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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="net cliente 4"
config/version="1.0.0"
run/main_scene="res://escena/main_rcp/main.tscn"
config/features=PackedStringArray("4.4", "Mobile")
run/max_fps=15
boot_splash/bg_color=Color(1, 1, 1, 1)
boot_splash/image="res://assets/fondo/fondo-godot.png"
config/icon="res://assets/icon/icoe-net.png"
[autoload]
Data="*res://escena/global/data.gd"
DebugMenu="*res://addons/debug_menu/debug_menu.tscn"
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[editor_plugins]
enabled=PackedStringArray("res://addons/debug_menu/plugin.cfg", "res://addons/diagnosticlist/plugin.cfg", "res://addons/script-ide/plugin.cfg")
[file_customization]
folder_colors={
"res://assets/": "green",
"res://assets/Buttons/": "green",
"res://assets/fondo/": "green",
"res://capturas/": "blue",
"res://class/": "purple",
"res://escena/": "red",
"res://pruebas/": "gray",
"res://resources/": "orange",
"res://tools/": "yellow"
}
[input_devices]
pointing/emulate_touch_from_mouse=true
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true