Name | Type | Description | Notes |
---|---|---|---|
Id | Pointer to NullableString | Unique id for the edge node | [optional] [readonly] |
Ident | Pointer to NullableString | UUID to identify the edge node | [optional] [readonly] |
Password | Pointer to NullableString | Password with which the node identifies itself | [optional] |
AssetId | Pointer to NullableInt32 | ID of the corresponding asset | [optional] |
Vendor | Pointer to NullableString | Vendor name | [optional] |
Model | Pointer to NullableString | Model name | [optional] |
Description | Pointer to NullableString | Descriptive text for the edge node | [optional] |
Enable | Pointer to bool | Is the node enabled or not | [optional] [default to false] |
func NewNode() *Node
NewNode instantiates a new Node object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewNodeWithDefaults() *Node
NewNodeWithDefaults instantiates a new Node object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *Node) GetId() string
GetId returns the Id field if non-nil, zero value otherwise.
func (o *Node) GetIdOk() (*string, bool)
GetIdOk returns a tuple with the Id field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Node) SetId(v string)
SetId sets Id field to given value.
func (o *Node) HasId() bool
HasId returns a boolean if a field has been set.
func (o *Node) SetIdNil(b bool)
SetIdNil sets the value for Id to be an explicit nil
func (o *Node) UnsetId()
UnsetId ensures that no value is present for Id, not even an explicit nil
func (o *Node) GetIdent() string
GetIdent returns the Ident field if non-nil, zero value otherwise.
func (o *Node) GetIdentOk() (*string, bool)
GetIdentOk returns a tuple with the Ident field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Node) SetIdent(v string)
SetIdent sets Ident field to given value.
func (o *Node) HasIdent() bool
HasIdent returns a boolean if a field has been set.
func (o *Node) SetIdentNil(b bool)
SetIdentNil sets the value for Ident to be an explicit nil
func (o *Node) UnsetIdent()
UnsetIdent ensures that no value is present for Ident, not even an explicit nil
func (o *Node) GetPassword() string
GetPassword returns the Password field if non-nil, zero value otherwise.
func (o *Node) GetPasswordOk() (*string, bool)
GetPasswordOk returns a tuple with the Password field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Node) SetPassword(v string)
SetPassword sets Password field to given value.
func (o *Node) HasPassword() bool
HasPassword returns a boolean if a field has been set.
func (o *Node) SetPasswordNil(b bool)
SetPasswordNil sets the value for Password to be an explicit nil
func (o *Node) UnsetPassword()
UnsetPassword ensures that no value is present for Password, not even an explicit nil
func (o *Node) GetAssetId() int32
GetAssetId returns the AssetId field if non-nil, zero value otherwise.
func (o *Node) GetAssetIdOk() (*int32, bool)
GetAssetIdOk returns a tuple with the AssetId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Node) SetAssetId(v int32)
SetAssetId sets AssetId field to given value.
func (o *Node) HasAssetId() bool
HasAssetId returns a boolean if a field has been set.
func (o *Node) SetAssetIdNil(b bool)
SetAssetIdNil sets the value for AssetId to be an explicit nil
func (o *Node) UnsetAssetId()
UnsetAssetId ensures that no value is present for AssetId, not even an explicit nil
func (o *Node) GetVendor() string
GetVendor returns the Vendor field if non-nil, zero value otherwise.
func (o *Node) GetVendorOk() (*string, bool)
GetVendorOk returns a tuple with the Vendor field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Node) SetVendor(v string)
SetVendor sets Vendor field to given value.
func (o *Node) HasVendor() bool
HasVendor returns a boolean if a field has been set.
func (o *Node) SetVendorNil(b bool)
SetVendorNil sets the value for Vendor to be an explicit nil
func (o *Node) UnsetVendor()
UnsetVendor ensures that no value is present for Vendor, not even an explicit nil
func (o *Node) GetModel() string
GetModel returns the Model field if non-nil, zero value otherwise.
func (o *Node) GetModelOk() (*string, bool)
GetModelOk returns a tuple with the Model field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Node) SetModel(v string)
SetModel sets Model field to given value.
func (o *Node) HasModel() bool
HasModel returns a boolean if a field has been set.
func (o *Node) SetModelNil(b bool)
SetModelNil sets the value for Model to be an explicit nil
func (o *Node) UnsetModel()
UnsetModel ensures that no value is present for Model, not even an explicit nil
func (o *Node) GetDescription() string
GetDescription returns the Description field if non-nil, zero value otherwise.
func (o *Node) GetDescriptionOk() (*string, bool)
GetDescriptionOk returns a tuple with the Description field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Node) SetDescription(v string)
SetDescription sets Description field to given value.
func (o *Node) HasDescription() bool
HasDescription returns a boolean if a field has been set.
func (o *Node) SetDescriptionNil(b bool)
SetDescriptionNil sets the value for Description to be an explicit nil
func (o *Node) UnsetDescription()
UnsetDescription ensures that no value is present for Description, not even an explicit nil
func (o *Node) GetEnable() bool
GetEnable returns the Enable field if non-nil, zero value otherwise.
func (o *Node) GetEnableOk() (*bool, bool)
GetEnableOk returns a tuple with the Enable field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Node) SetEnable(v bool)
SetEnable sets Enable field to given value.
func (o *Node) HasEnable() bool
HasEnable returns a boolean if a field has been set.