Skip to content

Latest commit

 

History

History
308 lines (171 loc) · 7.41 KB

Node.md

File metadata and controls

308 lines (171 loc) · 7.41 KB

Node

Properties

Name Type Description Notes
Id Pointer to NullableString Unique id for the edge node [optional] [readonly]
Ident Pointer to NullableString UUID to identify the edge node [optional] [readonly]
Password Pointer to NullableString Password with which the node identifies itself [optional]
AssetId Pointer to NullableInt32 ID of the corresponding asset [optional]
Vendor Pointer to NullableString Vendor name [optional]
Model Pointer to NullableString Model name [optional]
Description Pointer to NullableString Descriptive text for the edge node [optional]
Enable Pointer to bool Is the node enabled or not [optional] [default to false]

Methods

NewNode

func NewNode() *Node

NewNode instantiates a new Node object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewNodeWithDefaults

func NewNodeWithDefaults() *Node

NewNodeWithDefaults instantiates a new Node object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetId

func (o *Node) GetId() string

GetId returns the Id field if non-nil, zero value otherwise.

GetIdOk

func (o *Node) GetIdOk() (*string, bool)

GetIdOk returns a tuple with the Id field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetId

func (o *Node) SetId(v string)

SetId sets Id field to given value.

HasId

func (o *Node) HasId() bool

HasId returns a boolean if a field has been set.

SetIdNil

func (o *Node) SetIdNil(b bool)

SetIdNil sets the value for Id to be an explicit nil

UnsetId

func (o *Node) UnsetId()

UnsetId ensures that no value is present for Id, not even an explicit nil

GetIdent

func (o *Node) GetIdent() string

GetIdent returns the Ident field if non-nil, zero value otherwise.

GetIdentOk

func (o *Node) GetIdentOk() (*string, bool)

GetIdentOk returns a tuple with the Ident field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetIdent

func (o *Node) SetIdent(v string)

SetIdent sets Ident field to given value.

HasIdent

func (o *Node) HasIdent() bool

HasIdent returns a boolean if a field has been set.

SetIdentNil

func (o *Node) SetIdentNil(b bool)

SetIdentNil sets the value for Ident to be an explicit nil

UnsetIdent

func (o *Node) UnsetIdent()

UnsetIdent ensures that no value is present for Ident, not even an explicit nil

GetPassword

func (o *Node) GetPassword() string

GetPassword returns the Password field if non-nil, zero value otherwise.

GetPasswordOk

func (o *Node) GetPasswordOk() (*string, bool)

GetPasswordOk returns a tuple with the Password field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetPassword

func (o *Node) SetPassword(v string)

SetPassword sets Password field to given value.

HasPassword

func (o *Node) HasPassword() bool

HasPassword returns a boolean if a field has been set.

SetPasswordNil

func (o *Node) SetPasswordNil(b bool)

SetPasswordNil sets the value for Password to be an explicit nil

UnsetPassword

func (o *Node) UnsetPassword()

UnsetPassword ensures that no value is present for Password, not even an explicit nil

GetAssetId

func (o *Node) GetAssetId() int32

GetAssetId returns the AssetId field if non-nil, zero value otherwise.

GetAssetIdOk

func (o *Node) GetAssetIdOk() (*int32, bool)

GetAssetIdOk returns a tuple with the AssetId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetAssetId

func (o *Node) SetAssetId(v int32)

SetAssetId sets AssetId field to given value.

HasAssetId

func (o *Node) HasAssetId() bool

HasAssetId returns a boolean if a field has been set.

SetAssetIdNil

func (o *Node) SetAssetIdNil(b bool)

SetAssetIdNil sets the value for AssetId to be an explicit nil

UnsetAssetId

func (o *Node) UnsetAssetId()

UnsetAssetId ensures that no value is present for AssetId, not even an explicit nil

GetVendor

func (o *Node) GetVendor() string

GetVendor returns the Vendor field if non-nil, zero value otherwise.

GetVendorOk

func (o *Node) GetVendorOk() (*string, bool)

GetVendorOk returns a tuple with the Vendor field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetVendor

func (o *Node) SetVendor(v string)

SetVendor sets Vendor field to given value.

HasVendor

func (o *Node) HasVendor() bool

HasVendor returns a boolean if a field has been set.

SetVendorNil

func (o *Node) SetVendorNil(b bool)

SetVendorNil sets the value for Vendor to be an explicit nil

UnsetVendor

func (o *Node) UnsetVendor()

UnsetVendor ensures that no value is present for Vendor, not even an explicit nil

GetModel

func (o *Node) GetModel() string

GetModel returns the Model field if non-nil, zero value otherwise.

GetModelOk

func (o *Node) GetModelOk() (*string, bool)

GetModelOk returns a tuple with the Model field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetModel

func (o *Node) SetModel(v string)

SetModel sets Model field to given value.

HasModel

func (o *Node) HasModel() bool

HasModel returns a boolean if a field has been set.

SetModelNil

func (o *Node) SetModelNil(b bool)

SetModelNil sets the value for Model to be an explicit nil

UnsetModel

func (o *Node) UnsetModel()

UnsetModel ensures that no value is present for Model, not even an explicit nil

GetDescription

func (o *Node) GetDescription() string

GetDescription returns the Description field if non-nil, zero value otherwise.

GetDescriptionOk

func (o *Node) GetDescriptionOk() (*string, bool)

GetDescriptionOk returns a tuple with the Description field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetDescription

func (o *Node) SetDescription(v string)

SetDescription sets Description field to given value.

HasDescription

func (o *Node) HasDescription() bool

HasDescription returns a boolean if a field has been set.

SetDescriptionNil

func (o *Node) SetDescriptionNil(b bool)

SetDescriptionNil sets the value for Description to be an explicit nil

UnsetDescription

func (o *Node) UnsetDescription()

UnsetDescription ensures that no value is present for Description, not even an explicit nil

GetEnable

func (o *Node) GetEnable() bool

GetEnable returns the Enable field if non-nil, zero value otherwise.

GetEnableOk

func (o *Node) GetEnableOk() (*bool, bool)

GetEnableOk returns a tuple with the Enable field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetEnable

func (o *Node) SetEnable(v bool)

SetEnable sets Enable field to given value.

HasEnable

func (o *Node) HasEnable() bool

HasEnable returns a boolean if a field has been set.

[Back to Model list] [Back to API list] [Back to README]