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model_widget.go
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model_widget.go
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/*
Eliona REST API
The Eliona REST API enables unified access to the resources and data of an Eliona environment.
API version: 2.7.3
Contact: hello@eliona.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package api
import (
"bytes"
"encoding/json"
"fmt"
)
// checks if the Widget type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &Widget{}
// Widget A widget on a frontend dashboard
type Widget struct {
// The internal Id of widget
Id NullableInt32 `json:"id,omitempty"`
// The name for the type of this widget
WidgetTypeName string `json:"widgetTypeName"`
// Detailed configuration depending on the widget type
Details map[string]interface{} `json:"details,omitempty"`
// The master asset id of this widget
AssetId NullableInt32 `json:"assetId,omitempty"`
// Placement order on dashboard; if not set the index in array is taken
Sequence NullableInt32 `json:"sequence,omitempty"`
// List of data for the elements of widget
Data []WidgetData `json:"data,omitempty"`
}
type _Widget Widget
// NewWidget instantiates a new Widget object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewWidget(widgetTypeName string) *Widget {
this := Widget{}
this.WidgetTypeName = widgetTypeName
return &this
}
// NewWidgetWithDefaults instantiates a new Widget object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewWidgetWithDefaults() *Widget {
this := Widget{}
return &this
}
// GetId returns the Id field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *Widget) GetId() int32 {
if o == nil || IsNil(o.Id.Get()) {
var ret int32
return ret
}
return *o.Id.Get()
}
// GetIdOk returns a tuple with the Id field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *Widget) GetIdOk() (*int32, bool) {
if o == nil {
return nil, false
}
return o.Id.Get(), o.Id.IsSet()
}
// HasId returns a boolean if a field has been set.
func (o *Widget) HasId() bool {
if o != nil && o.Id.IsSet() {
return true
}
return false
}
// SetId gets a reference to the given NullableInt32 and assigns it to the Id field.
func (o *Widget) SetId(v int32) {
o.Id.Set(&v)
}
// SetIdNil sets the value for Id to be an explicit nil
func (o *Widget) SetIdNil() {
o.Id.Set(nil)
}
// UnsetId ensures that no value is present for Id, not even an explicit nil
func (o *Widget) UnsetId() {
o.Id.Unset()
}
// GetWidgetTypeName returns the WidgetTypeName field value
func (o *Widget) GetWidgetTypeName() string {
if o == nil {
var ret string
return ret
}
return o.WidgetTypeName
}
// GetWidgetTypeNameOk returns a tuple with the WidgetTypeName field value
// and a boolean to check if the value has been set.
func (o *Widget) GetWidgetTypeNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.WidgetTypeName, true
}
// SetWidgetTypeName sets field value
func (o *Widget) SetWidgetTypeName(v string) {
o.WidgetTypeName = v
}
// GetDetails returns the Details field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *Widget) GetDetails() map[string]interface{} {
if o == nil {
var ret map[string]interface{}
return ret
}
return o.Details
}
// GetDetailsOk returns a tuple with the Details field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *Widget) GetDetailsOk() (map[string]interface{}, bool) {
if o == nil || IsNil(o.Details) {
return map[string]interface{}{}, false
}
return o.Details, true
}
// HasDetails returns a boolean if a field has been set.
func (o *Widget) HasDetails() bool {
if o != nil && IsNil(o.Details) {
return true
}
return false
}
// SetDetails gets a reference to the given map[string]interface{} and assigns it to the Details field.
func (o *Widget) SetDetails(v map[string]interface{}) {
o.Details = v
}
// GetAssetId returns the AssetId field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *Widget) GetAssetId() int32 {
if o == nil || IsNil(o.AssetId.Get()) {
var ret int32
return ret
}
return *o.AssetId.Get()
}
// GetAssetIdOk returns a tuple with the AssetId field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *Widget) GetAssetIdOk() (*int32, bool) {
if o == nil {
return nil, false
}
return o.AssetId.Get(), o.AssetId.IsSet()
}
// HasAssetId returns a boolean if a field has been set.
