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Matrix.cpp
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Matrix.cpp
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#include "Matrix.h"
Matrix::Matrix(void)
{
for(int x = 0; x < 4; x++)
for(int y = 0; y < 4; y++) {
if(x == y)
m[x][y] = 1.0;
else
m[x][y] = 0.0;
}
}
Matrix::Matrix(const Matrix& mat) {
for(int x = 0; x < 4; x++)
for(int y = 0; y < 4; y++)
m[x][y] = mat.m[x][y];
}
Matrix::~Matrix(void) {}
Matrix& Matrix::operator= (const Matrix& rhs) {
if(this == &rhs)
return (*this);
for(int x = 0; x < 4; x++)
for(int y = 0; y < 4; y++)
m[x][y] = rhs.m[x][y];
return (*this);
}
Matrix Matrix::operator* (const Matrix& mat) const {
Matrix product;
for(int y = 0; y < 4; y++)
for(int x = 0; x < 4; x++) {
double sum = 0.0;
for(int j = 0; j < 4; j++)
sum += m[x][j] * mat.m[j][y];
product.m[x][y] = sum;
}
return (product);
}
Matrix Matrix::operator/ (const double d) {
for(int x = 0; x < 4; x++)
for(int y = 0; y < 4; y++)
m[x][y] = m[x][y] / d;
return (*this);
}
void Matrix::set_identity(void) {
for(int x = 0; x < 4; x++)
for(int y = 0; y < 4; y++) {
if(x == y)
m[x][y] = 1.0;
else
m[x][y] = 0.0;
}
}