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model_attribute_display.go
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model_attribute_display.go
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/*
Eliona REST API
The Eliona REST API enables unified access to the resources and data of an Eliona environment.
API version: 2.7.3
Contact: hello@eliona.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package api
import (
"bytes"
"encoding/json"
"fmt"
)
// checks if the AttributeDisplay type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &AttributeDisplay{}
// AttributeDisplay How attributes are displayed for specific assets
type AttributeDisplay struct {
// ID of the corresponding asset
AssetId int32 `json:"assetId"`
Subtype DataSubtype `json:"subtype"`
// Name of the attribute of the asset type
Attribute string `json:"attribute"`
// Physical unit of numeric data
Unit NullableString `json:"unit,omitempty"`
// Number of decimal places
Precision NullableInt64 `json:"precision,omitempty"`
// Lower limit
Min NullableFloat64 `json:"min,omitempty"`
// Upper limit
Max NullableFloat64 `json:"max,omitempty"`
// Should the attribute be displayed in viewer
Viewer NullableBool `json:"viewer,omitempty"`
// Should the attribute be displayed in AR
Ar NullableBool `json:"ar,omitempty"`
// Sequence in AR display
Sequence NullableInt64 `json:"sequence,omitempty"`
// list of mapping between value and custom text
Map []map[string]interface{} `json:"map,omitempty"`
}
type _AttributeDisplay AttributeDisplay
// NewAttributeDisplay instantiates a new AttributeDisplay object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewAttributeDisplay(assetId int32, subtype DataSubtype, attribute string) *AttributeDisplay {
this := AttributeDisplay{}
this.AssetId = assetId
this.Subtype = subtype
this.Attribute = attribute
var viewer bool = false
this.Viewer = *NewNullableBool(&viewer)
var ar bool = false
this.Ar = *NewNullableBool(&ar)
return &this
}
// NewAttributeDisplayWithDefaults instantiates a new AttributeDisplay object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewAttributeDisplayWithDefaults() *AttributeDisplay {
this := AttributeDisplay{}
var subtype DataSubtype = SUBTYPE_INPUT
this.Subtype = subtype
var viewer bool = false
this.Viewer = *NewNullableBool(&viewer)
var ar bool = false
this.Ar = *NewNullableBool(&ar)
return &this
}
// GetAssetId returns the AssetId field value
func (o *AttributeDisplay) GetAssetId() int32 {
if o == nil {
var ret int32
return ret
}
return o.AssetId
}
// GetAssetIdOk returns a tuple with the AssetId field value
// and a boolean to check if the value has been set.
func (o *AttributeDisplay) GetAssetIdOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.AssetId, true
}
// SetAssetId sets field value
func (o *AttributeDisplay) SetAssetId(v int32) {
o.AssetId = v
}
// GetSubtype returns the Subtype field value
func (o *AttributeDisplay) GetSubtype() DataSubtype {
if o == nil {
var ret DataSubtype
return ret
}
return o.Subtype
}
// GetSubtypeOk returns a tuple with the Subtype field value
// and a boolean to check if the value has been set.
func (o *AttributeDisplay) GetSubtypeOk() (*DataSubtype, bool) {
if o == nil {
return nil, false
}
return &o.Subtype, true
}
// SetSubtype sets field value
func (o *AttributeDisplay) SetSubtype(v DataSubtype) {
o.Subtype = v
}
// GetAttribute returns the Attribute field value
func (o *AttributeDisplay) GetAttribute() string {
if o == nil {
var ret string
return ret
}
return o.Attribute
}
// GetAttributeOk returns a tuple with the Attribute field value
// and a boolean to check if the value has been set.
func (o *AttributeDisplay) GetAttributeOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Attribute, true
}
// SetAttribute sets field value
func (o *AttributeDisplay) SetAttribute(v string) {
o.Attribute = v
}
// GetUnit returns the Unit field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *AttributeDisplay) GetUnit() string {
if o == nil || IsNil(o.Unit.Get()) {
var ret string
return ret
}
return *o.Unit.Get()
}
// GetUnitOk returns a tuple with the Unit field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *AttributeDisplay) GetUnitOk() (*string, bool) {
if o == nil {
return nil, false
}
return o.Unit.Get(), o.Unit.IsSet()
}
// HasUnit returns a boolean if a field has been set.
func (o *AttributeDisplay) HasUnit() bool {
if o != nil && o.Unit.IsSet() {
return true
}
return false
}
// SetUnit gets a reference to the given NullableString and assigns it to the Unit field.
