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Let's say I am making a text-based adventure game, and I want to make use of tags for triggering different events in my game (effects on the screen, images changing, etc.). I'm having difficulty understanding what the intended flow is for checking tags. I find that when I try to use them, they are just text that is spit out as part of Is inkgd/addons/inkgd/ink_player.gd Line 218 in ff64af3 I know dynamic tags in ink |
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I figured out my issue, for anyone else that finds tags buggy and not working I will share my own problem.
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I figured out my issue, for anyone else that finds tags buggy and not working I will share my own problem.
InkPlayer.current_tags
is the way to do this. I was using the latest version of Inky and Inklecate which use1.1.1
of ink with the current version of inkgd which is not compatible and will actually break tags from working at all.