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Why it can be? Any C# websocket plugin work same. I have a big ping 0.2 sec at webgl (javascript websocket) but in C# version of game it two time more always (i try to test websocket sharp - it same)
May be it some settings in Unity ? Or how it can be
The text was updated successfully, but these errors were encountered:
Why it can be? Any C# websocket plugin work same. I have a big ping 0.2 sec at webgl (javascript websocket) but in C# version of game it two time more always (i try to test websocket sharp - it same)
May be it some settings in Unity ? Or how it can be
The text was updated successfully, but these errors were encountered: