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sdl_timer.c
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sdl_timer.c
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#include <SDL.h>
#include "def.h"
#ifdef _SDL
#include "sdl_vid.h"
#endif
Uint32 prev = 0;
extern Uint5 ftime;
void inittimer(void)
{
}
Sint5 getlrt(void)
{
return(0);
}
Uint5 gethrt(void)
{
Sint32 diff;
doscreenupdate();
/* Speed controlling stuff */
if (prev == 0) {
prev = SDL_GetTicks();
} else {
diff = (ftime/1000 - (SDL_GetTicks() - prev));
if (diff > 0) {
SDL_Delay(diff);
}
prev = SDL_GetTicks();
}
return(0);
}
Sint5 getkips(void)
{
return(1);
}
void s0initint8(void)
{
}
void s0restoreint8(void)
{
}
void s1initint8(void)
{
}
void s1restoreint8(void)
{
}
void s0soundoff(void)
{
}
void s0setspkrt2(void)
{
}
void s0settimer0(Sint4 t0v)
{
}
void s0settimer2(Sint4 t0v)
{
}
void s0timer0(Sint4 t0v)
{
}
void s0timer2(Sint4 t0v)
{
}
void s0soundkillglob(void)
{
}