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I'm in favor of 3D wallpapers if they're done well! We had previously talked a bit about this when first looking into doing the Odin wallpapers. I agree it would be cool if we could developer a pallete and/or set of shaders for Blender or something maybe to get a consistent visual style. Like pie in the sky dreaming here, but that would be really dope |
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I have a little weird vision for elementary wallpapers that I cooking in my head for a long time.
don't know if its synchronize with the vision of the core developers, so I just dropping it here.
making wallpapers in 3d software like blender.
why?
in short, a lot of control.
it even open the posability to more then 2 modes per wallpaper. (night, sunshine, day, sunrise, evening)
its just more control.
I know its a little bit overdo. but I think It might be nice for 3D artist thats like elementary and don't know how to code, and search for ways to contribute.
what do you think?
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