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feat(matter): creates a matter contact sensor endpoint
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SuGlider committed Dec 11, 2024
1 parent de4824f commit 9c38368
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1 change: 1 addition & 0 deletions CMakeLists.txt
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Expand Up @@ -177,6 +177,7 @@ set(ARDUINO_LIBRARY_Matter_SRCS
libraries/Matter/src/MatterEndpoints/MatterFan.cpp
libraries/Matter/src/MatterEndpoints/MatterTemperatureSensor.cpp
libraries/Matter/src/MatterEndpoints/MatterHumiditySensor.cpp
libraries/Matter/src/MatterEndpoints/MatterContactSensor.cpp
libraries/Matter/src/Matter.cpp)

set(ARDUINO_LIBRARY_PPP_SRCS
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152 changes: 152 additions & 0 deletions libraries/Matter/examples/MatterContactSensor/MatterContactSensor.ino
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// Copyright 2024 Espressif Systems (Shanghai) PTE LTD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at

// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

/*
* This example is an example code that will create a Matter Device which can be
* commissioned and controlled from a Matter Environment APP.
* Additionally the ESP32 will send debug messages indicating the Matter activity.
* Turning DEBUG Level ON may be useful to following Matter Accessory and Controller messages.
*
* The example will create a Matter Contact Sensor Device.
* The Contact Sensor state can be toggled by pressing the onboard button.
* The Contact Sensor state will be indicated by the onboard LED.
* The Contact Sensor state will be simulated to change every 20 seconds.
*
* The onboard button can be kept pressed for 5 seconds to decommission the Matter Node.
* The example will also show the manual commissioning code and QR code to be used in the Matter environment.
*
*/

// Matter Manager
#include <Matter.h>
#include <WiFi.h>

// List of Matter Endpoints for this Node
// Matter Contact Sensor Endpoint
MatterContactSensor ContactSensor;

// LED will be used to indicate the Contact Sensor state
// set your board RGB LED pin here
#ifdef RGB_BUILTIN
const uint8_t ledPin = RGB_BUILTIN;
#else
const uint8_t ledPin = 2; // Set your pin here if your board has not defined LED_BUILTIN
#warning "Do not forget to set the RGB LED pin"
#endif

// set your board USER BUTTON pin here - decommissioning and Manual Contact Sensor toggle button
const uint8_t buttonPin = BOOT_PIN; // Set your pin here. Using BOOT Button.

// WiFi is manually set and started
const char *ssid = "your-ssid"; // Change this to your WiFi SSID
const char *password = "your-password"; // Change this to your WiFi password

// Button control
uint32_t button_time_stamp = 0; // debouncing control
bool button_state = false; // false = released | true = pressed
const uint32_t debouceTime = 250; // button debouncing time (ms)
const uint32_t decommissioningTimeout = 5000; // keep the button pressed for 5s, or longer, to decommission

void setup() {
// Initialize the USER BUTTON (Boot button) that will be used to decommission the Matter Node
// The button will also be used to manually toggle the Contact Sensor state
pinMode(buttonPin, INPUT_PULLUP);
// Initialize the LED (light) GPIO and Matter End Point
pinMode(ledPin, OUTPUT);

Serial.begin(115200);

// Manually connect to WiFi
WiFi.begin(ssid, password);
// Wait for connection
while (WiFi.status() != WL_CONNECTED) {
delay(500);
Serial.print(".");
}
Serial.println();

// set initial contact sensor state as false (default)
ContactSensor.begin();
digitalWrite(ledPin, LOW); // LED OFF

// Matter beginning - Last step, after all EndPoints are initialized
Matter.begin();

