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model_agent_device_mapping_general.go
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model_agent_device_mapping_general.go
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/*
Eliona REST API
The Eliona REST API enables unified access to the resources and data of an Eliona environment.
API version: 2.7.3
Contact: hello@eliona.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package api
import (
"bytes"
"encoding/json"
"fmt"
)
// checks if the AgentDeviceMappingGeneral type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &AgentDeviceMappingGeneral{}
// AgentDeviceMappingGeneral A general mapping of attributes for an agent
type AgentDeviceMappingGeneral struct {
Class NullableAgentClass `json:"class,omitempty"`
// Unique id for the mapping
Id NullableInt32 `json:"id,omitempty"`
// The id of the device the mapping belongs to
DeviceId NullableInt32 `json:"deviceId,omitempty"`
// Is the mapping enabled or not
Enable *bool `json:"enable,omitempty"`
// ID of the corresponding asset
AssetId NullableInt32 `json:"assetId,omitempty"`
Subtype DataSubtype `json:"subtype"`
// Name of the attribute to map
Attribute string `json:"attribute"`
}
type _AgentDeviceMappingGeneral AgentDeviceMappingGeneral
// NewAgentDeviceMappingGeneral instantiates a new AgentDeviceMappingGeneral object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewAgentDeviceMappingGeneral(subtype DataSubtype, attribute string) *AgentDeviceMappingGeneral {
this := AgentDeviceMappingGeneral{}
var enable bool = true
this.Enable = &enable
this.Subtype = subtype
this.Attribute = attribute
return &this
}
// NewAgentDeviceMappingGeneralWithDefaults instantiates a new AgentDeviceMappingGeneral object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewAgentDeviceMappingGeneralWithDefaults() *AgentDeviceMappingGeneral {
this := AgentDeviceMappingGeneral{}
var enable bool = true
this.Enable = &enable
var subtype DataSubtype = SUBTYPE_INPUT
this.Subtype = subtype
return &this
}
// GetClass returns the Class field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *AgentDeviceMappingGeneral) GetClass() AgentClass {
if o == nil || IsNil(o.Class.Get()) {
var ret AgentClass
return ret
}
return *o.Class.Get()
}
// GetClassOk returns a tuple with the Class field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *AgentDeviceMappingGeneral) GetClassOk() (*AgentClass, bool) {
if o == nil {
return nil, false
}
return o.Class.Get(), o.Class.IsSet()
}
// HasClass returns a boolean if a field has been set.
func (o *AgentDeviceMappingGeneral) HasClass() bool {
if o != nil && o.Class.IsSet() {
return true
}
return false
}
// SetClass gets a reference to the given NullableAgentClass and assigns it to the Class field.
func (o *AgentDeviceMappingGeneral) SetClass(v AgentClass) {
o.Class.Set(&v)
}
// SetClassNil sets the value for Class to be an explicit nil
func (o *AgentDeviceMappingGeneral) SetClassNil() {
o.Class.Set(nil)
}
// UnsetClass ensures that no value is present for Class, not even an explicit nil
func (o *AgentDeviceMappingGeneral) UnsetClass() {
o.Class.Unset()
}
// GetId returns the Id field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *AgentDeviceMappingGeneral) GetId() int32 {
if o == nil || IsNil(o.Id.Get()) {
var ret int32
return ret
}
return *o.Id.Get()
}
// GetIdOk returns a tuple with the Id field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *AgentDeviceMappingGeneral) GetIdOk() (*int32, bool) {
if o == nil {
return nil, false
}
return o.Id.Get(), o.Id.IsSet()
}
// HasId returns a boolean if a field has been set.
func (o *AgentDeviceMappingGeneral) HasId() bool {
if o != nil && o.Id.IsSet() {
return true
}
return false
}
// SetId gets a reference to the given NullableInt32 and assigns it to the Id field.
func (o *AgentDeviceMappingGeneral) SetId(v int32) {
o.Id.Set(&v)
}
// SetIdNil sets the value for Id to be an explicit nil
func (o *AgentDeviceMappingGeneral) SetIdNil() {
o.Id.Set(nil)
}
// UnsetId ensures that no value is present for Id, not even an explicit nil
func (o *AgentDeviceMappingGeneral) UnsetId() {
o.Id.Unset()
}
// GetDeviceId returns the DeviceId field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *AgentDeviceMappingGeneral) GetDeviceId() int32 {
if o == nil || IsNil(o.DeviceId.Get()) {
var ret int32
return ret
}
return *o.DeviceId.Get()
}
// GetDeviceIdOk returns a tuple with the DeviceId field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *AgentDeviceMappingGeneral) GetDeviceIdOk() (*int32, bool) {
if o == nil {
return nil, false
}
return o.DeviceId.Get(), o.DeviceId.IsSet()
}
// HasDeviceId returns a boolean if a field has been set.
func (o *AgentDeviceMappingGeneral) HasDeviceId() bool {
if o != nil && o.DeviceId.IsSet() {
return true
}
return false
}
// SetDeviceId gets a reference to the given NullableInt32 and assigns it to the DeviceId field.
func (o *AgentDeviceMappingGeneral) SetDeviceId(v int32) {
o.DeviceId.Set(&v)
}
// SetDeviceIdNil sets the value for DeviceId to be an explicit nil
func (o *AgentDeviceMappingGeneral) SetDeviceIdNil() {
o.DeviceId.Set(nil)
}
// UnsetDeviceId ensures that no value is present for DeviceId, not even an explicit nil
func (o *AgentDeviceMappingGeneral) UnsetDeviceId() {
o.DeviceId.Unset()
}
// GetEnable returns the Enable field value if set, zero value otherwise.
