By the end of this lesson, you will be able to:
- Use the Anchor framework to build a basic program
- Describe the basic structure of an Anchor program
- Explain how to implement basic account validation and security checks with Anchor
- Anchor is a framework for building Solana programs
- Anchor macros speed up the process of building Solana programs by abstracting away a significant amount of boilerplate code
- Anchor allows you to build secure programs more easily by performing certain security checks, requiring account validation, and providing a simple way to implement additional checks.
Anchor is a development framework that makes writing Solana programs easier, faster, and more secure. It's the "go to" framework for Solana development for very good reason. It makes it easier to organize and reason about your code, implements common security checks automatically, and abstracts away a significant amount of boilerplate associated with writing a Solana program.
Anchor uses macros and traits to generate boilerplate Rust code for you. These provide a clear structure to your program so you can more easily reason about your code. The main high level macros and attributes are:
declare_id
- a macro for declaring the program’s on-chain address#[program]
- an attribute macro used to denote the module containing the program’s instruction logicAccounts
- a trait applied to structs representing the list of accounts required for an instruction#[account]
- an attribute macro used to define custom account types for the program
Let's talk about each of them before putting all the pieces together.
The declare_id
macro is used to specify the on-chain address of the program (i.e. the programId
). When you build an Anchor program for the first time, the framework will generate a new keypair. This becomes the default keypair used to deploy the program unless specified otherwise. The corresponding public key should be used as the programId
specified in the declare_id!
macro.
declare_id!("Fg6PaFpoGXkYsidMpWTK6W2BeZ7FEfcYkg476zPFsLnS");
The #[program]
attribute macro defines the module containing all of your program's instructions. This is where you implement the business logic for each instruction in your program.
Each public function in the module with the #[program]
attribute will be treated as a separate instruction.
Each instruction function requires a parameter of type Context
and can optionally include additional function parameters representing instruction data. Anchor will automatically handle instruction data deserialization so that you can work with instruction data as Rust types.
#[program]
mod program_module_name {
use super::*;
pub fn instruction_one(ctx: Context<InstructionAccounts>, instruction_data: u64) -> Result<()> {
ctx.accounts.account_name.data = instruction_data;
Ok(())
}
}
The Context
type exposes instruction metadata and accounts to your instruction logic.
pub struct Context<'a, 'b, 'c, 'info, T> {
/// Currently executing program id.
pub program_id: &'a Pubkey,
/// Deserialized accounts.
pub accounts: &'b mut T,
/// Remaining accounts given but not deserialized or validated.
/// Be very careful when using this directly.
pub remaining_accounts: &'c [AccountInfo<'info>],
/// Bump seeds found during constraint validation. This is provided as a
/// convenience so that handlers don't have to recalculate bump seeds or
/// pass them in as arguments.
pub bumps: BTreeMap<String, u8>,
}
Context
is a generic type where T
defines the list of accounts an instruction requires. When you use Context
, you specify the concrete type of T
as a struct that adopts the Accounts
trait (e.g. Context<AddMovieReviewAccounts>
). Through this context argument the instruction can then access:
- The accounts passed into the instruction (
ctx.accounts
) - The program ID (
ctx.program_id
) of the executing program - The remaining accounts (
ctx.remaining_accounts
). Theremaining_accounts
is a vector that contains all accounts that were passed into the instruction but are not declared in theAccounts
struct. - The bumps for any PDA accounts in the
Accounts
struct (ctx.bumps
)
The Accounts
trait defines a data structure of validated accounts. Structs adopting this trait define the list of accounts required for a given instruction. These accounts are then exposed through an instruction's Context
so that manual account iteration and deserialization is no longer necessary.
You typically apply the Accounts
trait through the derive
macro (e.g. #[derive(Accounts)]
). This implements an Accounts
deserializer on the given struct and removes the need to deserialize each account manually.
Implementations of the Accounts
trait are responsible for performing all requisite constraint checks to ensure the accounts meet conditions required for the program to run securely. Constraints are provided for each field using the #account(..)
attribute (more on that shortly).
For example, instruction_one
requires a Context
argument of type InstructionAccounts
. The #[derive(Accounts)]
macro is used to implement the InstructionAccounts
struct which includes three accounts: account_name
, user
, and system_program
.
#[program]
mod program_module_name {
use super::*;
pub fn instruction_one(ctx: Context<InstructionAccounts>, instruction_data: u64) -> Result<()> {
...
