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Makefile
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Makefile
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# SPECS is the directory containing the important build and link files
#---------------------------------------------------------------------------------
export TARGET := $(shell basename $(CURDIR))
BUILD := build
SOURCES := src arm9/source arm11/source helix/fixpt helix/fixpt/real helix/fixpt/real/arm khax
DATA := dat
INCLUDES := include src arm9/include arm11/include helix/fixpt/pub khax
APP_TITLE := prboom
APP_DESCRIPTION := prboom for the 3ds
APP_AUTHOR := elhobbs
export OUTPUT_FORMAT ?= 3dsx
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS2 := -g -Wall -O2 -mword-relocations -save-temps \
-fomit-frame-pointer -ffast-math \
$(ARCH)
CFLAGS := -g -Wall -mword-relocations -flto \
-ffunction-sections \
-fdata-sections \
$(ARCH) \
-O2
CFLAGS3 := -g -Wall -mword-relocations \
-ffunction-sections \
-fdata-sections \
$(ARCH) \
-O0
CFLAGS += $(INCLUDE) -DARM11 -DARM -D_3DS -DHAVE_CONFIG_H
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(TARGET).map
LIBS := -lctru -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CTRULIB)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.png)
ifneq (,$(findstring $(TARGET).png,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else
ifneq (,$(findstring icon.png,$(icons)))
export APP_ICON := $(TOPDIR)/icon.png
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_SMDH)),)
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
endif
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).3dsx $(TARGET).elf
cia:
@make $(MAKEFLAGS) OUTPUT_FORMAT=cia
3dsx:
@make $(MAKEFLAGS) OUTPUT_FORMAT=3dsx
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
.PHONY: all
all: $(OUTPUT).$(OUTPUT_FORMAT)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh
$(OUTPUT).elf : $(OFILES)
$(OUTPUT).cia : $(OUTPUT).elf
@echo built ... $< $@
@echo $(notdir $(OUTPUT))
@cp $(OUTPUT).elf $(TARGET)_stripped.elf
arm-none-eabi-strip $(TARGET)_stripped.elf
ifeq ($(shell uname),Linux)
makerom -f cci -rsf $(TOPDIR)/resources/gw_workaround.rsf -target d -exefslogo -elf $(TARGET)_stripped.elf -icon $(TOPDIR)/resources/icon.bin -banner $(TOPDIR)/resources/banner.bin -o $(TOPDIR)/$(notdir $(OUTPUT)).3ds
makerom -f cia -o $(OUTPUT).cia -elf $(TARGET)_stripped.elf -rsf $(TOPDIR)/resources/template.rsf -icon $(TOPDIR)/resources/icon.bin -banner $(TOPDIR)/resources/banner.bin -exefslogo -target t
else
$(TOPDIR)\resources\makerom32.exe -f cci -rsf $(TOPDIR)\resources\gw_workaround.rsf -target d -exefslogo -elf $(TARGET)_stripped.elf -icon $(TOPDIR)\resources\icon.bin -banner $(TOPDIR)\resources\banner.bin -o $(TOPDIR)\$(notdir $(OUTPUT)).3ds
$(TOPDIR)\resources\makerom32.exe -f cia -o $(OUTPUT).cia -elf $(TARGET)_stripped.elf -rsf $(TOPDIR)\resources\template.rsf -icon $(TOPDIR)\resources\icon.bin -banner $(TOPDIR)\resources\banner.bin -exefslogo -target t
endif
# @echo built ... $(notdir $@)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------
#---------------------------------------------------------------------------------