func (o *AgentDeviceMappingGeneral) GetEnable() bool {
if o == nil || IsNil(o.Enable) {
var ret bool
return ret
}
return *o.Enable
}
// GetEnableOk returns a tuple with the Enable field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *AgentDeviceMappingGeneral) GetEnableOk() (*bool, bool) {
if o == nil || IsNil(o.Enable) {
return nil, false
}
return o.Enable, true
}
// HasEnable returns a boolean if a field has been set.
func (o *AgentDeviceMappingGeneral) HasEnable() bool {
if o != nil && !IsNil(o.Enable) {
return true
}
return false
}
// SetEnable gets a reference to the given bool and assigns it to the Enable field.
func (o *AgentDeviceMappingGeneral) SetEnable(v bool) {
o.Enable = &v
}
// GetAssetId returns the AssetId field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *AgentDeviceMappingGeneral) GetAssetId() int32 {
if o == nil || IsNil(o.AssetId.Get()) {
var ret int32
return ret
}
return *o.AssetId.Get()
}
// GetAssetIdOk returns a tuple with the AssetId field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *AgentDeviceMappingGeneral) GetAssetIdOk() (*int32, bool) {
if o == nil {
return nil, false
}
return o.AssetId.Get(), o.AssetId.IsSet()
}
// HasAssetId returns a boolean if a field has been set.
func (o *AgentDeviceMappingGeneral) HasAssetId() bool {
if o != nil && o.AssetId.IsSet() {
return true
}
return false
}
// SetAssetId gets a reference to the given NullableInt32 and assigns it to the AssetId field.
func (o *AgentDeviceMappingGeneral) SetAssetId(v int32) {
o.AssetId.Set(&v)
}
// SetAssetIdNil sets the value for AssetId to be an explicit nil
func (o *AgentDeviceMappingGeneral) SetAssetIdNil() {
o.AssetId.Set(nil)
}
// UnsetAssetId ensures that no value is present for AssetId, not even an explicit nil
func (o *AgentDeviceMappingGeneral) UnsetAssetId() {
o.AssetId.Unset()
}
// GetSubtype returns the Subtype field value
func (o *AgentDeviceMappingGeneral) GetSubtype() DataSubtype {
if o == nil {
var ret DataSubtype
return ret
}
return o.Subtype
}
// GetSubtypeOk returns a tuple with the Subtype field value
// and a boolean to check if the value has been set.
func (o *AgentDeviceMappingGeneral) GetSubtypeOk() (*DataSubtype, bool) {
if o == nil {
return nil, false
}
return &o.Subtype, true
}
// SetSubtype sets field value
func (o *AgentDeviceMappingGeneral) SetSubtype(v DataSubtype) {
o.Subtype = v
}
// GetAttribute returns the Attribute field value
func (o *AgentDeviceMappingGeneral) GetAttribute() string {
if o == nil {
var ret string
return ret
}
return o.Attribute
}
// GetAttributeOk returns a tuple with the Attribute field value
// and a boolean to check if the value has been set.
func (o *AgentDeviceMappingGeneral) GetAttributeOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Attribute, true
}
// SetAttribute sets field value
func (o *AgentDeviceMappingGeneral) SetAttribute(v string) {
o.Attribute = v
}
func (o AgentDeviceMappingGeneral) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o AgentDeviceMappingGeneral) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if o.Class.IsSet() {
toSerialize["class"] = o.Class.Get()
}
if o.Id.IsSet() {
toSerialize["id"] = o.Id.Get()
}
if o.DeviceId.IsSet() {
toSerialize["deviceId"] = o.DeviceId.Get()
}
if !IsNil(o.Enable) {
toSerialize["enable"] = o.Enable
}
if o.AssetId.IsSet() {
toSerialize["assetId"] = o.AssetId.Get()
}
toSerialize["subtype"] = o.Subtype
toSerialize["attribute"] = o.Attribute
return toSerialize, nil
}
func (o *AgentDeviceMappingGeneral) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"subtype",
"attribute",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err
}
for _, requiredProperty := range requiredProperties {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varAgentDeviceMappingGeneral := _AgentDeviceMappingGeneral{}
decoder := json.NewDecoder(bytes.NewReader(data))
decoder.DisallowUnknownFields()
err = decoder.Decode(&varAgentDeviceMappingGeneral)
if err != nil {
return err
}
*o = AgentDeviceMappingGeneral(varAgentDeviceMappingGeneral)
return err
}
type NullableAgentDeviceMappingGeneral struct {
value *AgentDeviceMappingGeneral
isSet bool
}
func (v NullableAgentDeviceMappingGeneral) Get() *AgentDeviceMappingGeneral {
return v.value
}
func (v *NullableAgentDeviceMappingGeneral) Set(val *AgentDeviceMappingGeneral) {
v.value = val
v.isSet = true
}
func (v NullableAgentDeviceMappingGeneral) IsSet() bool {
return v.isSet
}
func (v *NullableAgentDeviceMappingGeneral) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableAgentDeviceMappingGeneral(val *AgentDeviceMappingGeneral) *NullableAgentDeviceMappingGeneral {
return &NullableAgentDeviceMappingGeneral{value: val, isSet: true}
}
func (v NullableAgentDeviceMappingGeneral) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableAgentDeviceMappingGeneral) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}