func (o *Widget) HasAssetId() bool {
if o != nil && o.AssetId.IsSet() {
return true
}
return false
}
// SetAssetId gets a reference to the given NullableInt32 and assigns it to the AssetId field.
func (o *Widget) SetAssetId(v int32) {
o.AssetId.Set(&v)
}
// SetAssetIdNil sets the value for AssetId to be an explicit nil
func (o *Widget) SetAssetIdNil() {
o.AssetId.Set(nil)
}
// UnsetAssetId ensures that no value is present for AssetId, not even an explicit nil
func (o *Widget) UnsetAssetId() {
o.AssetId.Unset()
}
// GetSequence returns the Sequence field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *Widget) GetSequence() int32 {
if o == nil || IsNil(o.Sequence.Get()) {
var ret int32
return ret
}
return *o.Sequence.Get()
}
// GetSequenceOk returns a tuple with the Sequence field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *Widget) GetSequenceOk() (*int32, bool) {
if o == nil {
return nil, false
}
return o.Sequence.Get(), o.Sequence.IsSet()
}
// HasSequence returns a boolean if a field has been set.
func (o *Widget) HasSequence() bool {
if o != nil && o.Sequence.IsSet() {
return true
}
return false
}
// SetSequence gets a reference to the given NullableInt32 and assigns it to the Sequence field.
func (o *Widget) SetSequence(v int32) {
o.Sequence.Set(&v)
}
// SetSequenceNil sets the value for Sequence to be an explicit nil
func (o *Widget) SetSequenceNil() {
o.Sequence.Set(nil)
}
// UnsetSequence ensures that no value is present for Sequence, not even an explicit nil
func (o *Widget) UnsetSequence() {
o.Sequence.Unset()
}
// GetData returns the Data field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *Widget) GetData() []WidgetData {
if o == nil {
var ret []WidgetData
return ret
}
return o.Data
}
// GetDataOk returns a tuple with the Data field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *Widget) GetDataOk() ([]WidgetData, bool) {
if o == nil || IsNil(o.Data) {
return nil, false
}
return o.Data, true
}
// HasData returns a boolean if a field has been set.
func (o *Widget) HasData() bool {
if o != nil && IsNil(o.Data) {
return true
}
return false
}
// SetData gets a reference to the given []WidgetData and assigns it to the Data field.
func (o *Widget) SetData(v []WidgetData) {
o.Data = v
}
func (o Widget) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o Widget) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if o.Id.IsSet() {
toSerialize["id"] = o.Id.Get()
}
toSerialize["widgetTypeName"] = o.WidgetTypeName
if o.Details != nil {
toSerialize["details"] = o.Details
}
if o.AssetId.IsSet() {
toSerialize["assetId"] = o.AssetId.Get()
}
if o.Sequence.IsSet() {
toSerialize["sequence"] = o.Sequence.Get()
}
if o.Data != nil {
toSerialize["data"] = o.Data
}
return toSerialize, nil
}
func (o *Widget) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"widgetTypeName",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err
}
for _, requiredProperty := range requiredProperties {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varWidget := _Widget{}
decoder := json.NewDecoder(bytes.NewReader(data))
decoder.DisallowUnknownFields()
err = decoder.Decode(&varWidget)
if err != nil {
return err
}
*o = Widget(varWidget)
return err
}
type NullableWidget struct {
value *Widget
isSet bool
}
func (v NullableWidget) Get() *Widget {
return v.value
}
func (v *NullableWidget) Set(val *Widget) {
v.value = val
v.isSet = true
}
func (v NullableWidget) IsSet() bool {
return v.isSet
}
func (v *NullableWidget) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableWidget(val *Widget) *NullableWidget {
return &NullableWidget{value: val, isSet: true}
}
func (v NullableWidget) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableWidget) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}