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Default tempalte fails to build on master for esp32s3 #163
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I'll fix that, but why are you using the ESP IDF master branch in the first place? You are not supposed to do that. There is a reason why it says |
I'm looking to port Farpatch (https://github.com/farpatch/farpatch) from C to Rust. A while ago, I set up a nightly run that builds using the nightly versions of both I thought to do the same thing in Rust land, and first I'd like to get it working. If I was doing that with this project, I believe I would have caught the issue when it first appeared. I'm okay with occasional breakage, and fully recognize that it may be broken. I do it to ensure my projects are compatible with what's coming up. |
Maybe you want instead the nightly versions of the |
Maybe I'm confused as to what Normally I build my C++ cmake project using I thought that by selecting Regardless, it sounds like this issue doesn't belong here, despite the fact that I was using this template. Instead it should be on Is there any documentation on what the |
No no - it is exactly as you thought originally - selecting It is just that - with having Rust in the game - you also need to worry about the versions of the
Doesn't really matter.
As per above, it selects the version of ESP IDF as you originally thought. |
By the way, and if indeed you are running a mixed C++/Rust CMake project, this article might help: https://github.com/esp-rs/esp-idf-template/blob/master/README-cmake-details.md If, however, you are running a standard |
FYI, esp-idf |
Fixed now. Issue |
Bug description
The default project fails to build.
i2s_pdm_rx_clk_config_t
is missing the initializerbclk_div
, andxTaskGetIdleTaskHandleForCPU()
doesn't exist (may have been replaced withxTaskGetIdleTaskHandleForCore()
?)To Reproduce
Steps to reproduce the behavior:
esp32s3
master
branchExpected behavior
Default project should build.
Screenshots
Environment
Additional context
I'm still trying to understand how esp-rs works, and as such I'm following the step-by-step tutorial. Following the steps didn't work, so I'm not sure how to fix it.
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