func (o *AttributeDisplay) SetUnit(v string) {
o.Unit.Set(&v)
}
// SetUnitNil sets the value for Unit to be an explicit nil
func (o *AttributeDisplay) SetUnitNil() {
o.Unit.Set(nil)
}
// UnsetUnit ensures that no value is present for Unit, not even an explicit nil
func (o *AttributeDisplay) UnsetUnit() {
o.Unit.Unset()
}
// GetPrecision returns the Precision field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *AttributeDisplay) GetPrecision() int64 {
if o == nil || IsNil(o.Precision.Get()) {
var ret int64
return ret
}
return *o.Precision.Get()
}
// GetPrecisionOk returns a tuple with the Precision field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *AttributeDisplay) GetPrecisionOk() (*int64, bool) {
if o == nil {
return nil, false
}
return o.Precision.Get(), o.Precision.IsSet()
}
// HasPrecision returns a boolean if a field has been set.
func (o *AttributeDisplay) HasPrecision() bool {
if o != nil && o.Precision.IsSet() {
return true
}
return false
}
// SetPrecision gets a reference to the given NullableInt64 and assigns it to the Precision field.
func (o *AttributeDisplay) SetPrecision(v int64) {
o.Precision.Set(&v)
}
// SetPrecisionNil sets the value for Precision to be an explicit nil
func (o *AttributeDisplay) SetPrecisionNil() {
o.Precision.Set(nil)
}
// UnsetPrecision ensures that no value is present for Precision, not even an explicit nil
func (o *AttributeDisplay) UnsetPrecision() {
o.Precision.Unset()
}
// GetMin returns the Min field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *AttributeDisplay) GetMin() float64 {
if o == nil || IsNil(o.Min.Get()) {
var ret float64
return ret
}
return *o.Min.Get()
}
// GetMinOk returns a tuple with the Min field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *AttributeDisplay) GetMinOk() (*float64, bool) {
if o == nil {
return nil, false
}
return o.Min.Get(), o.Min.IsSet()
}
// HasMin returns a boolean if a field has been set.
func (o *AttributeDisplay) HasMin() bool {
if o != nil && o.Min.IsSet() {
return true
}
return false
}
// SetMin gets a reference to the given NullableFloat64 and assigns it to the Min field.
func (o *AttributeDisplay) SetMin(v float64) {
o.Min.Set(&v)
}
// SetMinNil sets the value for Min to be an explicit nil
func (o *AttributeDisplay) SetMinNil() {
o.Min.Set(nil)
}
// UnsetMin ensures that no value is present for Min, not even an explicit nil
func (o *AttributeDisplay) UnsetMin() {
o.Min.Unset()
}
// GetMax returns the Max field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *AttributeDisplay) GetMax() float64 {
if o == nil || IsNil(o.Max.Get()) {
var ret float64
return ret
}
return *o.Max.Get()
}
// GetMaxOk returns a tuple with the Max field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *AttributeDisplay) GetMaxOk() (*float64, bool) {
if o == nil {
return nil, false
}
return o.Max.Get(), o.Max.IsSet()
}
// HasMax returns a boolean if a field has been set.
func (o *AttributeDisplay) HasMax() bool {
if o != nil && o.Max.IsSet() {
return true
}
return false
}
// SetMax gets a reference to the given NullableFloat64 and assigns it to the Max field.
func (o *AttributeDisplay) SetMax(v float64) {
o.Max.Set(&v)
}
// SetMaxNil sets the value for Max to be an explicit nil
func (o *AttributeDisplay) SetMaxNil() {
o.Max.Set(nil)
}
// UnsetMax ensures that no value is present for Max, not even an explicit nil
func (o *AttributeDisplay) UnsetMax() {
o.Max.Unset()
}
// GetViewer returns the Viewer field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *AttributeDisplay) GetViewer() bool {
if o == nil || IsNil(o.Viewer.Get()) {
var ret bool
return ret
}
return *o.Viewer.Get()
}
// GetViewerOk returns a tuple with the Viewer field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *AttributeDisplay) GetViewerOk() (*bool, bool) {
if o == nil {
return nil, false
}
return o.Viewer.Get(), o.Viewer.IsSet()
}
// HasViewer returns a boolean if a field has been set.
func (o *AttributeDisplay) HasViewer() bool {
if o != nil && o.Viewer.IsSet() {
return true
}
return false
}
// SetViewer gets a reference to the given NullableBool and assigns it to the Viewer field.
func (o *AttributeDisplay) SetViewer(v bool) {
o.Viewer.Set(&v)
}
// SetViewerNil sets the value for Viewer to be an explicit nil
func (o *AttributeDisplay) SetViewerNil() {
o.Viewer.Set(nil)
}
// UnsetViewer ensures that no value is present for Viewer, not even an explicit nil
func (o *AttributeDisplay) UnsetViewer() {
o.Viewer.Unset()
}
// GetAr returns the Ar field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *AttributeDisplay) GetAr() bool {
if o == nil || IsNil(o.Ar.Get()) {
var ret bool
return ret
}
return *o.Ar.Get()
}
// GetArOk returns a tuple with the Ar field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *AttributeDisplay) GetArOk() (*bool, bool) {
if o == nil {
return nil, false
}
return o.Ar.Get(), o.Ar.IsSet()
}
// HasAr returns a boolean if a field has been set.