Ok(())
}
}
#[derive(Accounts)]
pub struct InstructionAccounts {
#[account(init, payer = user, space = 8 + 8)]
pub account_name: Account<'info, AccountStruct>,
#[account(mut)]
pub user: Signer<'info>,
pub system_program: Program<'info, System>,
}
When instruction_one
is invoked, the program:
- Checks that the accounts passed into the instruction match the account types specified in the
InstructionAccounts
struct - Checks the accounts against any additional constraints specified
If any accounts passed into instruction_one
fail the account validation or security checks specified in the InstructionAccounts
struct, then the instruction fails before even reaching the program logic.
You may have noticed in the previous example that one of the accounts in InstructionAccounts
was of type Account
, one was of type Signer
, and one was of type Program
.
Anchor provides a number of account types that can be used to represent accounts. Each type implements different account validation. We’ll go over a few of the common types you may encounter, but be sure to look through the full list of account types.
Account
is a wrapper around AccountInfo
that verifies program ownership and deserializes the underlying data into a Rust type.
// Deserializes this info
pub struct AccountInfo<'a> {
pub key: &'a Pubkey,
pub is_signer: bool,
pub is_writable: bool,
pub lamports: Rc<RefCell<&'a mut u64>>,
pub data: Rc<RefCell<&'a mut [u8]>>, // <---- deserializes account data
pub owner: &'a Pubkey, // <---- checks owner program
pub executable: bool,
pub rent_epoch: u64,
}
Recall the previous example where InstructionAccounts
had a field account_name
:
pub account_name: Account<'info, AccountStruct>
The Account
wrapper here does the following:
- Deserializes the account
data
in the format of typeAccountStruct
- Checks that the program owner of the account matches the program owner specified for the
AccountStruct
type.
When the account type specified in the Account
wrapper is defined within the same crate using the #[account]
attribute macro, the program ownership check is against the programId
defined in the declare_id!
macro.
The following are the checks performed:
// Checks
Account.info.owner == T::owner()
!(Account.info.owner == SystemProgram && Account.info.lamports() == 0)
The Signer
type validates that the given account signed the transaction. No other ownership or type checks are done. You should only use the Signer
when the underlying account data is not required in the instruction.
For the user
account in the previous example, the Signer
type specifies that the user
account must be a signer of the instruction.
The following check is performed for you:
// Checks
Signer.info.is_signer == true
The Program
type validates that the account is a certain program.
For the system_program
account in the previous example, the Program
type is used to specify the program should be the system program. Anchor provides a System
type which includes the programId
of the system program to check against.
The following checks are performed for you:
//Checks
account_info.key == expected_program
account_info.executable == true
The #[account(..)]
attribute macro is used to apply constraints to accounts. We'll go over a few constraint examples in this and future lessons, but at some point be sure to look at the full list of possible constraints.
Recall again the account_name
field from the InstructionAccounts
example.
#[account(init, payer = user, space = 8 + 8)]
pub account_name: Account<'info, AccountStruct>,
#[account(mut)]
pub user: Signer<'info>,
Notice that the #[account(..)]
attribute contains three comma-separated values:
init
- creates the account via a CPI to the system program and initializes it (sets its account discriminator)payer
- specifies the payer for the account initialization to be theuser
account defined in the structspace
- specifies that the space allocated for the account should be8 + 8
bytes. The first 8 bytes is for a discriminator that Anchor automatically adds to identify the account type. The next 8 bytes allocates space for the data stored on the account as defined in theAccountStruct
type.
For user
we use the #[account(..)]
attribute to specify that the given account is mutable. The user
account must be marked as mutable because lamports will be deducted from the account to pay for the initialization of account_name
.
#[account(mut)]
pub user: Signer<'info>,
Note that the init
constraint placed on account_name
automatically includes a mut
constraint so that both account_name
and user
are mutable accounts.
The #[account]
attribute is applied to structs representing the data structure of a Solana account. It implements the following traits:
AccountSerialize
AccountDeserialize
AnchorSerialize
AnchorDeserialize
Clone
Discriminator
Owner
You can read more about the details of each trait here. However, mostly what you need to know is that the #[account]
attribute enables serialization and deserialization, and implements the discriminator and owner traits for an account.
The discriminator is an 8 byte unique identifier for an account type derived from the first 8 bytes of the SHA256 hash of the account type's name. When implementing account serialization traits, the first 8 bytes are reserved for the account discriminator.
As a result, any calls to AccountDeserialize
’s try_deserialize
will check this discriminator. If it doesn’t match, an invalid account was given, and the account deserialization will exit with an error.
The #[account]
attribute also implements the Owner
trait for a struct using the programId
declared by declareId
of the crate #[account]
is used in. In other words, all accounts initialized using an account type defined using the #[account]
attribute within the program are also owned by the program.
