn(void);
Flag GAME_IsMissionAccomplied(Int32 iPlayer, Int32 iKilledPlayer);
void GAME_ShowMission(Int32 iPlayer);
Int32 GAME_AttackFrom(void);
void GAME_SetAttackSrc(Int32 src);
/* Private routines <sic> */
Flag GAME_CanAttack(Int32 AttackSrc, Int32 iCountry);
extern Int32 iLastAttackSrc, iLastAttackDst;
extern Int32 iMoveSrc;
extern Flag fGetsCard, fCanExchange;
#endif