// Check Matter Accessory Commissioning state, which may change during execution of loop()
if (!Matter.isDeviceCommissioned()) {
Serial.println("");
Serial.println("Matter Node is not commissioned yet.");
Serial.println("Initiate the device discovery in your Matter environment.");
Serial.println("Commission it to your Matter hub with the manual pairing code or QR code");
Serial.printf("Manual pairing code: %s\r\n", Matter.getManualPairingCode().c_str());
Serial.printf("QR code URL: %s\r\n", Matter.getOnboardingQRCodeUrl().c_str());
// waits for Matter Contact Sensor Commissioning.
uint32_t timeCount = 0;
while (!Matter.isDeviceCommissioned()) {
delay(100);
if ((timeCount++ % 50) == 0) { // 50*100ms = 5 sec
Serial.println("Matter Node not commissioned yet. Waiting for commissioning.");
}
}
Serial.println("Matter Node is commissioned and connected to Wi-Fi. Ready for use.");
}
}

bool simulatedHWContactSensor() {
// Simulated Contact Sensor
static bool contactState = false;
static uint32_t lastTime = 0;

// Simulate a Contact Sensor state change every 20 seconds
if (millis() - lastTime > 20000) {
contactState = !contactState;
lastTime = millis();
}
return contactState;
}

void loop() {
// Check if the button has been pressed
if (digitalRead(buttonPin) == LOW && !button_state) {
// deals with button debouncing
button_time_stamp = millis(); // record the time while the button is pressed.
button_state = true; // pressed.
}

uint32_t time_diff = millis() - button_time_stamp;
if (button_state && time_diff > debouceTime && digitalRead(buttonPin) == HIGH) {
button_state = false; // released
// button is released - toggle Contact State (Open/Closed)
ContactSensor.setContact(!ContactSensor.getContact()); // same as ContactSensor = !ContactSensor;
Serial.printf("User button released. Setting the Contact Sensor to %s.\r\n", ContactSensor ? "Closed" : "Open");
// LED will indicate the Contact Sensor state
if (ContactSensor) {
digitalWrite(ledPin, HIGH); // LED ON
} else {
digitalWrite(ledPin, LOW); // LED OFF
}
}

// Onboard User Button is kept pressed for longer than 5 seconds in order to decommission matter node
if (button_state && time_diff > decommissioningTimeout) {
Serial.println("Decommissioning the Generic Switch Matter Accessory. It shall be commissioned again.");
Matter.decommission();
button_time_stamp = millis(); // avoid running decommissining again, reboot takes a second or so
}

// Simulated Contact Sensor
ContactSensor.setContact(simulatedHWContactSensor());

delay(50);
}
7 changes: 7 additions & 0 deletions libraries/Matter/examples/MatterContactSensor/ci.json
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{
"fqbn_append": "PartitionScheme=huge_app",
"requires": [
"CONFIG_SOC_WIFI_SUPPORTED=y",
"CONFIG_ESP_MATTER_ENABLE_DATA_MODEL=y"
]
}
3 changes: 3 additions & 0 deletions libraries/Matter/keywords.txt
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Expand Up @@ -20,6 +20,7 @@ FanMode_t KEYWORD1
FanModeSequence_t KEYWORD1
MatterTemperatureSensor KEYWORD1
MatterHumiditySensor KEYWORD1
MatterContactSensor KEYWORD1

#######################################
# Methods and Functions (KEYWORD2)
Expand Down Expand Up @@ -68,6 +69,8 @@ setTemperature KEYWORD2
getTemperature KEYWORD2
setHumidity KEYWORD2
getHumidity KEYWORD2
setContact KEYWORD2
getContact KEYWORD2

#######################################
# Constants (LITERAL1)
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2 changes: 2 additions & 0 deletions libraries/Matter/src/Matter.h
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Expand Up @@ -28,6 +28,7 @@
#include <MatterEndpoints/MatterFan.h>
#include <MatterEndpoints/MatterTemperatureSensor.h>
#include <MatterEndpoints/MatterHumiditySensor.h>
#include <MatterEndpoints/MatterContactSensor.h>

using namespace esp_matter;

Expand Down Expand Up @@ -62,6 +63,7 @@ class ArduinoMatter {
friend class MatterFan;
friend class MatterTemperatureSensor;
friend class MatterHumiditySensor;
friend class MatterContactSensor;

protected:
static void _init();
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98 changes: 98 additions & 0 deletions libraries/Matter/src/MatterEndpoints/MatterContactSensor.cpp
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// Copyright 2024 Espressif Systems (Shanghai) PTE LTD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at

// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#include <sdkconfig.h>
#ifdef CONFIG_ESP_MATTER_ENABLE_DATA_MODEL

#include <Matter.h>
#include <app/server/Server.h>
#include <MatterEndpoints/MatterContactSensor.h>

using namespace esp_matter;
using namespace esp_matter::endpoint;
using namespace chip::app::Clusters;

bool MatterContactSensor::attributeChangeCB(uint16_t endpoint_id, uint32_t cluster_id, uint32_t attribute_id, esp_matter_attr_val_t *val) {
bool ret = true;
if (!started) {
log_e("Matter Contact Sensor device has not begun.");
return false;
}

log_d("Contact Sensor Attr update callback: endpoint: %u, cluster: %u, attribute: %u, val: %u", endpoint_id, cluster_id, attribute_id, val->val.u32);
return ret;
}

MatterContactSensor::MatterContactSensor() {}

MatterContactSensor::~MatterContactSensor() {
end();
}

bool MatterContactSensor::begin(bool _contactState) {
ArduinoMatter::_init();

contact_sensor::config_t contact_sensor_config;
contact_sensor_config.boolean_state.state_value = _contactState;

// endpoint handles can be used to add/modify clusters.
endpoint_t *endpoint = contact_sensor::create(node::get(), &contact_sensor_config, ENDPOINT_FLAG_NONE, (void *)this);
if (endpoint == nullptr) {
log_e("Failed to create Contact Sensor endpoint");
return false;
}
contactState = _contactState;
setEndPointId(endpoint::get_id(endpoint));
log_i("Contact Sensor created with endpoint_id %d", getEndPointId());
started = true;
return true;
}

void MatterContactSensor::end() {
started = false;
}

bool MatterContactSensor::setContact(bool _contactState) {
if (!started) {
log_e("Matter Contact Sensor device has not begun.");
return false;
}

// avoid processing the a "no-change"
if (contactState == _contactState) {
return true;
}

esp_matter_attr_val_t contactVal = esp_matter_invalid(NULL);

if (!getAttributeVal(BooleanState::Id, BooleanState::Attributes::StateValue::Id, &contactVal)) {
log_e("Failed to get Contact Sensor Attribute.");
return false;
}
if (contactVal.val.u8 != _contactState) {
contactVal.val.u8 = _contactState;
bool ret;
ret = updateAttributeVal(BooleanState::Id, BooleanState::Attributes::StateValue::Id, &contactVal);
if (!ret) {
log_e("Failed to update Contact Sensor Attribute.");
return false;
}
contactState = _contactState;
}
log_v("Contact Sensor set to %s", _contactState ? "Closed" : "Open");

return true;
}

#endif /* CONFIG_ESP_MATTER_ENABLE_DATA_MODEL */
54 changes: 54 additions & 0 deletions libraries/Matter/src/MatterEndpoints/MatterContactSensor.h
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// Copyright 2024 Espressif Systems (Shanghai) PTE LTD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at

// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#pragma once
#include <sdkconfig.h>
#ifdef CONFIG_ESP_MATTER_ENABLE_DATA_MODEL

#include <Matter.h>
#include <MatterEndPoint.h>

class MatterContactSensor : public MatterEndPoint {
public:
MatterContactSensor();
~MatterContactSensor();
// begin Matter Contact Sensor endpoint with initial contact state
bool begin(bool _contactState = false);
// this will just stop processing Contact Sensor Matter events
void end();

// set the contact state
bool setContact(bool _contactState);
// returns the contact state
bool getContact() {
return contactState;
}

// bool conversion operator
void operator=(bool _contactState) {
setContact(_contactState);
}
// bool conversion operator
operator bool() {
return getContact();
}

// this function is called by Matter internal event processor. It could be overwritten by the application, if necessary.
bool attributeChangeCB(uint16_t endpoint_id, uint32_t cluster_id, uint32_t attribute_id, esp_matter_attr_val_t *val);

protected:
bool started = false;
bool contactState = false;
};
#endif /* CONFIG_ESP_MATTER_ENABLE_DATA_MODEL */

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