As an example, let's look at AccountStruct
used by the account_name
of InstructionAccounts
#[derive(Accounts)]
pub struct InstructionAccounts {
#[account(init, payer = user, space = 8 + 8)]
pub account_name: Account<'info, AccountStruct>,
...
}
#[account]
pub struct AccountStruct {
data: u64
}
The #[account]
attribute ensures that it can be used as an account in InstructionAccounts
.
When the account_name
account is initialized:
- The first 8 bytes is set as the
AccountStruct
discriminator - The data field of the account will match
AccountStruct
- The account owner is set as the
programId
fromdeclare_id
When you combine all of these Anchor types you end up with a complete program. Below is an example of a basic Anchor program with a single instruction that:
- Initializes a new account
- Updates the data field on the account with the instruction data passed into the instruction
// Use this import to gain access to common anchor features
use anchor_lang::prelude::*;
// Program on-chain address
declare_id!("Fg6PaFpoGXkYsidMpWTK6W2BeZ7FEfcYkg476zPFsLnS");
// Instruction logic
#[program]
mod program_module_name {
use super::*;
pub fn instruction_one(ctx: Context<InstructionAccounts>, instruction_data: u64) -> Result<()> {
ctx.accounts.account_name.data = instruction_data;
Ok(())
}
}
// Validate incoming accounts for instructions
#[derive(Accounts)]
pub struct InstructionAccounts<'info> {
#[account(init, payer = user, space = 8 + 8)]
pub account_name: Account<'info, AccountStruct>,
#[account(mut)]
pub user: Signer<'info>,
pub system_program: Program<'info, System>,
}
// Define custom program account type
#[account]
pub struct AccountStruct {
data: u64
}
You are now ready to build your own Solana program using the Anchor framework!
Before we begin, install Anchor by following the steps here.
For this demo we'll create a simple counter program with two instructions:
- The first instruction will initialize a counter account
- The second instruction will increment the count stored on a counter account
Create a new project called anchor-counter
by running anchor init
:
anchor init anchor-counter
Next, run anchor-build
anchor-build
Then, run anchor keys list
anchor keys list
Copy the program ID output from anchor keys list
anchor_counter: BouTUP7a3MZLtXqMAm1NrkJSKwAjmid8abqiNjUyBJSr
Then update declare_id!
in lib.rs
declare_id!("BouTUP7a3MZLtXqMAm1NrkJSKwAjmid8abqiNjUyBJSr");
And also update Anchor.toml
[programs.localnet]
anchor_counter = "BouTUP7a3MZLtXqMAm1NrkJSKwAjmid8abqiNjUyBJSr"
Finally, delete the default code in lib.rs
until all that is left is the following:
use anchor_lang::prelude::*;
declare_id!("BouTUP7a3MZLtXqMAm1NrkJSKwAjmid8abqiNjUyBJSr");
#[program]
pub mod anchor_counter {
use super::*;
}
First, let’s implement the initialize
instruction within #[program]
. This instruction requires a Context
of type Initialize
and takes no additional instruction data. In the instruction logic, we are simply setting the counter
account’s count
field to 0
.
pub fn initialize(ctx: Context<Initialize>) -> Result<()> {
let counter = &mut ctx.accounts.counter;
counter.count = 0;
msg!("Counter Account Created");
msg!("Current Count: { }", counter.count);
Ok(())
}
Next, using the #[derive(Accounts)]
macro, let’s implement the Initialize
type that lists and validates the accounts used by the initialize
instruction. It'll need the following accounts:
counter
- the counter account initialized in the instructionuser
- payer for the initializationsystem_program
- the system program is required for the initialization of any new accounts
#[derive(Accounts)]
pub struct Initialize<'info> {
#[account(init, payer = user, space = 8 + 8)]
pub counter: Account<'info, Counter>,
#[account(mut)]
pub user: Signer<'info>,
pub system_program: Program<'info, System>,
}
Next, use the #[account]
attribute to define a new Counter
account type. The Counter
struct defines one count
field of type u64
. This means that we can expect any new accounts initialized as a Counter
type to have a matching data structure. The #[account]
attribute also automatically sets the discriminator for a new account and sets the owner of the account as the programId
from the declare_id!
macro.
