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force_feedback.rs
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use evdev::{
EventSummary, FFEffectCode, FFEffectData, FFEffectKind, FFReplay, FFStatusCode, FFTrigger,
};
mod _pick_device;
fn main() -> std::io::Result<()> {
let mut d = _pick_device::pick_device();
println!("{d}");
println!("It's time to rumble!");
let effect_data = FFEffectData {
direction: 0,
trigger: FFTrigger::default(),
replay: FFReplay {
length: 1000,
delay: 0,
},
kind: FFEffectKind::Rumble {
strong_magnitude: 0x0000,
weak_magnitude: 0xffff,
},
};
let mut effect = d.upload_ff_effect(effect_data)?;
std::thread::spawn(move || {
loop {
// monitor the response from the device
const STOPPED: i32 = FFStatusCode::FF_STATUS_STOPPED.0 as i32;
const STARTED: i32 = FFStatusCode::FF_STATUS_PLAYING.0 as i32;
for ev in d.fetch_events().unwrap() {
match ev.destructure() {
EventSummary::ForceFeedback(_, FFEffectCode(id), STARTED) => {
println!("Device Started effect id {}", id);
}
EventSummary::ForceFeedback(_, FFEffectCode(id), STOPPED) => {
println!("Device Stopped effect id {}", id);
}
_ => (),
}
}
}
});
effect.play(1)?;
std::thread::sleep(std::time::Duration::from_secs(1));
effect.stop()?;
std::thread::sleep(std::time::Duration::from_secs(1));
Ok(())
}