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RGBColor.h
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RGBColor.h
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#ifndef __RGB_COLOR__
#define __RGB_COLOR__
class RGBColor
{
public:
float r, g, b;
public:
RGBColor(void);
RGBColor(float c);
RGBColor(float _r, float _g, float _b);
RGBColor(const RGBColor& c);
~RGBColor(void);
RGBColor& operator= (const RGBColor& rhs);
RGBColor operator+ (const RGBColor& c) const;
RGBColor& operator += (const RGBColor& c);
RGBColor operator* (const float a) const;
RGBColor& operator*= (const float a);
RGBColor operator/ (const float a) const;
RGBColor& operator/= (const float a);
RGBColor operator* (const RGBColor& c) const;
bool operator== (const RGBColor& c) const;
RGBColor powc(float p) const;
float average(void) const;
};
inline RGBColor RGBColor::operator+ (const RGBColor& c) const {
return (RGBColor(r + c.r, g + c.g, b + c.b));
}
inline RGBColor& RGBColor::operator+= (const RGBColor& c) {
r += c.r; g += c.g; b += c.b;
return (*this);
}
inline RGBColor RGBColor::operator* (const float a) const {
return (RGBColor(r * a, g * a, b * a));
}
inline RGBColor& RGBColor::operator*= (const float a) {
r *= a; g *= a; b *= a;
return (*this);
}
inline RGBColor RGBColor::operator/ (const float a) const {
return (RGBColor(r / a, g / a, b / a));
}
inline RGBColor& RGBColor::operator/= (const float a)
{
r /= a; g /= a; b /= a;
return (*this);
}
inline RGBColor RGBColor::operator* (const RGBColor& c) const {
return (RGBColor(r * c.r, g * c.g, b * c.b));
}
inline bool RGBColor::operator== (const RGBColor& c) const {
return (r == c.r && g == c.g && b == c.b);
}
inline float RGBColor::average(void) const {
return (0.333333333333 * (r + b + g));
}
RGBColor operator* (const float a, const RGBColor& c);
inline RGBColor operator* (const float a, const RGBColor& c) {
return (RGBColor(a * c.r, a * c.g, a * c.b));
}
#endif