func (o *AttributeDisplay) HasAr() bool {
if o != nil && o.Ar.IsSet() {
return true
}
return false
}
// SetAr gets a reference to the given NullableBool and assigns it to the Ar field.
func (o *AttributeDisplay) SetAr(v bool) {
o.Ar.Set(&v)
}
// SetArNil sets the value for Ar to be an explicit nil
func (o *AttributeDisplay) SetArNil() {
o.Ar.Set(nil)
}
// UnsetAr ensures that no value is present for Ar, not even an explicit nil
func (o *AttributeDisplay) UnsetAr() {
o.Ar.Unset()
}
// GetSequence returns the Sequence field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *AttributeDisplay) GetSequence() int64 {
if o == nil || IsNil(o.Sequence.Get()) {
var ret int64
return ret
}
return *o.Sequence.Get()
}
// GetSequenceOk returns a tuple with the Sequence field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *AttributeDisplay) GetSequenceOk() (*int64, bool) {
if o == nil {
return nil, false
}
return o.Sequence.Get(), o.Sequence.IsSet()
}
// HasSequence returns a boolean if a field has been set.
func (o *AttributeDisplay) HasSequence() bool {
if o != nil && o.Sequence.IsSet() {
return true
}
return false
}
// SetSequence gets a reference to the given NullableInt64 and assigns it to the Sequence field.
func (o *AttributeDisplay) SetSequence(v int64) {
o.Sequence.Set(&v)
}
// SetSequenceNil sets the value for Sequence to be an explicit nil
func (o *AttributeDisplay) SetSequenceNil() {
o.Sequence.Set(nil)
}
// UnsetSequence ensures that no value is present for Sequence, not even an explicit nil
func (o *AttributeDisplay) UnsetSequence() {
o.Sequence.Unset()
}
// GetMap returns the Map field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *AttributeDisplay) GetMap() []map[string]interface{} {
if o == nil {
var ret []map[string]interface{}
return ret
}
return o.Map
}
// GetMapOk returns a tuple with the Map field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *AttributeDisplay) GetMapOk() ([]map[string]interface{}, bool) {
if o == nil || IsNil(o.Map) {
return nil, false
}
return o.Map, true
}
// HasMap returns a boolean if a field has been set.
func (o *AttributeDisplay) HasMap() bool {
if o != nil && IsNil(o.Map) {
return true
}
return false
}
// SetMap gets a reference to the given []map[string]interface{} and assigns it to the Map field.
func (o *AttributeDisplay) SetMap(v []map[string]interface{}) {
o.Map = v
}
func (o AttributeDisplay) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o AttributeDisplay) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["assetId"] = o.AssetId
toSerialize["subtype"] = o.Subtype
toSerialize["attribute"] = o.Attribute
if o.Unit.IsSet() {
toSerialize["unit"] = o.Unit.Get()
}
if o.Precision.IsSet() {
toSerialize["precision"] = o.Precision.Get()
}
if o.Min.IsSet() {
toSerialize["min"] = o.Min.Get()
}
if o.Max.IsSet() {
toSerialize["max"] = o.Max.Get()
}
if o.Viewer.IsSet() {
toSerialize["viewer"] = o.Viewer.Get()
}
if o.Ar.IsSet() {
toSerialize["ar"] = o.Ar.Get()
}
if o.Sequence.IsSet() {
toSerialize["sequence"] = o.Sequence.Get()
}
if o.Map != nil {
toSerialize["map"] = o.Map
}
return toSerialize, nil
}
func (o *AttributeDisplay) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"assetId",
"subtype",
"attribute",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err
}
for _, requiredProperty := range requiredProperties {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varAttributeDisplay := _AttributeDisplay{}
decoder := json.NewDecoder(bytes.NewReader(data))
decoder.DisallowUnknownFields()
err = decoder.Decode(&varAttributeDisplay)
if err != nil {
return err
}
*o = AttributeDisplay(varAttributeDisplay)
return err
}
type NullableAttributeDisplay struct {
value *AttributeDisplay
isSet bool
}
func (v NullableAttributeDisplay) Get() *AttributeDisplay {
return v.value
}
func (v *NullableAttributeDisplay) Set(val *AttributeDisplay) {
v.value = val
v.isSet = true
}
func (v NullableAttributeDisplay) IsSet() bool {
return v.isSet
}
func (v *NullableAttributeDisplay) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableAttributeDisplay(val *AttributeDisplay) *NullableAttributeDisplay {
return &NullableAttributeDisplay{value: val, isSet: true}
}
func (v NullableAttributeDisplay) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableAttributeDisplay) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}