#[account]
pub struct Counter {
pub count: u64,
}
Within #[program]
, let’s implement an increment
instruction to increment the count
once a counter
account is initialized by the first instruction. This instruction requires a Context
of type Update
(implemented in the next step) and takes no additional instruction data. In the instruction logic, we are simply incrementing an existing counter
account’s count
field by 1
.
pub fn increment(ctx: Context<Update>) -> Result<()> {
let counter = &mut ctx.accounts.counter;
msg!("Previous counter: {}", counter.count);
counter.count = counter.count.checked_add(1).unwrap();
msg!("Counter incremented. Current count: {}", counter.count);
Ok(())
}
Lastly, using the #[derive(Accounts)]
macro again, let’s create the Update
type that lists the accounts that the increment
instruction requires. It'll need the following accounts:
counter
- an existing counter account to incrementuser
- payer for the transaction fee
Again, we’ll need to specify any constraints using the #[account(..)]
attribute:
#[derive(Accounts)]
pub struct Update<'info> {
#[account(mut)]
pub counter: Account<'info, Counter>,
pub user: Signer<'info>,
}
All together, the complete program will look like this:
use anchor_lang::prelude::*;
declare_id!("BouTUP7a3MZLtXqMAm1NrkJSKwAjmid8abqiNjUyBJSr");
#[program]
pub mod anchor_counter {
use super::*;
pub fn initialize(ctx: Context<Initialize>) -> Result<()> {
let counter = &mut ctx.accounts.counter;
counter.count = 0;
msg!("Counter account created. Current count: {}", counter.count);
Ok(())
}
pub fn increment(ctx: Context<Update>) -> Result<()> {
let counter = &mut ctx.accounts.counter;
msg!("Previous counter: {}", counter.count);
counter.count = counter.count.checked_add(1).unwrap();
msg!("Counter incremented. Current count: {}", counter.count);
Ok(())
}
}
#[derive(Accounts)]
pub struct Initialize<'info> {
#[account(init, payer = user, space = 8 + 8)]
pub counter: Account<'info, Counter>,
#[account(mut)]
pub user: Signer<'info>,
pub system_program: Program<'info, System>,
}
#[derive(Accounts)]
pub struct Update<'info> {
#[account(mut)]
pub counter: Account<'info, Counter>,
pub user: Signer<'info>,
}
#[account]
pub struct Counter {
pub count: u64,
}
Run anchor build
to build the program.
Anchor tests are typically Typescript integration tests that use the mocha test framework. We'll learn more about testing later, but for now navigate to anchor-counter.ts
and replace the default test code with the following:
import * as anchor from "@project-serum/anchor"
import { Program } from "@project-serum/anchor"
import { expect } from "chai"
import { AnchorCounter } from "../target/types/anchor_counter"
describe("anchor-counter", () => {
// Configure the client to use the local cluster.
const provider = anchor.AnchorProvider.env()
anchor.setProvider(provider)
const program = anchor.workspace.AnchorCounter as Program<AnchorCounter>
const counter = anchor.web3.Keypair.generate()
it("Is initialized!", async () => {})
it("Incremented the count", async () => {})
})
The above code generates a new keypair for the counter
account we'll be initializing and creates placeholders for a test of each instruction.
Next, create the first test for the initialize
instruction:
it("Is initialized!", async () => {
// Add your test here.
const tx = await program.methods
.initialize()
.accounts({ counter: counter.publicKey })
.signers([counter])
.rpc()
const account = await program.account.counter.fetch(counter.publicKey)
expect(account.count.toNumber() === 0)
})
Next, create the second test for the increment
instruction:
it("Incremented the count", async () => {
const tx = await program.methods
.increment()
.accounts({ counter: counter.publicKey, user: provider.wallet.publicKey })
.rpc()
const account = await program.account.counter.fetch(counter.publicKey)
expect(account.count.toNumber() === 1)
})
Lastly, run anchor test
and you should see the following output:
anchor-counter
✔ Is initialized! (290ms)
✔ Incremented the count (403ms)
2 passing (696ms)
Running anchor test
automatically spins up a local test validator, deploys your program, and runs your mocha tests against it. Don't worry if you're confused by the tests for now - we'll dig in more later.
Congratulations, you just built a Solana program using the Anchor framework! Feel free to reference the solution code if you need some more time with it.
Now it’s your turn to build something independently. Because we're starting with very simple programs, yours will look almost identical to what we just created. It's useful to try and get to the point where you can write it from scratch without referencing prior code, so try not to copy and paste here.
- Write a new program that initializes a
counter
account - Implement both an
increment
anddecrement
instruction - Build and deploy your program like we did in the demo
- Test your newly deployed program and use Solana Explorer to check the program logs
As always, get creative with these challenges and take them beyond the basic instructions if you want - and have fun!
Try to do this independently if you can! But if you get stuck, feel free to reference the solution code.