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I'm looking for a way to do the following things:
I was scrubbing through the websocket code but couldn't find any explicit mentioning or support of the Ping and Pong frames specified in RFC 6455. But then I tested the websocket implementation with |
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The ping pong is handled by the server. |
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So I can't send a ping as a client with starlett to keep the connection open nor can I specify the timeout? |
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The ping pong is handled by the server.